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Diablo III General Discussion - Page 300

Forum Index > General Games
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cyclonous
Profile Joined May 2011
United States55 Posts
Last Edited: 2011-09-23 01:01:54
September 23 2011 01:01 GMT
#5981
From what I'm looking at, the regular staves are still split barb only and monk only so you cant use a barb staff common or not.

Page 300! Woop
Byo
Profile Blog Joined July 2007
Canada212 Posts
September 23 2011 01:06 GMT
#5982
Guessing here, but spirit / attack, so daibos would overall generate more spirit leading to more attacks? but then again 1.1 vs 1... is only 10% and by your comparison normal staff still yields more damage
VoirDire
Profile Joined February 2009
Sweden1923 Posts
September 23 2011 01:46 GMT
#5983
On September 23 2011 10:01 cyclonous wrote:
From what I'm looking at, the regular staves are still split barb only and monk only so you cant use a barb staff common or not.

Page 300! Woop

There are common staves that all classes can equip:
http://us.battle.net/d3/en/item/staff/

Then there are daibos which only monks can equip:
http://us.battle.net/d3/en/item/daibo/

There are no staves among the barbarians 2h mighty weapons:
http://us.battle.net/d3/en/item/mighty-weapon-2h

The monk staffs have the lowest DPS of all 2h weapons. Actually quite similar to 1h weapons.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
September 23 2011 01:50 GMT
#5984
On September 23 2011 10:06 Byo wrote:
Guessing here, but spirit / attack, so daibos would overall generate more spirit leading to more attacks? but then again 1.1 vs 1... is only 10% and by your comparison normal staff still yields more damage

True, but on the other hand. Slower but harder hitting weapons do more damage per spirit spent since spirit spending skills are based of a percentage of weapon damage.

I've discussed this mechanic in the simple questions-thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=264646&currentpage=10#198
killa_robot
Profile Joined May 2010
Canada1884 Posts
September 23 2011 02:07 GMT
#5985
Anyone else wondering why items have DPS as the highlighted attribute, with the actual damage being mentioned below it? I would think the real damage you do with each hit is more important than DPS...
TheKnight
Profile Joined June 2010
Romania77 Posts
September 23 2011 02:20 GMT
#5986
i'm curious if the items on the database at the moment are all of them, some gems seem to be missing
orly?
ktang
Profile Joined September 2010
United States196 Posts
September 23 2011 02:36 GMT
#5987
When is the release for the public beta going to happen? All these press, fan site, and the new item section on blizzards website is such a tease.
ツ
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
September 23 2011 08:12 GMT
#5988
On September 23 2011 10:00 VoirDire wrote:
Barbarian class specific 2h mighty weapons have a lot DPS than the monks class specific 2h Daibos. It's 246.5–258.5 DPS for barb vs 181.0–194.2 for monk (best common item DPS).

Why would monk use their class specific staff weapon instead of regular staffs when they have a lot less damage? There must be some other variable.

Links
Barb
http://us.battle.net/d3/en/item/mighty-weapon-2h/#type=common

Monk:
http://us.battle.net/d3/en/item/daibo/#type=common

Do you really expect high level characters to be using "common" items? Look at the legendaries for the two. The dps is VERY comparable.
Proud member of the LGA-1366 Core-i7 4Ghz Club
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2011-09-23 08:20:38
September 23 2011 08:19 GMT
#5989
On September 23 2011 10:50 VoirDire wrote:
Show nested quote +
On September 23 2011 10:06 Byo wrote:
Guessing here, but spirit / attack, so daibos would overall generate more spirit leading to more attacks? but then again 1.1 vs 1... is only 10% and by your comparison normal staff still yields more damage

True, but on the other hand. Slower but harder hitting weapons do more damage per spirit spent since spirit spending skills are based of a percentage of weapon damage.

I've discussed this mechanic in the simple questions-thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=264646&currentpage=10#198

In the case of the Monk, there is another extra incentive to use faster hitting weapons. For the monk combo's, the different hits do different things. Like the "Exploding palm" one, it triggers on the third hit. So it will trigger more on a fast hitting weapon than a slow hitting weapon. Even if the fast hitting one hits harder because the skills is %weapon-damage based, I'd rather have a faster hitting one to make the most of the third combo hits.

As for Diabo's Vs Staves, I agree with Phayze, check out the legendary ones. Those have Monk specific attributes, which will probably among the most powerful on items, while the staves have caster related attributes.
Also, most of these Daibo's have increased attack speed, making them quite well suited for Monks in general.

EDIT: As we seen to be discussing the item database in this thread, I'll re-ask the question I had in the Short Questions thread.
I was looking through the "Crafting Materials" section of the item database and I see that the materials you get from salvaging are
1) Item dependent: Magic, rare and legendary give different materials.
2) Difficulty dependent: Normal drops different stuff than Inferno

Anyone have any idea what happens when I take a Legendary Item that dropped in Normal to Inferno and salvage it there? What will I get? Does it show anywhere on the item that it dropped in Inferno? Will there be NO overlap between Nightmare/Hell.Inferno drops?
Bankai - Correlation does not imply causation
Xedat
Profile Joined October 2010
Germany358 Posts
Last Edited: 2011-09-23 09:40:24
September 23 2011 09:37 GMT
#5990
NeoLearner, I would think that certain "qualities" of Items drop in different difficulties and the materials you get is bound to the item, not the difficulty, so you could take the item to any difficulty you want and it would give the same materials.

When you look at the hand crossbows you can pretty clearly see which items are from which difficulty, as the best xbows from normal look a lot cooler than the bad ones from nightmare in my opinion.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
September 23 2011 09:41 GMT
#5991
On September 23 2011 18:37 Xedat wrote:
NeoLearner, I would think that certain "qualities" of Items drop in different difficulties and the materials you get is bound to the item, not the difficulty, so you could take the item to any difficulty you want and it would give the same materials.

That's what I thought also. But as the item (as far as I know) doesn't show where it dropped, you would never know what materials you would be getting. And not having any drop-overlap between difficulties would just outright suck...

Wait, when you use the Nephalem Cube on an item, does it show into which materials it is going to degrade? Because that would solve the problem real quick.

Man, I need Beta access to check these things for myself...
Bankai - Correlation does not imply causation
Xedat
Profile Joined October 2010
Germany358 Posts
September 23 2011 09:47 GMT
#5992
Yeah you are right, you would have to check one of the vods, but as far as I remember you don't see what you will get when you salvage.
On the other hand, how can you not know where something dropped? You will either know what difficulty you are playing or you can guess from the level requirement.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
September 23 2011 09:53 GMT
#5993
On September 23 2011 18:47 Xedat wrote:
Yeah you are right, you would have to check one of the vods, but as far as I remember you don't see what you will get when you salvage.
On the other hand, how can you not know where something dropped? You will either know what difficulty you are playing or you can guess from the level requirement.

For the first one: Let's say I trade an item or get one from a friend. Or I store some stuff on the shared stash or some mules and after a year I decide I don't need it anymore and want to salvage it.

The second one, that's what I'm most worried about: Low level legendary or rare items not dropping in Inferno anymore. It would mean I have to take a high level char back to a low level area to get drops to later twink other chars. Personally I don't really like that. I liked that in D2 a Nagelring or Gull dagger would still drop in Hell.

I know from the VODs that the Cube gives you an indication of which items you're going to get, scrap or teeth or whatever. The question is, will the cube also tell you from which difficulty the drop is? I'm thinking it will, it would make most sense. They implemented a clear warning that the item you destroy can not be recuperated, I can't imagine them not giving you a clear and accurate indication of which materials you will get afterwards.
Bankai - Correlation does not imply causation
Xedat
Profile Joined October 2010
Germany358 Posts
September 23 2011 10:11 GMT
#5994
Mmh your points are valid, maybe it is simply depending on the difficulty and there will be a mouseover telling you exactly what material you will get, seems like the best solution to me.


Another thing I saw:

http://us.battle.net/d3/en/item/potion/

The best potion will heal you for 8000 health instantly. Will that mean that we can expect to have about 8000 hp at level 60?
PolSC2
Profile Joined December 2010
United States634 Posts
September 23 2011 14:27 GMT
#5995
I'm so torn... Wizard or Barbarian... Wizard or Barbarian... Too bad I can't multibox them both. xD
We learn nothing from history except that we learn nothing from history.
voy
Profile Blog Joined February 2011
Poland348 Posts
September 24 2011 05:13 GMT
#5996
My friend just got the key couple houres ago.. lucky bastard ;p
I'm a man with a dream. And I look good in jeans. graphic designer looking for freelance work.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
September 24 2011 06:09 GMT
#5997
On September 23 2011 19:11 Xedat wrote:
Mmh your points are valid, maybe it is simply depending on the difficulty and there will be a mouseover telling you exactly what material you will get, seems like the best solution to me.


Another thing I saw:

http://us.battle.net/d3/en/item/potion/

The best potion will heal you for 8000 health instantly. Will that mean that we can expect to have about 8000 hp at level 60?

8000 hp with no gear on probably. I'd expect to have about 15000 hp in decent gear.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
Last Edited: 2011-09-24 07:00:09
September 24 2011 06:59 GMT
#5998
On September 23 2011 17:12 Phayze wrote:
Show nested quote +
On September 23 2011 10:00 VoirDire wrote:
Barbarian class specific 2h mighty weapons have a lot DPS than the monks class specific 2h Daibos. It's 246.5–258.5 DPS for barb vs 181.0–194.2 for monk (best common item DPS).

Why would monk use their class specific staff weapon instead of regular staffs when they have a lot less damage? There must be some other variable.

Links
Barb
http://us.battle.net/d3/en/item/mighty-weapon-2h/#type=common

Monk:
http://us.battle.net/d3/en/item/daibo/#type=common

Do you really expect high level characters to be using "common" items? Look at the legendaries for the two. The dps is VERY comparable.

The point is that daibos have less damage than other 2h weapons through-out all item levels and item qualitys. I expect people will use the best weapon they can find, whatever level and whatever economy they have. The daibo does inherently less DPS than other 2h weapons and they will generally have less DPS whatever item level and whatever quality you compare them in.

If we were to compare legendary weapons the DPS difference is even greater. The most damaging daibo does 303.3–316.6 DPS and the best mighy weapon does 431.6–447.8 DPS.

I don't see your point at all.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
Last Edited: 2011-09-24 07:40:27
September 24 2011 07:40 GMT
#5999
On September 23 2011 17:19 NeoLearner wrote:
Show nested quote +
On September 23 2011 10:50 VoirDire wrote:
On September 23 2011 10:06 Byo wrote:
Guessing here, but spirit / attack, so daibos would overall generate more spirit leading to more attacks? but then again 1.1 vs 1... is only 10% and by your comparison normal staff still yields more damage

True, but on the other hand. Slower but harder hitting weapons do more damage per spirit spent since spirit spending skills are based of a percentage of weapon damage.

I've discussed this mechanic in the simple questions-thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=264646&currentpage=10#198

In the case of the Monk, there is another extra incentive to use faster hitting weapons. For the monk combo's, the different hits do different things. Like the "Exploding palm" one, it triggers on the third hit. So it will trigger more on a fast hitting weapon than a slow hitting weapon. Even if the fast hitting one hits harder because the skills is %weapon-damage based, I'd rather have a faster hitting one to make the most of the third combo hits.

As for Diabo's Vs Staves, I agree with Phayze, check out the legendary ones. Those have Monk specific attributes, which will probably among the most powerful on items, while the staves have caster related attributes.
Also, most of these Daibo's have increased attack speed, making them quite well suited for Monks in general.

You're right about that monks would benefit from using a faster weapon when using certain combo skills, but as of now most combo skills do some sort of percentage of weapon damage on their third hit, making weapon speed vs damage irrelevant. Fast weapons are better to generate spirit for non-combat skills however.

Legendary staffs are clearly not meant for melee. Then another 2h weapon with +damage modifiers would be better. Like these ones:

http://us.battle.net/d3/en/item/overfiend
http://us.battle.net/d3/en/item/messerschmidts-reaver

Compare them to the most damaging daibo:
http://us.battle.net/d3/en/item/the-blind-masters-lantern

The overfiend has 525.7–565.3 DPS, while the blind masters lantern has 303.3–316.6 DPS. A monk using the overfiend would do ~78% more DPS (and hit faster) than when using the daibo.

Class specific item modifiers aren't exclusive to their items. There's nothing saying that a 2h axe can't have spirit generation too.
Sgany
Profile Blog Joined July 2010
United Kingdom790 Posts
September 24 2011 10:05 GMT
#6000
May be off-topic but I have never played Diablo 1 or 2, should I before Diablo 3 is released?
NaDa <3, MMA <3, Bisu <3,
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