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Diablo III General Discussion - Page 192

Forum Index > General Games
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Fanov
Profile Joined March 2010
Canada42 Posts
August 05 2011 19:12 GMT
#3821
Man if D3 comes out in Q4 same time as Skyrim, I don't think I will go outside much lol
trainRiderJ
Profile Joined August 2010
United States615 Posts
August 05 2011 19:13 GMT
#3822
On August 06 2011 04:10 FireBearHero wrote:
Show nested quote +
On August 06 2011 03:59 DrBoo wrote:
On August 06 2011 03:56 trainRiderJ wrote:
On August 06 2011 03:55 DrBoo wrote:
On August 06 2011 03:51 StorkHwaiting wrote:
On August 06 2011 03:50 DrBoo wrote:
On August 06 2011 03:34 Assault_1 wrote:
On August 06 2011 03:27 trainRiderJ wrote:
How do you make realistic demons in a fantasy world filled with magic?

What does a "realistic" magic missile look like?

Maybe you should call up Blizzard and let them know the witch doctor needs to look more like this guy:

[image loading]


here, eat this
http://kotaku.com/5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago/gallery/16

and this
http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/


Holy shit those fan altered screenshots in the second link look A MILLION TIMES BETTER then the originals, all they have to do it simply tone down the lighting. Seriously that was an actually important stat in diablo 2 was your light radius (long as you're not using map hack)
Looks like they just cranked up the light radius and made that stat obsolete.

Overall I really appreciate the fan altered screenshots a lot more then the blizzard screenshots.


No, they don't. The second pics hurt my eyes. They're way too dark. I can barely see the staircases in the second one. It looks more like a medical hazard than a good time to me.


You've clearly never played diablo 1 or 2 and if you did play diablo 2 it was probably with map hack so you had no light radius to worry about.

For me personally its the fright factor of the dark as well, you don't know if there's a butcher hiding in that darkness in front of you, until you get there and actually illuminate it to see what's actually there.

The only areas in the entire game as dark as you are "remembering" are the various caves in Act 1.


That's complete and totally bullshit and you know it. Go back and play diablo 2 without any map hack and then try walking through most of the game without any upgrades to your light radius and then tell me that the only times its dark is various caves. I think you're just remembering it completely wrong.


Eh, I'm not sure id agree with most of the game being dark. It is really about half and half at best.

Act 1: Caves, Jail, Catacombs. Barracks is somewhat dark, but everything else has high visibility. So rougly half the act, with many of the caves not necessary, is dark.

Act 2: Sewers, Tombs, Maggot lair, Lost City, Viper Temple. Again, it is around half, maybe a little more towards the dark side.

Act 3: Spider Lairs, Flayer Dungeon, Sewers, Temples, and Durance. Again, about half the act.

Act 4: City of the Damned to some extent? Visibility is pretty clear through out all of act 4 really.

Act 5: Pretty similar to act 4. Most of the act is well lit. Nihilithak's (probably butchered that) is really the only place where light radius is relevant. The ice cavern levels and worldstone keep are somewhat dark, but still visibility is still good for just about the entire screen.

Maybe I'm remembering it wrong, but my memory seems to be that under half the game falls under dim settings where light radius was relevant. It certainly wasn't "most" though.

Also, in a lot of those areas even the dim light radius was longer than the distance to the nearest wall.
trainRiderJ
Profile Joined August 2010
United States615 Posts
August 05 2011 19:14 GMT
#3823
On August 06 2011 04:11 abominare wrote:
Show nested quote +
On August 06 2011 04:08 happyness wrote:
You know, I'm ok with all the changes (for the most part), and I think that it will still be a fun game to play, but what pisses me off more than anything is the retconning on the dark wanderer. The story is going to suck. It's SC2 all over again. Except, for me, the story is much more important in a game like D3 than SC2.

What happened? Is Chris Metzen drunk when he comes with all these terrible ideas? And I really don't see how the retconning in these games really makes them more "noob-friendly" so I am soooo confused at why blizz is doing this...


Wait what? link!

The dark wanderer aka the diablo 1 hero is retconned to be a long-lost son of Leoric.

http://diablo.incgamers.com/blog/comments/blizzard-on-this-and-that
DrBoo
Profile Joined April 2010
Canada1177 Posts
August 05 2011 19:17 GMT
#3824
On August 06 2011 04:09 constantqt wrote:
Show nested quote +
On August 06 2011 03:58 DrBoo wrote:
On August 06 2011 03:56 SKC wrote:
It's easy to say something looks better, but their excuse was that it plays better, and it's too soon to deny that. Light radious was not a good stat, noone cared about it, it was not a good feature and was removed. Being able to see what's attacking you gives you room for better gameplay, it may lose some of the surprise effect, and it's really a debatable decision, but you can't just alter a few screens and say the whole game would play better with that system, it's not that simple.

I don't see how making the game acessible to people with old hardware is such a bad decision...


I cared about light radius, I liked to know if there was a pack of enemy's in front of me as compared to just an empty hallway.
It added another level of depth into the game. It added that fear factor which helped you immerse your self further into the game.
Diablo isn't about walking through candy cane lane. Its about fear and death and destruction.

you know that your light radius increases when u level up ? its no issue later in the game, as an item mod it was completely worthless


There's also a reason you didn't see light radius upgrades on higher level items for the most part.
I just personally liked that fear of the dark aspect that diablo 2 had. I just really... don't like the way the game looks atm it might just be that I'm backwords and completely wrong but for the most part I don't like how inside these supposed "dark dungeons" its bright and sunny still... it seems to make no sense then you have a couple torchs lighting up an area why is it like its daytime?
Ugh maybe I'm just too picky about it but it "feels" like its lost its death and fear factors in place for candy canes and buttercups.
Maybe when I actually get a chance to play the game my opinion will change but at the moment with the real money auction house and the current graphics, and lack of skills to pick it just feels like a half assed job, feels like they're just trying to cash in on the diablo name.
"DrBoo is an elaborate troll" -Pufftrees
SKC
Profile Joined October 2010
Brazil18828 Posts
August 05 2011 19:18 GMT
#3825
On August 06 2011 04:14 trainRiderJ wrote:
Show nested quote +
On August 06 2011 04:11 abominare wrote:
On August 06 2011 04:08 happyness wrote:
You know, I'm ok with all the changes (for the most part), and I think that it will still be a fun game to play, but what pisses me off more than anything is the retconning on the dark wanderer. The story is going to suck. It's SC2 all over again. Except, for me, the story is much more important in a game like D3 than SC2.

What happened? Is Chris Metzen drunk when he comes with all these terrible ideas? And I really don't see how the retconning in these games really makes them more "noob-friendly" so I am soooo confused at why blizz is doing this...


Wait what? link!

The dark wanderer aka the diablo 1 hero is retconned to be a long-lost son of Leoric.

http://diablo.incgamers.com/blog/comments/blizzard-on-this-and-that


Not much has changed though, the whole D2 storyline is not affected, and I'm not even sure it does much to the original Diablo storyline. I won't say I remember too much from it, but I don't think adding that to the "Warrior" background does a lot. It's mostly just to fit into whatever they are doing to Leoric in this version.
abominare
Profile Joined March 2010
United States1216 Posts
August 05 2011 19:20 GMT
#3826
On August 06 2011 04:14 trainRiderJ wrote:
Show nested quote +
On August 06 2011 04:11 abominare wrote:
On August 06 2011 04:08 happyness wrote:
You know, I'm ok with all the changes (for the most part), and I think that it will still be a fun game to play, but what pisses me off more than anything is the retconning on the dark wanderer. The story is going to suck. It's SC2 all over again. Except, for me, the story is much more important in a game like D3 than SC2.

What happened? Is Chris Metzen drunk when he comes with all these terrible ideas? And I really don't see how the retconning in these games really makes them more "noob-friendly" so I am soooo confused at why blizz is doing this...


Wait what? link!

The dark wanderer aka the diablo 1 hero is retconned to be a long-lost son of Leoric.

http://diablo.incgamers.com/blog/comments/blizzard-on-this-and-that



Oh, that seems minor actually reading it,thought it was meant that they were removing that character.

On another note does king leoric really need to be killed once again? Let him rest his poor bones already, the man has been through a lot, or his he just fixture in which he needs to show up and die every game now?
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
August 05 2011 19:21 GMT
#3827
On August 06 2011 03:55 DrBoo wrote:
Show nested quote +
On August 06 2011 03:51 StorkHwaiting wrote:
On August 06 2011 03:50 DrBoo wrote:
On August 06 2011 03:34 Assault_1 wrote:
On August 06 2011 03:27 trainRiderJ wrote:
How do you make realistic demons in a fantasy world filled with magic?

What does a "realistic" magic missile look like?

Maybe you should call up Blizzard and let them know the witch doctor needs to look more like this guy:

[image loading]


here, eat this
http://kotaku.com/5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago/gallery/16

and this
http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/


Holy shit those fan altered screenshots in the second link look A MILLION TIMES BETTER then the originals, all they have to do it simply tone down the lighting. Seriously that was an actually important stat in diablo 2 was your light radius (long as you're not using map hack)
Looks like they just cranked up the light radius and made that stat obsolete.

Overall I really appreciate the fan altered screenshots a lot more then the blizzard screenshots.


No, they don't. The second pics hurt my eyes. They're way too dark. I can barely see the staircases in the second one. It looks more like a medical hazard than a good time to me.


You've clearly never played diablo 1 or 2 and if you did play diablo 2 it was probably with map hack so you had no light radius to worry about.

For me personally its the fright factor of the dark as well, you don't know if there's a butcher hiding in that darkness in front of you, until you get there and actually illuminate it to see what's actually there.


I played Diablo 1 the day it came out. I just turned the gamma up so my eyes wouldn't die. And it was NOT that dark in D1. You're way off. Butcher was scary because you opened a door and he freaking charged u snorting like an oinker. But I do like the way you opened our dialogue with stupid accusations of my gaming history.

For you, personally, I recommend Resident Evil.
xarthaz
Profile Blog Joined August 2010
1704 Posts
August 05 2011 19:24 GMT
#3828
On August 06 2011 03:56 trainRiderJ wrote:
Show nested quote +
On August 06 2011 03:55 DrBoo wrote:
On August 06 2011 03:51 StorkHwaiting wrote:
On August 06 2011 03:50 DrBoo wrote:
On August 06 2011 03:34 Assault_1 wrote:
On August 06 2011 03:27 trainRiderJ wrote:
How do you make realistic demons in a fantasy world filled with magic?

What does a "realistic" magic missile look like?

Maybe you should call up Blizzard and let them know the witch doctor needs to look more like this guy:

[image loading]


here, eat this
http://kotaku.com/5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago/gallery/16

and this
http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/


Holy shit those fan altered screenshots in the second link look A MILLION TIMES BETTER then the originals, all they have to do it simply tone down the lighting. Seriously that was an actually important stat in diablo 2 was your light radius (long as you're not using map hack)
Looks like they just cranked up the light radius and made that stat obsolete.

Overall I really appreciate the fan altered screenshots a lot more then the blizzard screenshots.


No, they don't. The second pics hurt my eyes. They're way too dark. I can barely see the staircases in the second one. It looks more like a medical hazard than a good time to me.


You've clearly never played diablo 1 or 2 and if you did play diablo 2 it was probably with map hack so you had no light radius to worry about.

For me personally its the fright factor of the dark as well, you don't know if there's a butcher hiding in that darkness in front of you, until you get there and actually illuminate it to see what's actually there.

The only areas in the entire game as dark as you are "remembering" are the various caves in Act 1.

Exactly, thats the point. Act 1 was the first area designed in D2 development, so it still had some of that incredible vibe that made D1 so great. The next areas went downhill, but it shows what is great; the greatness of dark vibe of D1 and D2:A1
Aah thats the stuff..
howerpower
Profile Blog Joined June 2010
United States619 Posts
August 05 2011 19:26 GMT
#3829
On August 06 2011 04:08 Bibdy wrote:
Show nested quote +
On August 06 2011 04:07 NicolBolas wrote:
On August 06 2011 04:00 Bibdy wrote:
On August 06 2011 03:54 NicolBolas wrote:

Unless you are actually living in a cave or something, the world is not dark. It is a bright place. Go outside in the daytime, and you will see that D3 looks a hell of a lot more like that than D2.


Okay, I agree that the art isn't anywhere close to an iota as big of a deal as people are making it out to be, but are you freaking kidding me? I clearly meant the 'world of Diablo'.


Then you're saying that the "world of Diablo" is not realistic.


...


fucking pathetic...are you trying to get someone to say that diablo II was not realistic looking?
No one is saying that, everyone that is complaining is saying they completely removed the atmosphere of Diablo I and II....If you don't think Diablo III looks just like WoW you are pretty blind.
abominare
Profile Joined March 2010
United States1216 Posts
August 05 2011 19:27 GMT
#3830
On August 06 2011 04:21 StorkHwaiting wrote:
Show nested quote +
On August 06 2011 03:55 DrBoo wrote:
On August 06 2011 03:51 StorkHwaiting wrote:
On August 06 2011 03:50 DrBoo wrote:
On August 06 2011 03:34 Assault_1 wrote:
On August 06 2011 03:27 trainRiderJ wrote:
How do you make realistic demons in a fantasy world filled with magic?

What does a "realistic" magic missile look like?

Maybe you should call up Blizzard and let them know the witch doctor needs to look more like this guy:

[image loading]


here, eat this
http://kotaku.com/5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago/gallery/16

and this
http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/


Holy shit those fan altered screenshots in the second link look A MILLION TIMES BETTER then the originals, all they have to do it simply tone down the lighting. Seriously that was an actually important stat in diablo 2 was your light radius (long as you're not using map hack)
Looks like they just cranked up the light radius and made that stat obsolete.

Overall I really appreciate the fan altered screenshots a lot more then the blizzard screenshots.


No, they don't. The second pics hurt my eyes. They're way too dark. I can barely see the staircases in the second one. It looks more like a medical hazard than a good time to me.


You've clearly never played diablo 1 or 2 and if you did play diablo 2 it was probably with map hack so you had no light radius to worry about.

For me personally its the fright factor of the dark as well, you don't know if there's a butcher hiding in that darkness in front of you, until you get there and actually illuminate it to see what's actually there.


I played Diablo 1 the day it came out. I just turned the gamma up so my eyes wouldn't die. And it was NOT that dark in D1. You're way off. Butcher was scary because you opened a door and he freaking charged u snorting like an oinker. But I do like the way you opened our dialogue with stupid accusations of my gaming history.

For you, personally, I recommend Resident Evil.

I concur the cathedral levels were not particularly darkly lit, the butcher was scary because of great story driven lead up to it (in context to how games were what 15 years ago?) Now if I remember correctly what got to me after playing for a while was the changes in music/noise potentially coming from albrecht that became more and more tortured as you went deeper and deeper in levels. It wasn't the typical jumped out at you shock effect but just the slowly building eerie and creepiness that eventually got you

DrBoo
Profile Joined April 2010
Canada1177 Posts
August 05 2011 19:32 GMT
#3831
On August 06 2011 04:27 abominare wrote:
Show nested quote +
On August 06 2011 04:21 StorkHwaiting wrote:
On August 06 2011 03:55 DrBoo wrote:
On August 06 2011 03:51 StorkHwaiting wrote:
On August 06 2011 03:50 DrBoo wrote:
On August 06 2011 03:34 Assault_1 wrote:
On August 06 2011 03:27 trainRiderJ wrote:
How do you make realistic demons in a fantasy world filled with magic?

What does a "realistic" magic missile look like?

Maybe you should call up Blizzard and let them know the witch doctor needs to look more like this guy:

[image loading]


here, eat this
http://kotaku.com/5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago/gallery/16

and this
http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/


Holy shit those fan altered screenshots in the second link look A MILLION TIMES BETTER then the originals, all they have to do it simply tone down the lighting. Seriously that was an actually important stat in diablo 2 was your light radius (long as you're not using map hack)
Looks like they just cranked up the light radius and made that stat obsolete.

Overall I really appreciate the fan altered screenshots a lot more then the blizzard screenshots.


No, they don't. The second pics hurt my eyes. They're way too dark. I can barely see the staircases in the second one. It looks more like a medical hazard than a good time to me.


You've clearly never played diablo 1 or 2 and if you did play diablo 2 it was probably with map hack so you had no light radius to worry about.

For me personally its the fright factor of the dark as well, you don't know if there's a butcher hiding in that darkness in front of you, until you get there and actually illuminate it to see what's actually there.


I played Diablo 1 the day it came out. I just turned the gamma up so my eyes wouldn't die. And it was NOT that dark in D1. You're way off. Butcher was scary because you opened a door and he freaking charged u snorting like an oinker. But I do like the way you opened our dialogue with stupid accusations of my gaming history.

For you, personally, I recommend Resident Evil.

I concur the cathedral levels were not particularly darkly lit, the butcher was scary because of great story driven lead up to it (in context to how games were what 15 years ago?) Now if I remember correctly what got to me after playing for a while was the changes in music/noise potentially coming from albrecht that became more and more tortured as you went deeper and deeper in levels. It wasn't the typical jumped out at you shock effect but just the slowly building eerie and creepiness that eventually got you



For me that's all part of the experience of having darker and more gritty graphics it helps add the to atmosphere of the game.
By having a smaller vision area (light radius) and the daunting music and the overall design of the game it make it dark and well scary.
I see nothing scary about the new diablo 3 it looks like a standard run around hack and slash.
That was one of the reasons I didn't like torchlight much even though it was made by the original diablo people.
It didn't have the atmosphere of fear.
"DrBoo is an elaborate troll" -Pufftrees
trainRiderJ
Profile Joined August 2010
United States615 Posts
August 05 2011 19:33 GMT
#3832
On August 06 2011 04:26 howerpower wrote:
Show nested quote +
On August 06 2011 04:08 Bibdy wrote:
On August 06 2011 04:07 NicolBolas wrote:
On August 06 2011 04:00 Bibdy wrote:
On August 06 2011 03:54 NicolBolas wrote:

Unless you are actually living in a cave or something, the world is not dark. It is a bright place. Go outside in the daytime, and you will see that D3 looks a hell of a lot more like that than D2.


Okay, I agree that the art isn't anywhere close to an iota as big of a deal as people are making it out to be, but are you freaking kidding me? I clearly meant the 'world of Diablo'.


Then you're saying that the "world of Diablo" is not realistic.


...


fucking pathetic...are you trying to get someone to say that diablo II was not realistic looking?
No one is saying that, everyone that is complaining is saying they completely removed the atmosphere of Diablo I and II....If you don't think Diablo III looks just like WoW you are pretty blind.

Arrrr, there be trolls in this thread.
crms
Profile Joined February 2010
United States11933 Posts
August 05 2011 19:38 GMT
#3833
DrbOo how old were you when you played diablo1/2? Your nostalgia classes are coke bottles. There was nothing in the 'atmosphere' that was SCARY or left you GUESSING WHAT COULD BE DOWN THAT HALLWAY. Each zone had its own theme and all the monsters were basically the same per quest/act. I'm not sure how you remember diablo but it's not an accurate representation.

I feel everyone is bitching about really insignificant aspects of the game based on their childhood nostalgia. If you really want to bitch, bitch about the witch doctor replacing the Necromance. NOW THAT IS ABSURD! Witch Doc is lame compared to the mighty necro.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 05 2011 19:39 GMT
#3834
Chris Metzen lost his passion long ago.
And I would really love to know how D2 or even D1 was supposed to be scary. Maybe D1 when I was like 10 but.. D2? Really? I guess if you roll a paladin or something but having teleport or 15 skeletons to roll around with you kinda killed any possibility of horror for me.

I enjoyed the excitement of throwing a lightning storm or millions of familiars though so I'm not complaining
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Spawkuring
Profile Joined July 2008
United States755 Posts
August 05 2011 19:43 GMT
#3835
I'm surprised at all the people calling Diablo scary.

Only Diablo 1 was scary for me, and that was because I was a lot younger at the time. I really don't see how anyone can get scared by an ARPG when we have awesome horror games where the focus is completely on scaring you, whereas in ARPGs the focus is on getting loot and finding the best build. I'm not gonna get scared when I'm too busy thinking about leveling up and getting gear.
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2011-08-05 20:00:59
August 05 2011 19:45 GMT
#3836
On August 06 2011 04:18 SKC wrote:
Show nested quote +
On August 06 2011 04:14 trainRiderJ wrote:
On August 06 2011 04:11 abominare wrote:
On August 06 2011 04:08 happyness wrote:
You know, I'm ok with all the changes (for the most part), and I think that it will still be a fun game to play, but what pisses me off more than anything is the retconning on the dark wanderer. The story is going to suck. It's SC2 all over again. Except, for me, the story is much more important in a game like D3 than SC2.

What happened? Is Chris Metzen drunk when he comes with all these terrible ideas? And I really don't see how the retconning in these games really makes them more "noob-friendly" so I am soooo confused at why blizz is doing this...


Wait what? link!

The dark wanderer aka the diablo 1 hero is retconned to be a long-lost son of Leoric.

http://diablo.incgamers.com/blog/comments/blizzard-on-this-and-that


Not much has changed though, the whole D2 storyline is not affected, and I'm not even sure it does much to the original Diablo storyline. I won't say I remember too much from it, but I don't think adding that to the "Warrior" background does a lot. It's mostly just to fit into whatever they are doing to Leoric in this version.


The link won't load for me, so I'm not sure what it says, but from what I've read and heard is that the Wanderer is back(somehow) and was never diablo to begin with(even though we saw the warrior jam the soulstone into his head at the end of Diablo 1, AND we saw the wanderer transform into Diablo in the D2 Act 3 cinematic). If it's true, it really just cheapens the whole wanderer storyline of Diablo 2 because it couldn't have really happened.


I couldn't find a link(because the incgamers site is down) but I did find the podcast where I first heard it.

They start talking about it at ~40:40


EDIT 2: NVM I guess the podcast got it wrong.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2011-08-05 19:49:45
August 05 2011 19:46 GMT
#3837
What was scary about D2 was turning around a corner and seeing 50 lightning bolts one shot you. Or those damn freaking dolls. I never felt a horror atmosphere about it, not even close to actuall horror games. The original was a little more scary when I first played it, but mainly because of how young and clueless I was.

On August 06 2011 04:45 happyness wrote:
Show nested quote +
On August 06 2011 04:18 SKC wrote:
On August 06 2011 04:14 trainRiderJ wrote:
On August 06 2011 04:11 abominare wrote:
On August 06 2011 04:08 happyness wrote:
You know, I'm ok with all the changes (for the most part), and I think that it will still be a fun game to play, but what pisses me off more than anything is the retconning on the dark wanderer. The story is going to suck. It's SC2 all over again. Except, for me, the story is much more important in a game like D3 than SC2.

What happened? Is Chris Metzen drunk when he comes with all these terrible ideas? And I really don't see how the retconning in these games really makes them more "noob-friendly" so I am soooo confused at why blizz is doing this...


Wait what? link!

The dark wanderer aka the diablo 1 hero is retconned to be a long-lost son of Leoric.

http://diablo.incgamers.com/blog/comments/blizzard-on-this-and-that


Not much has changed though, the whole D2 storyline is not affected, and I'm not even sure it does much to the original Diablo storyline. I won't say I remember too much from it, but I don't think adding that to the "Warrior" background does a lot. It's mostly just to fit into whatever they are doing to Leoric in this version.


The link won't load for me, so I'm not sure what it says, but from what I've read and heard is that the Wanderer is back(somehow) and was never diablo to begin with(even though we saw the warrior jam the soulstone into his head at the end of Diablo 1, AND we saw the wanderer transform into Diablo in the D2 Act 3 cinematic). If it's true, it really just cheapens the whole wanderer storyline of Diablo 2 because it couldn't have really happened.


I couldn't find a link(because the incgamers site is down) but I did find the podcast where I first heard it.

They start talking about it at ~40:10
http://www.youtube.com/user/Diablo3Inc#p/a/u/2/D6Z8DlbmaC0


I can't look at the video now (work), but from what I've read about it, the only thing they did was say the original warrior was actually Leoric's son, nothing changed about D2 or how he was possessed after the end of the original game.

Edit: Here's a quote from Bashiok:

"The change, I believe (and I still need to follow up on this) is simply naming the Warrior character as Leoric's son. Which, lore-wise, isn't much of a retcon, just giving the Warrior a specific name and origin. "


NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
August 05 2011 19:49 GMT
#3838
On August 06 2011 04:26 howerpower wrote:
Show nested quote +
On August 06 2011 04:08 Bibdy wrote:
On August 06 2011 04:07 NicolBolas wrote:
On August 06 2011 04:00 Bibdy wrote:
On August 06 2011 03:54 NicolBolas wrote:

Unless you are actually living in a cave or something, the world is not dark. It is a bright place. Go outside in the daytime, and you will see that D3 looks a hell of a lot more like that than D2.


Okay, I agree that the art isn't anywhere close to an iota as big of a deal as people are making it out to be, but are you freaking kidding me? I clearly meant the 'world of Diablo'.


Then you're saying that the "world of Diablo" is not realistic.


...


fucking pathetic...are you trying to get someone to say that diablo II was not realistic looking?
No one is saying that, everyone that is complaining is saying they completely removed the atmosphere of Diablo I and II....If you don't think Diablo III looks just like WoW you are pretty blind.


No one is saying that? Well, one person is:

On August 06 2011 03:18 Kairos~ wrote:
Diablo 1/2/3(blizzard north alpha) were all dark, gritty and they presented a certain amount of realism that isn't present in the current Diablo 3.


And no, D3 doesn't look "just like WoW." It looks very different from WoW. Being run on a more advanced engine, it is capable of graphics that WoW isn't. Even in terms of character art design, the game doesn't really resemble WoW.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
udgnim
Profile Blog Joined April 2009
United States8024 Posts
August 05 2011 19:50 GMT
#3839
the Butcher in Diablo 1 was scary

primarily because I didn't want to die and had to abuse his pathing to get him stuck on the stairs
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
August 05 2011 19:54 GMT
#3840
On August 06 2011 04:50 udgnim wrote:
the Butcher in Diablo 1 was scary

primarily because I didn't want to die and had to abuse his pathing to get him stuck on the stairs


Or his inability to open doors and shoot him with a bow through the bars lol.
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