• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:40
CEST 07:40
KST 14:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call4[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Dating: How's your luck? US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4911 users

Go Igo Weiqi Baduk - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 21 22 23 Next All
Nouar
Profile Joined May 2009
France3270 Posts
May 05 2014 08:32 GMT
#61
Yep, even on the smartphone ^^ will take a look later
NoiR
Nouar
Profile Joined May 2009
France3270 Posts
Last Edited: 2014-05-05 08:49:42
May 05 2014 08:43 GMT
#62
Just giving it a first look, my guess is you lost the match in thr first 10 moves. You played two moves for each corner, giving your opponent the other two AND the sides.

The way a game is played is by first taking each corner (worth more since you only need to enclose them on two sides, less stones needed and easier to defend), then advancing on the sides of the board -need 3 sides to enclose-, then the battle starts spreading around the center.

Your opening gave him a huge headstart on the sides, and while yours was solid ie. he couldnt attack, he didn't need to since he had way more potential territory right from the beginning.

Tldr: play on two corners first.

Rest later

Edit : move 71 NEEDS to be on H6. Try to understand why.
NoiR
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
Last Edited: 2014-05-05 09:33:12
May 05 2014 09:23 GMT
#63
On May 05 2014 17:43 Nouar wrote:
Just giving it a first look, my guess is you lost the match in thr first 10 moves. You played two moves for each corner, giving your opponent the other two AND the sides.
.


so much nonsense...
Yes, it certainly may not be the most efficient opening ever created... But it isn't straight up losing. You can roll a dice for your first 5 moves and still play a decent game afterwards... at least as long as you aren't pro, and even then People like Gan Siyang or Ohashi Hirofumi prove us day by day, that almost everything is playable, if you know what you are doing.
And at tortes level games are certainly not decided by this.

(btw, I'm as MaLa 3d in tl-room, whisper me, if you like)

e: of course i totally agree about h6 ^^
Nouar
Profile Joined May 2009
France3270 Posts
Last Edited: 2014-05-05 10:16:33
May 05 2014 10:01 GMT
#64
On May 05 2014 18:23 mahrgell wrote:
Show nested quote +
On May 05 2014 17:43 Nouar wrote:
Just giving it a first look, my guess is you lost the match in thr first 10 moves. You played two moves for each corner, giving your opponent the other two AND the sides.
.


so much nonsense...
Yes, it certainly may not be the most efficient opening ever created... But it isn't straight up losing. You can roll a dice for your first 5 moves and still play a decent game afterwards... at least as long as you aren't pro, and even then People like Gan Siyang or Ohashi Hirofumi prove us day by day, that almost everything is playable, if you know what you are doing.
And at tortes level games are certainly not decided by this.

(btw, I'm as MaLa 3d in tl-room, whisper me, if you like)

e: of course i totally agree about h6 ^^


Yeah of course, but I just took a look at the first moves and the ending, and well, the territories at the end (apart from the black group at the top) were mostly defined by these first moves. 1/3 for black on the lower side, and 2/3 top for white. White is perfectly happy with creating walls around those 2/3 in the next 20/30 moves, before the move to the center.
Then again, I'm a newbie myself, and nearly only studied theory ;-) I just wanted to explain what were the easiest areas of the board to take, which gave access to the most potential territory easily, and explain why 90% of games evolve from corners > sides > center.

When you're bad, you're not good at attacking, so giving your opponent 2/3 of the board right away isn't the best start... A good player might be able to come back, but if the opponent doesn't make obvious mistakes (I have yet to see what happened top), it's still hard to come back imo. Obviously being a 3d, your advice is more useful :-p



Around move 180 : you need to realise your whole group in the topleft needs two eyes to survive. If this group survives, you completely destroy white territory in the top left. You have one already in F13, but you need another one. At any moment around that move, instead of attacking F18 etc, if you just play around C18 or B18 to secure the corner with some space, you create another eye, your group is alive, and you probably win.

More to come.
NoiR
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-05-05 10:28:49
May 05 2014 10:27 GMT
#65
H6 on turn 62-64? I see it, and it is obviously to connect the two, but wouldn't he have cut it anyways? I feel it was cut one way or the other and H6 would have given him both options anyways ):

I'm not yet able to see when to make two eyes or how to yet. Is it possible to make two eyes even if there is an opposing stone in the mix?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nouar
Profile Joined May 2009
France3270 Posts
May 05 2014 11:17 GMT
#66
On May 05 2014 19:27 Torte de Lini wrote:
H6 on turn 62-64? I see it, and it is obviously to connect the two, but wouldn't he have cut it anyways? I feel it was cut one way or the other and H6 would have given him both options anyways ):

I'm not yet able to see when to make two eyes or how to yet. Is it possible to make two eyes even if there is an opposing stone in the mix?


No, on move 71. It would have cut white in two, making you able to (maybe) isolate and capture his 7 stones in the middle. If he plays there, he connects with his stones on the left and isolates all your stones on the top-left (G10 group), leaving them in a very bad spot. In short, in one move, you go from solidly invading his territory and working the center, to losing the center, and struggling to keep a big group of stones alive (which you ultimately lost).
That's how important connecting your groups are (well, and thinking in terms of groups of stone)
If you can connect some of your groups, you only need two eyes for the whole. You need to see at any given point, if a group can be connected to others, or if it's alone. In that case, it needs two eyes for itself.

About connections : http://eidogo.com/#3bXbnqvZ (go at the end)

- The top left stones are connected in diagonal because if black plays in one opening, you can play in the other and effectively wire them.
- On the top right, they are not connected. If it's your turn, you can connect, if it's not, black can cut you. (That's why it's important to have the initiative. If you play somewhere not really important, a move that doesn't threaten the opponent, he can ignore your move and go play where it hurts)
- In the bottom left (shitty example -_-), the white stones are strongly connected, in a line.
- Bottom right, white is in fact connected, because if black tries to attack P1 or R1, his stones would already be in atari, you can capture his attacking stone on the next move. It is easier to connect stones near the edge of the board.

- In the center, looking at the previous examples, where would you play to secure white's position in one move ?
NoiR
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 05 2014 11:34 GMT
#67
On May 05 2014 20:17 Nouar wrote:
Show nested quote +
On May 05 2014 19:27 Torte de Lini wrote:
H6 on turn 62-64? I see it, and it is obviously to connect the two, but wouldn't he have cut it anyways? I feel it was cut one way or the other and H6 would have given him both options anyways ):

I'm not yet able to see when to make two eyes or how to yet. Is it possible to make two eyes even if there is an opposing stone in the mix?


No, on move 71. It would have cut white in two, making you able to (maybe) isolate and capture his 7 stones in the middle. If he plays there, he connects with his stones on the left and isolates all your stones on the top-left (G10 group), leaving them in a very bad spot. In short, in one move, you go from solidly invading his territory and working the center, to losing the center, and struggling to keep a big group of stones alive (which you ultimately lost).
That's how important connecting your groups are (well, and thinking in terms of groups of stone)
If you can connect some of your groups, you only need two eyes for the whole. You need to see at any given point, if a group can be connected to others, or if it's alone. In that case, it needs two eyes for itself.

About connections : http://eidogo.com/#3bXbnqvZ (go at the end)

- The top left stones are connected in diagonal because if black plays in one opening, you can play in the other and effectively wire them.
- On the top right, they are not connected. If it's your turn, you can connect, if it's not, black can cut you. (That's why it's important to have the initiative. If you play somewhere not really important, a move that doesn't threaten the opponent, he can ignore your move and go play where it hurts)
- In the bottom left (shitty example -_-), the white stones are strongly connected, in a line.
- Bottom right, white is in fact connected, because if black tries to attack P1 or R1, his stones would already be in atari, you can capture his attacking stone on the next move. It is easier to connect stones near the edge of the board.

- In the center, looking at the previous examples, where would you play to secure white's position in one move ?


Ah, I didn't even see it! I was too focused on making sure I had exits!

I understand, in context, it makes sense; but when I'm playing I lose sight of it because of everything that is happening!


For the center: I would play K12
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-05-05 12:01:38
May 05 2014 12:00 GMT
#68
http://eidogo.com/#2dEXm3Rpv

Just played a fast game today, same scenario where I think I have the hold on someone and they always manage to turn things around over me.

I get confused between capturing stones and claiming territories.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nouar
Profile Joined May 2009
France3270 Posts
May 05 2014 12:35 GMT
#69
K12? Why? It's too far to be a connection. What happens if I play j12 (then either h12 or j11), or h12 (either capture with j11 or extend with h13 on the next move depending on your answer).
No, the correct shape is playing in j12 yourself, effectively protecting both holes. If the opponent tries to play in one of them, he is captured in answer. This shape, you will se often.
NoiR
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
May 05 2014 16:15 GMT
#70
I added just a few comments to your last game:
http://eidogo.com/#7jzBCJoW

MarineKingPrime Forever!
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
May 05 2014 16:51 GMT
#71
Torte - you played someone much stronger than you (maybe around 15k?), giving him 2 stones... what do you expect?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 05 2014 17:02 GMT
#72
It was automatch, but it gave him two stones for free T_T

I will chekc our Nouar's comment after laundry and KillerDucky :D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
May 05 2014 18:05 GMT
#73
On May 06 2014 02:02 Torte de Lini wrote:
It was automatch, but it gave him two stones for free T_T

I will chekc our Nouar's comment after laundry and KillerDucky :D


You can reduce the number of sandbaggers (stronger players trolling/smurfing lower ranks) by turning off "Unranked Opponent OK". This prevents you from getting matched with guests, who are much more likely to be sandbagging.

MarineKingPrime Forever!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 05 2014 18:48 GMT
#74
On May 06 2014 03:05 KillerDucky wrote:
Show nested quote +
On May 06 2014 02:02 Torte de Lini wrote:
It was automatch, but it gave him two stones for free T_T

I will chekc our Nouar's comment after laundry and KillerDucky :D


You can reduce the number of sandbaggers (stronger players trolling/smurfing lower ranks) by turning off "Unranked Opponent OK". This prevents you from getting matched with guests, who are much more likely to be sandbagging.



Why would someone do that in a game of Go?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-05-05 18:51:34
May 05 2014 18:49 GMT
#75
On May 05 2014 21:35 Nouar wrote:
K12? Why? It's too far to be a connection. What happens if I play j12 (then either h12 or j11), or h12 (either capture with j11 or extend with h13 on the next move depending on your answer).
No, the correct shape is playing in j12 yourself, effectively protecting both holes. If the opponent tries to play in one of them, he is captured in answer. This shape, you will se often.


Oops, I meant J12 as you can block both areas with double atami no?

On May 06 2014 01:15 KillerDucky wrote:
I added just a few comments to your last game:
http://eidogo.com/#7jzBCJoW




How do I see yoru comments O:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2014-05-05 19:11:43
May 05 2014 18:53 GMT
#76
cool go players


shall we start a team liquid room on kgs?

What servers do you guys play on?
I used to play kgs a lot, recently wbaduk and then a polish friend suggested tygemgo (which actually looks to be suspiciously similar to wbaduk room wise)

Torte i have many accounts for various levels of shitfacedness.
I lose against 15k koreans playing blitz when hammered (tbh that game i should never of lost - i usually am about 8k in those games) yet beat 1d in slow games in pubs in uk (on good days)


omg one game of go and you get trolled. He was stronger by quite a bit, v hard to tell how much i guess > 9 stones.
you are right he was rude, game is over when both pass. When i get into games where i am clearly stronger, its over and i want it to end i just resign and review the game.

Key thing about go:
Its all about the 4th lines to the edge the bits further into the middle are important but in terms of getting better fast (ie to 20k) forget it.

Play a ton of 9x9 games. Igowin is a decent program - the key is play them fast. You learn more from 'oh yeah' and analysing later than reading. Reading is hugely important but you need to train yourself to see the good stuff from the noise of the rest of the moves. That comes from doing problems.

In fact i wrote tons deleted it. Just play 100 9x9 games asap. Get it over with. Will help you a ton.
Treat it like speed minesweeper.

That will teach you lots about the 3rd line towards the edge - connecting groups and maybe some life and death.
When you play 19x19 just play 4-4 points. The 3-4 point joseki get insanely complex and you really don't need that. I got to 3k never playing them. Learn some simple 3-4 move joseki - they will still be good when you are 9p and you will see them in nearly ever pro games played. Then id say the real game begins
Nouar
Profile Joined May 2009
France3270 Posts
Last Edited: 2014-05-05 18:55:20
May 05 2014 18:54 GMT
#77
On May 06 2014 03:49 Torte de Lini wrote:
Show nested quote +
On May 05 2014 21:35 Nouar wrote:
K12? Why? It's too far to be a connection. What happens if I play j12 (then either h12 or j11), or h12 (either capture with j11 or extend with h13 on the next move depending on your answer).
No, the correct shape is playing in j12 yourself, effectively protecting both holes. If the opponent tries to play in one of them, he is captured in answer. This shape, you will se often.


Oops, I meant J12 as you can block both areas with double atami no?

Show nested quote +
On May 06 2014 01:15 KillerDucky wrote:
I added just a few comments to your last game:
http://eidogo.com/#7jzBCJoW




How do I see yoru comments O:


Yes about j12.

Lower right, click on move numbers around where there are variations (line branching out) and you'll see his comments and suggestions.

I agree, for the second game, at what moment did you feel you were in charge ? 0_o Going through it fast, it seems he always has your number and is countering you at every corner, he feels much stronger, I don't get why he got handicap stones. Don't be sad about that game, you didn't stand a chance.
NoiR
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 05 2014 18:59 GMT
#78
On May 06 2014 03:53 MrTortoise wrote:
cool go players


shall we start a team liquid room on kgs?

What servers do you guys play on?
I used to play kgs a lot, recently wbaduk and then a polish friend suggested tygemgo (which actually looks to be suspiciously similar to wbaduk room wise)

Torte i have many accounts for various levels of shitfacedness.
I lose against 15k koreans playing blitz when hammered (tbh that game i should never of lost - i usually am about 8k in those games) yet beat 1d in slow games in pubs in uk (on good days)


There's already a room on KGS! Look under Social :DDDD

I play very slowly ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
May 05 2014 19:00 GMT
#79
Torte: Scroll through the game, I put comments and variations. When there is a variation it will show #s on the board, and you can see them in the game tree in the lower right. Last comment is move #106 btw so you don't have to hunt for more after that.

MrTortoise: There is already a teamliquid room on KGS. See the OP.
MarineKingPrime Forever!
Nouar
Profile Joined May 2009
France3270 Posts
Last Edited: 2014-05-05 19:14:30
May 05 2014 19:03 GMT
#80
Btw, when he says "slow" it means the move doesn't accomplish a lot in the grand scheme of things, and doesn't force your opponent to react, thus losing initiative.
I won't join you on kgs these days, sorry, got too little time with work and evenings are busy :s


After move 72, it's basically useless playing on your group in the lower right. It's completely cut off and has no space to survive. There's a huge group just atop of it, and at the lower left, and on the right, the opponent's stones are far too close for you to be able to survive in that small space. He can close the gaps very easily.

A chain of stones alone in the middle of the board is useless (or with chance can create aji -potential threats, weaknesses in the opponent's shape-), they must have a root, be linked to another group, preferrably on the sides, or you have to work in creating two eyes for it to survive. If it just stays there alone, it will die. And dead stones are worth 2 points each for your opponent : 1 for the territory, 1 for the stone. See comment at move #100 and #106

Your left group never had a chance after move 128. It cuts it off from the top, and the opponent carefully played before that on line 8 so that you don't have the room to create eyes on the bottom.
NoiR
Prev 1 2 3 4 5 6 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 219
StarCraft: Brood War
Britney 49371
Rain 2396
GuemChi 1559
actioN 389
Leta 296
Snow 76
Shine 65
Noble 58
yabsab 44
Bale 27
[ Show more ]
ZergMaN 22
ajuk12(nOOB) 22
Icarus 7
League of Legends
JimRising 707
Other Games
summit1g9907
WinterStarcraft517
ProTech44
Organizations
Other Games
gamesdonequick656
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH285
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki31
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21570
• lizZardDota2138
League of Legends
• Rush1875
• Stunt454
• HappyZerGling89
Upcoming Events
Afreeca Starleague
4h 20m
hero vs ggaemo
Larva vs Mong
The Patches Monday
10h 20m
Afreeca Starleague
1d 4h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 5h
PiGosaur Cup
1d 18h
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
Korean StarCraft League
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.