• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:02
CEST 21:02
KST 04:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/ Young Players Tournament Announced by SOOP BW General Discussion Bot on ladder
Tourneys
[ASL22] Grand Finals [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9973 users

Go Igo Weiqi Baduk - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 21 22 23 Next All
Nouar
Profile Joined May 2009
France3270 Posts
May 05 2014 08:32 GMT
#61
Yep, even on the smartphone ^^ will take a look later
NoiR
Nouar
Profile Joined May 2009
France3270 Posts
Last Edited: 2014-05-05 08:49:42
May 05 2014 08:43 GMT
#62
Just giving it a first look, my guess is you lost the match in thr first 10 moves. You played two moves for each corner, giving your opponent the other two AND the sides.

The way a game is played is by first taking each corner (worth more since you only need to enclose them on two sides, less stones needed and easier to defend), then advancing on the sides of the board -need 3 sides to enclose-, then the battle starts spreading around the center.

Your opening gave him a huge headstart on the sides, and while yours was solid ie. he couldnt attack, he didn't need to since he had way more potential territory right from the beginning.

Tldr: play on two corners first.

Rest later

Edit : move 71 NEEDS to be on H6. Try to understand why.
NoiR
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
Last Edited: 2014-05-05 09:33:12
May 05 2014 09:23 GMT
#63
On May 05 2014 17:43 Nouar wrote:
Just giving it a first look, my guess is you lost the match in thr first 10 moves. You played two moves for each corner, giving your opponent the other two AND the sides.
.


so much nonsense...
Yes, it certainly may not be the most efficient opening ever created... But it isn't straight up losing. You can roll a dice for your first 5 moves and still play a decent game afterwards... at least as long as you aren't pro, and even then People like Gan Siyang or Ohashi Hirofumi prove us day by day, that almost everything is playable, if you know what you are doing.
And at tortes level games are certainly not decided by this.

(btw, I'm as MaLa 3d in tl-room, whisper me, if you like)

e: of course i totally agree about h6 ^^
Nouar
Profile Joined May 2009
France3270 Posts
Last Edited: 2014-05-05 10:16:33
May 05 2014 10:01 GMT
#64
On May 05 2014 18:23 mahrgell wrote:
Show nested quote +
On May 05 2014 17:43 Nouar wrote:
Just giving it a first look, my guess is you lost the match in thr first 10 moves. You played two moves for each corner, giving your opponent the other two AND the sides.
.


so much nonsense...
Yes, it certainly may not be the most efficient opening ever created... But it isn't straight up losing. You can roll a dice for your first 5 moves and still play a decent game afterwards... at least as long as you aren't pro, and even then People like Gan Siyang or Ohashi Hirofumi prove us day by day, that almost everything is playable, if you know what you are doing.
And at tortes level games are certainly not decided by this.

(btw, I'm as MaLa 3d in tl-room, whisper me, if you like)

e: of course i totally agree about h6 ^^


Yeah of course, but I just took a look at the first moves and the ending, and well, the territories at the end (apart from the black group at the top) were mostly defined by these first moves. 1/3 for black on the lower side, and 2/3 top for white. White is perfectly happy with creating walls around those 2/3 in the next 20/30 moves, before the move to the center.
Then again, I'm a newbie myself, and nearly only studied theory ;-) I just wanted to explain what were the easiest areas of the board to take, which gave access to the most potential territory easily, and explain why 90% of games evolve from corners > sides > center.

When you're bad, you're not good at attacking, so giving your opponent 2/3 of the board right away isn't the best start... A good player might be able to come back, but if the opponent doesn't make obvious mistakes (I have yet to see what happened top), it's still hard to come back imo. Obviously being a 3d, your advice is more useful :-p



Around move 180 : you need to realise your whole group in the topleft needs two eyes to survive. If this group survives, you completely destroy white territory in the top left. You have one already in F13, but you need another one. At any moment around that move, instead of attacking F18 etc, if you just play around C18 or B18 to secure the corner with some space, you create another eye, your group is alive, and you probably win.

More to come.
NoiR
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-05-05 10:28:49
May 05 2014 10:27 GMT
#65
H6 on turn 62-64? I see it, and it is obviously to connect the two, but wouldn't he have cut it anyways? I feel it was cut one way or the other and H6 would have given him both options anyways ):

I'm not yet able to see when to make two eyes or how to yet. Is it possible to make two eyes even if there is an opposing stone in the mix?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nouar
Profile Joined May 2009
France3270 Posts
May 05 2014 11:17 GMT
#66
On May 05 2014 19:27 Torte de Lini wrote:
H6 on turn 62-64? I see it, and it is obviously to connect the two, but wouldn't he have cut it anyways? I feel it was cut one way or the other and H6 would have given him both options anyways ):

I'm not yet able to see when to make two eyes or how to yet. Is it possible to make two eyes even if there is an opposing stone in the mix?


No, on move 71. It would have cut white in two, making you able to (maybe) isolate and capture his 7 stones in the middle. If he plays there, he connects with his stones on the left and isolates all your stones on the top-left (G10 group), leaving them in a very bad spot. In short, in one move, you go from solidly invading his territory and working the center, to losing the center, and struggling to keep a big group of stones alive (which you ultimately lost).
That's how important connecting your groups are (well, and thinking in terms of groups of stone)
If you can connect some of your groups, you only need two eyes for the whole. You need to see at any given point, if a group can be connected to others, or if it's alone. In that case, it needs two eyes for itself.

About connections : http://eidogo.com/#3bXbnqvZ (go at the end)

- The top left stones are connected in diagonal because if black plays in one opening, you can play in the other and effectively wire them.
- On the top right, they are not connected. If it's your turn, you can connect, if it's not, black can cut you. (That's why it's important to have the initiative. If you play somewhere not really important, a move that doesn't threaten the opponent, he can ignore your move and go play where it hurts)
- In the bottom left (shitty example -_-), the white stones are strongly connected, in a line.
- Bottom right, white is in fact connected, because if black tries to attack P1 or R1, his stones would already be in atari, you can capture his attacking stone on the next move. It is easier to connect stones near the edge of the board.

- In the center, looking at the previous examples, where would you play to secure white's position in one move ?
NoiR
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 05 2014 11:34 GMT
#67
On May 05 2014 20:17 Nouar wrote:
Show nested quote +
On May 05 2014 19:27 Torte de Lini wrote:
H6 on turn 62-64? I see it, and it is obviously to connect the two, but wouldn't he have cut it anyways? I feel it was cut one way or the other and H6 would have given him both options anyways ):

I'm not yet able to see when to make two eyes or how to yet. Is it possible to make two eyes even if there is an opposing stone in the mix?


No, on move 71. It would have cut white in two, making you able to (maybe) isolate and capture his 7 stones in the middle. If he plays there, he connects with his stones on the left and isolates all your stones on the top-left (G10 group), leaving them in a very bad spot. In short, in one move, you go from solidly invading his territory and working the center, to losing the center, and struggling to keep a big group of stones alive (which you ultimately lost).
That's how important connecting your groups are (well, and thinking in terms of groups of stone)
If you can connect some of your groups, you only need two eyes for the whole. You need to see at any given point, if a group can be connected to others, or if it's alone. In that case, it needs two eyes for itself.

About connections : http://eidogo.com/#3bXbnqvZ (go at the end)

- The top left stones are connected in diagonal because if black plays in one opening, you can play in the other and effectively wire them.
- On the top right, they are not connected. If it's your turn, you can connect, if it's not, black can cut you. (That's why it's important to have the initiative. If you play somewhere not really important, a move that doesn't threaten the opponent, he can ignore your move and go play where it hurts)
- In the bottom left (shitty example -_-), the white stones are strongly connected, in a line.
- Bottom right, white is in fact connected, because if black tries to attack P1 or R1, his stones would already be in atari, you can capture his attacking stone on the next move. It is easier to connect stones near the edge of the board.

- In the center, looking at the previous examples, where would you play to secure white's position in one move ?


Ah, I didn't even see it! I was too focused on making sure I had exits!

I understand, in context, it makes sense; but when I'm playing I lose sight of it because of everything that is happening!


For the center: I would play K12
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-05-05 12:01:38
May 05 2014 12:00 GMT
#68
http://eidogo.com/#2dEXm3Rpv

Just played a fast game today, same scenario where I think I have the hold on someone and they always manage to turn things around over me.

I get confused between capturing stones and claiming territories.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nouar
Profile Joined May 2009
France3270 Posts
May 05 2014 12:35 GMT
#69
K12? Why? It's too far to be a connection. What happens if I play j12 (then either h12 or j11), or h12 (either capture with j11 or extend with h13 on the next move depending on your answer).
No, the correct shape is playing in j12 yourself, effectively protecting both holes. If the opponent tries to play in one of them, he is captured in answer. This shape, you will se often.
NoiR
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
May 05 2014 16:15 GMT
#70
I added just a few comments to your last game:
http://eidogo.com/#7jzBCJoW

MarineKingPrime Forever!
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
May 05 2014 16:51 GMT
#71
Torte - you played someone much stronger than you (maybe around 15k?), giving him 2 stones... what do you expect?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 05 2014 17:02 GMT
#72
It was automatch, but it gave him two stones for free T_T

I will chekc our Nouar's comment after laundry and KillerDucky :D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
May 05 2014 18:05 GMT
#73
On May 06 2014 02:02 Torte de Lini wrote:
It was automatch, but it gave him two stones for free T_T

I will chekc our Nouar's comment after laundry and KillerDucky :D


You can reduce the number of sandbaggers (stronger players trolling/smurfing lower ranks) by turning off "Unranked Opponent OK". This prevents you from getting matched with guests, who are much more likely to be sandbagging.

MarineKingPrime Forever!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 05 2014 18:48 GMT
#74
On May 06 2014 03:05 KillerDucky wrote:
Show nested quote +
On May 06 2014 02:02 Torte de Lini wrote:
It was automatch, but it gave him two stones for free T_T

I will chekc our Nouar's comment after laundry and KillerDucky :D


You can reduce the number of sandbaggers (stronger players trolling/smurfing lower ranks) by turning off "Unranked Opponent OK". This prevents you from getting matched with guests, who are much more likely to be sandbagging.



Why would someone do that in a game of Go?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-05-05 18:51:34
May 05 2014 18:49 GMT
#75
On May 05 2014 21:35 Nouar wrote:
K12? Why? It's too far to be a connection. What happens if I play j12 (then either h12 or j11), or h12 (either capture with j11 or extend with h13 on the next move depending on your answer).
No, the correct shape is playing in j12 yourself, effectively protecting both holes. If the opponent tries to play in one of them, he is captured in answer. This shape, you will se often.


Oops, I meant J12 as you can block both areas with double atami no?

On May 06 2014 01:15 KillerDucky wrote:
I added just a few comments to your last game:
http://eidogo.com/#7jzBCJoW




How do I see yoru comments O:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2014-05-05 19:11:43
May 05 2014 18:53 GMT
#76
cool go players


shall we start a team liquid room on kgs?

What servers do you guys play on?
I used to play kgs a lot, recently wbaduk and then a polish friend suggested tygemgo (which actually looks to be suspiciously similar to wbaduk room wise)

Torte i have many accounts for various levels of shitfacedness.
I lose against 15k koreans playing blitz when hammered (tbh that game i should never of lost - i usually am about 8k in those games) yet beat 1d in slow games in pubs in uk (on good days)


omg one game of go and you get trolled. He was stronger by quite a bit, v hard to tell how much i guess > 9 stones.
you are right he was rude, game is over when both pass. When i get into games where i am clearly stronger, its over and i want it to end i just resign and review the game.

Key thing about go:
Its all about the 4th lines to the edge the bits further into the middle are important but in terms of getting better fast (ie to 20k) forget it.

Play a ton of 9x9 games. Igowin is a decent program - the key is play them fast. You learn more from 'oh yeah' and analysing later than reading. Reading is hugely important but you need to train yourself to see the good stuff from the noise of the rest of the moves. That comes from doing problems.

In fact i wrote tons deleted it. Just play 100 9x9 games asap. Get it over with. Will help you a ton.
Treat it like speed minesweeper.

That will teach you lots about the 3rd line towards the edge - connecting groups and maybe some life and death.
When you play 19x19 just play 4-4 points. The 3-4 point joseki get insanely complex and you really don't need that. I got to 3k never playing them. Learn some simple 3-4 move joseki - they will still be good when you are 9p and you will see them in nearly ever pro games played. Then id say the real game begins
Nouar
Profile Joined May 2009
France3270 Posts
Last Edited: 2014-05-05 18:55:20
May 05 2014 18:54 GMT
#77
On May 06 2014 03:49 Torte de Lini wrote:
Show nested quote +
On May 05 2014 21:35 Nouar wrote:
K12? Why? It's too far to be a connection. What happens if I play j12 (then either h12 or j11), or h12 (either capture with j11 or extend with h13 on the next move depending on your answer).
No, the correct shape is playing in j12 yourself, effectively protecting both holes. If the opponent tries to play in one of them, he is captured in answer. This shape, you will se often.


Oops, I meant J12 as you can block both areas with double atami no?

Show nested quote +
On May 06 2014 01:15 KillerDucky wrote:
I added just a few comments to your last game:
http://eidogo.com/#7jzBCJoW




How do I see yoru comments O:


Yes about j12.

Lower right, click on move numbers around where there are variations (line branching out) and you'll see his comments and suggestions.

I agree, for the second game, at what moment did you feel you were in charge ? 0_o Going through it fast, it seems he always has your number and is countering you at every corner, he feels much stronger, I don't get why he got handicap stones. Don't be sad about that game, you didn't stand a chance.
NoiR
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 05 2014 18:59 GMT
#78
On May 06 2014 03:53 MrTortoise wrote:
cool go players


shall we start a team liquid room on kgs?

What servers do you guys play on?
I used to play kgs a lot, recently wbaduk and then a polish friend suggested tygemgo (which actually looks to be suspiciously similar to wbaduk room wise)

Torte i have many accounts for various levels of shitfacedness.
I lose against 15k koreans playing blitz when hammered (tbh that game i should never of lost - i usually am about 8k in those games) yet beat 1d in slow games in pubs in uk (on good days)


There's already a room on KGS! Look under Social :DDDD

I play very slowly ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
May 05 2014 19:00 GMT
#79
Torte: Scroll through the game, I put comments and variations. When there is a variation it will show #s on the board, and you can see them in the game tree in the lower right. Last comment is move #106 btw so you don't have to hunt for more after that.

MrTortoise: There is already a teamliquid room on KGS. See the OP.
MarineKingPrime Forever!
Nouar
Profile Joined May 2009
France3270 Posts
Last Edited: 2014-05-05 19:14:30
May 05 2014 19:03 GMT
#80
Btw, when he says "slow" it means the move doesn't accomplish a lot in the grand scheme of things, and doesn't force your opponent to react, thus losing initiative.
I won't join you on kgs these days, sorry, got too little time with work and evenings are busy :s


After move 72, it's basically useless playing on your group in the lower right. It's completely cut off and has no space to survive. There's a huge group just atop of it, and at the lower left, and on the right, the opponent's stones are far too close for you to be able to survive in that small space. He can close the gaps very easily.

A chain of stones alone in the middle of the board is useless (or with chance can create aji -potential threats, weaknesses in the opponent's shape-), they must have a root, be linked to another group, preferrably on the sides, or you have to work in creating two eyes for it to survive. If it just stays there alone, it will die. And dead stones are worth 2 points each for your opponent : 1 for the territory, 1 for the stone. See comment at move #100 and #106

Your left group never had a chance after move 128. It cuts it off from the top, and the opponent carefully played before that on line 8 so that you don't have the room to create eyes on the bottom.
NoiR
Prev 1 2 3 4 5 6 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
01:00
Group B Replay Cast
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 877
BRAT_OK 90
UpATreeSC 79
JuggernautJason52
EmSc Tv 24
MindelVK 12
StarCraft: Brood War
Britney 20495
Mini 489
ProTech162
Dewaltoss 150
firebathero 104
soO 28
Dota 2
Gorgc9972
qojqva2094
monkeys_forever188
League of Legends
Doublelift2215
JimRising 505
Counter-Strike
fl0m1513
Heroes of the Storm
Grubby3043
Liquid`Hasu382
Other Games
FrodaN885
mouzStarbuck429
B2W.Neo192
C9.Mang0153
Trikslyr63
KnowMe52
QueenE46
Organizations
Other Games
gamesdonequick1252
StarCraft 2
EmSc Tv 24
EmSc2Tv 24
[ Show 20 non-featured ]
StarCraft 2
• 3DClanTV 37
• Adnapsc2 19
• maralekos18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix17
• Michael_bg 8
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2894
• Nemesis2874
• Scarra773
Other Games
• imaqtpie511
• Shiphtur493
• WagamamaTV336
Upcoming Events
FEL
13h 58m
Patches Events
17h 58m
AI Arena Tournament
21h 58m
FEL
1d 14h
Sparkling Tuna Cup
1d 14h
Replay Cast
2 days
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
4 days
The PondCast
4 days
[ Show More ]
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.