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On August 13 2010 22:34 Iplaythings wrote:Show nested quote +On August 13 2010 22:24 Southlight wrote:On August 13 2010 22:09 Iplaythings wrote:On August 13 2010 21:55 Southlight wrote: On a hero that's already underwhelming >_> Kennen is gonna be super annoying with the3se buffs >_> On August 13 2010 21:53 Phrost wrote: Also most notably they removed the self shield from stand united, thats pretty huge imho.
Sorry for not making it clear what I was responding to >_> You mean akali? If the metagame changes away from the tanky one we have atm she will be O.K. Also guys, my virus program says that LoL contains malware, is it like the iccup launcer or does it contain some merit? Also I figure I couldnt play LoL since I installed norton on my comp
...? Stand United is Shen's ult...
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On August 13 2010 22:25 ToT)OjKa( wrote: fuck yeah kennen buffs
nerf heim
PTR is private test realm? When can we expect this patch to hit servers? I had to download something when I logged in this morning...ah I'll just play Kennen and see
That was a bug fix mini-patch for rune page issues.
This patch won't go live for probably 2-3 weeks (assuming nothing gets changed. Everything here is subject to change so don't get your hopes up yet)
I don't really know if I like the Kog'Maw changes. I really think that bio-arcane barrage should have kept it's AP ratio since he really only have 2 skills that benefit from AP (his Q has such a short range you're pretty much dead when you can use it)
Shen is going to go from less-than-ideal to pretty much awful with the Stand United nerf and not giving him back his feint v2.0. If Riot was so up in arms about flat damage reduction they should just change it to percentage based and call it a day. The current shield is a waste of energy in almost every situation (the only time it's better than throwing a vorpal blade is when you're running, in which case you're already in a shitty spot)
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On August 13 2010 22:34 Southlight wrote:Show nested quote +On August 13 2010 22:34 Iplaythings wrote:On August 13 2010 22:24 Southlight wrote:On August 13 2010 22:09 Iplaythings wrote:On August 13 2010 21:55 Southlight wrote: On a hero that's already underwhelming >_> Kennen is gonna be super annoying with the3se buffs >_> On August 13 2010 21:53 Phrost wrote: Also most notably they removed the self shield from stand united, thats pretty huge imho.
Sorry for not making it clear what I was responding to >_> You mean akali? If the metagame changes away from the tanky one we have atm she will be O.K. Also guys, my virus program says that LoL contains malware, is it like the iccup launcer or does it contain some merit? Also I figure I couldnt play LoL since I installed norton on my comp ...? Stand United is Shen's ult... Thought you meant that we both got it wrong, sorry.
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Oh my God most of those Kennen changes are suggestions I made in a buff kennen thread. I <3 Riot if they go live.
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thank god for that pantheon change
I'm probably going to learn Kennen if they do anything nearly that stupid. Sweet jesus those changes are powerful.
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YES Siphon Strike undodgeable
I will own all with 250 bonus damage triforce SS
if that Shen nerf happens I won't be able to play him anymore
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On August 13 2010 23:24 Mogwai wrote: thank god for that pantheon change.
Also you see that Nidalee buff? Talk about OP!
I agree Malph's ulti needs to be on a shorter cooldown or add some kind of debuff to make waiting to use it worth it.
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On August 13 2010 23:24 Mogwai wrote: thank god for that pantheon change
I'm probably going to learn Kennen if they do anything nearly that stupid. Sweet jesus those changes are powerful.
Eh they aren't as strong as one might initially think, I already posted my thoughts in their PTR thread. Really the buffs don't address the true issue with Kennen which is that his ulti is not nearly ulti enough. It is far too unreliable and is the only AoE in the game that I am aware of which gets less effective the more targets there are.
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you understand that if they make it a capless application of marks, that in a 1 on 1 post-6 with Kennen, he'll basically be able to permastun you for like 6-7 seconds, right? W passive + Q + W active, turn on ult, walk near them (at 6, this is 6 marks, double stun), Q again, W passive, E active or W active, whichever is available. I mean, he's not a teamfight character and never has been and was never meant to be. The idea that his R is an AoE spell is where everyone's hung up on him. It's bad as an AoE and good as a 1-2 target rapist. And he was already good in this role, but they just made him way harder to kill on the solo push and buffed everything offensive about him in addition. I dunno, man, those changes are a huge deal IMO.
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REALLY? no one read my request and mind explaining of the remove mark of storm cap? (
kennen is really top tier but can be counter by those new champs quite hard. how ddoes as kennen work? I have seen LOTs of game where kennen get life steal first...
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(Innate): Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 energy.
Q) (Active): Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. Range: 900 (Skill Shot)
W)(Passive): Every 5 attacks, Kennen deals magic damage equal to a percentage of his attack damage and adds a Mark of the Storm to his target. (Active): Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing magic damage and adding another mark. Cost: 45 energy. Range: 900 (AOE)
E) (Active): Kennen moves very fast and gains the ability to pass through units, dealing magic damage and adding a Mark of the Storm to any hostile unit he passes through. Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once. Lightning Rush deals half damage to minions. Range: 200 Cost: 110 Energy. (Dash/Ghost-like)
R) (Active): Kennen summons a magical storm that deals magic damage to a random enemy champion near Kennen every 0.5 seconds. This storm attacks up to a few times and cannot hit the same target more than 3 times. A Mark of the Storm is applied to enemies on the first bolt they are hit by. Range: 20 Cost: 40 Energy. Cooldown: 120 seconds. (AOE)
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On August 13 2010 23:43 Mogwai wrote: you understand that if they make it a capless application of marks, that in a 1 on 1 post-6 with Kennen, he'll basically be able to permastun you for like 6-7 seconds, right? W passive + Q + W active, turn on ult, walk near them (at 6, this is 6 marks, double stun), Q again, W passive, E active or W active, whichever is available. I mean, he's not a teamfight character and never has been and was never meant to be. The idea that his R is an AoE spell is where everyone's hung up on him. It's bad as an AoE and good as a 1-2 target rapist. And he was already good in this role, but they just made him way harder to kill on the solo push and buffed everything offensive about him in addition. I dunno, man, those changes are a huge deal IMO.
I'm not saying these buffs are underwhelming in the slightest, just that they don't address the issue he has.
Kennen has always been a support caster. Quite capable of taking players on 1v1 or 1v2 but his role in team fights is support via mass CC. He lightning rushes in, tags everyone, zaps everyone another time then activates his ult and watches everyone get stunned. Meanwhile his team can dps everyone safely.
However, this role is conflicting with his squishy nature, as he becomes a ranged caster who must get into melee range in order to be useful. This causes him to get focused as players were extremely angry with a white lightning ball stunning them. The extra armor and MR coupled with the improvements to his CC resistance while in lightning rush are much needed in this regard. It's the changes with his ult that I feel will fail to address the issues he has.
Also, note that I, and likely nobody else, have no issues with his ult against small numbers of targets (2 at most) as it is quite potent, and changing it to effect everyone in range will hardly effect his abilities in small fights while improving his capability in teamfights, which many players agree he needs improvements.
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On August 13 2010 23:58 STS17 wrote:Show nested quote +On August 13 2010 23:43 Mogwai wrote: you understand that if they make it a capless application of marks, that in a 1 on 1 post-6 with Kennen, he'll basically be able to permastun you for like 6-7 seconds, right? W passive + Q + W active, turn on ult, walk near them (at 6, this is 6 marks, double stun), Q again, W passive, E active or W active, whichever is available. I mean, he's not a teamfight character and never has been and was never meant to be. The idea that his R is an AoE spell is where everyone's hung up on him. It's bad as an AoE and good as a 1-2 target rapist. And he was already good in this role, but they just made him way harder to kill on the solo push and buffed everything offensive about him in addition. I dunno, man, those changes are a huge deal IMO. I'm not saying these buffs are underwhelming in the slightest, just that they don't address the issue he has. Kennen has always been a support caster. Quite capable of taking players on 1v1 or 1v2 but his role in team fights is support via mass CC. He lightning rushes in, tags everyone, zaps everyone another time then activates his ult and watches everyone get stunned. Meanwhile his team can dps everyone safely. However, this role is conflicting with his squishy nature, as he becomes a ranged caster who must get into melee range in order to be useful. This causes him to get focused as players were extremely angry with a white lightning ball stunning them. The extra armor and MR coupled with the improvements to his CC resistance while in lightning rush are much needed in this regard. It's the changes with his ult that I feel will fail to address the issues he has. Also, note that I, and likely nobody else, have no issues with his ult against small numbers of targets (2 at most) as it is quite potent, and changing it to effect everyone in range will hardly effect his abilities in small fights while improving his capability in teamfights, which many players agree he needs improvements.
i love how you addressed all the issues except for the one mogwai was talking about, namely the removal of the cap on his ult. now if hes one on one, his ult becomes a stun in itself. coupled with the fact that he can use his other three abilities to stun, then ult to stun again, and then use his three abilities to stun again, its kinda ridiculous 1v1. that being said i do like the buffs to his lighting charge thingy. it seems good balance wise and flavor wise.
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Perhaps you are missing the point that I've been trying to suggest that change be removed in exchange for a different one. Saying "these changes don't address the real issue" followed by "the real issue is this and I believe that X changes would help solve that" is stating "the changes you propose won't address the problem with the champion, throwing those out and using these instead will"
It's arrogant when worded that way but it is how I feel. I never in any way, shape, or form was trying to suggest that the ulti remain uncapped, in fact, I am against that change in favor of the one I have suggested (it hitting all targets at the same time, but only applying a single mark to each).
I've never addressed Mogwai's complaint about the change because I've implicitly agreed with his concerns by offering a different change and explaining how it will leave his 1v1 and 1v2 relatively unaffected while improving his support role in 5v5.
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I just feel like you're trying to pigeonhole him into an AoE caster role while I think he's a lot more like Nidalee where he shouldn't be trying to be a big deal in teamfights and instead should be creating problems for the other team elsewhere on the map.
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I (and all of my team) had huge problems in teamfights with a Kennen who would rush in with all his skills, activate his ult and then go into lolucanthitme mode with Z-Ring. It was a pretty damn sick initiation.
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Is Kennen any fun to play? I'm way too ADD for this game and need to keep playing random champs, lol.
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On August 14 2010 00:42 Mogwai wrote: I just feel like you're trying to pigeonhole him into an AoE caster role while I think he's a lot more like Nidalee where he shouldn't be trying to be a big deal in teamfights and instead should be creating problems for the other team elsewhere on the map.
It's clear we see the little guy in two very different roles, which I don't think either of us have an issue with.
I don't know if my proposed change would pidgeonhole him into an aoe caster role, maybe it would, maybe it wouldn't, but I do see it as a buff which would improve his teamfight presence, while leaving his other aspects of play relatively uneffected.
As far as the Zhonya's initiation mentioned above this post, did your team not have any stuns? He can be stopped when he lightning rushes in with a simple stun, though you have to be fairly quick.
Edit: Kennen is really fun to play I suggest you try him out
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On August 14 2010 00:55 STS17 wrote:Show nested quote +On August 14 2010 00:42 Mogwai wrote: I just feel like you're trying to pigeonhole him into an AoE caster role while I think he's a lot more like Nidalee where he shouldn't be trying to be a big deal in teamfights and instead should be creating problems for the other team elsewhere on the map. It's clear we see the little guy in two very different roles, which I don't think either of us have an issue with. I don't know if my proposed change would pidgeonhole him into an aoe caster role, maybe it would, maybe it wouldn't, but I do see it as a buff which would improve his teamfight presence, while leaving his other aspects of play relatively uneffected. As far as the Zhonya's initiation mentioned above this post, did your team not have any stuns? He can be stopped when he lightning rushes in with a simple stun, though you have to be fairly quick. Edit: Kennen is really fun to play I suggest you try him out Of course I was trying to, but I can't say it's easy.
And dunno how many stuns we had (my Arrow if the only thing I know for sure). Normal solo queue on Europe, the level of play isn't exactly amazing :p
Wtf why did I write "ranked" there...
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On August 14 2010 00:51 Haemonculus wrote: Is Kennen any fun to play? I'm way too ADD for this game and need to keep playing random champs, lol.
Yup he's fun to play, you can really mix up his skills, like you might want to shruiken their faces in which starts doing pretty good damage in the higher ranks and then zap 'em. I usually start with W which as a passive adds damage and a lightning mark on his fifth strike and deals damage to everything that has a mark on it when activated. You can proc your weapon by hitting a creep 4 times (I usually hit the golems) and then immediatly whack and zap an enemy. The range on W is pretty damn good and once you get rank 2 you should be able to keep using it on opponents before the mark runs out on them.
I just had a game with Kennen and I think I will leave W at rank 2 and start levelling Q (shruiken) because it just does so much damage. I usually WQWERWQWQWQWQWQWQWQWQWQWQWQ however I may change it next game. Even if you can't hit much with the shruiken you will definitely stun opponents a lot and so a nice damage skill is nice
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