League of Legends [New forum, check OP!] - Page 443
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Caller
Poland8075 Posts
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Mogwai
United States13274 Posts
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Shikyo
Finland33997 Posts
No one takes Evelynn seriously although she's not that bad ;( | ||
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Chrispy
Canada5878 Posts
How hard can it possibly be!? I want to set a rune page up for vampire guy but there's a slim chance I'll get to play him and then I wont have a proper rune page set up for my other champs. | ||
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Orpheos
United States1663 Posts
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Mogwai
United States13274 Posts
EDIT: for nasus, I run 0/18/12, HoG -> Merc Treads -> banshee's or sunfire -> GA -> Omen. I don't bother with sheen anymore, it's really gravy, though if you need more damage output, that's the best route to go with nasus. | ||
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Southlight
United States11768 Posts
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Insanious
Canada1251 Posts
1) So that I can log in anywhere and have my rune pages 2) So people can't hack and send different Rune Page data to the servers Almost everything is server side for LoL... there is no Data that you send to LoL that has anything to do with anything besides movement / I clicked skill X. That's it, everything else is server side. | ||
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Shikyo
Finland33997 Posts
AP quints give 45 hp and 15 ap, HP quints give 97 hp and 5 ap. Actually looking at this, it's pretty clear that it's AP quints. | ||
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Mogwai
United States13274 Posts
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Insanious
Canada1251 Posts
On July 28 2010 04:58 Mogwai wrote: you simply store which runes a summoner owns server side and then if a submitted rune page contains unowned runes, you disallow it. I dunno, it seems like you can allow for a lot of customization using client side space and then simply verify it server side. But then that means you could make a hack that could change your runes during champ select and negate the need for a person to buy extra rune pages... which are on sale really soon. | ||
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Orpheos
United States1663 Posts
On July 28 2010 04:55 Mogwai wrote: yea, it's stupid, rune pages should be easy to manage client side, no idea why they're wasting server space on it. EDIT: for nasus, I run 0/18/12, HoG -> Merc Treads -> banshee's or sunfire -> GA -> Omen. I don't bother with sheen anymore, it's really gravy, though if you need more damage output, that's the best route to go with nasus. 12? for full med and one into utility? also is skilling just something like QWE into R>E>Q>W? | ||
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Shikyo
Finland33997 Posts
On July 28 2010 05:01 Insanious wrote: But then that means you could make a hack that could change your runes during champ select and negate the need for a person to buy extra rune pages... which are on sale really soon. I think his point is to have like unlimited runepages or 2 pages per champion, not silly things like buying rune pages(most likely with rp) On July 28 2010 05:02 Orpheos wrote: 12? for full med and one into utility? also is skilling just something like QWE into R>E>Q>W? Well I'm not the best Nasus but he's my most-played in ranked and I have 100% winrate with him in ranked. I always skill 0-9-21 with maxing the mres and armor masteries and strenght of spirit. I really love the utility tree, might be just me. The skill build depends on the situation, I always open with Q to get damage bonus, but the rest depends on the difficulty of the lane. The more difficult the lane is, the more points you put into E. I don't normally max it right away though, it's kind of a waste and a lvl 3 E is enough for the lanecontrol most of a time, it's super mana-hungry at higher levels so I don't like maxing it first. If the lane is easier I max Q faster for the faster cooldowns and it actually allows you to kill some careless champions with wither if you get lucky. Normally I get one level of Wither at lvl 4 unless I'm 1v2 vs a tough lane, in which case I normally just max E and don't get Wither at all until 8 since I won't really get good situations to use it. The build really depends. Shen isn't that amazing since if you farm well, the Q should do insane damage even without it and otherwise it's pretty lackluster. It mostly depends on the opposing composition, but I really like getting 2-3 sunfires with a negatron or two if necessary, turning one into a banshee veil later. You should also rush Aegis as the first item if no one in your team is getting it. That's pretty much how I play Nasus, I'm not the best Nasus around but my total Nasus stats atm are like 23-2 or something =) He can do insane damage even without any damage items and he's pretty awesome for megacarrying noobies | ||
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Mogwai
United States13274 Posts
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Insanious
Canada1251 Posts
Edit: The big thing is that they don't store anything client side to keep any kinds of hacks down, and they might create a loophole somewhere where you can say change your runes mid game, going from say good early game runes (flat HP quints, Flat MP5, Flat etc...) change mid game to (Everything /18 to get extra bonus at end game). Ya never know... if its stored client side. They don't take chances its why stuff like your summoner spells are stored server side, what points you put into what skills during the game, even the correct coordinates of your char are kept server side... | ||
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Mogwai
United States13274 Posts
On July 28 2010 05:02 Orpheos wrote: 12? for full med and one into utility? also is skilling just something like QWE into R>E>Q>W? yea, I just say fuck dodge masteries and take armor/mres masteries, SoS, damage reduction, and veteran's scars, then I go up the utility tree with 2 in meditation and 2 in utility mastery (I think 2/2 is better than 3/1, unless you have like, kayle + anivia or some other combination that should always be getting each of your buffs). | ||
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Shikyo
Finland33997 Posts
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Orpheos
United States1663 Posts
On July 28 2010 05:06 Insanious wrote: You can get up to 10 rune pages, and they will cost RP or IP. Edit: The big thing is that they don't store anything client side to keep any kinds of hacks down, and they might create a loophole somewhere where you can say change your runes mid game, going from say good early game runes (flat HP quints, Flat MP5, Flat etc...) change mid game to (Everything /18 to get extra bonus at end game). Ya never know... if its stored client side. They don't take chances its why stuff like your summoner spells are stored server side, what points you put into what skills during the game, even the correct coordinates of your char are kept server side... well the game shouldnt be accessing the client info every second. it should access it once when you select it, check if you have the runes and then just quickly save the page on the server as part of a temporary game setting(like what summoner spells you are using). idk im just talking out of my ass =P | ||
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Southlight
United States11768 Posts
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Danzepol
United States211 Posts
entering it isnt working for me. | ||
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