• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:06
CET 01:06
KST 09:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
$5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1318 users

League of Legends [New forum, check OP!] - Page 440

Forum Index > General Games
Post a Reply
Prev 1 438 439 440 441 442 1431 Next
Phrost
Profile Blog Joined May 2010
United States4008 Posts
July 27 2010 18:09 GMT
#8781
On July 28 2010 03:02 Shikyo wrote:
Show nested quote +
On July 28 2010 03:00 Phrost wrote:
On July 28 2010 02:53 Shikyo wrote:
On July 28 2010 02:19 Phrost wrote:
On July 28 2010 02:04 Shikyo wrote:
Wow I just noticed, but Transfusion has like a 2 second cooldown O_o Are you serious -_-


It hits for like nothing, with 300 ap it hits for like 400

Ew they changed the AP ratios? Well that wasn't even the point I was trying to make, Rylai's will be his core item most likely and this way he can perma-slow. But yeah maybe we'll have to wait and see, in theory 35% permaslow is crazy, it's like Ashe chasing =P


He's strong, but the lowcooldown on Q is just to heal, not to deal a ton of damage (although if he hits you several times in a row it will hurt)

BTW, do you know / remember how much the E damage increases per cast? Is it like 300 -> 450 -> 600 or something lower?


I think it was 50% increase in cost, 25% increase in damage, 8% increase in healing per stack. Maximum of 4 stacks.

The duration of each stack is longer than the cooldown of the spell by about 4-5 seconds (I think, i dont really remember).

With a spirit visage I was able to maintain 4 stacks (read: not spam on CD) without anything attacking me for a fair amount of time. I was running around the jungle on TT and using Q whenever i had something to hit. It's expensive to keep it up and I'm sure I would have less chance to do that in a normal game not against bots (ie getting attacked will kill you too much)
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Phrost
Profile Blog Joined May 2010
United States4008 Posts
July 27 2010 18:09 GMT
#8782
On July 28 2010 03:03 travis wrote:
So does riot actually have plans of ever nerfing heimer?


Heimer doesn't need to be nerfed, he's not overpowered. If you dont like playing against him you ban him just like you would any other champion you dont enjoy playing against.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
myopia
Profile Blog Joined June 2009
United States2928 Posts
July 27 2010 18:10 GMT
#8783
How about whenever Heimer throws a grenade, his turrets self destruct, causing friendly fire. Or if his turrets are alive too long, they become self aware and turn on their oppressive master.
it's my first day
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 27 2010 18:11 GMT
#8784
On the note of Heimer pushes, particularly with regards to killing towers, and this is going to be directed mostly toward the high-level players, but...

A while ago when I was playing with some organized people, I think Koreans? Unfortunately not sure, but, they were actually talking about "tower push too fast" ie. a tower was destroyed or on the verge of being destroyed "too early." I didn't really give it much thought then, but now I'm curious as to what people think about when it's "too early" to push down a tower. Because I can actually totally understand what they mean (push = creep doesn't stop = liable to overpushing, but nowhere else to go...)
oraoraoraoraoraoraoraora
Tooplark
Profile Joined October 2008
United States3977 Posts
July 27 2010 18:14 GMT
#8785
I feel like it would depend on the ganking potential of your team versus that of theirs.
If you have a lot of good gankers, taking a tower early is good. If you're worried about ganks, taking a tower is bad.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 27 2010 18:14 GMT
#8786
On July 28 2010 03:09 Phrost wrote:
Show nested quote +
On July 28 2010 03:03 travis wrote:
So does riot actually have plans of ever nerfing heimer?


Heimer doesn't need to be nerfed, he's not overpowered. If you dont like playing against him you ban him just like you would any other champion you dont enjoy playing against.


you can't be serious

every ranked game bans heimer first
every unranked game that has a heimer the heimer just totally pushes down whatever lane he is in, unless he's up against one of a select few champions who can fight him


your argument is the stupidest thing ive ever read

"he's not overpowered because you can ban him". LOL, what?
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2010-07-27 18:17:09
July 27 2010 18:14 GMT
#8787
On July 28 2010 03:11 Southlight wrote:
On the note of Heimer pushes, particularly with regards to killing towers, and this is going to be directed mostly toward the high-level players, but...

A while ago when I was playing with some organized people, I think Koreans? Unfortunately not sure, but, they were actually talking about "tower push too fast" ie. a tower was destroyed or on the verge of being destroyed "too early." I didn't really give it much thought then, but now I'm curious as to what people think about when it's "too early" to push down a tower. Because I can actually totally understand what they mean (push = creep doesn't stop = liable to overpushing, but nowhere else to go...)



It depends on your team composition, if you are lategame farmers DPS, why not just keep the tower alive.
It also depends on how well you're doing in the lane, would you rather keep outfarming/ possibly zoning people, or kill the tower and let them creep other lanes /farm the jungle.. possibly faster than you do(cough soraka)

I think? There's probably a ton of different reasons, IE keeping amumu + fiddle in a lane for as long as possible sounds good to me, lolz
"come korea next time... FXO house... 10 korean, 10 korean"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 27 2010 18:15 GMT
#8788
hmm, I dunno, haven't really given it much thought. I mean, I get that taking down a tower means that it's more difficult and dangerous to suicide push your creep wave into a tower to make last hitting difficult or after knocking all players off the lane for XP denial. But I'm not sure if that's more important than the map control you gain from knocking down a tower.
mogwaismusings.wordpress.com
Phrost
Profile Blog Joined May 2010
United States4008 Posts
July 27 2010 18:16 GMT
#8789
On July 28 2010 03:11 Southlight wrote:
On the note of Heimer pushes, particularly with regards to killing towers, and this is going to be directed mostly toward the high-level players, but...

A while ago when I was playing with some organized people, I think Koreans? Unfortunately not sure, but, they were actually talking about "tower push too fast" ie. a tower was destroyed or on the verge of being destroyed "too early." I didn't really give it much thought then, but now I'm curious as to what people think about when it's "too early" to push down a tower. Because I can actually totally understand what they mean (push = creep doesn't stop = liable to overpushing, but nowhere else to go...)


I don't really thing thats possible to push "too fast." I don't really see a reason to stop unless you've actually run out of easily killed turrets but at that point you have so much map control you can just roam their jungle.

If I kill a turret really quickly I just switch to another lane and help push that turret in too or hit the jungle while my partner stays and soaks exp safely from brush. If it's the solomid you can switch into another lane and push that tower (if you're sivir or heimer or some strong pusher) or just gank the lane then come back when their mid is pushing against your tower.

I can't really see a reason why I'd want to let their tower live any longer than I need to. It's more of a psychological gain if anything because nobody really wants any of their turrets destroyed super early.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-07-27 18:18:50
July 27 2010 18:16 GMT
#8790
it's really simple, if he isn't OP then why is he first to be banned and if not banned he's picked in EVERY RANKED GAME

(i actually can't back that up as i don't have much ranekd experience, and probably not every ranked game... but if u couldn't ban champions im pretty sure heimer would be like top 2 most picked champions for sure..)

god, i can't believe someone would argue he's not OP
the only people who do that either play one of the few champions that are good against him or play as him and love the advantage it gives them and aren't honest
red_
Profile Joined May 2010
United States8474 Posts
July 27 2010 18:18 GMT
#8791
On July 28 2010 03:11 Southlight wrote:
On the note of Heimer pushes, particularly with regards to killing towers, and this is going to be directed mostly toward the high-level players, but...

A while ago when I was playing with some organized people, I think Koreans? Unfortunately not sure, but, they were actually talking about "tower push too fast" ie. a tower was destroyed or on the verge of being destroyed "too early." I didn't really give it much thought then, but now I'm curious as to what people think about when it's "too early" to push down a tower. Because I can actually totally understand what they mean (push = creep doesn't stop = liable to overpushing, but nowhere else to go...)


With the fairly large reduction in tower xp from this patch, I think too early is pretty much anytime before your team is ready for serious team fights. That's a conversation that has been going on since early dota though, sure if you push their tower you make it easier to gank that lane, but if the creep wave is pushed you are easier to gank yourself, it's definitely fluent from game to game(early game stacked push teams probably won't give a fuck and will still just push what they can, and setup shop at your 2nd mid tower asap).
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2010-07-27 18:19:18
July 27 2010 18:18 GMT
#8792
On July 28 2010 03:16 travis wrote:
it's really simple, if he isn't OP then why is he first to be banned and if not banned he's picked in EVERY RANKED GAME

(i actually can't back that up as i don't have much ranekd experience, and probably not every ranked game... but if u couldn't ban champions im pretty sure heimer would be like top 2 most picked champions for sure..)

god, i can't believe someone would argue he's not OP
the only people who do that either play one of the few champions that are good against him or play as him and love the advantage it gives them and aren't honest



Eh, utah and me ban him cause hes annoying to play against, although i kinda like warding their blue and ganking him repeatedly :D
"come korea next time... FXO house... 10 korean, 10 korean"
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-07-27 18:21:41
July 27 2010 18:18 GMT
#8793
On July 28 2010 03:11 Southlight wrote:
On the note of Heimer pushes, particularly with regards to killing towers, and this is going to be directed mostly toward the high-level players, but...

A while ago when I was playing with some organized people, I think Koreans? Unfortunately not sure, but, they were actually talking about "tower push too fast" ie. a tower was destroyed or on the verge of being destroyed "too early." I didn't really give it much thought then, but now I'm curious as to what people think about when it's "too early" to push down a tower. Because I can actually totally understand what they mean (push = creep doesn't stop = liable to overpushing, but nowhere else to go...)

If you have some farm-hungry carries and they can control your jungle is one situation I can think of where you shouldn't push too hard, but I don't think anyone really think about it

On July 28 2010 03:16 travis wrote:
it's really simple, if he isn't OP then why is he first to be banned and if not banned he's picked in EVERY RANKED GAME

(i actually can't back that up as i don't have much ranekd experience, and probably not every ranked game... but if u couldn't ban champions im pretty sure heimer would be like top 2 most picked champions for sure..)

god, i can't believe someone would argue he's not OP
the only people who do that either play one of the few champions that are good against him or play as him and love the advantage it gives them and aren't honest

I have only played about 20 ranked games and currently am at like 1360-1400 but yeah heimer has been banned every single time, and most normal games have 2 heimers
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
July 27 2010 18:20 GMT
#8794
On July 28 2010 03:14 travis wrote:
Show nested quote +
On July 28 2010 03:09 Phrost wrote:
On July 28 2010 03:03 travis wrote:
So does riot actually have plans of ever nerfing heimer?


Heimer doesn't need to be nerfed, he's not overpowered. If you dont like playing against him you ban him just like you would any other champion you dont enjoy playing against.


you can't be serious

every ranked game bans heimer first
every unranked game that has a heimer the heimer just totally pushes down whatever lane he is in, unless he's up against one of a select few champions who can fight him


your argument is the stupidest thing ive ever read

"he's not overpowered because you can ban him". LOL, what?



No my argument is he isnt over powered. You can stop him and in ranked games you can counter pick him or if you don't like playing against him you can ban him.

I personally don't like playing against Amumu and Shaco a lot more than heimerdinger and if I am the team captain I almost never ban heimer. He is strong, but if you nerf him to the point where he cant do his job then he becomes another joke champion. You think he is overpowered because you don't like the style of his play but you could say the same thing about a lot of champions that do something uniquely well. Warwick jungles a lot faster than most people can lane but he is counterable by just attacking him when he's weak at a buff creep. Heimer has plenty of weaknesses you just need to know when and how to exploit them. If you let him setup 3 turrets everytime you want to engage him you will lose, no doubt. Just like if you team fight in a clump every battle and let amumu and fiddle ult you.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-07-27 18:22:30
July 27 2010 18:21 GMT
#8795
He's banned because he's boring to play against/with. As I mentioned, I've not seen a team with Heimer win in a long time at higher levels of competition.

The map control goes both ways. If the creep pushes beyond the river you're highly liable to being ganked, therefore you by default get "zoned" just via fear of mid/jungle ganks. At that point you have no real choice but to get on the move (lose time) and then sit down in another lane, at which point you're diluting exp again and aren't even guaranteed to win, say, a 4v3 push. If your team has a hero like Shaco or Singed, one of those sit-in-one-lane-and-rice heroes, the dead tower is a superb advantage rather than a disadvantage, because not only will few people be willing to challenge your free ricing into your territory, you have a lot of ground to "freefarm." Pushing down a tower too early can result in a ridiculous exp disadvantage this way... and now with the tower kill exp crunched I feel like there's definitely reason to not push down a tower that fast.

*shrugs*
oraoraoraoraoraoraoraora
myopia
Profile Blog Joined June 2009
United States2928 Posts
July 27 2010 18:23 GMT
#8796
This may sound like a stupid question, but Sivir is supposed to counter Heimer, right? I've had 3 Sivir v Heimer mids in the last week, and in each case the Heimer has won. I don't play her, what are these Sivirs supposed to be doing? (so I can tell them exactly how they suck/need to improve)
it's my first day
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 27 2010 18:23 GMT
#8797
Heh, actually warwick is a pretty slow jungler in comparison ;/ He just has no need for going back and using health pots as much
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
July 27 2010 18:23 GMT
#8798
I don't really see a "too early" for pushing a tower, extra xp and gold early is always welcome. This also allows for one laner to go off and roam gank + jungle and the bottom person to farm xp that normally would be fore two.

Not to mention leads to easy ganks of the lane with no tower, always fun. "Over extend" and then BAM there's two teammates and you ontop of someone who thought they could gank you, buh-bies.
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 27 2010 18:26 GMT
#8799
Jungling is not usually an option post-tower push, because your team will 95% of the time have a jungler, so sitting in jungle will simply gimp your jungler, which will really rile them up. Your only options are to sit and risk being ganked by enemy mid/junglers, move to a different lane (and dilute exp), or sit and hope the creep come back after a while. Unless you can completely exert map control by walking into THEIR jungle without dying and/or push a different lane it's very reasonable to me why the people were complaining about not pushing a tower down too fast.

The question would then become, how can you tell? Tough ponderings :p
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 27 2010 18:27 GMT
#8800
On July 28 2010 03:21 Southlight wrote:
He's banned because he's boring to play against/with. As I mentioned, I've not seen a team with Heimer win in a long time at higher levels of competition.

The map control goes both ways. If the creep pushes beyond the river you're highly liable to being ganked, therefore you by default get "zoned" just via fear of mid/jungle ganks. At that point you have no real choice but to get on the move (lose time) and then sit down in another lane, at which point you're diluting exp again and aren't even guaranteed to win, say, a 4v3 push. If your team has a hero like Shaco or Singed, one of those sit-in-one-lane-and-rice heroes, the dead tower is a superb advantage rather than a disadvantage, because not only will few people be willing to challenge your free ricing into your territory, you have a lot of ground to "freefarm." Pushing down a tower too early can result in a ridiculous exp disadvantage this way... and now with the tower kill exp crunched I feel like there's definitely reason to not push down a tower that fast.

*shrugs*

Those are some really good points and it makes me think, would it sometimes be a good thing to intentionally sac a tower instead of trying to defend it? It should be a profitable play in certain circumstances. It's quite interesting. At times I've had a lot of trouble on my lane but after they got my tower early we got a lot of control back, our mid ganked them twice because they overextended, and in the end we got their tower and were outleveling them after a horrendous start.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Prev 1 438 439 440 441 442 1431 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Playoffs Day 3
CranKy Ducklings12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft485
UpATreeSC 125
CosmosSc2 42
StarCraft: Brood War
Artosis 464
Shuttle 385
Hyuk 65
NaDa 25
Dota 2
monkeys_forever452
League of Legends
C9.Mang0231
Counter-Strike
shahzam422
Foxcn276
taco 254
minikerr14
Super Smash Bros
AZ_Axe95
PPMD37
Other Games
summit1g8661
tarik_tv2345
FrodaN1479
ToD212
Mew2King144
Day[9].tv110
Maynarde93
ViBE67
Liquid`Ken8
Organizations
Other Games
gamesdonequick2079
BasetradeTV859
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 58
• musti20045 44
• Response 21
• mYiSmile117
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21146
• WagamamaTV532
League of Legends
• Doublelift3406
• Scarra1033
Other Games
• imaqtpie1372
• Shiphtur192
• Day9tv110
Upcoming Events
Big Brain Bouts
16h 54m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
23h 54m
RongYI Cup
1d 10h
herO vs Maru
Replay Cast
1d 23h
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.