If you take sorc's boots and have ~11-20 magic pen from runes, you practically cancel out any inherent magic resist that champs have. Since you should be targetting squishies, all that's usually left is the merc treads that a lot of carries take. That 40% penetration from void staff comes in after the runes/boots penetration so at best it might be 10 pen that you're getting with it. I guess there's the chance of banshee's and aegis in addition to the merc treads but in most situations, I find just going for Zhonya's is better.
League of Legends [New forum, check OP!] - Page 24
Forum Index > General Games |
Mazer
Canada1086 Posts
If you take sorc's boots and have ~11-20 magic pen from runes, you practically cancel out any inherent magic resist that champs have. Since you should be targetting squishies, all that's usually left is the merc treads that a lot of carries take. That 40% penetration from void staff comes in after the runes/boots penetration so at best it might be 10 pen that you're getting with it. I guess there's the chance of banshee's and aegis in addition to the merc treads but in most situations, I find just going for Zhonya's is better. | ||
RoieTRS
United States2569 Posts
| ||
radmax86
United States437 Posts
On June 11 2010 12:31 trace wm wrote: I've been following the guide on the top of this page, which is: meki's + 2 health pots then chalice, boots, kage's then possibly meja's, or go straight to rod of ages deathfire's grasp void staff my super secret heimer build is 3x doran rings -> sorc boots/merc treads -> zhonyas -> void staff -> rylai's if the game lasts past that it's usually a choice between Heart for Survivability/CD reduction, or another Zhonyas for massive AP | ||
HeavOnEarth
United States7087 Posts
![]() | ||
Juicyfruit
Canada5484 Posts
| ||
Phrost
United States4008 Posts
| ||
rredtooth
5459 Posts
On June 11 2010 14:10 Juicyfruit wrote: carrying so hard with AP TF haha.Watching redtooth playing TF on livestream right now, hohohoho. yo 1hit1der was nuts. | ||
Juicyfruit
Canada5484 Posts
On June 11 2010 14:17 Phrost wrote: dude wtf how do you play kennen? I was just running around spamming every button and hoping to kill someone and i got a pentakill.... I don't even know what I did other than mass buttons when they came off CD. By very carefully controlling your cooldowns to chain stun people. Pay special attention to the passive on W because using it well is the key to stunning people twice in a row without even using your ult. During laning, hit someone with a shuriken, let your energy go back to full, hit them with passive proc from W, and then hit them one more time with an autoattack. Just as they're about to get out of range, press W to stun them, then rush over there with E right on top of them. Autoattack some more to get another passive W proc, then stun them with a shuriken. If you have exhaust and your ult, you can actually chain a third stun. Of course all of this takes way too long and impossible to set up in a teamfight. In a teamfight, abuse brushes so that you can avoid being focused too much. Try to stagger your stuns a bit, since it's really not good if their entire team is stunned at the same time, but you're mostly going to be doing E,W,R. Since R hits randomly, your stuns will end up staggered. | ||
rredtooth
5459 Posts
| ||
Epistemic
United States13 Posts
On June 11 2010 11:34 radmax86 wrote: Unless I'm retarded, tristana doesnt outrange towers. Her max range is 703, I think towers have a range of 750 She used to be able to outrange towers; this may be where the confusion comes from. | ||
Epistemic
United States13 Posts
On June 11 2010 14:26 redtooth wrote: question: does sheen's passive proc at 120% of the 80% (due to Q's buff)? or does it still do normal 80%. Well they nerfed Sheen a while ago to deal 80% extra base damage on your next attack. It used to be 100%. It also procs on some moves that count as modifying basic attacks, such as TF's pick a card, and Poppy's/Ezreal's Q. Hope this helped, not sure what you mean by 120% and Kennen's Q, or maybe I'm just misunderstanding completely. | ||
Athos
United States2484 Posts
I have a question for South-Light referring to his opening with Ashe. I was wondering what I do in an Ashe on Ashe with this setup as whenever i play ashe on ashe the other Ashe invests in mana so she can keep volleying me and widdle away at my health. I find this play style to be really annoying to deal with when I don't open quick mana because the other ashe farms faster than me. Now you said you go fort with 5 potions. I'm yet to try your build yet cause it seems like I'm just going to get outfarmed if I don't invest in mana. Clarification would be most appreciated and keep up the good work. :D Also my account is Athos19, so I guess I wouldn't mind being added to the player list. | ||
Epistemic
United States13 Posts
On June 11 2010 15:26 Athos wrote: Hi, excellent thread. I have a question for South-Light referring to his opening with Ashe. I was wondering what I do in an Ashe on Ashe with this setup as whenever i play ashe on ashe the other Ashe invests in mana so she can keep volleying me and widdle away at my health. I find this play style to be really annoying to deal with when I don't open quick mana because the other ashe farms faster than me. Now you said you go fort with 5 potions. I'm yet to try your build yet cause it seems like I'm just going to get outfarmed if I don't invest in mana. Clarification would be most appreciated and keep up the good work. :D Also my account is Athos19, so I guess I wouldn't mind being added to the player list. I know this wasn't directed at me, but you may find this helpful. | ||
rredtooth
5459 Posts
| ||
rredtooth
5459 Posts
On June 11 2010 15:25 Epistemic wrote: ok that was a terribly ambiguous post by me. i know that sheen does 80% base damage. my question is does ezreal's Q, which gives 120% bonus physical, take that into account when calculating final damage? or is it separate and the sheen bonus only hit at 80%.Well they nerfed Sheen a while ago to deal 80% extra base damage on your next attack. It used to be 100%. It also procs on some moves that count as modifying basic attacks, such as TF's pick a card, and Poppy's/Ezreal's Q. Hope this helped, not sure what you mean by 120% and Kennen's Q, or maybe I'm just misunderstanding completely. | ||
Epistemic
United States13 Posts
On June 11 2010 15:42 redtooth wrote: ok that was a terribly ambiguous post by me. i know that sheen does 80% base damage. my question is does ezreal's Q, which gives 120% bonus physical, take that into account when calculating final damage? or is it separate and the sheen bonus only hit at 80%. I was actually about to edit my post to clarify lol. Yes, when I said it procs with Ezreal/Poppy's Q, it does the damage as one hit (it procs on hit). This is why Poppy's Q can hit for upwards of 700 damage with simply a Sheen. | ||
rredtooth
5459 Posts
On June 11 2010 15:45 Epistemic wrote: uhh i still don't understand. don't really know if you understood what i meant. i'll use numbers and an example to show what i meant to say since i fail at using words.I was actually about to edit my post to clarify lol. Yes, when I said it procs with Ezreal/Poppy's Q, it does the damage as one hit (it procs on hit). This is why Poppy's Q can hit for upwards of 700 damage with simply a Sheen. lets say that ezreal does 100 base damage and has a sheen his Q would do 120 damage (100 x 1.2 bonus) + 80 damage (100 x .8 sheen) for 200 final damage my question was whether whether or not the 80 damage is added before the Q bonus so for instance it would be [ 100 damage + 80 damage (100 x .8) ] x 1.2 bonus = 216 final i'm assuming its the first case but i've seen unbelievably hard hitting Qs lately so i don't know anymore. ezreal Q used to be shit after lvl 1. one patch later and there are builds based around maximizing mystic shot damage. although now that i look at it, it wouldn't make THAT much of a difference (i'm talking like 100+ extra unexpected damager from an ez with just a sheen o_O). | ||
Juicyfruit
Canada5484 Posts
On June 11 2010 15:25 Epistemic wrote: Well they nerfed Sheen a while ago to deal 80% extra base damage on your next attack. It used to be 100%. It also procs on some moves that count as modifying basic attacks, such as TF's pick a card, and Poppy's/Ezreal's Q. Hope this helped, not sure what you mean by 120% and Kennen's Q, or maybe I'm just misunderstanding completely. He's talking about ezreal. Like, how exactly is sheen's damage counted. Logically, first sheen's 80% is added onto your base damage. That means your "temporary AD" is Base + 80% of Base + Whatever AD you get from other sources The 120% would probably be applied to the "temporary AD" thereafter. | ||
Whole
United States6046 Posts
just to update the list. | ||
Epistemic
United States13 Posts
On June 11 2010 15:56 redtooth wrote: uhh i still don't understand. don't really know if you understood what i meant. i'll use numbers and an example to show what i meant to say since i fail at using words. lets say that ezreal does 100 base damage and has a sheen his Q would do 120 damage (100 x 1.2 bonus) + 80 damage (100 x .8 sheen) for 200 final damage my question was whether whether or not the 80 damage is added before the Q bonus so for instance it would be [ 100 damage + 80 damage (100 x .8) ] x 1.2 bonus = 216 final i'm assuming its the first case but i've seen unbelievably hard hitting Qs lately so i don't know anymore. ezreal Q used to be shit after lvl 1. one patch later and there are builds based around maximizing mystic shot damage. although now that i look at it, it wouldn't make THAT much of a difference (i'm talking like 100+ extra unexpected damager from an ez with just a sheen o_O). Ah, sorry I'm not sure of the exact formula, but you also need to take into account the enemy's armor; so if you get a bunch of armor pen, it will hit for more, maybe this is where the extra damage is coming from? Try posting on the official forums, they are usually pretty good about getting you the exact formula. | ||
| ||