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League of Legends [New forum, check OP!] - Page 1210

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ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
October 14 2010 15:42 GMT
#24181
they have 0 to minus magic resist, not armour

it reminded of a time I witnessed Hotshot's jungle xin

only

WITH HIS MP RUNES

all was well that day, apart from that
OjKa OjKa OjKa!
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
October 14 2010 15:42 GMT
#24182
On October 15 2010 00:40 Juicyfruit wrote:
Show nested quote +
On October 15 2010 00:19 Brees wrote:
I would main gangplank if they added in denying, have fun being level 2/3 while im level 6 rofl


You can't actually use your skills to deny, only autoattacks, so you can still raise morale creeps but you can't parlay your own guys, for instance.


so basically they want to make ranged characters even more overpowered? would anyone even bother playing melee champs besides junglers then?
Brees on in
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 14 2010 15:43 GMT
#24183
On October 15 2010 00:42 Brees wrote:
Show nested quote +
On October 15 2010 00:40 Juicyfruit wrote:
On October 15 2010 00:19 Brees wrote:
I would main gangplank if they added in denying, have fun being level 2/3 while im level 6 rofl


You can't actually use your skills to deny, only autoattacks, so you can still raise morale creeps but you can't parlay your own guys, for instance.


so basically they want to make ranged characters even more overpowered? would anyone even bother playing melee champs besides junglers then?


Hence my rant http://www.teamliquid.net/forum/viewpost.php?post_id=6588772

Incidentally when I quit DotA for LoL for the most part the only melee heroes frequently chosen at competitive play were heroes that had stuns, for the double-stun.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 14 2010 15:48 GMT
#24184
when I first started playing DotA I wanted to play Spiritbreaker. Then a few games later, I came to the realization that as a melee dude with essentially no abilities (lol, in retrospect, I have no idea why I wanted to play him, I guess shadow charging across the entire map to Mask of Madness someone was just really funny to me), I would literally just hang back in lane and watch as I got almost no EXP and 0 gold.
mogwaismusings.wordpress.com
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 14 2010 15:51 GMT
#24185
On October 14 2010 16:35 Southlight wrote:
Show nested quote +
On October 14 2010 16:31 R04R wrote:
Just found out what denying refers too from HoN/Dota. Interesting concept. It makes laning much more dynamic and would probably help the ones that aren't farming too well. I'm just afraid laning phase would last forever.


See:
Show nested quote +
On October 14 2010 15:04 Jazriel wrote:
The problem with denying is that it highlights to an exponential degree the simple and unrelated-to-skill factor of "My hero has a better X than yours" where X is attack animation or projectile speed or cast point etc and you simply can't do anything.


My problem with denying in DotA/HoN is that it rewards the above, as well as superior champ selection. If you end up with an inferior champ squad in the lane you get hit with the triple whammy of 1) you get physically zoned out of exp range 2) you get less exp for the creep you're in range of 3) you're effectively fighting far away from your tower so you're liable to getting ganked. At competitive levels this may not be as much of an issue but it's a nightmare with pubs (think people get frustrated losing lanes in LoL? it's even worse in DotA/HoN because you get castrated completely) and when you're playing an "inferior" hero ala tier lists. This kinda goes back to hero balance, which I do not think DotA did a particularly great job with.

Edit:
It was a deliberate design decision by Riot to, in LoL, do away with denying because of the above. As an example, have you seen a GP+X vs GP+X lane? It's retarded. You end up with level 3 heroes when everyone else is like 6/5/4 it's stupid. It slows down the game, and it arbitrarily punishes certain heroes. There're lane domination pairs in LoL, like Taric Garen or Soraka Ashe or whatnot. But while these pairs give teams tremendous advantages they don't completely castrate players who know what they're doing (although Sona/Kennen etc. come pretty close these days LOL). Played against double stun teams in LoL? It sucks playing versus them, but in exchange for their free farm you at least get exp, keeping you in the game. On the other hand it's totally up to them if they're willing to sacrifice gold to let the creep push the other way, zoning you entirely out of exp. But there's a trade-off there that's done to prevent you, in an inferior lane, from being completely taken out of the game. They may gimp you, but they'll also slow themselves down, allowing for come-backs. Hence the majority of lane domination comes in the form of farming progress and direct hero damage.

You can argue for and against this being "good." I'd imagine most people who opted for LoL over DotA/HoN preferred this, at least subconsciously. Those that cry about the lack of deny, in my opinion can't stand the lack of free-winning over opponents via champ selection and/or can't deal with the massive amount of direct hero damage, and can't capitalize on gold advantage. Is that a generalization? Of course, but it's no different a generalization then arbitrarily crying that the lack of deny somehow denotes significantly less skill. Last I checked, killing your own creep and killing an enemy creep differed purely in the distinguishing of different colors.



the only problem i have with this post is how completely misinformed/uninformed you are

like i literally cannot think of a champ that's "supposed to farm" that can't farm in dota. and to help out all the noobs who struggled with easy lanes (like dragon knight, a melee hero, against any ranged hero... i'll take that lane all day every day and still come out with higher CS then you) IceFrog introduced the quelling blade

all of the sudden melee heroes get a 33% bonus to their attacks on minions, ranged get only a 12%. that means that most melee champs (who have higher base damage to begin with than ranged) will have a HUGE window to kill a creep before it's denyable by a ranged champ. still having trouble last-hitting? it's GOT to be a flawed game mechanic, not player skill!

and your pirate example also makes no sense. yes in LoL a Pirate+X v Pirate+X lane would be extremely underleveled comparatively but in DotA... everyone can deny! lanes level up equally because in games where players are of equal skill, everyone tends to farm/deny just about the same.

and even when your lane IS getting owned in dota, it's so much easier to actually call for a gank than in LoL. the LoL gap between tier 1 towers is soooo small, sometimes i wonder how anyone ever dies. in dota you've got enough room to maneuver and set up ganks instead of just barreling in from the river and praying for the best. and it makes sense to call for a gank in dota too - your opponent farming up a storm? when your mid comes to gank him he loses 300 gold, you get 300 gold, boom, now you're even again!
i play ... hearthstone =\^.^/= Winterfox
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2010-10-14 16:21:19
October 14 2010 15:53 GMT
#24186
I'm on solo q with the legendary TheRainMan Teemo and Grandjudge's legendary Tryndamere. Gj is also drunk, woot woot.'

TheRainMan and Grandjudge raged at me while gj is 0-4-0 and rainman 1-5-1. weeeeeeeeee, solo queue #1 epeen stroker.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
October 14 2010 15:59 GMT
#24187
On October 15 2010 00:51 gtrsrs wrote:
Show nested quote +
On October 14 2010 16:35 Southlight wrote:
On October 14 2010 16:31 R04R wrote:
Just found out what denying refers too from HoN/Dota. Interesting concept. It makes laning much more dynamic and would probably help the ones that aren't farming too well. I'm just afraid laning phase would last forever.


See:
On October 14 2010 15:04 Jazriel wrote:
The problem with denying is that it highlights to an exponential degree the simple and unrelated-to-skill factor of "My hero has a better X than yours" where X is attack animation or projectile speed or cast point etc and you simply can't do anything.


My problem with denying in DotA/HoN is that it rewards the above, as well as superior champ selection. If you end up with an inferior champ squad in the lane you get hit with the triple whammy of 1) you get physically zoned out of exp range 2) you get less exp for the creep you're in range of 3) you're effectively fighting far away from your tower so you're liable to getting ganked. At competitive levels this may not be as much of an issue but it's a nightmare with pubs (think people get frustrated losing lanes in LoL? it's even worse in DotA/HoN because you get castrated completely) and when you're playing an "inferior" hero ala tier lists. This kinda goes back to hero balance, which I do not think DotA did a particularly great job with.

Edit:
It was a deliberate design decision by Riot to, in LoL, do away with denying because of the above. As an example, have you seen a GP+X vs GP+X lane? It's retarded. You end up with level 3 heroes when everyone else is like 6/5/4 it's stupid. It slows down the game, and it arbitrarily punishes certain heroes. There're lane domination pairs in LoL, like Taric Garen or Soraka Ashe or whatnot. But while these pairs give teams tremendous advantages they don't completely castrate players who know what they're doing (although Sona/Kennen etc. come pretty close these days LOL). Played against double stun teams in LoL? It sucks playing versus them, but in exchange for their free farm you at least get exp, keeping you in the game. On the other hand it's totally up to them if they're willing to sacrifice gold to let the creep push the other way, zoning you entirely out of exp. But there's a trade-off there that's done to prevent you, in an inferior lane, from being completely taken out of the game. They may gimp you, but they'll also slow themselves down, allowing for come-backs. Hence the majority of lane domination comes in the form of farming progress and direct hero damage.

You can argue for and against this being "good." I'd imagine most people who opted for LoL over DotA/HoN preferred this, at least subconsciously. Those that cry about the lack of deny, in my opinion can't stand the lack of free-winning over opponents via champ selection and/or can't deal with the massive amount of direct hero damage, and can't capitalize on gold advantage. Is that a generalization? Of course, but it's no different a generalization then arbitrarily crying that the lack of deny somehow denotes significantly less skill. Last I checked, killing your own creep and killing an enemy creep differed purely in the distinguishing of different colors.



the only problem i have with this post is how completely misinformed/uninformed you are

like i literally cannot think of a champ that's "supposed to farm" that can't farm in dota. and to help out all the noobs who struggled with easy lanes (like dragon knight, a melee hero, against any ranged hero... i'll take that lane all day every day and still come out with higher CS then you) IceFrog introduced the quelling blade

all of the sudden melee heroes get a 33% bonus to their attacks on minions, ranged get only a 12%. that means that most melee champs (who have higher base damage to begin with than ranged) will have a HUGE window to kill a creep before it's denyable by a ranged champ. still having trouble last-hitting? it's GOT to be a flawed game mechanic, not player skill!

and your pirate example also makes no sense. yes in LoL a Pirate+X v Pirate+X lane would be extremely underleveled comparatively but in DotA... everyone can deny! lanes level up equally because in games where players are of equal skill, everyone tends to farm/deny just about the same.

and even when your lane IS getting owned in dota, it's so much easier to actually call for a gank than in LoL. the LoL gap between tier 1 towers is soooo small, sometimes i wonder how anyone ever dies. in dota you've got enough room to maneuver and set up ganks instead of just barreling in from the river and praying for the best. and it makes sense to call for a gank in dota too - your opponent farming up a storm? when your mid comes to gank him he loses 300 gold, you get 300 gold, boom, now you're even again!


so how does this help the game again when they had to add items just to balance out the retarded mechanic? rofl gG
Brees on in
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-10-14 16:02:39
October 14 2010 16:00 GMT
#24188
1) That goes hand-in-hand with what I felt is a game design I don't like - that there're heroes that suck at farming and heroes that're "supposed to farm." I know a lot of people from the DotA/HoN thread complain about how every hero can carry in LoL and that noobifies the game, on the other hand I very much prefer LoL for making almost every hero a dangerous threat in capable hands from start to finish. To that end I don't like saying X hero is fine because they can farm.

However, in a lane, if you're the storm panda with Jakiro in a 2v2 lane against CM+Lina your lane is almost certainly doomed. Can you farm? Maybe. Are you on the back foot? Yes. Is it rare for someone to bring a double-stun pair to a lane? No, certainly not, and at the junction that I stopped playing DotA that was the norm. Essentially every 2v2 lane degenerated into double stun vs double stun, and then every team had a super carry, et cetera et cetera.

That doesn't mean LoL doesn't have craptacular heroes in 2v2 lanes either, but there's a massive amount of typecasting of heroes in the original, much moreso than in LoL, and denying simply added to it because it (IMO) limited what sort of champs you could take.

2) My Pirate example was more a reference to the respective delaying of the game. In a standard LoL lane players would be level 4-5 at the same time that a dumb piratex2 lane would be like 2-3. This simply slows down the game... whoopdeefuckingdoo.

3) In LoL ganks happen because creep naturally push because you can't (aside from GP) pull the creep wave back towards you via denying, so if the ganker is timing things well (most people don't because they suck, myself included), then you'll always be able to pop in for a full-length chase. Um, you know this.

Edit:
On October 15 2010 00:59 Brees wrote:
so how does this help the game again when they had to add items just to balance out the retarded mechanic? rofl gG


Hahah, I was totally not gonna go there, but Brees did o/ Bravery.
oraoraoraoraoraoraoraora
Phrost
Profile Blog Joined May 2010
United States4008 Posts
October 14 2010 16:11 GMT
#24189
On October 15 2010 00:43 Southlight wrote:
Show nested quote +
On October 15 2010 00:42 Brees wrote:
On October 15 2010 00:40 Juicyfruit wrote:
On October 15 2010 00:19 Brees wrote:
I would main gangplank if they added in denying, have fun being level 2/3 while im level 6 rofl


You can't actually use your skills to deny, only autoattacks, so you can still raise morale creeps but you can't parlay your own guys, for instance.


so basically they want to make ranged characters even more overpowered? would anyone even bother playing melee champs besides junglers then?


Hence my rant http://www.teamliquid.net/forum/viewpost.php?post_id=6588772

Incidentally when I quit DotA for LoL for the most part the only melee heroes frequently chosen at competitive play were heroes that had stuns, for the double-stun.



Weren't some of the agility based assassins good? I didn't play super competitively but Magina and that draenai assassin guy were pretty obnoxious iirc
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 14 2010 16:13 GMT
#24190
On October 15 2010 01:00 Southlight wrote:
However, in a lane, if you're the storm panda with Jakiro in a 2v2 lane against CM+Lina your lane is almost certainly doomed. Can you farm? Maybe. Are you on the back foot? Yes. Is it rare for someone to bring a double-stun pair to a lane? No, certainly not, and at the junction that I stopped playing DotA that was the norm. Essentially every 2v2 lane degenerated into double stun vs double stun, and then every team had a super carry, et cetera et cetera.


that'd be like putting morgana + galio in the same lane against taric sion. why would you do that? storm spirit is one of the best solo mid champs in the game, and jakiro is a fine solo too. why would you force them to share farm, especially against a risky double stun lane? again, misinformation and lack of understanding is leading you to have negative opinions on mechanics you don't understand imo imo imo

also quelling blade wasn't intended to balance a shitty mechanic afaik. it was, just like i said, an input for people (excuse me for my bluntness) like YOU who thought lanes were imba and unfair when you had melee v ranged. i haven't watched pro-dota in quite some time but i'm p sure in top dota games you won't see many quelling blades (to cover my ass here, i will state that it's a staple for some champs... bloodseeker rooftrellan beastmaster phantomLancer all really love a quelling blade), they're more for lowbies who can't last-hit.
i play ... hearthstone =\^.^/= Winterfox
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-10-14 16:15:20
October 14 2010 16:14 GMT
#24191
I came up with two random heroes because I don't remember most of the stuff from a game I played two years ago, imo imo imo (I said it three times so it's more true).

Edit:
By the way, Morgana/Galio would TRASH Sion/Taric. What was your point again?
oraoraoraoraoraoraoraora
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 14 2010 16:20 GMT
#24192
well it was a bad example regardless. now that i think about it i bet jakiro storm would beat CM lina anyways. they're both double stun double nukes lanes but i think at level 6 storm's mobility would trump CM's mana regen bonus 1v1 imo imo imo

ANYWAYS like i said, denying is balanced by other mechanics - creep blocking, runes (river runes, not equippable ones), longer lanes, loss of gold for hero deaths, denyable towers, TP scrolls etc etc. denying probably WOULDN'T fit in LoL right now, it would need to change a bunch of things for it to balance out right. but it will definitely be in dota 2 and it's definitely a good thing
i play ... hearthstone =\^.^/= Winterfox
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 14 2010 16:23 GMT
#24193
On October 15 2010 01:11 Phrost wrote:
Show nested quote +
On October 15 2010 00:43 Southlight wrote:
On October 15 2010 00:42 Brees wrote:
On October 15 2010 00:40 Juicyfruit wrote:
On October 15 2010 00:19 Brees wrote:
I would main gangplank if they added in denying, have fun being level 2/3 while im level 6 rofl


You can't actually use your skills to deny, only autoattacks, so you can still raise morale creeps but you can't parlay your own guys, for instance.


so basically they want to make ranged characters even more overpowered? would anyone even bother playing melee champs besides junglers then?


Hence my rant http://www.teamliquid.net/forum/viewpost.php?post_id=6588772

Incidentally when I quit DotA for LoL for the most part the only melee heroes frequently chosen at competitive play were heroes that had stuns, for the double-stun.



Weren't some of the agility based assassins good? I didn't play super competitively but Magina and that draenai assassin guy were pretty obnoxious iirc


magina was one of the worst champs in the game and rikimaru (is that who you're thinking of?) was in the middle. riki is a pubstomper because of permanent invisibility but good players know how to handle that. there were some very strong late-game agi heroes though, yes
i play ... hearthstone =\^.^/= Winterfox
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2010-10-14 16:25:19
October 14 2010 16:24 GMT
#24194
del.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 14 2010 16:26 GMT
#24195
And that's a fine argument to make (that it's balanced out by other stuff) but what peeves me is the argument that LoL is a bad game because it doesn't have denying, which is what's largely mentioned by people who try out LoL from DotA/HoN and go "it has no creep deny so it's bad and is for noobs." And I still don't buy the argument that creep deny is difficult by any means, it's just an extension of last-hitting. I have always assumed last-hitting is a basic skill (that I suck at lolol!).

I have no idea about the hero matchups in DotA, especially recently. I remember before I quit they fucked up CM's ult so it was so much weaker -_- And they reworked storm and I don't even remember what happened there.

For the record I don't deny that LoL has a significantly weaker competitive scene, although I'd bet that if CLG/GJ's squad were to play a top-end HoN team and they played both games we'd have both teams defending their turfs on their respective games... because they're very different games.
oraoraoraoraoraoraoraora
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 14 2010 16:27 GMT
#24196
On October 15 2010 01:14 Southlight wrote:
By the way, Morgana/Galio would TRASH Sion/Taric. What was your point again?


i'm not so sure about that
but my point was putting two champs that want to farm an entire lane by themselves (and have to share the farm) against two champs that want to be aggressive and harass/kill a lot would be a dumb lane decision anyways
i play ... hearthstone =\^.^/= Winterfox
Durak
Profile Blog Joined January 2008
Canada3684 Posts
October 14 2010 16:28 GMT
#24197
I guess I'll post about your dota/hon comment here because no one responded to my LoL question. Crazy backwards LoL thread.

There are plently of melee champions taken in competitive games. Sure, a lot of them have stuns, but not all of them. Melee carries, melee gankers, and melee support heroes are all played. If you want a quick list off the top of my head: behemoth, hammerstorm, pebbles, pandamonium, tundra, gladiator, devourer, balphagore, pharaoh, accursed, pestilence, maliken, magmus, madman, magebane, scout, nighthound, chronos, kraken, and fayde. Some heroes are played more or less often depending on how the scene is going. There are even another six or so I could add to that list but was before they were nerfed and I haven't seen them as much since.

Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 14 2010 16:29 GMT
#24198
On October 15 2010 01:27 gtrsrs wrote:
Show nested quote +
On October 15 2010 01:14 Southlight wrote:
By the way, Morgana/Galio would TRASH Sion/Taric. What was your point again?


i'm not so sure about that
but my point was putting two champs that want to farm an entire lane by themselves (and have to share the farm) against two champs that want to be aggressive and harass/kill a lot would be a dumb lane decision anyways


Depends on team compo, hahah. At least in LoL if you have MF handling a solo fine, Amumu jungle, and like Annie handling another lane, it makes sense to move Morg/Galio to the dual lane because they're less solo-dependant (relatively speaking) and function without their "normal amount of farm." I'm sure there're similars in DotA, but the bad scaling of casters might make that not true, not sure. I was trying to come up with two heroes that don't suck but have less lane presence than a dual-stun, but obviously I failed at that because I brought up the first two heroes that came to mind.
oraoraoraoraoraoraoraora
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 14 2010 16:30 GMT
#24199
On October 15 2010 01:26 Southlight wrote:
And that's a fine argument to make (that it's balanced out by other stuff) but what peeves me is the argument that LoL is a bad game because it doesn't have denying, which is what's largely mentioned by people who try out LoL from DotA/HoN and go "it has no creep deny so it's bad and is for noobs." And I still don't buy the argument that creep deny is difficult by any means, it's just an extension of last-hitting. I have always assumed last-hitting is a basic skill (that I suck at lolol!).

I have no idea about the hero matchups in DotA, especially recently. I remember before I quit they fucked up CM's ult so it was so much weaker -_- And they reworked storm and I don't even remember what happened there.

For the record I don't deny that LoL has a significantly weaker competitive scene, although I'd bet that if CLG/GJ's squad were to play a top-end HoN team and they played both games we'd have both teams defending their turfs on their respective games... because they're very different games.



i agree with your first paragraph. LoL definitely isn't a bad game, i love it. it's got different mechanics from dota that work well on their own... it's just that dota is better, lol. there were a ton of bad things that LoL fixed (terrible ui being the primary one), they just forgot/chose not to bring a lot of the best features over too. like if dota is a 10/10, then lol is like a 9/10. still a great game just not living up to its potential. but dota 2 will fix this imo

yeah, you probably stopped playing when storm got his huge buff. the most recent patch gave him a big nerf but up until then he's been a top pick/ban and one of the best solo mid champs in the game.
i play ... hearthstone =\^.^/= Winterfox
gtrsrs
Profile Joined June 2010
United States9109 Posts
Last Edited: 2010-10-14 16:32:41
October 14 2010 16:32 GMT
#24200
On October 15 2010 01:28 Durak wrote:
I guess I'll post about your dota/hon comment here because no one responded to my LoL question. Crazy backwards LoL thread.

There are plently of melee champions taken in competitive games. Sure, a lot of them have stuns, but not all of them. Melee carries, melee gankers, and melee support heroes are all played. If you want a quick list off the top of my head: behemoth, hammerstorm, pebbles, pandamonium, tundra, gladiator, devourer, balphagore, pharaoh, accursed, pestilence, maliken, magmus, madman, magebane, scout, nighthound, chronos, kraken, and fayde. Some heroes are played more or less often depending on how the scene is going. There are even another six or so I could add to that list but was before they were nerfed and I haven't seen them as much since.



oh my god please don't bring those dirty HoN names into this pure LoL thread. pebbles??? the fuck! just use the old dota names, none of us play that dirty dirty game :[

edit: and yes i know pebbles is tiny it just feels so wrong to call him pebbles :[
i play ... hearthstone =\^.^/= Winterfox
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