On October 08 2010 10:03 arb wrote:
just hit Q or get boots 3, then hit E and finally R
Its easy
just hit Q or get boots 3, then hit E and finally R
Its easy
you could just get sunfire and snag red. its cheaper.
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Caller
Poland8075 Posts
October 08 2010 01:05 GMT
#23041
On October 08 2010 10:03 arb wrote: Show nested quote + On October 08 2010 10:01 SnK-Arcbound wrote: Any opinions on frozen mallet vs sunfire for first item on garen? With his slight movement speed nerf I find it difficult to keep up with enemies to finish them off now (or keep them off a carry). just hit Q or get boots 3, then hit E and finally R Its easy you could just get sunfire and snag red. its cheaper. | ||
BlueBird.
United States3889 Posts
October 08 2010 01:38 GMT
#23042
support. Then you play kayle as a carry, and you play her, the damage is ridiculous Btw, for the longest time I was going Rageblade - Mejais, + Triple Pot/dps item Im now doing rageblade / ghostblade... etc.. ghostblade is sooooooooo gooood | ||
Phrost
United States4008 Posts
October 08 2010 01:46 GMT
#23043
Fuuuuuuuuuuu why is comiccon also this weekend!? | ||
oberon
United States1320 Posts
October 08 2010 01:47 GMT
#23044
On October 08 2010 10:38 BraveGhost wrote: when you think about kayle from an outside perspective... A slow, a heal/speed boost, and a invulerable shield... support. Then you play kayle as a carry, and you play her, the damage is ridiculous Btw, for the longest time I was going Rageblade - Mejais, + Triple Pot/dps item Im now doing rageblade / ghostblade... etc.. ghostblade is sooooooooo gooood Try just rageblade -> triple pot. I found that was the best way to win with Kayle. Farming up a second item (Nashor's, Ghostblade, etc.) takes a while, whereas pretty much no one can stop GRB + 3xElixir Kayle at the point in the game you can get it. | ||
SnK-Arcbound
United States4423 Posts
October 08 2010 01:50 GMT
#23045
On October 08 2010 10:38 BraveGhost wrote: when you think about kayle from an outside perspective... A slow, a heal/speed boost, and a invulerable shield... support. Then you play kayle as a carry, and you play her, the damage is ridiculous Btw, for the longest time I was going Rageblade - Mejais, + Triple Pot/dps item Im now doing rageblade / ghostblade... etc.. ghostblade is sooooooooo gooood Her damage used to be even more rediculous again buildings when it also did the magic damage. A kayle 6 shot our final nexus, it was insane. | ||
BlueBird.
United States3889 Posts
October 08 2010 01:50 GMT
#23046
On October 08 2010 10:47 oberon wrote: Show nested quote + On October 08 2010 10:38 BraveGhost wrote: when you think about kayle from an outside perspective... A slow, a heal/speed boost, and a invulerable shield... support. Then you play kayle as a carry, and you play her, the damage is ridiculous Btw, for the longest time I was going Rageblade - Mejais, + Triple Pot/dps item Im now doing rageblade / ghostblade... etc.. ghostblade is sooooooooo gooood Try just rageblade -> triple pot. I found that was the best way to win with Kayle. Farming up a second item (Nashor's, Ghostblade, etc.) takes a while, whereas pretty much no one can stop GRB + 3xElixir Kayle at the point in the game you can get it. I usually mix in elixirs but I usually don't just straight up go for 3, I'll try it, I like working for an item , mixing in elixirs(get a green here or there)... just cause my elo, games aren't over at 25, and Im dominating at that sage of the game with boots + rageblade + red anyways, it's usually free kills. Yes I remember doing that to towers SNK, it was fun oberon: you might not take towers out in 2 seconds, but your still really really good at pushing down lanes, I love when the teams sit and stare at each other in mid for awhile means I get free towers, i'll go all the way to the inhibitor turret usually.. also I find red to be much more useful than blue especially when solo pushing lanes down, idk | ||
oberon
United States1320 Posts
October 08 2010 01:51 GMT
#23047
On October 08 2010 10:50 BraveGhost wrote: Show nested quote + On October 08 2010 10:47 oberon wrote: On October 08 2010 10:38 BraveGhost wrote: when you think about kayle from an outside perspective... A slow, a heal/speed boost, and a invulerable shield... support. Then you play kayle as a carry, and you play her, the damage is ridiculous Btw, for the longest time I was going Rageblade - Mejais, + Triple Pot/dps item Im now doing rageblade / ghostblade... etc.. ghostblade is sooooooooo gooood Try just rageblade -> triple pot. I found that was the best way to win with Kayle. Farming up a second item (Nashor's, Ghostblade, etc.) takes a while, whereas pretty much no one can stop GRB + 3xElixir Kayle at the point in the game you can get it. I usually mix in elixirs but I usually don't just straight up go for 3, I'll try it, I like working for an item , mixing in elixirs... just cause my elo, games aren't over at 25, and Im dominating at that sage of the game with boots + rageblade + red anyways, it's usually free kills. My ELO isn't that great -- games definitely go long. But I find Kayle gets worse as the game goes on, because she has a ton of trouble when opponents start grabbing GAs. Better to end is ASAP with super-hard push (GRB, 3x elixirs, and blue buff; red buff is optional but great). Of course, I haven't played her since the building damage nerf -- she might not be able to just wreck towers in 10 seconds anymore. | ||
Demarini
United States151 Posts
October 08 2010 02:05 GMT
#23048
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gtrsrs
United States9109 Posts
October 08 2010 02:07 GMT
#23049
On October 08 2010 10:51 oberon wrote: Show nested quote + On October 08 2010 10:50 BraveGhost wrote: On October 08 2010 10:47 oberon wrote: On October 08 2010 10:38 BraveGhost wrote: when you think about kayle from an outside perspective... A slow, a heal/speed boost, and a invulerable shield... support. Then you play kayle as a carry, and you play her, the damage is ridiculous Btw, for the longest time I was going Rageblade - Mejais, + Triple Pot/dps item Im now doing rageblade / ghostblade... etc.. ghostblade is sooooooooo gooood Try just rageblade -> triple pot. I found that was the best way to win with Kayle. Farming up a second item (Nashor's, Ghostblade, etc.) takes a while, whereas pretty much no one can stop GRB + 3xElixir Kayle at the point in the game you can get it. I usually mix in elixirs but I usually don't just straight up go for 3, I'll try it, I like working for an item , mixing in elixirs... just cause my elo, games aren't over at 25, and Im dominating at that sage of the game with boots + rageblade + red anyways, it's usually free kills. My ELO isn't that great -- games definitely go long. But I find Kayle gets worse as the game goes on, because she has a ton of trouble when opponents start grabbing GAs. Better to end is ASAP with super-hard push (GRB, 3x elixirs, and blue buff; red buff is optional but great). Of course, I haven't played her since the building damage nerf -- she might not be able to just wreck towers in 10 seconds anymore. elixir pump is after you've cemented your final items if you've got GRB and aren't consistently getting kills or your team isn't winning teamfights, hold off on the elixir pump until you've completed another item (ghostblade, nashors, infinity edge), see if that turns the tide from losing->winning teamfights, THEN pump elixirs to keep the advantage up kayle definitely doesn't drop off late game imo, she can still solo push a tower and live to talk about it and still wrecks teamfights almost as well as any other good ranged late-game carry (twitch trist come to mind as stronger later but no one else tbh) | ||
HazMat
United States17077 Posts
October 08 2010 02:13 GMT
#23050
Oberon, Kayle is stupidly strong late game, not sure where you got that from. That's all I'm going to say.... | ||
DefMatrixUltra
Canada1992 Posts
October 08 2010 02:29 GMT
#23051
On October 08 2010 09:31 s_side wrote: Could someone point me in the right direction with Amumu in terms of masteries/item build/runes? The linked ones are quite a bit outdated. Here's what I use. It may not be completely optimal, but it works well. Red: Magic Pen Yellow: mp5 / lvl Blue: MR / lvl Quints: Health Magic pen speeds up your jungle. Mp5 / lvl is nice, but I think flat armor is probably better, especially at lower levels. By the time you can no longer hog golem, you don't need it that much in general. MR / lvl is just awesome. Health quints are more for safety in the lower level jungling stages. Masteries are 1/14/15 (Mogwai's jungle spec) Offense: Smite, obviously Defense: Strength of Spirit and all -dmg masteries Utility: 3 points in Quickness, leaving 2 in Meditation (I think) Items: HoG Boots 1 or Merc Treads depending on money/need HoG Negatron/Sunfire Cape/Randuin's Negatron/Sunfire Cape/Randuin's Build Negatron into something This is obviously against a "balanced" team. You wanna get a Negatron earlier if there is significant magic damage threat to your health. Otherwise just get Sunfire earlier. Get those HoG as soon as possible, they are a big deal. This is just a general guideline, tank items are very team-specific. But get those HoG's every game for the most part. | ||
Scamp
United States1086 Posts
October 08 2010 02:30 GMT
#23052
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Southlight
United States11761 Posts
October 08 2010 02:32 GMT
#23053
On October 08 2010 11:30 Scamp wrote: Maybe I'm misunderstanding the category but LoL winning for "best online tech" is humorous to me. I think it's humorous to everyone, how the hell did that happen? | ||
myopia
United States2928 Posts
October 08 2010 03:01 GMT
#23054
Some days playing this game just leaves me feeling hollow. Played around 8 matches today, all of them complete steamrolls, one way or the other. | ||
s_side
United States700 Posts
October 08 2010 03:04 GMT
#23055
On October 08 2010 09:31 s_side wrote: Could someone point me in the right direction with Amumu in terms of masteries/item build/runes? The linked ones are quite a bit outdated. | ||
myopia
United States2928 Posts
October 08 2010 03:05 GMT
#23056
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SnK-Arcbound
United States4423 Posts
October 08 2010 03:05 GMT
#23057
On October 08 2010 11:29 DefMatrixUltra wrote: Show nested quote + On October 08 2010 09:31 s_side wrote: Could someone point me in the right direction with Amumu in terms of masteries/item build/runes? The linked ones are quite a bit outdated. Here's what I use. It may not be completely optimal, but it works well. Red: Magic Pen Yellow: mp5 / lvl Blue: MR / lvl Quints: Health Magic pen speeds up your jungle. Mp5 / lvl is nice, but I think flat armor is probably better, especially at lower levels. By the time you can no longer hog golem, you don't need it that much in general. MR / lvl is just awesome. Health quints are more for safety in the lower level jungling stages. Masteries are 1/14/15 (Mogwai's jungle spec) Offense: Smite, obviously Defense: Strength of Spirit and all -dmg masteries Utility: 3 points in Quickness, leaving 2 in Meditation (I think) Items: HoG Boots 1 or Merc Treads depending on money/need HoG Negatron/Sunfire Cape/Randuin's Negatron/Sunfire Cape/Randuin's Build Negatron into something This is obviously against a "balanced" team. You wanna get a Negatron earlier if there is significant magic damage threat to your health. Otherwise just get Sunfire earlier. Get those HoG as soon as possible, they are a big deal. This is just a general guideline, tank items are very team-specific. But get those HoG's every game for the most part. When your tears do like 20 damage to jungle mobs that aren't red/blue buff, magic pen won't help much. Also since jungle mobs have negative magic resist magic pen won't help. Armor pen is strictly better. | ||
s_side
United States700 Posts
October 08 2010 03:21 GMT
#23058
On October 08 2010 12:05 myopia wrote: s_side, look about 4 posts above you Yeah, I quoted the wrong post and then failed again. Thanks for the tips. | ||
SHr3DD3r
Pakistan2137 Posts
October 08 2010 03:28 GMT
#23059
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STS17
United States1817 Posts
October 08 2010 03:38 GMT
#23060
Right now I'm thinking: Q: Flat Health G: MRpl S: Flat Armor M: ? I'm not entirely sure what I should get for the reds. The tanks I mainly play are Malph and Morde (I use a different page for my Sion since he needs mp5 imo) and Garen will probably also be using this page. Currently I'm at a complete loss for what to get for reds and am debating flat health or move speed quints. Advice? | ||
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