Best free games you don't know about... - Page 12
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Fleet 9
United States40 Posts
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LesPhoques
Canada782 Posts
http://www.s2games.com/savage/index.php?page=savageindex http://www.newerth.com/ This game is pretty much awesome mix of strategy, fps and rpg. Was hooked on this for couple years, really, try it out, you won't regret it. | ||
Yggdrasil Leaf
221 Posts
http://www.c-evo.org/ C-evo is a freeware empire building game for Windows. With a time scope of several thousand years, it covers aspects of exploration and expansion, industry and agriculture, warfare and diplomacy, science and administration. C-evo follows the spirit of popular turn-based strategy games from the mid 90s, but with more emphasis on powerful AI and careful design of the rules, resulting in a true challenge. The game is based on Microprose's famous Sid Meier's Civilization and has many basic ideas in common with it. Actually, this project has arised from the wish to correct annoying design mistakes and AI weaknesses of Civ II. The priorities of the C-evo project are considerably different from big commercial games. While those are focused on easy entertainment and mainly compete for the most realistic and exciting up-to-date multimedia, this one aims at ageless challenge. There are six design principles, see below. Design Principles Principle 1: Low Risk. The basic idea is correction, not revolution. The playing experience with Civ II is used to overcome its design problems. New and overturning ideas will hardly be implemented, because this would only lead to another unbalanced game. Principle 2: Fun by Challenge. Computer games get to bore after a while - that's a fact. The reason is that they remain the same - that's a common assumption, resulting in a stream of new games and massively extended sequels, each trying to temporarily suppress the boredom again. Call it fun by novelty. This project is based on a completely different assumption, induced by a few old games outside the computer world, which never change but are usually played for a lifetime. The problem of computer games might not be that they don't change but that they are bad - bad design, poor AI, false priorities set, constructs of perfect style and overwhelming size but not of intelligence. The challenge declines rapidly after a winning strategy is recognized. One wins every game with much to work and little to think. Doing this better should be possible. Principle 3: AI Liberation. Empire building games are typically asymmetric. They are built around the human player as their center, with some pseudo-AI mainly having the job to keep him amused and to make the whole thing a realistic simulation. C-evo, in contrast, is a competition of equals. AI has no jobs, because that would reduce its strength. AI just has a goal, which is the same as the player's goal: to win. All are playing by the same symmetric rules, no matter if human or AI. Frequently made suggestions show that many players do not fully realize the consequences of this principle (which is forgivable because the games they're used to are far away from it.) Particularly, there is no way to direct the behavior of the AI - the AI is as free as the player is. Rules and AI are strictly separated. Some examples for ideas that are not compatible with this principle: * A wonder that improves other nations' attitude towards the owning nation. As hardly as a human player would ever change his opinion about another player because a rule tells him to do, as hardly would true AI. * Democratic and fundamentalistic states being more aggressive against each other than two states usually are. Same thing - AI is not under the game's command! * Use of certain methods or weapons (like nuclears) resulting in international contempt. Same thing again. * A diplomatic option for the human player to ask AI allies for support in his war campaign, expecting true effort. AI to subordinate to the player's plans is as ridiculous as the player to give up his strategy and instead help one AI fight the other. Principle 4: Focus on Strategy. It's the nature of a Civ-style game to be a simulation and a strategy game at the same time. This double-ambition causes serious conflicts in game design and the need for compromise. While Civ I and Civ II chose a middle course, newer Civ sequels are clearly directed towards simulation. C-evo gives priority to strategy, which means: * The game is played by the players, not by itself. Everything happening is happening because one of the players does it or caused it, not because the game decides it's time for a surprise. * You can't win the game by hitting Enter a hundred times and accepting everything that some advisors are advising. C-evo is a game, not a movie. * Elements that are irrelevant for the game's end are out of place. * Rules of the game that represent a mathematical effect are specified as a formula, not using nebulous phrases ("more", "less", "better"). * Main goals are maximum challenge and minimum boring busywork. Realism is welcome but does not take precedence over these two aspects. * Poor players will not be helped in order to keep the balance of power. (Yes, this means most games are decided before they end formally, but that's natural and common to almost all good games.) * The fun you'll have playing the game without reading the manual is comparable to the fun it is to move pieces on a chessboard without knowing the rules of chess. Principle 5: Compact Rule Set. A bigger game is not necessarily a better game. Additional elements can damage a game just as much as they can contribute to it. C-evo tries to keep its rule set small. Rules that would make the game more ornate but not bring new aspects of strategy will not be implemented, even if they'd add to realism. Principle 6: Balance of Strategy and Micro Management. The game should remain small enough so that micro management can still be an important part of it. C-evo does not try to split into several levels where the lower ones are so boring that it takes automatics to keep the game bearable. The goal is to make the micro management interesting - or to remove it. To hide it away from the player with the help of macro management is the worst solution (though sometimes necessary). | ||
Bajadulce
United States322 Posts
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eviltomahawk
United States11133 Posts
http://www.apathbeyond.com/ It's basically a multiplayer mod for Command and Conquer Renegade, though it is also completely standalone and does not require Renegade to install and play. It basically takes Renegade's C&C mode and refines the gameplay by upping overall lethality and converting everything into stuff from Red Alert 1. It has an addicting mix of infantry, ground vehicle, aircraft, and naval combat, and it also has a persistent stats system that tracks achievements and stuff whenever you're playing on the official server. A Path Beyond revolves around having an ore harvester harvest ore for income, then using that income to buy specialized infantry or vehicles. The objective is to kill the enemy's base, and destroying certain buildings will shut down some of their production. For example, killing their war factory and barracks will disable their ability to buy vehicles or specialized infantry respectively. Killing their refinery will shut down income, and killing power plants will shut down base defenses. It's an awesome mix of FPS and RTS mechanics, and I rarely see games that does it so well. It's been years since they released the current Beta build, though they've been patching it ever since. They are about to release their Gamma build soon though, which contains an overhaul of every aspect of the game. I would definitely recommend trying this game out. I had a ridiculous amount of fun with it before I got Team Fortress 2. It's always great to drop into the official server for a quick game or two, and the community is usually quite mature. Plus, the system requirements are quite low, though they've also improved the original Renegade engine with new graphical features. | ||
Zorkmid
4410 Posts
http://www.uniballhq.com | ||
Salivanth
Australia1071 Posts
The game: http://www.freeallegiance.org/ Description of gameplay: http://strategywiki.org/wiki/Allegiance/Getting_Started | ||
NapstaR
Germany128 Posts
On May 31 2010 02:29 DrDerive wrote: ![]() http://www.warsow.net/ Comic-style FPS, kinda like Q2/Q3 with very innovative movement system and nice community. haha so nice :D some years ago i won a lan tournament 1v1 in warsow to be good in this game you need sick hand-eye coordination and the ability to deal with very fast movement while beeing blasted by colorful effects :D(on public servers, not so much in 1v1's) The Movement is taken from UT, the gun mechanics from quake which makes this game really fast and unique But this game is really fun playing :> | ||
Knix
United States67 Posts
On January 13 2011 00:06 Salivanth wrote: One game TLers might like is Allegiance. It's an old game, very skilled and strong community like Brood War. Essentially, you're one of the units in a space-based RTS. The game: http://www.freeallegiance.org/ Description of gameplay: http://strategywiki.org/wiki/Allegiance/Getting_Started I played this game a long time ago for like two days and had to reformat, and for some reason I could never find it again, but I really liked it. How many people still play? I'll probably download it when I get home, at least for nostalgia's sake. | ||
RandomAccount#49059
United States2140 Posts
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Rising_Phoenix
United States370 Posts
Blue Wish Resurrection: ![]() A pretty standard, but fun and challenging bullet shmup. The "plus" version is easier, but the normal version is more fun. I also suggest getting Eden's Aegis from the same person as it is also incredibly fun. Download here: http://www004.upp.so-net.ne.jp/x_xgameroom/Works/works.html --- Next up is Asougi, which is a remake of an old cave shmup. I haven't played this one too much yet but it's pretty fun. http://www.natugeasasuzu.com/asougi_site/asougi -- Banshiryuu is another freeware shmup. It's okay, haven't really explored it again. http://games.softpedia.com/get/Freeware-Games/Banshiryuu.shtml -- That's it for now! Also TAGAP 2 might be released by summer, so fun and exciting times are afoot. The old Tagap was fantastic and this one looks even better! | ||
Chilling5pr33
Germany518 Posts
Its a remake of the popular game Civilisation (the 5th part of the series is epic as well) You have to build alot of citys and do research as well as conquer the world... there are 3 different ways to win 1st destroy all other nations 2nd Build a spaceship and arrive at the mars with it 3rd Turn cap But this is more than just a game with its rules u can change nearly every aspect of the ruleset i prefer a very nice ruleset, it provides a long game with a lot of pos. szenarios: with 14 players Map Size = 25 (25.000) Map top index 4 (i prefer a flat field without going from east to west) temp 62 percentage of land 18 Hills 25 Water 55 Special recources 300 huts 0 inital units ccxwk rapture effect 2 revulution 5 turns min revulution 6 migration off game end : min 200 starting gold 0 food required 150 multiplyer production 75 reduce city 7 borders 2 diplomacy 4 (off) technology multiplyer 300 next 4 = 50 U can play it with friends and i recommend it for a 1on1 size 1 and percentage land = 33 (rest same settings as above) all other values are equal to the presettings | ||
KillerSOS
United States4207 Posts
It's such an amazing game | ||
xccam
Great Britain1150 Posts
Toribash as said earlier uhhhh id suggst bloodbowl, theres a graphically high quality version of it made by cyanide (theres a league o nthis forum ![]() | ||
Tercotta
Canada402 Posts
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amrojare
Finland85 Posts
Free to play, launched from browser. Skill cap to get into is pretty large but when you get it man, you'll get hooked! http://www.quakelive.com | ||
MarineKingPrimeFan
Hong Kong73 Posts
minecraft.net | ||
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]343[
United States10328 Posts
On June 13 2010 05:38 flamewheel wrote: Gosh this is an amazing thread. I just spent like 30 minutes playing rRootage. Now to go through the rest of the games... Oh and www.tetrisfriends.com since Tetris is amazing. bump this site :o if you want a tetris client of your own, try Lockjaw. also www.gudmagazine.com/games/heaven is very amusing ^^ just screwed up at 3 billion though, oops! www.t2tmud.org is a pretty good MUD that I've played on and off (mostly off...) for 5 years or so, too. N game is pretty old but was popular like 4 years ago :D Wolfenstein: Enemy Territory is a pretty nice FPS with some limited RPG elements (and freeware!) Unfortunately I'm really bad at it lol. Second Freeciv above. It's a good Civ II clone. Another amusing game is FoldIt, where you try to fold proteins into optimal configurations... nerdy but addicting! Increasing your score by 20 points when you get out of that local minimum... mmm ... oh yeah. | ||
Wineandbread
United States2065 Posts
I guess it's just been illegally downloaded that much huh Vouching for Toribash, N (way of the ninja), cave story, osu!, and FFR/Stepmania. | ||
pzea469
United States1520 Posts
The funniest shit on the internet: ![]() http://jakesbootycalls.blogspot.com/ You guys can thank me later. | ||
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