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[Civ 4] Succession Game 3 - Page 8

Forum Index > General Games
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Prev 1 6 7 8 9 10 15 Next All
nosliw
Profile Blog Joined December 2008
United States2716 Posts
June 07 2010 02:34 GMT
#141
I have 3.19 Final build... It says something about "asset protected to ensure things in the mod folder doesn't change"
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
June 07 2010 03:19 GMT
#142
Wow I have no idea what that means,

I can't check it now because I'm at work : x

Yeah Falcynn I'm hoping that this new difficulty level will create some messed up situations : D
: o )
catabowl
Profile Joined November 2009
United States815 Posts
June 07 2010 13:11 GMT
#143
http://forums.civfanatics.com/showthread.php?t=152832&highlight=PBEM

I found this for CIV4. (old)

I currently have Windows 7 and don't know if it's my end on save files. I'll try and see if I can open it on another computer.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
miseiler
Profile Blog Joined October 2008
United States1389 Posts
June 07 2010 14:08 GMT
#144
On June 07 2010 22:11 catabowl wrote:
http://forums.civfanatics.com/showthread.php?t=152832&highlight=PBEM

I found this for CIV4. (old)

I currently have Windows 7 and don't know if it's my end on save files. I'll try and see if I can open it on another computer.

I can open your save under linux (wine) so it's not on your end.
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
Jayde
Profile Joined July 2009
Marshall Islands104 Posts
June 07 2010 14:41 GMT
#145
On June 07 2010 11:34 nosliw wrote:
I have 3.19 Final build... It says something about "asset protected to ensure things in the mod folder doesn't change"


I'm somewhat curious as to what operating system you are using.

I also have 3.19 (latest) but it is for mac and I can't seem to open the saves. I could try again though...
Starcraft: Brood War <3
jfourz
Profile Joined August 2009
Ireland421 Posts
June 07 2010 18:40 GMT
#146
i really feel like the bases are waaay farther apart than i usually have them... am i alone in this or what? its very rare for me to have a city that doesn't overlap at least one square with another. i also usually end up winning emperor games if i get a decent start, but deity is straight up impossible for me

still it's very interesting to see such different play styles, i'd love if we could play a LAN simultaneous turns game some time some how; i regularly play 2v2v2v2's with my friend against multiple computers, and it's probably the most fun thing in the world
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
Pangolin
Profile Joined March 2008
United States1035 Posts
June 07 2010 18:53 GMT
#147
I noticed that you guys didn't really bother with corporations at all in the first two games, are they not worth the effort in general or was it just the circumstances in those games that made them go unused?

Anyway, this is great entertainment, got me playing again even though I swore I would never play Civ IV again after Civ V was announced. I picked up some nice tips from you guys.
It's easier not to.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
June 07 2010 19:42 GMT
#148
I'm running windows 7 also, and my files are NTFS. I guess you can pass it down to the next person while I figure out what might be the problem.
catabowl
Profile Joined November 2009
United States815 Posts
June 07 2010 20:35 GMT
#149
Well, I gues J4S is next.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Eben
Profile Blog Joined September 2008
United States769 Posts
June 08 2010 00:03 GMT
#150
anyone PM J4s?
catabowl
Profile Joined November 2009
United States815 Posts
June 08 2010 00:08 GMT
#151
On June 08 2010 09:03 Eben wrote:
anyone PM J4s?


I did.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Manit0u
Profile Blog Joined August 2004
Poland17610 Posts
June 08 2010 00:32 GMT
#152
On June 07 2010 11:27 Falcynn wrote:
Show nested quote +
On June 05 2010 17:52 Fen wrote:
+ Show Spoiler [Wall of Text] +
Well I think the biggest worry was that the players who arent as skilled felt like they would mess up the game. No-one really wants to be the person who reports in his post, "oh yeah I lost three cities this turn". And its intimidating when someone posts out the maths behind their decision or something. (Im not saying this shouldnt be done of course)

This thinking results in games being very skewed towards the better players. People will abstain from playing rather than play a turn where they feel they might let the team down. Its this thinking that needs to be abolished because all it results in is a game where only the best players on Teamliquid play.

The reason I dont think the noble game will work is because noble mode will result in a landslide victory. So people will decide they should up the difficulty next game, which results in people fearing they will mess it up and not playing etc. and it spirals back into the same situation we have now.

People need to lose that fear of losing or letting the team down. The stronger players should be holding the weaker players up, not playing a game by themselves. This game is about learning as well as fun. If the stronger players explain their choices well, the weaker players can learn an enormous amount. If people are worried about being scrutinised, they should just clarify their skill level before they make their post. And if anyone has a problem with someone elses turn, then they can GTFO and play by themselves.

Now with that wall of text out the way.

It looks as though no-one wants to build wonders anymore. As a result the split isnt really going to work. Therefore I feel we should just continue with the game. When it finishes we can start another and then worry about large rosters and multiple games etc. Any objections?

Also, just to clarify, I have no problems with a noble game being played as well. I was planning on making a thread myself, but i've been a little busy recently so im glad So no fek went ahead and did it. I do feel however that we shouldn't be segregating people based on their skill and that a game with differing skill levels between players is much more interesting than a game with all pros or all noobs. [/my 2 cents]
No reason for quoting this post specifically, but I just felt like mentioning that when I made the first succession game, I was hoping for an epic boatmurdered style failure (although I realize that was impossible just about considering it was a fairly easy difficulty) and after every post I just prayed that someone would get bored and post at the end of their report "oh, and before I finished this turn, I declared war on every single Civ, good luck to the next guy!" or something like that...


Teamliquid plays = Teamliquid wins.

May this be a lesson for you
Time is precious. Waste it wisely.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
June 08 2010 00:39 GMT
#153
Manit0u, you're saying that as if you'd be a sore loser
(next time I'm gonna fire up my old trusty civ4win I shouldn't be a pussy running on ezmode, actually)
I <3 the internet, I <3 you
catabowl
Profile Joined November 2009
United States815 Posts
June 08 2010 03:11 GMT
#154
On June 08 2010 03:53 Pangolin wrote:
I noticed that you guys didn't really bother with corporations at all in the first two games, are they not worth the effort in general or was it just the circumstances in those games that made them go unused?

Anyway, this is great entertainment, got me playing again even though I swore I would never play Civ IV again after Civ V was announced. I picked up some nice tips from you guys.


I think it depends on the game really. If you have no oil in your culture, standard Ethanol is a must. B/c without oil, you have no shot in the late game. Same thing if you lack aluminum. You need the aluminum company or else you lose in the end.

Basically, the corporations are a "fix" for not having the resources. Although, personally, I like mining inc for the extra Production. Of course, you lose like 12 gold per city. So, you better have some nice cities. But, if you have some vassals or strong allies. You send them some corporations and YOU GET gold per turn but they get the production bonus too. So, it's all up to your situation.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
jfourz
Profile Joined August 2009
Ireland421 Posts
June 08 2010 10:26 GMT
#155
got it, will play when i get home from work today
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
Keilah
Profile Joined May 2010
731 Posts
June 08 2010 10:33 GMT
#156
I've never created a corporation, ever, because by the time they're available the game is already decided and it's time to just acknowledge the win/loss and start a new game.
jfourz
Profile Joined August 2009
Ireland421 Posts
Last Edited: 2010-06-08 23:41:27
June 08 2010 23:31 GMT
#157
Alright, things went okay, tried to fix the economy and then decided we were too far behind already and went for the iron for the next person; here's my report!

Loaded up the save and started researching towards masonry, to make use of the stone + marble we conviniently have at both our capital and first city... seconldy I had to decide where to build the 4th city which my lovely predicessor supplied the settler / archer for. After a lot of deliberation i decided to plonk it here:

[image loading]

since a) we need the copper as we wont be getting iron for at least a little while, and b) it will be an amazing economic city due to the 7 excelent cottage squares combined with low distance to capital. the one square overlap on the ivory is nice too as it alows us to swap the hammers when we need it to build libraries etc.
end the first turn after all that servaying and whats this!

[image loading]

our super sneaky spying warrior is attacked by archers as he wanders through a forest... bad move by the archers, our warrior wins and gets the forest defence upgrade – soon the barbarian city shall be ours! We also survive a barbarian warrior attacking Cumae, and i swap our spying to be only on Saladin, as he is our most obvious war target / friendly neighbour

on the third turn i realise just how bad our economy is... -7.14 a turn in Cumae! crazy. so, being the ruthless capitalist I am I tell our researchers to stop what they are doing with masonry and get cracking on working out exactly what pottery is and why its better for building cottages than masonry. 11 turns untill pottery, hopefully the cache will last long enough.
Ghandi gives us a phone call, asking for iron working~ after some hard bargaining we get the following from him:

[image loading]


sweet, time to get our workers on exploiting that stone and marble, and building cottages along the river for our people.

[image loading]

Oh dear, a barbarian assaulting our new city. Should be fine, he has to cross a river because attila never took the time to explain how to attack to his men...
not only that, but the damn french took our barbarian city right from under our noses, attacking from out of the fog while our warrior looked on... oh well. In other news apparantly, we're selling pets!

[image loading]

the oracle gets built in a far away land... buddhism spreads in Antrim so it's a good time to convert, as the majority of the world is going that way. Naepolis survives more barbarians running across the rivers under fire by our archers and then this happens! I make a few chariots to stop the barbarians stomping all over our improvements as we dont yet have the copper or iron to make axemen / prets, and continue bolstering the economy.

[image loading]

the temple gets built we're pretty far behind in tech, and the mainenence costs of our leftmost cities seem intent on keeping it that way until courthouses. Laughing at Londons misfortune was short lived, as churchill discovers a way to keep his peasants happy though intimidation... genius.

We lose a 90% fight vs an archer in the open with a chariot, we then procceed to be informed confucionism was founded by the chinese. Crap. Our window to preat someone to death is closing, so its time to get that iron and crush saladin. Unfortunatly that means building a below optimal city, but drastic times...

[image loading]

[image loading]

well, you get the picture.
The mine is completed and connected in our new city, and now both rome and antrim are barracksed up and ready to chop out a lot a lot of preats. With that I hand you over to our general for the campaign; RisingTide? I think. I also suggest a few axemen, just in case they have axemen too

glgl, here's the land as i leave it, sorry for going over my turns, wanted to get the mine done :<
PM'd RisingTide.

[image loading]

+ Show Spoiler +
http://www.megaupload.com/?d=ACQBIIQO

it is said that your life flashes before your eyes just before you die. that is true, it's called life.
JustAnotherKnave
Profile Joined May 2010
United States67 Posts
June 09 2010 00:17 GMT
#158
Did you not even read Catabowl's report? You could have had iron hooked up within the first half-dozen of your turns, and praet's invading before you handed it over. Instead, with that initial settler you build a cottage city that will be near useless until after the praetorian window has closed.
i like your mother
catabowl
Profile Joined November 2009
United States815 Posts
June 09 2010 01:11 GMT
#159
On June 09 2010 09:17 JustAnotherKnave wrote:
Did you not even read Catabowl's report? You could have had iron hooked up within the first half-dozen of your turns, and praet's invading before you handed it over. Instead, with that initial settler you build a cottage city that will be near useless until after the praetorian window has closed.


Yeah, the cottage city should have been second seeing how we didn't even have pottery yet. If you notice, Leptis is taking that Iron I suggested sooner. We can still get about 10 praet's over the next 20 turns with all the forest chopped down to 1 turn left. I still think we can be aggressive and be fine. The problem is, we're not going to be able to afford some stuff soon. Hopefully those cottages were started early enough to grow and gives us the extra econ.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
jfourz
Profile Joined August 2009
Ireland421 Posts
Last Edited: 2010-06-09 01:18:56
June 09 2010 01:16 GMT
#160
On June 09 2010 09:17 JustAnotherKnave wrote:
Did you not even read Catabowl's report? You could have had iron hooked up within the first half-dozen of your turns, and praet's invading before you handed it over. Instead, with that initial settler you build a cottage city that will be near useless until after the praetorian window has closed.


did you see our economy? and how far the others were ahead?
spamming prets is well and good but it would have left us crippled if i had gone straight for that imo. units disbanding while we're at war is never a good thing.
besides everyone plays differently, i thought that was the fun of a succession game! sign up yourself if u want things done your way

and happy birthday
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
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