• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:27
CEST 00:27
KST 07:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Pros React To: First 'Fastest' Map in ASL History ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group B Toronto invitational lan 22 august [ASL22] Ro24 Group A
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread Russo-Ukrainian War Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5677 users

TL Chess Match 3 - Page 5

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 17 18 19 Next All
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2010-02-06 06:47:41
February 06 2010 06:46 GMT
#81
6. h4
+ Show Spoiler +
6. h4 h6
7. Nf3 Nd7 (or e6 or Nf6 maybe or something else? not sure)

Eventually if we can support h5 and force his bishop to h7, bringing our bishop to d3 for the trade seems like a decent plan.
broz0rs
Profile Joined July 2008
United States2294 Posts
February 06 2010 07:10 GMT
#82
On February 06 2010 15:46 Myrmidon wrote:

+ Show Spoiler +
6. h4 h6
7. Nf3 Nd7 (or e6 or Nf6 maybe or something else? not sure)

Eventually if we can support h5 and force his bishop to h7, bringing our bishop to d3 for the trade seems like a decent plan.


+ Show Spoiler +
if the purpose of this sequence leads to d3 trade, why not just 6. Bd3 and trade without committing to a pawn push so early on? my point is that the option of kingside castle is poor as a result of h4.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
February 06 2010 07:19 GMT
#83
6. h4.

You know what they say... White's only hope to fight for an advantage
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2010-02-06 07:57:55
February 06 2010 07:54 GMT
#84
No, I don't know what they say.

+ Show Spoiler +

6. h4 commits us to the later h5, which leaves us with an awkwardly advanced pawn on h5, a target in the middle and end games. I prefer to follow my previous line, 6. Nf3 Nd7 7. Bd3 Bxd3 8. Qxd3, getting rid of the light squared bishops without weakening our pawn structure. 6. h4 does nothing but give us a weak h4 pawn. The advanced pawn may look aggressive, but it really does nothing, and will soon be attacked when black plays his knight to f6, tying down the g3 knight to the defense of the pawn.

Never push a pawn without looking at the consequences first. Pawn moves cannot be reversed, unlike piece moves. What results from the pawn push is a bishop trade. And a weak pawn. And a weaker kingside. What results from the above 6. Nf3 line, is a bishop trade, without a weak pawn or a weak kingside.


6. Nf3
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Ikari
Profile Joined April 2007
United States176 Posts
February 06 2010 08:03 GMT
#85
+ Show Spoiler +
Black isn't forced to play 7...Bxd3 after 7.Bd3 in your line. The point of the h4 push is to force him to accept the bishop trade. He could play Ngf6 or e6 in preparation of a central knight.
God Mode: Alt+F4
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2010-02-06 08:37:46
February 06 2010 08:34 GMT
#86
+ Show Spoiler +

If black declines the bishop trade, white is still ok. We just develop normally.

Even if black plays 7. ... e6 or 7. ... Nf6, white can still develop on normal lines without pushing the h pawn and compromising our pawn structure. We also maintain Bxg6 to mess up black's pawn structure if it benefits us. And a future Bxd3 is fine for us.

7. ... e6
8. Bf4 Nf6
9. 0-0

White is fine. We don't need the bishop trade to complete our development. The Bd3 move can exist merely to challenge black's light squared bishop. We can still play around it and maintain Bxg6 in the event that we want to take that route. The bishop trade on g6 could benefit black if he has not yet castled/has castled queenside. So maybe keeping the bishops on stops black from castling kingside. So we can prepare a queenside pawn storm.

8. ... Qa5+
9. c3

Likewise, Qa5+ doesn't do that much for black. After 9. ... Ngf6 10. Bxg6 hxg6 11. 0-0, we're doing fine against black, who must castle kingside or leave his king in the center.

7. ... Ngf6 basically transposes into the above lines as far as I can see. And we're doing fine, without a compromised pawn structure.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
February 06 2010 08:47 GMT
#87
tbh
+ Show Spoiler +
I just wanted to castle queenside one game.

Seriously though, I'm not sure that an advanced h-pawn in this position is as awkward as it seems. Granted, it's not like it would be doing much of anything stuck on h5 anyway. I wouldn't complain with 6. Nf3 at all though if that's what's decided, as it seems like the more practical choice.
Incognito
Profile Joined November 2008
United States2071 Posts
February 06 2010 08:52 GMT
#88
On February 06 2010 17:47 Myrmidon wrote:
tbh
+ Show Spoiler +
I just wanted to castle queenside one game.

Seriously though, I'm not sure that an advanced h-pawn in this position is as awkward as it seems. Granted, it's not like it would be doing much of anything stuck on h5 anyway. I wouldn't complain with 6. Nf3 at all though if that's what's decided, as it seems like the more practical choice.

+ Show Spoiler +

Then vote for it! We're being flooded by h4s here. (We can still castle queenside after Nf3 too )
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
February 06 2010 12:47 GMT
#89
I`ll go with Nf3
dozko
Profile Joined December 2009
United Kingdom160 Posts
February 06 2010 14:54 GMT
#90
I vote for Nf3

+ Show Spoiler +
Seriously I dont get why people are feeling the need to justify opening theory so much. Given that we didnt go for a sideline and we're in the Capablanca, it only makes sense to play the best moves.

Now as more of a positional player I dont like the look of h4 (although I never play the caro), even though statistically it might be OK. Nf3 is the logical developing move here which doesnt create any weaknesses.
People respond to incentives; the rest is commentary.
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 06 2010 16:49 GMT
#91
6. Nf3
Where'er you walk cool gales shall fan the glade
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
February 06 2010 20:04 GMT
#92
On February 06 2010 16:54 Incognito wrote:
No, I don't know what they say.

+ Show Spoiler +

6. h4 commits us to the later h5, which leaves us with an awkwardly advanced pawn on h5, a target in the middle and end games. I prefer to follow my previous line, 6. Nf3 Nd7 7. Bd3 Bxd3 8. Qxd3, getting rid of the light squared bishops without weakening our pawn structure. 6. h4 does nothing but give us a weak h4 pawn. The advanced pawn may look aggressive, but it really does nothing, and will soon be attacked when black plays his knight to f6, tying down the g3 knight to the defense of the pawn.

Never push a pawn without looking at the consequences first. Pawn moves cannot be reversed, unlike piece moves. What results from the pawn push is a bishop trade. And a weak pawn. And a weaker kingside. What results from the above 6. Nf3 line, is a bishop trade, without a weak pawn or a weak kingside.


6. Nf3

+ Show Spoiler +
Did you forget about the Rook on h1? I've never seen the pawn on h5 become a positional liability because White's pieces are all heavily active in the middle of the board in the Caro Kann. The h4 move followed by h5, then supported by g4 provides a solid kingside threat. You're also forgetting how hard that pawn is to attack. It's near impossible to attack with a queen or rook, and Black's Knight is the only real piece that can contribute to the attack. White constantly threatens ripping open the kingside with a pawn push, which is our one major threat in the Caro Kann against Black. I'll stick by h4.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
zgl
Profile Blog Joined November 2005
United States1055 Posts
February 06 2010 20:27 GMT
#93
6. h4
+ Show Spoiler +
anything else is uncivilized
Arhkangel
Profile Joined August 2007
Argentina769 Posts
February 06 2010 20:29 GMT
#94
Damn this is starting well :p

+ Show Spoiler +
So Nf3 if we stick to the opening h4 if we want to prepare for the Caro... Honestly I am leaning towards sticking with Nf3 even thou h4 might be our best shot if the game develops how we want.


I'm voting Nf3 not willing to risk it. We will have time later to come up with cute plays.
Part Time Ninja
Incognito
Profile Joined November 2008
United States2071 Posts
February 06 2010 22:37 GMT
#95
+ Show Spoiler +
On February 07 2010 05:04 Mystlord wrote:
Show nested quote +
On February 06 2010 16:54 Incognito wrote:
No, I don't know what they say.

+ Show Spoiler +

6. h4 commits us to the later h5, which leaves us with an awkwardly advanced pawn on h5, a target in the middle and end games. I prefer to follow my previous line, 6. Nf3 Nd7 7. Bd3 Bxd3 8. Qxd3, getting rid of the light squared bishops without weakening our pawn structure. 6. h4 does nothing but give us a weak h4 pawn. The advanced pawn may look aggressive, but it really does nothing, and will soon be attacked when black plays his knight to f6, tying down the g3 knight to the defense of the pawn.

Never push a pawn without looking at the consequences first. Pawn moves cannot be reversed, unlike piece moves. What results from the pawn push is a bishop trade. And a weak pawn. And a weaker kingside. What results from the above 6. Nf3 line, is a bishop trade, without a weak pawn or a weak kingside.


6. Nf3

+ Show Spoiler +
Did you forget about the Rook on h1? I've never seen the pawn on h5 become a positional liability because White's pieces are all heavily active in the middle of the board in the Caro Kann. The h4 move followed by h5, then supported by g4 provides a solid kingside threat. You're also forgetting how hard that pawn is to attack. It's near impossible to attack with a queen or rook, and Black's Knight is the only real piece that can contribute to the attack. White constantly threatens ripping open the kingside with a pawn push, which is our one major threat in the Caro Kann against Black. I'll stick by h4.


No, I did not forget the h1 rook. I plan to castle kingside. Even if we were to castle queenside, the rook is not going to want to sit on h1 playing babysitter to the h5 pawn.

My plan is to castle kingside, play the Bishop to d3 in order to challenge black's bishop, and maybe trade on g6, forcing black's king to go queenside or to stay in the center. Then a queenside pawn storm will be good for us.

If we were to play h4/g4, then we'd pretty much be forced to castle queenside. All our pieces will be on the kingside, and black will simply castle queenside to safety and maybe build up a queenside attack. When black castles queenside, h5 looks pretty ridiculous. And will be an endgame vulnerability, even if it can't be assaulted immediately.

For example,

6. h4 h6
7. Nf3 Nd7
8. h5 Bh7
9. Bd3 Bxd3
10. Qxd3 e6
11. Bf4 Qa5+
12. Bd2 Qc7
13. 0-0-0 Ngf6

What does white have here? Not much, imo. Black is poised to castle queenside, where he will be safe. The kingside then can be g4 can support the h6 pawn, but sadly, the f6 knight eyes g4. How does the h1 rook do anything? Its not attacking much from h1, and its only defending the lowly h5 pawn. And once black plays Bd6, he can chop off our g3 knight, leaving the kingside awkward to defend. And leave us with kingside vulnerabilities. The caro is known for giving black a superior pawn structure to white's, especially for an endgame. In the h4 main line that is. We can avoid that by Nf3.

Unless you can provide a better alternative to the line above, Nf3 I think will be clearly better than h4. A few questions people might have is around 11. Bf4, where white may think it could stop Qa5+ by playing the immediate Bd2. This is possible. However the point of Bf4 is control the critical h2-b8 diagonal. Always a key diagonal in most caro games I have played, because usually both the queen and the dark squared bishop want to use it. As in my 6. Nf3 line, the white bishop wants to go to f4 to give black a hard time taking that diagonal. Bd2 would probably transpose into the same lines as Bf4, except with both black and wasting a move. Why not 12. c3 you say? Well, that makes it awkward for queenside castling, when the black queen can stay on a5 and give us trouble. Plus, the a5 square eyes that weak h5 pawn...

So the question for all you h4 people is, do you plan on castling queenside or kingside?
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Incognito
Profile Joined November 2008
United States2071 Posts
February 06 2010 22:38 GMT
#96
On February 07 2010 05:27 zgl wrote:
6. h4
+ Show Spoiler +
anything else is uncivilized


Lol seriously h4 is the only civilized move??? Since when are moves considered civilized?
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
February 06 2010 23:14 GMT
#97
+ Show Spoiler +

My 2 cents:

Nf3 is fine if you like positional play and end games but h4 applies pressure and will help develop into an eventual king side attack. However, IMO the liability of the h4 is not as great as you think.
Finally, Incongnito isn't the Bf4-Bd2 line you are thinking of redundant (wait just read the comment at the bottom n/m)... Lastly even if it plays out as above (in the line you mention), which it may or may not, we are much better developed and can create threats in the center or on the kingside.

As for your plan of Nf3 into queen side pawn storm... I am not sure that is as easy or as viable as you think...



My vote:
h4
O-ops
Profile Joined February 2009
United States4236 Posts
February 06 2010 23:35 GMT
#98
6. h4
Fan of the Jangbanger
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
February 06 2010 23:42 GMT
#99
Hey Incognito, you may be the best player from us, but no need to jump on everyone who has different from yours move in mind.
Incognito
Profile Joined November 2008
United States2071 Posts
February 06 2010 23:45 GMT
#100
+ Show Spoiler +
The pressure applied from h4 is not as great as you think. Where does the h pawn go after h5? It has no targets to attack. What does the h5 pawn stop? It controls g6. But black really has no interest in putting a piece/pawn on g6. So the h4 pawn doesn't really put that much pressure on black.

Could you give an example of how we have better piece development after 6. h4? As far as I can see, we have the same amount of piece development in both the h4 and the Nf3 lines. The h4 push just means both white and black waste a couple moves pushing pawns/moving bishops redundantly. We end up with the same development in the 6. h4 line and the 6. Nf3 lines. Except that in the 6. Nf3 line, we can keep our bishop on f4 instead of retreating it back to d2 after Qa5+. This is because we don't need to castle queenside in the near future, so c3 does just fine. And I would argue that the bishop is better developed on f4 than on d2. Meaning that 6. Nf3 would lead to much better development which we can use to create threats.

Queenside pawn storm may not be as easy as I think, but its certainly easier than a kingside pawn storm. We would have to wait to see where black castles before making a queenside pawn storm, but a kingside pawn storm certainly isnt very viable. Unless we protect the g4 square somehow.

Lets see, kingside attack. Well, we can't really move our knights to f5 or g5, and the h5 square is occupied by our h5 pawn. e5 is also not viable since black will have that critical diagonal I was talking about. So we won't really be able to use knights in our kingside attack. Our dark square bishop would be useless for a kingside attack. f4 g5 and h6 are all guarded by black. The pawn, like I said before, is doing little else but to control the g6 square. Which is useless to white at the moment. The rooks can't really do anything on the kingside besides support a g2-g4 pawn push. The queen has no good squares to penetrate. There are no obvious weaknesses in black's kingside. We have no attack.

I'll go on from my previous line in my last post:

14. Kb1 Bd6
15. Ne4 Nxe4
16. Qxe4 Nf6
17. Qh4 0-0-0

We could move the queen to e2, but it doesn't really do much there. On h4 it at least prepares for g4. Where do we go after here? The immediate g4 doesn't work, because of 18. ... Bf4. The resulting trade leaves black in control of the center, while the kingside attack has gotten nowhere. 18. g3 c5 gets us nowhere either. Black has threats of his own in the center. 18. c4 b6. The kingside attack is dead.

Therefore, the 6. h4 line forces white into a central attack. On move 15, we could try 15. Ne2, trying to avoid trades. Black would probably then simply castle kingside and he's safe. 16. c4 pushing for a central break. 16. ... c5 and black can counter our large center. Black's pieces are already near the center anyway, so we can't really get that far there either.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Prev 1 2 3 4 5 6 7 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub130
ProTech128
NeuroSwarm 86
ViBE63
EmSc Tv 16
StarCraft: Brood War
Dewaltoss 108
Dota 2
XaKoH 686
monkeys_forever145
League of Legends
Doublelift3747
Counter-Strike
minikerr32
Super Smash Bros
Mew2King87
Other Games
gofns20696
summit1g3191
Grubby2295
FrodaN562
mouzStarbuck303
C9.Mang0289
Livibee78
PPMD22
ROOTCatZ22
Organizations
StarCraft 2
EmSc Tv 16
EmSc2Tv 16
[ Show 16 non-featured ]
StarCraft 2
• Response 8
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 36
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2897
League of Legends
• TFBlade935
Other Games
• imaqtpie1116
• Scarra894
• Shiphtur173
Upcoming Events
CranKy Ducklings
11h 33m
PiG Sty Festival
13h 33m
Zoun vs Solar
SHIN vs Maru
Patches Events
17h 33m
Sparkling Tuna Cup
1d 11h
PiG Sty Festival
1d 13h
TBD vs Reynor
Serral vs TBD
OSC
1d 17h
Afreeca Starleague
2 days
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
3 days
Soulkey vs PianO
JyJ vs sSak
GSL
3 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
5 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.