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[Mahjong]Tenhou Thread - Page 45

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Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
September 17 2015 17:43 GMT
#881
As well as tanyao I guess. I just had this idea that a wait on the 8s and south in particular would be super easy... but they never came out
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
Benawii
Profile Joined December 2013
United States51 Posts
September 19 2015 07:56 GMT
#882
Kokushi in the pond:

[image loading]

Game link in case you want to see: http://tenhou.net/0/?log=2015091915gm-0029-0000-bfbf4341&tw=0&ts=8
KyuuSC
Profile Joined March 2012
United States36 Posts
September 21 2015 07:19 GMT
#883
Damn. Y'had kokushi tenpai after the 7th draw. Oh well, y'least got the myth called Nagashi.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 25 2015 12:31 GMT
#884
On August 30 2015 00:16 spinesheath wrote:
Show nested quote +
On August 23 2015 14:01 Rhaegar99 wrote:
Then again I've been losing a lot lately so maybe no the best suggestion

I'm at 0-6-7-5 0-6-8-5 this month. Can you top that?

I won 1 match last month, so I ended that one 1-6-8-5.
This month I'm doing way better: 2-5-12-6.

It's ridiculous. I'm still playing in the lower dan room like I've been for ages now. But these last 2 months have been nothing but frustrating matches unlike everything I have experienced before. I'm not even losing that much - I just can't win anything. I don't even notice any big or frequent mistakes I'm making. I'm pretty certain that I couldn't possibly be winning as many quick high value hands as my opponents do and I'm almost tempted to actually verify that...
If you have a good reason to disagree with the above, please tell me. Thank you.
Benawii
Profile Joined December 2013
United States51 Posts
September 25 2015 16:29 GMT
#885
Spines, if you want, post the game links for at least a few games you lost, and we can take a look and try to see if you make systematic mistakes anywhere. From the results it looks like you might be playing too defensively, but we need to see the replays to verify that. IMO, letting other people review your games is really helpful and we should do it more often.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 25 2015 17:04 GMT
#886
On September 26 2015 01:29 Benawii wrote:
Spines, if you want, post the game links for at least a few games you lost, and we can take a look and try to see if you make systematic mistakes anywhere. From the results it looks like you might be playing too defensively, but we need to see the replays to verify that. IMO, letting other people review your games is really helpful and we should do it more often.

Thanks! Frankly, I was hoping someone would suggest that. My own judgement obviously is clouded by frustration - even though I try to never play when frustrated.
+ Show Spoiler +
08/23 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082316gm-0089-0000-e2200c56&tw=3
3位 D:spines(-15.0) A:akatm(-53.0) B:ろべかるくん(+63.0) C:momokazu(+5.0)

08/23 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082316gm-0089-0000-9dda0d34&tw=0
4位 A:spines(-52.0) B:オディオ(+50.0) C:isaburou(-12.0) D:ちるぼと(+14.0)

08/23 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082323gm-0089-0000-8184e234&tw=1
2位 B:spines(+12.0) C:bois18(+66.0) D:牌の声が聞える男(-27.0) A:弾耕作(-51.0)

08/24 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082402gm-0089-0000-9106c5f2&tw=0
3位 A:spines(-16.0) B:りつか(-35.0) C:いくらどん(+6.0) D:GoSTraft(+45.0)

08/24 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082403gm-0089-0000-aa86200d&tw=0
4位 A:spines(-43.0) B:東松原(+1.0) C:ハイパリ(-27.0) D:xinsuile(+69.0)

08/25 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082502gm-0089-0000-c77acedd&tw=3
2位 D:spines(+9.0) A:MasA(+45.0) B:なおき79(-35.0) C:pogiro(-19.0)

08/25 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082504gm-0089-0000-3e97d8de&tw=3
3位 D:spines(-20.0) A:arnoux(+46.0) B:バンコク応援団(-35.0) C:にこみ(+9.0)

08/26 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082603gm-0089-0000-5f513ffb&tw=2
3位 C:spines(-17.0) D:inya(+8.0) A:ぬおるじ(+47.0) B:StAnger(-38.0)

08/27 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082703gm-0089-0000-2a90bf4a&tw=0
2位 A:spines(+9.0) B:poppoyaZ(-16.0) C:LYOπ(-33.0) D:NKVD(+40.0)

08/28 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082802gm-0089-0000-f8db64d0&tw=1
3位 B:spines(-20.0) C:joeing(-50.0) D:カルー(+19.0) A:綿菓子職人(+51.0)

08/28 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082802gm-0089-0000-a4bdec0e&tw=1
4位 B:spines(-48.0) C:メビウス01(+66.0) D:とんちき(-29.0) A:yunno.(+11.0)

08/29 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082922gm-0089-0000-8ba8e3e3&tw=0
2位 A:spines(+6.0) B:gikkuri5(-47.0) CHILIP(-15.0) D:MOMOTAKA(+56.0)

08/29 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015082923gm-0089-0000-a390bf46&tw=0
3位 A:spines(-14.0) B:まだい(-57.0) C:COYS(+17.0) D:Ralf(+54.0)

08/30 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015083002gm-0089-0000-a71379d1&tw=0
3位 A:spines(-11.0) B:黒井白子(+10.0) C:チャコティ(+46.0) D:しみきぃ(-45.0)

08/30 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015083020gm-0089-0000-2e59fc96&tw=1
1位 B:spines(+51.0) C:gogogoro(+2.0) D:kotafb(-35.0) A:暢一(-18.0)

09/09 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015090904gm-0089-0000-cbe4dae8&tw=2
4位 C:spines(-55.0) D:カープ兄さん(+92.0) A:りこ嬢ぉ(-7.0) B:爽原子獅(-30.0)

09/10 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091004gm-0089-0000-5784a753&tw=0
4位 A:spines(-52.0) B:r_mmng(+52.0) C:魚谷鮪味(-21.0) D:コウシモ(+21.0)

09/11 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091104gm-0089-0000-34245b19&tw=0
3位 A:spines(-12.0) B:羅剛恩(-55.0) C:7段建築士(+51.0) D:間違の喜劇(+16.0)

09/12 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091216gm-0089-0000-71447140&tw=1
1位 B:spines(+53.0) C:takehopu(-20.0) D:onihei55(+21.0) A:Laura(-54.0)

09/13 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091320gm-0089-0000-5cf8f628&tw=3
3位 D:spines(-15.0) A:CHAPP(+7.0) B:momokazu(+40.0) C:焦肉DN(-32.0)

09/13 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091322gm-0089-0000-b22a3ce4&tw=3
3位 D:spines(-16.0) A:_Sa_ya(-40.0) B:Southksd(+44.0) C:pkm.red(+12.0)

09/14 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091401gm-0089-0000-42618e6b&tw=3
2位 D:spines(+2.0) A:ちょんまげ(-19.0) B智花*(-38.0) C:saw(+55.0)

09/15 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091518gm-0089-0000-307fc1e6&tw=1
3位 B:spines(-24.0) C:shuxgure(+6.0) D:zszsvtzせ(-37.0) A:¥Fit¥(+55.0)

09/15 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091523gm-0089-0000-a33c14af&tw=2
3位 C:spines(-16.0) D:naoayumi(-51.0) A:Sado(+11.0) B:Leia.m(+56.0)

09/16 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091601gm-0089-0000-6e1346a1&tw=2
2位 C:spines(+9.0) D:zxcv5844(-53.0) A:身代り人形(-14.0) B:エピタフ13(+58.0)

09/16 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091604gm-0089-0000-39e6c5bf&tw=2
2位 C:spines(+17.0) D:Bouli-T(-46.0) A:ゆっくりのんびり(-25.0) B:ツモツモツモツモ(+54.0)

09/16 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091616gm-0089-0000-5a615d77&tw=0
3位 A:spines(-18.0) B:パワーメジャー(-36.0) C:chico(+5.0) D:凡人健ちゃん(+49.0)

09/17 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091719gm-0089-0000-fc1a0481&tw=0
3位 A:spines(-16.0) B:y-tatsuo(-31.0) C:ちょんまげ(+5.0) D:medama(+42.0)

09/18 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091800gm-0089-0000-05cec28a&tw=0
3位 A:spines(-19.0) B:mnbtshy(+4.0) C:ヒモ(-36.0) D:ふぇぇ変な液出る(+51.0)

09/18 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091802gm-0089-0000-520ca531&tw=3
3位 D:spines(-23.0) A:スリーインワン(+50.0) B:banri90(-35.0) C:いろはじゃん(+8.0)

09/18 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091818gm-0089-0000-d05e9ea6&tw=0
4位 A:spines(-43.0) B:雀アレジω(-23.0) C:シューマイチャン(+54.0) D:天に星(+12.0)

09/18 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091820gm-0089-0000-95791cd4&tw=0
2位 A:spines(+13.0) B:風花雪月(-17.0) C:Goru(-47.0) D:OMOCHI(+51.0)

09/19 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091900gm-0089-0000-b4b1edf7&tw=0
2位 A:spines(+10.0) B:Northest(+47.0) C:副作用4番(-43.0) D:rinmao(-14.0)

09/19 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015091902gm-0089-0000-a8bacb5a&tw=1
1位 B:spines(+46.0) C:Kiina(+14.0) D:482118(-36.0) A:tarou.k(-24.0)

09/21 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015092100gm-0089-0000-d2c9e8b6&tw=0
3位 A:spines(-21.0) B:shido2(+1.0) C:httpwdr(-52.0) D:wton.d.d(+72.0)

09/21 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015092101gm-0089-0000-f516dc30&tw=2
4位 C:spines(-44.0) D:A型男子(+67.0) A:胡蝶剣Ⅲ(+11.0) B:nyama(-34.0)

09/22 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015092221gm-0089-0000-ec919ede&tw=1
3位 B:spines(-30.0) C:冬眠羽(-41.0) D:まるとごん(+15.0) A:りゅーちゃん(+56.0)

09/23 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015092322gm-0089-0000-c5880147&tw=2
3位 C:spines(-22.0) D:館カフェ(+44.0) A:がちこうむち(-34.0) B:RtDome(+12.0)

09/25 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015092502gm-0089-0000-4257c4d1&tw=3
4位 D:spines(-37.0) A:後藤信康(+44.0) B:ハローこんにちは(-22.0) C:lua(+15.0)

09/25 | 牌譜 | 上南喰赤 | http://tenhou.net/0/?log=2015092520gm-0089-0000-3c048c47&tw=3
4位 D:spines(-43.0) A:eichan15(-25.0) B:ダンデライチ(+14.0) C:kuro16(+54.0)

If you have a good reason to disagree with the above, please tell me. Thank you.
Benawii
Profile Joined December 2013
United States51 Posts
Last Edited: 2015-09-25 22:29:22
September 25 2015 22:27 GMT
#887
Looks like your biggest problem is tile efficiency. Instead of giving general guidelines I think it is better to delve into specific situations. Here are my comments from this game: http://tenhou.net/0/?log=2015082316gm-0089-0000-9dda0d34&tw=0.

+ Show Spoiler +

East 1 Turn 3 (draws 6m):
You are the dealer, so you want to get to tenpai as soon as possible. Most of the time your shanten number should never increase. Sanshoku is not an option here because it will slow you down. Three groups are pretty much set in stone, 789p, 56s, and 999s. With 8s next to 999s that group can turn into pair + group relatively easily (if you draw 7s then one of 4578s will do the trick). 6679m is your potential fourth group + pair. You need to discard 5p here.

East 2-0 Turn 5 (draws another 6s):
Don't view 4566778m as two complete groups plus one extra tile. This is an extremely good shape which can be viewed as 4567 + 678m or 456 + 6778m. Both can easily turn into 3 groups if you draw one of 35689m. You should discard 2s here.
At turn 11 (draws 8s), you should discard 2s because 668s can turn into 678s. It also gives you slightly better chance of chiitoitsu tenpai.

East 3-1 Turn 8 (draws 3s):
Not sure why you discarded 7s. The only correct discard here is pei (North).

East 4-0 Turn 5 (draws another 7m): It's true that two 7p are out, but with your 4p discard it makes a good suji trap. Between 3m and 7m I would discard 3m because 7m gives you a small chance of iipeikou and one of each 124m is out already.

South 1-0 Turn 7 (draws 3m):
Pairs are easy to get, so don't break your 999s. Discard 1s or 2s.

South 4 Turn 4 (draws first 9m):
To avoid last place, either the dealer has to deal into your mangan or the game has to continue to the next round. So, your goal is to make a mangan hand and hope the dealer deals in. If that does not happen you should at least be in tenpai. Do this while avoiding dealing into anyone. Your best bet to getting a mangan hand would be the dora chun. It should be the last thing you discard from your hand.

spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 25 2015 22:48 GMT
#888
On September 26 2015 07:27 Benawii wrote:
Looks like your biggest problem is tile efficiency. Instead of giving general guidelines I think it is better to delve into specific situations. Here are my comments from this game: http://tenhou.net/0/?log=2015082316gm-0089-0000-9dda0d34&tw=0.

+ Show Spoiler +

East 1 Turn 3 (draws 6m):
You are the dealer, so you want to get to tenpai as soon as possible. Most of the time your shanten number should never increase. Sanshoku is not an option here because it will slow you down. Three groups are pretty much set in stone, 789p, 56s, and 999s. With 8s next to 999s that group can turn into pair + group relatively easily (if you draw 7s then one of 4578s will do the trick). 6679m is your potential fourth group + pair. You need to discard 5p here.

East 2-0 Turn 5 (draws another 6s):
Don't view 4566778m as two complete groups plus one extra tile. This is an extremely good shape which can be viewed as 4567 + 678m or 456 + 6778m. Both can easily turn into 3 groups if you draw one of 35689m. You should discard 2s here.
At turn 11 (draws 8s), you should discard 2s because 668s can turn into 678s. It also gives you slightly better chance of chiitoitsu tenpai.

East 3-1 Turn 8 (draws 3s):
Not sure why you discarded 7s. The only correct discard here is pei (North).

East 4-0 Turn 5 (draws another 7m): It's true that two 7p are out, but with your 4p discard it makes a good suji trap. Between 3m and 7m I would discard 3m because 7m gives you a small chance of iipeikou and one of each 124m is out already.

South 1-0 Turn 7 (draws 3m):
Pairs are easy to get, so don't break your 999s. Discard 1s or 2s.

South 4 Turn 4 (draws first 9m):
To avoid last place, either the dealer has to deal into your mangan or the game has to continue to the next round. So, your goal is to make a mangan hand and hope the dealer deals in. If that does not happen you should at least be in tenpai. Do this while avoiding dealing into anyone. Your best bet to getting a mangan hand would be the dora chun. It should be the last thing you discard from your hand.


Thanks!
For some of these I really don't quite know why I did it like that. Especially that 3-1 turn 8 one is super weird. I'll have to find out why I am doing that. I'll probably also do some actual uke ire counting practice as your points suggest that my judgement is off in that area. I don't actually count much, I mostly play by instinct.
If you have a good reason to disagree with the above, please tell me. Thank you.
Benawii
Profile Joined December 2013
United States51 Posts
Last Edited: 2015-09-26 06:51:49
September 26 2015 06:50 GMT
#889
Yes, doing some counting practice will help, but even before that just try to get a sense of "what are the tiles (and how many) I need to draw for this tile in my hand to be usable?" For example, with 679 the tile 9 is not likely to be useful. With 35689 the tile 3 is only useful if you are going for tanyao. By the way I suggest using Tenhou's uke ire tool to compute uke ire: http://tenhou.net/2/.

Also, one way to practice by yourself is to look at replays of high-level players. Try to guess what the player will discard in each turn. If the actual discard made is something you would not discard, then stop and think why the player discarded it. For different ways to get these replays see https://www.reddit.com/r/Mahjong/comments/3lttig/how_to_find_good_tenhou_replays/.
merchant01
Profile Joined September 2015
3 Posts
September 27 2015 17:24 GMT
#890
I am still in the process of verifying Tenhou's ranking algorithm but once I have done so, I may post my findings here. So far, it is still going on track within my current expectations. I still have about 1100 games left to play. I hope to hit 7 dan this time. Played over 8000 games, mostly east only games. Still doing everything i can do avoid bullshit 4th place finishes.
Benawii
Profile Joined December 2013
United States51 Posts
September 27 2015 18:50 GMT
#891
On September 28 2015 02:24 merchant01 wrote:
I am still in the process of verifying Tenhou's ranking algorithm but once I have done so, I may post my findings here. So far, it is still going on track within my current expectations. I still have about 1100 games left to play. I hope to hit 7 dan this time. Played over 8000 games, mostly east only games. Still doing everything i can do avoid bullshit 4th place finishes.

Are you talking about the R rating system? The formula is known and it's probably correct. Also it's not very important unless you play in a lower room than your current level.

1100, huh? That's actually not too bad for east-only games. I imagine the variance would be pretty high though. With some luck you might hit 7 dan much earlier than that.
merchant01
Profile Joined September 2015
3 Posts
September 28 2015 06:03 GMT
#892
Not the R system. It's the entire laddering system.
Benawii
Profile Joined December 2013
United States51 Posts
September 28 2015 17:43 GMT
#893
Then you mean the dan/points system. Isn't that quite straightforward? There's a table for it in the Tenhou manual.
merchant01
Profile Joined September 2015
3 Posts
September 29 2015 15:20 GMT
#894
On September 29 2015 02:43 Benawii wrote:
Then you mean the dan/points system. Isn't that quite straightforward? There's a table for it in the Tenhou manual.


No. These elements are irrelevant. What the most important thing is tracking a specific amount of games and tracking your 1st and 4th place. These are part of the algorithm. Tsuno tracks cheaters by checking the 4th place % at specific points.

Each rooms have specific high and low cap % on 1st and 4th place. Generally higher level rooms have lower 1st place cap % and higher 4th place cap %.

Hearthstone uses the similar type of algorithm using percentage caps over a set of games. out of those two, Tenhou has the worst grind amount.
Benawii
Profile Joined December 2013
United States51 Posts
Last Edited: 2015-09-30 06:53:55
September 30 2015 04:15 GMT
#895
Ah, the cheater detection algorithm. But wait, don't do the dark side!
KyuuSC
Profile Joined March 2012
United States36 Posts
September 30 2015 05:32 GMT
#896
My suuankou from this past weekend:

[image loading]
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2016-03-01 20:03:02
February 29 2016 23:08 GMT
#897
Wow, so little activity in here. I haven't gotten around to playing a lot either... work always exhausts my mind. Oh well, what are a couple of months to a game as old as this?

Anyways, I just found a link to this on Osamuko's blog:
A Mahjong Strategy Primer for European Players by Daina Chiba (if anyone knows that person, never heard the name before). It also says "Riichi Book I", which suggests that there is more to come

Haven't read it yet, but I'm looking forward to.

Also, if you haven't heard yet, there was an Akagi drama series aired a while ago. It only covers Washizu Mahjong, but this time with real people. And fake blood, I guess.


Update on the book: You can safely skip to page 80 / chapter 3 if you are a regular on tenhou already. That first part only explains how to play there. It also covers some interesting information about tenhou itself and a vague comparision on how ranks there compare to japanese mahjong parlors and leagues. There's also an explanation for the stats screen.
If you have a good reason to disagree with the above, please tell me. Thank you.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
March 02 2016 03:56 GMT
#898
Tenhou generally for me is topic too frustrating to talk about perhaps

I actually came back month ago after my ragequit and intended to post after I reach 4 Dan again, but I'm prodding water ineffectively atm. Hard to find something to talk about.

The book does give some interesting recommendations - the fact one of its inspirations is "Utahime Obakamiko" is plus for me, since it's first external material that actually shaped my current Mahjong playing style. Although the manga I do not believe translates perfectly into the doctrine Tenhou demands.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 05 2016 21:41 GMT
#899
I'm through the book now. It was quite interesting and I'd recommend it. I would have prefered if there had been deeper reasoning behind some of the recommendations, and the book lacks a section on what to do with high shanten hands and when/whether to discard honors. Still, I found it quite helpful and it's a resource I might consult again every now and then.
If you have a good reason to disagree with the above, please tell me. Thank you.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 12 2016 10:36 GMT
#900
[image loading]
That was... interesting. Half way through the match tacwan was ahead by over 70000 points. I managed to reduce that all the way down to ~3000 points. The match was terminated because those other guys (hardly noticed them) went flying with my last tsumo.
If you have a good reason to disagree with the above, please tell me. Thank you.
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