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Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2010-02-14 23:46:35
February 14 2010 23:45 GMT
#1061
absolutely agreed. feeders take way too many chances especially when towers are involved.

but feeders with certain heroes (for example nunu) can still make something happen in lategame with powerful ultimates. so i stick with prefering a feeder rather than a leaver in my team, but overall both will most likely make your team lose if the opponents are mediocre or better skilled.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
February 15 2010 00:52 GMT
#1062
Feeders are worse if they have a mejai's :D
I'm on GOLD CHAIN
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
Last Edited: 2010-02-15 02:27:55
February 15 2010 01:41 GMT
#1063
ugh a hate when my team is all like BLAURGHH the first minute, charge into the enemy and die, right after I told them only horrible enemies die in first 6 levels and u cant assume your enemies are horrible.

edit: we just had this really douchy ashe called xerais (xeries, xerias...something like that), is that the equivalent guy from TL? he died a couple times then started feeding and screaming insults at everyone and yelling "surrender!" over and over again. we were at the point of having their outer layer of towers down and none of ours down when this started.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Tooplark
Profile Joined October 2008
United States3977 Posts
February 15 2010 04:13 GMT
#1064
I like playing Mundo, and my brother usually plays Janna. We get queue dodged so much that it hurts.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
February 15 2010 05:45 GMT
#1065
whats the best teemo build, is he viable in high level play? im trying to find "my" champion

ps sorry for bumping this thread a lot.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 15 2010 06:09 GMT
#1066
nah teemo is pretty bad, hes at best an anti-carry but mercury treads negates him completely, and everyone gets it at high level.
Brees on in
Alchemyst
Profile Joined August 2009
United States36 Posts
February 15 2010 06:43 GMT
#1067
Feeders are so much worse.
I've won 4v5's a couple of times, even with/as pugs, by smart playing and staying together.
As long as you don't let them start ganking you, and you instead gank them, you keep the area open for farming afterwards, as well as the XP and Gold.

Basically, you can lose a 5v4 by feeding.
Fantasy and Stork Fanboy.
mptj
Profile Blog Joined June 2009
United States485 Posts
February 15 2010 20:54 GMT
#1068
Eve is viable in later team games, because no other champion can kill before the stun is even up. She is not viable 1v1 or anything like that, but if she can grab some kill early on, she's one of the nastiest characters in the game.
"Only the Good Die Young"
mptj
Profile Blog Joined June 2009
United States485 Posts
February 15 2010 20:59 GMT
#1069
On a side note, recently I've been feeling that tristana is the best carry in the game. When she solos, she has enough defensive moves to escape most every gank, and her range just stomps out every other character in the game.
"Only the Good Die Young"
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
February 15 2010 21:08 GMT
#1070
On February 16 2010 05:59 mptj wrote:
On a side note, recently I've been feeling that tristana is the best carry in the game. When she solos, she has enough defensive moves to escape most every gank, and her range just stomps out every other character in the game.


Sivir > tristana IMO.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 15 2010 21:14 GMT
#1071
On February 16 2010 05:54 mptj wrote:
Eve is viable in later team games, because no other champion can kill before the stun is even up. She is not viable 1v1 or anything like that, but if she can grab some kill early on, she's one of the nastiest characters in the game.


no, for many reasons.

everyone runs merc treads at high level play since CC stacking is so rampant.
magic resist...people do not build 6 attack damage items like you see in scrub games. usually a balance between survivability and damage for carries even, unless its a ranged carry like tristana/corki with good escape abilities.
eve dies in 2 hits late game if she has the damage you speak of, oracle elixir will kill her before she even touches you.

she is only viable for pubstomping, bottom line.
Brees on in
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-02-15 21:21:30
February 15 2010 21:19 GMT
#1072
On February 16 2010 06:14 Brees wrote:
Show nested quote +
On February 16 2010 05:54 mptj wrote:
Eve is viable in later team games, because no other champion can kill before the stun is even up. She is not viable 1v1 or anything like that, but if she can grab some kill early on, she's one of the nastiest characters in the game.


no, for many reasons.

everyone runs merc treads at high level play since CC stacking is so rampant.
magic resist...people do not build 6 attack damage items like you see in scrub games. usually a balance between survivability and damage for carries even, unless its a ranged carry like tristana/corki with good escape abilities.
eve dies in 2 hits late game if she has the damage you speak of, oracle elixir will kill her before she even touches you.

she is only viable for pubstomping, bottom line.


Not to mention at higher levels there's a massive amount of AoE spam, combo-chain killers (Blitz, TF), and snares that make melee DPS heroes pretty much unviable. Eve has the worst of every world being a melee hero, with no escape mechanism, no way of getting close, and no survivability to eat AoE damage while being snared en route to a target. When I Udyr I'm always having to grit my teeth and just bite every bullet that flies my way - if a Fiddle ults there's no escape; if a Pantheon ults there's no escape. Unless, of course, they opt not to attack me, but wouldn't you love it if the other team opts not to attack DPS, especially one running into their team.

On February 16 2010 05:59 mptj wrote:
On a side note, recently I've been feeling that tristana is the best carry in the game. When she solos, she has enough defensive moves to escape most every gank, and her range just stomps out every other character in the game.


She has one of the strongest dps skills in the game, as it gives her pretty much max attack speed for 5 seconds. For those 5 seconds she's hands down the best carry in the game.
oraoraoraoraoraoraoraora
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
February 15 2010 21:49 GMT
#1073
On February 16 2010 06:19 Southlight wrote:
Show nested quote +
On February 16 2010 06:14 Brees wrote:
On February 16 2010 05:54 mptj wrote:
Eve is viable in later team games, because no other champion can kill before the stun is even up. She is not viable 1v1 or anything like that, but if she can grab some kill early on, she's one of the nastiest characters in the game.


no, for many reasons.

everyone runs merc treads at high level play since CC stacking is so rampant.
magic resist...people do not build 6 attack damage items like you see in scrub games. usually a balance between survivability and damage for carries even, unless its a ranged carry like tristana/corki with good escape abilities.
eve dies in 2 hits late game if she has the damage you speak of, oracle elixir will kill her before she even touches you.

she is only viable for pubstomping, bottom line.


Not to mention at higher levels there's a massive amount of AoE spam, combo-chain killers (Blitz, TF), and snares that make melee DPS heroes pretty much unviable. Eve has the worst of every world being a melee hero, with no escape mechanism, no way of getting close, and no survivability to eat AoE damage while being snared en route to a target. When I Udyr I'm always having to grit my teeth and just bite every bullet that flies my way - if a Fiddle ults there's no escape; if a Pantheon ults there's no escape. Unless, of course, they opt not to attack me, but wouldn't you love it if the other team opts not to attack DPS, especially one running into their team.

Show nested quote +
On February 16 2010 05:59 mptj wrote:
On a side note, recently I've been feeling that tristana is the best carry in the game. When she solos, she has enough defensive moves to escape most every gank, and her range just stomps out every other character in the game.


She has one of the strongest dps skills in the game, as it gives her pretty much max attack speed for 5 seconds. For those 5 seconds she's hands down the best carry in the game.


I disagree. Tristana has no auras or stuns and her slow has much more limited utility value. She is far from the best carry in the game, not even with her speed on. All it takes is an exhaust and a stun to rape Tristana. She gets countered by most blinker heroes: Shaco/Kassadin/Malphy.

And sivir is a better pusher/team fighter without needing half as much farm. Trist needs so much farm to be useful that any decent carry hero with her gear could do the same or better. I've never been much impressed with Tristana. Low skill and low utility value.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-02-15 22:33:28
February 15 2010 22:23 GMT
#1074
That's because she's pure DPS, is like saying Master Yi is a horrible DPSer because he has no stuns and snares. Obviously Yi is not viable at high levels because he lacks built-in durability to offset the random damage you take as you output your damage, but that's why no pure melee DPS is viable.

Trist with Lizard buff will pretty much guarantee a kill on any hero caught in open space unless they're either a devoted 1v1 hero (Shaco, Ryze, etc.) or have been fed/farmed to be stronger (which would be the downfall of any DPS hero). In a teamfight she's supposed to sit there and output damage, at which she is the best at, in the game, particularly in the 5 seconds her skill is up.

And she doesn't need much farm; Trist with equal equipment to other similar "carry" heroes (ie. IE/LW) will do 100% more damage because of that skill, on top of her "free" 50% heal reduc, and her passive allows her to farm and push faster than most DPS carry heroes, provided you can last hit properly.

Sivir is incomparable to Trist, it sounds like comparing Taric to Trist. They're built for different things. Sivir is a great hero, but Trist is far and away the single best DPS hero in the game right now. Now, does every team need a Trist? Of course not. But if you set up a team with 4 CC spammers and you just need one hero to unload maximum damage, a good Trist is the best choice.

On February 15 2010 14:45 ShaperofDreams wrote:
whats the best teemo build, is he viable in high level play? im trying to find "my" champion


Teemo has to be built as a DPSer cuz they killed his shroom damage by like 25%. He's viable if you're good with him, but I don't know if he's the most efficient at what he'd have to do (ranged DPS). He's a hard counter to pretty much every physical damage character that might come mid, because his early-game damage output + blind can and will knock enemies completely out of farming range. But his effectiveness plummets against a caster mid, because you'll just end up trading damage, and so you have to know if/when your damage trumps the caster's burst damage, if you want to kill/push. His shrooms enable him to prevent most ganks, so if you can dominate mid, you can free farm like crazy with other teams hardly being able to touch you, and that lets you roll into super farm -> win.

IMO he's got the same problem as Ashe though, in that neither of them have a built-in DPS build, so he's simply not efficient at carrying - good Teemos will carry, but they're usually abusing his shroom/blind to dominate mid-lane and farm, and if that's denied they'll have a bad game. I play Ashe as a ranged support hero, but Teemo doesn't have the luxury of being able to switch like that (he only has one "utility" skill, and it gets wrecked by Treads).

In other words, if you're comfortable with him and you're confident you can win mid against any hero, he's good. Otherwise he's inefficient compared to a pure DPSer like Trist, and that's why I don't think you see many Teemos at mid-high Elos anymore.
oraoraoraoraoraoraoraora
mptj
Profile Blog Joined June 2009
United States485 Posts
February 15 2010 22:37 GMT
#1075
I really do not understand why a yi can not be viable at a higher level play. If he grabs a Warmogs and gets cleanse, he can be of some use during team fights. Use cleanse to clean off those CC effects, and run in there and fuck shit up, its just ridiculous. Also, I like to say that I think a comparable carry to tristana for melee DPS characters is sion. With enrage being leveled up early, he gains so much health its ridiculous. His ulti offers him 50% lifesteal. I've played him, had 3,000 health and a 1.8 attack speed and 300 dmg. I was taking on 3v1's and winning every time.
"Only the Good Die Young"
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-02-15 22:56:08
February 15 2010 22:44 GMT
#1076
Warmogs is expensive and delays his DPS output - for the most part I feel like with a DPS hero you have to be able to output damage from level 6 onward. Yi can do that, but if he breaks off and buys Warmogs his DPS is actually like 1/2 that of Udyr for like 5-10 minutes, which is pretty bad. The problem with Yi is that Highlander is strong but his HP/armor/MR gain is not. He suffers from the same problems as Trynd and Jax, which is that when you go in all the random damage you'll take will drop you fast. You're much better-off with a ranged DPSer outputting that damage instead, as the ranged DPSer is much more difficult to hit/kill, has largely the same striking range, and often comes with some nice utility extras.

Sion's one, Udyr's one, Blitzcrank is one, but all three of them have some nasty tanking power. Which is pretty much how it goes for melee heroes. If you have 1800 hp and no armor/MR you'll die in like 3 seconds without even being focus fire'd.

Ah, Nidalee and Poppy are relatively viable too. Nidalee in particular because she has a strong escape mechanism. Poppy's relatively viable because of her ult.

Edit:
By the way the other reason why ranged DPS > melee DPS is that ranged DPS is a very strong pre-initiator. It's also why Trist with her range is so vicious. If your tank is looking at initiating, and Trist starts hitting the tank with her nasty range, and has Lizard Buff, the tank is forced to use "something" prevent snare'd death, has to initiate, or the team abandons the tank and there's a free tank kill. Plus if shit hits the fan you can jump back with Trist and re-establish lines in your favour, as long as Trist's team isn't playing impatient. If Trist "initiates" a fight and her team doesn't just run forward, her team always, always has a massive advantage. This is exacerbated if the vs Trist team has no voice chat, because you're going to have to somehow corral enough coordination to attack AT ONCE, or else you'll have a handful of heroes attack into Trist's line while the remnants straggle, etc. You can't do that sort of territory control with a melee DPS.
oraoraoraoraoraoraoraora
Baikinman
Profile Joined January 2010
United States74 Posts
February 15 2010 23:25 GMT
#1077
Siv is loved by many people for one simple reason (easy mode hero) all u do is farm with boomerang and auto attack without any brains. Its an easy hero to play and has the shield (requires some skills but not much). But if the teams are even and Siv doesn't get fed she dies so easily. You will get Starks and mana item usually mid game with no health item meaning she is dead compared to Trist who can jump away or push few hero away with ult. No survival compared to Trist.

When i play blitz i would rather face Siv than Trist who can hit and run cuz the only way to catch Trist is by hooking before they jump or shoot u away. Only been able to catch them after they use ult 9-10 times where i hook, then ult comes but i will pull them where i land making the hook distance 2x.

There's more Siv player than Trist that's good with one simple reason... Siv is easy to play -.-
はっひふっへほ~♪
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
February 15 2010 23:49 GMT
#1078
On February 16 2010 07:23 Southlight wrote:
That's because she's pure DPS, is like saying Master Yi is a horrible DPSer because he has no stuns and snares. Obviously Yi is not viable at high levels because he lacks built-in durability to offset the random damage you take as you output your damage, but that's why no pure melee DPS is viable.

Trist with Lizard buff will pretty much guarantee a kill on any hero caught in open space unless they're either a devoted 1v1 hero (Shaco, Ryze, etc.) or have been fed/farmed to be stronger (which would be the downfall of any DPS hero). In a teamfight she's supposed to sit there and output damage, at which she is the best at, in the game, particularly in the 5 seconds her skill is up.

And she doesn't need much farm; Trist with equal equipment to other similar "carry" heroes (ie. IE/LW) will do 100% more damage because of that skill, on top of her "free" 50% heal reduc, and her passive allows her to farm and push faster than most DPS carry heroes, provided you can last hit properly.

Sivir is incomparable to Trist, it sounds like comparing Taric to Trist. They're built for different things. Sivir is a great hero, but Trist is far and away the single best DPS hero in the game right now. Now, does every team need a Trist? Of course not. But if you set up a team with 4 CC spammers and you just need one hero to unload maximum damage, a good Trist is the best choice.

Show nested quote +
On February 15 2010 14:45 ShaperofDreams wrote:
whats the best teemo build, is he viable in high level play? im trying to find "my" champion


Teemo has to be built as a DPSer cuz they killed his shroom damage by like 25%. He's viable if you're good with him, but I don't know if he's the most efficient at what he'd have to do (ranged DPS). He's a hard counter to pretty much every physical damage character that might come mid, because his early-game damage output + blind can and will knock enemies completely out of farming range. But his effectiveness plummets against a caster mid, because you'll just end up trading damage, and so you have to know if/when your damage trumps the caster's burst damage, if you want to kill/push. His shrooms enable him to prevent most ganks, so if you can dominate mid, you can free farm like crazy with other teams hardly being able to touch you, and that lets you roll into super farm -> win.

IMO he's got the same problem as Ashe though, in that neither of them have a built-in DPS build, so he's simply not efficient at carrying - good Teemos will carry, but they're usually abusing his shroom/blind to dominate mid-lane and farm, and if that's denied they'll have a bad game. I play Ashe as a ranged support hero, but Teemo doesn't have the luxury of being able to switch like that (he only has one "utility" skill, and it gets wrecked by Treads).

In other words, if you're comfortable with him and you're confident you can win mid against any hero, he's good. Otherwise he's inefficient compared to a pure DPSer like Trist, and that's why I don't think you see many Teemos at mid-high Elos anymore.


If you're talking pure DPS potential in a team fight, Sivir outclasses Trist in every way possible. You can have your +90% attack speed. Sivir gets +65% atk speed (+half that for the entire team) AND she hits 5 people at once. Tristana doesn't come close to that. And compare Tristana's ult to Sivir's spiral blade. 9 sec CD on spiral blade for same damage except it can hit the entire team rather than one person. Tristana's ult? 60 sec CD. Only benefit of Tristana's nuke being that it knocks people back. And when you have a team of CCers, that's not what you really want.

Tristana does not get much play in high level LoL for obvious reasons. She's a stinky hero with limited value to the team and needs a lot of farm to be useful. Sure, in lower level play, she can dominate if she gets farmed and fed and she's good at pushing towers solo with her big raw damage. But you're nuts if you think Tristana DPS > Sivir DPS in a team fight. There are more heroes that can shut a Tristana down than can shut a Sivir down (if it's even possible to shut Sivir down with less than 3 ppl), and if you bring up the ideal situation of enemy team totally locked down by CC and you just need someone to pump damage, sorry Trist is not as good as Sivir.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
Last Edited: 2010-02-15 23:57:41
February 15 2010 23:55 GMT
#1079
Sivir is recognized as top tier in high level play. She is versatile and unrivaled in her strengths. I won't comment on how easy she is to play since that's pretty subjective, but I want to say that Sivir's survivability against a Blitzcrank is pretty decent since her spell shield blocks Rocket Grab. It also blocks a huge range of CC options, so when combined with Banshee's Veil, it makes Sivir pretty difficult to shut down in a team fight. Especially notable are AoE stuns with good team utility such as Tibbers, Curse of the Sad Mummy, and Unstoppable Force, which all can be blocked by Spell Shield. Tristana's generally survivability is solid, but it does little against the great equalizer that is CC.

Then again just last night when I was playing Blitz I ganked a Sivir several times when all she did was push lanes and never spell shield my grab or ult.

EDIT: This was in response to Baikinman who asserted that Sivir is played exclusively because it is easy to play her. Whether or not people use that reasoning, the fact is she's strong and at least some players will pick her because of that.
面白くない世の中, 面白くすればいいさ
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 16 2010 00:05 GMT
#1080
On the Tristana vs Sivir discussion: I think Tristana's range, allowing her to bust pre-initiation antics as Southlight mentioned, is her main draw. It also keeps her further away from the AoE, which can be crucial. Assuming the same item builds for Trist and Siv, and the same enemy targeting priority (the enemy will focus both with similar fervor), Siv is more likely to get caught in AoE, CC, or AoE CC simply because she's slightly closer to the clusterfuck. Hence Banshee's Veil, which equals one less damaging item in the crucial midgame.

Sivir is still hands down superior, but Tristana has her strengths and is by no means comparatively worthless.
面白くない世の中, 面白くすればいいさ
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