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rredtooth
Profile Blog Joined December 2008
5464 Posts
May 28 2010 15:27 GMT
#4921
its essentially +25 magic damage. i used it during the "click R for kill" phase of the game as TF. that + zerkers + 2 dorans blades usually did enough damage to underleveled heroes, be they tank or not.
[formerly sponsored by the artist formerly known as Gene]
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-05-28 15:37:14
May 28 2010 15:35 GMT
#4922
...ok, and last whisper is essentially +35-40 damage, is 200cheaper and scales more damage bonus as you get more attack damage...

hell, even malady is essentially +30 magic damage/attack and triggers off friendly champs and is 300 cheaper. hell, even wit's end is essentially +42 magic damage/attack and stops them from escaping after you gold card and attack twice and has built in magic resist.

I dunno, I've crunched the numbers and unless you're countering Jax or not getting LW, it doesn't make sense.

EDIT: then again, it does circumvent the +50% dodge bonus on gold cards, so maybe it is a really good idea to get.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
May 28 2010 15:45 GMT
#4923
LW scales better end-game... if the opponents stack defense, but SotD is by far better early-game (or against squishies) and as a standalone item. As I said, a flat 30 pen along with runes is like 48, and with Bruta you end up with 63 flat armor pen.

... but you have to remember to use it, which most people don't. Derp derp.
oraoraoraoraoraoraoraora
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
May 28 2010 15:46 GMT
#4924
On May 28 2010 23:56 Mogwai wrote:
Show nested quote +
On May 28 2010 15:41 Juicyfruit wrote:
They should not fix the HS bug for pantheon. Its the main thing that keeps him relevant in teamfights.

His jump stun duration should be longer and should be a skillshot.

My opinions anyways.

people keep telling me HS is bugged, but I don't see it. wtf is the "bug"? .


I'm not too clear, but from the description of the skill, heartseeker strike is not suppose to take into consideration your base attack, only your "weapon damage". I have only played pantheon once myself so I am merely relaying the information I read on the LoL forums, specifically:

http://www.leagueoflegends.com/board/showthread.php?t=106346&highlight=heartseeker strike
Southlight
Profile Blog Joined August 2007
United States11768 Posts
May 28 2010 15:49 GMT
#4925
Ooh, never knew that.
This comment is gold, though.

Yea they "fixed" the "bug" that allowed him to sometimes hit with his ult too. If pantheon were working as intended, his name would be tryndamere.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 28 2010 16:08 GMT
#4926
On May 29 2010 00:46 Juicyfruit wrote:
Show nested quote +
On May 28 2010 23:56 Mogwai wrote:
On May 28 2010 15:41 Juicyfruit wrote:
They should not fix the HS bug for pantheon. Its the main thing that keeps him relevant in teamfights.

His jump stun duration should be longer and should be a skillshot.

My opinions anyways.

people keep telling me HS is bugged, but I don't see it. wtf is the "bug"? .


I'm not too clear, but from the description of the skill, heartseeker strike is not suppose to take into consideration your base attack, only your "weapon damage". I have only played pantheon once myself so I am merely relaying the information I read on the LoL forums, specifically:

http://www.leagueoflegends.com/board/showthread.php?t=106346&highlight=heartseeker strike

ok, welllllll

no, the weapon damage thing would be stupid as hell. not counting base damage would make the skill an abortion.

the issue appears to be that it's working with base damage as intended, but bonus damage is being added after everything else to every strike. which is fucking retardedly powerful and means that that Ez probably only took 1.2K cause he only had 1.2K, cause by that math, my HS should probably have done close to 2K damage.

hmm, will test tonight, am intrigued.
mogwaismusings.wordpress.com
lepshis
Profile Joined January 2009
Lithuania62 Posts
Last Edited: 2010-05-28 16:31:15
May 28 2010 16:22 GMT
#4927
well i just made 36/2 with pantheon my HS was hitting almost every hero in 1 go

[image loading]
hasuprotoss
Profile Blog Joined March 2004
United States4668 Posts
May 28 2010 16:40 GMT
#4928
I might be able to make it on for that tournament (it's questionable)

hasuprotoss: Nasus, Annie, Alistar, Ashe
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-05-28 16:59:15
May 28 2010 16:52 GMT
#4929
So, a question for the more experienced summoners out there:

I just bought Mercury Treads for my level 6 Soraka. The enemy team consists of Twitch, Evelynn, a jungling Warwick, TF and Pantheon, all level 6+. Twitch and Evelynn are never visible unless they're ganking someone. Warwick is jungling and never visible unless he's ganking someone. TF and Pantheon are visible, but at any given time they can be in melee range with you in 3 seconds if they so choose. They don't let me get enough gold to buy enough vision wards to cover all the bushes they might be hiding in. They are a well-coordinated arranged team using Vent, and they all have the summoner spell Teleport, which they use to teleport to wards in the brush at times. What should I do?

I am asking this because this match actually happened. They would all just randomly appear in one lane, gank whoever happened to be defending, then take down a turret or two. By the time we could set up a united front, we were down to our inhibitor turrets, but they were all 3 levels ahead because of the champion, turret and dragon kills they had on their belts, so they rolled us anyway.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-05-28 17:07:20
May 28 2010 16:59 GMT
#4930
Ward the jungle to counter the Warwick, and press a teamfight onto them. Force them to congregate, as they're filled with weak heroes (Twitch is fragile, needs farm, and needs heavy CC to not die, Eve still hasn't been buffed yet, TF takes forever to get farmed) and have a lack of teamfight cohesion (no long-ranged heroes). A decent teamsetup should be able to steamroll them or at least keep chipping away at their farming speed.

If your team can't win even with that, then your team has a crappy hero setup and/or the players aren't able to overcome it with familiarity with their heroes/their own player skill.

Edit:
Essentially,
They have 3 paper heroes, 1 ridiculously strong early-game hero that Soraka can screw over by silencing HS, and a WW. If your team honestly lacks the strength to punch down the 3 paper heroes, especially when backed by a Soraka, then your team has some issues.
oraoraoraoraoraoraoraora
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
May 28 2010 17:23 GMT
#4931
I've been in a horrible losing streak lately until I started playing my boy Gangplank again haha. I love my full crit page, 8% chance, 28% damage.

I'm sure I'll go on a 8 game losing streak anytime now though... just the way this damn game works. I'd prefer winning one game, losing the next but nooo, doesn't work like that. I have to be on a streak, be that a winning or losing.
Retvrn to Forvms
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 28 2010 17:48 GMT
#4932
On May 29 2010 01:59 Southlight wrote:
Ward the jungle to counter the Warwick, and press a teamfight onto them. Force them to congregate, as they're filled with weak heroes (Twitch is fragile, needs farm, and needs heavy CC to not die, Eve still hasn't been buffed yet, TF takes forever to get farmed) and have a lack of teamfight cohesion (no long-ranged heroes). A decent teamsetup should be able to steamroll them or at least keep chipping away at their farming speed.

If your team can't win even with that, then your team has a crappy hero setup and/or the players aren't able to overcome it with familiarity with their heroes/their own player skill.

Edit:
Essentially,
They have 3 paper heroes, 1 ridiculously strong early-game hero that Soraka can screw over by silencing HS, and a WW. If your team honestly lacks the strength to punch down the 3 paper heroes, especially when backed by a Soraka, then your team has some issues.

Thanks for the tip. My first reaction was to play defensively, so I guess that's what lost us the game.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
rredtooth
Profile Blog Joined December 2008
5464 Posts
May 28 2010 17:51 GMT
#4933
On May 29 2010 00:45 Southlight wrote:
LW scales better end-game... if the opponents stack defense, but SotD is by far better early-game (or against squishies) and as a standalone item. As I said, a flat 30 pen along with runes is like 48, and with Bruta you end up with 63 flat armor pen.

... but you have to remember to use it, which most people don't. Derp derp.
i'm pretty good about my active items, even deathfire grasp when i get it. SotD on TF was easy though. click R, find target, click R to gate, click 2 (or whatever item slot) during animation, kill.

and i agree LW scales better late game. but for LW to be more effective armor pen the enemy would have to have at least 75 armor, not a common occurrence early game. as a first item i think SotD is better, especially on TF who should only be auto attacking for a few seconds to finish someone off during a gank.
[formerly sponsored by the artist formerly known as Gene]
bellweather
Profile Blog Joined April 2009
United States404 Posts
May 28 2010 18:04 GMT
#4934
As a DotA player, I never understood what the big deal about activatable items was. Clicking 1-6 is about as easy as clicking qwer. Real easy
A mathematician is a blind man in a dark room looking for a black cat which isnt' there. -Charles Darwin
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 28 2010 18:17 GMT
#4935
On May 29 2010 02:48 Zato-1 wrote:
Show nested quote +
On May 29 2010 01:59 Southlight wrote:
Ward the jungle to counter the Warwick, and press a teamfight onto them. Force them to congregate, as they're filled with weak heroes (Twitch is fragile, needs farm, and needs heavy CC to not die, Eve still hasn't been buffed yet, TF takes forever to get farmed) and have a lack of teamfight cohesion (no long-ranged heroes). A decent teamsetup should be able to steamroll them or at least keep chipping away at their farming speed.

If your team can't win even with that, then your team has a crappy hero setup and/or the players aren't able to overcome it with familiarity with their heroes/their own player skill.

Edit:
Essentially,
They have 3 paper heroes, 1 ridiculously strong early-game hero that Soraka can screw over by silencing HS, and a WW. If your team honestly lacks the strength to punch down the 3 paper heroes, especially when backed by a Soraka, then your team has some issues.

Thanks for the tip. My first reaction was to play defensively, so I guess that's what lost us the game.

what loses you the game vs. gankers is trying to continue laning when there are consistently 2-4 of them missing at any given time (which is usually like, 6-8 minutes in) so you have to group up way earlier than you'd think and force team fights.
mogwaismusings.wordpress.com
rredtooth
Profile Blog Joined December 2008
5464 Posts
May 28 2010 18:28 GMT
#4936
On May 29 2010 03:04 InsideTheBox wrote:
As a DotA player, I never understood what the big deal about activatable items was. Clicking 1-6 is about as easy as clicking qwer. Real easy
dagon was awesome.
[formerly sponsored by the artist formerly known as Gene]
Fdragon
Profile Joined May 2010
United States96 Posts
Last Edited: 2010-05-29 18:27:50
May 28 2010 18:45 GMT
#4937
Ill join the tourny Saturday.
Summoner Name: Fdragon
Played Characters: Sion, Zilean, Blitzcrank, Malphite, Ezreal, Any Needed Champion.
Edit: Had to add in the BIG FISTS to my list.
ZvT makes me Sad Face =(
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-05-28 19:08:30
May 28 2010 19:03 GMT
#4938
On May 29 2010 03:04 InsideTheBox wrote:
As a DotA player, I never understood what the big deal about activatable items was. Clicking 1-6 is about as easy as clicking qwer. Real easy


It's not hard, you just tend to forget. I have to admit a lot of times I forgot I had Dagon, too, especially if I got it really early with Lion, when you're accustomed to battling for it.

On May 29 2010 03:17 Mogwai wrote:
what loses you the game vs. gankers is trying to continue laning when there are consistently 2-4 of them missing at any given time (which is usually like, 6-8 minutes in) so you have to group up way earlier than you'd think and force team fights.


Pretty much what he said. If you're trying to lane 2-1-2 and at any moment 5 people could end up in a lane at once you're never going to be able to gain map control, and losing map control means a warwick has free reign for jungling, two heroes have buff control, and they maintain dragon. You're asking to die a death by a thousand cuts, if not having your limbs hacked off altogether via repeated successful ganks.
oraoraoraoraoraoraoraora
radmax86
Profile Joined September 2004
United States437 Posts
May 28 2010 20:53 GMT
#4939
WRAWRAWRAWRA has removed me from his buddy list, LOL! rage harder kid.
rredtooth
Profile Blog Joined December 2008
5464 Posts
May 28 2010 20:55 GMT
#4940
fuck super tryhard team comps. seriously. i have 3 great players on my team all playing their mains. but they win because they have janna sivir ezreal taric kass.

want to last hit? janna/taric says no. try to engage or use your ults? janna will fuck you over.
try to sidepush? you can't run from kass.
fighting at a tower? heals + sivir > you + tower.
almost killed a hero? super janna rescue squad disagrees.
channel an ult? knockups+silence+stun say no.

janna breaks SR as much as udyr broke TT. i might actually go back to TT because of this shit.
[formerly sponsored by the artist formerly known as Gene]
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