League of Legends - Page 247
Forum Index > General Games |
rredtooth
5459 Posts
| ||
Mogwai
United States13274 Posts
hell, even malady is essentially +30 magic damage/attack and triggers off friendly champs and is 300 cheaper. hell, even wit's end is essentially +42 magic damage/attack and stops them from escaping after you gold card and attack twice and has built in magic resist. I dunno, I've crunched the numbers and unless you're countering Jax or not getting LW, it doesn't make sense. EDIT: then again, it does circumvent the +50% dodge bonus on gold cards, so maybe it is a really good idea to get. | ||
Southlight
United States11766 Posts
... but you have to remember to use it, which most people don't. Derp derp. | ||
Juicyfruit
Canada5484 Posts
On May 28 2010 23:56 Mogwai wrote: people keep telling me HS is bugged, but I don't see it. wtf is the "bug"? . I'm not too clear, but from the description of the skill, heartseeker strike is not suppose to take into consideration your base attack, only your "weapon damage". I have only played pantheon once myself so I am merely relaying the information I read on the LoL forums, specifically: http://www.leagueoflegends.com/board/showthread.php?t=106346&highlight=heartseeker strike | ||
Southlight
United States11766 Posts
This comment is gold, though. Yea they "fixed" the "bug" that allowed him to sometimes hit with his ult too. If pantheon were working as intended, his name would be tryndamere. | ||
Mogwai
United States13274 Posts
On May 29 2010 00:46 Juicyfruit wrote: I'm not too clear, but from the description of the skill, heartseeker strike is not suppose to take into consideration your base attack, only your "weapon damage". I have only played pantheon once myself so I am merely relaying the information I read on the LoL forums, specifically: http://www.leagueoflegends.com/board/showthread.php?t=106346&highlight=heartseeker strike ok, welllllll no, the weapon damage thing would be stupid as hell. not counting base damage would make the skill an abortion. the issue appears to be that it's working with base damage as intended, but bonus damage is being added after everything else to every strike. which is fucking retardedly powerful and means that that Ez probably only took 1.2K cause he only had 1.2K, cause by that math, my HS should probably have done close to 2K damage. hmm, will test tonight, am intrigued. | ||
lepshis
Lithuania62 Posts
![]() ![]() | ||
hasuprotoss
United States4612 Posts
hasuprotoss: Nasus, Annie, Alistar, Ashe | ||
Zato-1
Chile4253 Posts
I just bought Mercury Treads for my level 6 Soraka. The enemy team consists of Twitch, Evelynn, a jungling Warwick, TF and Pantheon, all level 6+. Twitch and Evelynn are never visible unless they're ganking someone. Warwick is jungling and never visible unless he's ganking someone. TF and Pantheon are visible, but at any given time they can be in melee range with you in 3 seconds if they so choose. They don't let me get enough gold to buy enough vision wards to cover all the bushes they might be hiding in. They are a well-coordinated arranged team using Vent, and they all have the summoner spell Teleport, which they use to teleport to wards in the brush at times. What should I do? I am asking this because this match actually happened. They would all just randomly appear in one lane, gank whoever happened to be defending, then take down a turret or two. By the time we could set up a united front, we were down to our inhibitor turrets, but they were all 3 levels ahead because of the champion, turret and dragon kills they had on their belts, so they rolled us anyway. | ||
Southlight
United States11766 Posts
If your team can't win even with that, then your team has a crappy hero setup and/or the players aren't able to overcome it with familiarity with their heroes/their own player skill. Edit: Essentially, They have 3 paper heroes, 1 ridiculously strong early-game hero that Soraka can screw over by silencing HS, and a WW. If your team honestly lacks the strength to punch down the 3 paper heroes, especially when backed by a Soraka, then your team has some issues. | ||
Chrispy
Canada5878 Posts
I'm sure I'll go on a 8 game losing streak anytime now though... just the way this damn game works. I'd prefer winning one game, losing the next but nooo, doesn't work like that. I have to be on a streak, be that a winning or losing. | ||
Zato-1
Chile4253 Posts
On May 29 2010 01:59 Southlight wrote: Ward the jungle to counter the Warwick, and press a teamfight onto them. Force them to congregate, as they're filled with weak heroes (Twitch is fragile, needs farm, and needs heavy CC to not die, Eve still hasn't been buffed yet, TF takes forever to get farmed) and have a lack of teamfight cohesion (no long-ranged heroes). A decent teamsetup should be able to steamroll them or at least keep chipping away at their farming speed. If your team can't win even with that, then your team has a crappy hero setup and/or the players aren't able to overcome it with familiarity with their heroes/their own player skill. Edit: Essentially, They have 3 paper heroes, 1 ridiculously strong early-game hero that Soraka can screw over by silencing HS, and a WW. If your team honestly lacks the strength to punch down the 3 paper heroes, especially when backed by a Soraka, then your team has some issues. Thanks for the tip. My first reaction was to play defensively, so I guess that's what lost us the game. | ||
rredtooth
5459 Posts
On May 29 2010 00:45 Southlight wrote: i'm pretty good about my active items, even deathfire grasp when i get it. SotD on TF was easy though. click R, find target, click R to gate, click 2 (or whatever item slot) during animation, kill.LW scales better end-game... if the opponents stack defense, but SotD is by far better early-game (or against squishies) and as a standalone item. As I said, a flat 30 pen along with runes is like 48, and with Bruta you end up with 63 flat armor pen. ... but you have to remember to use it, which most people don't. Derp derp. and i agree LW scales better late game. but for LW to be more effective armor pen the enemy would have to have at least 75 armor, not a common occurrence early game. as a first item i think SotD is better, especially on TF who should only be auto attacking for a few seconds to finish someone off during a gank. | ||
bellweather
United States404 Posts
| ||
Mogwai
United States13274 Posts
On May 29 2010 02:48 Zato-1 wrote: Thanks for the tip. My first reaction was to play defensively, so I guess that's what lost us the game. what loses you the game vs. gankers is trying to continue laning when there are consistently 2-4 of them missing at any given time (which is usually like, 6-8 minutes in) so you have to group up way earlier than you'd think and force team fights. | ||
rredtooth
5459 Posts
On May 29 2010 03:04 InsideTheBox wrote: dagon was awesome.As a DotA player, I never understood what the big deal about activatable items was. Clicking 1-6 is about as easy as clicking qwer. Real easy | ||
Fdragon
United States96 Posts
Summoner Name: Fdragon Played Characters: Sion, Zilean, Blitzcrank, Malphite, Ezreal, Any Needed Champion. Edit: Had to add in the BIG FISTS to my list. | ||
Southlight
United States11766 Posts
On May 29 2010 03:04 InsideTheBox wrote: As a DotA player, I never understood what the big deal about activatable items was. Clicking 1-6 is about as easy as clicking qwer. Real easy It's not hard, you just tend to forget. I have to admit a lot of times I forgot I had Dagon, too, especially if I got it really early with Lion, when you're accustomed to battling for it. On May 29 2010 03:17 Mogwai wrote: what loses you the game vs. gankers is trying to continue laning when there are consistently 2-4 of them missing at any given time (which is usually like, 6-8 minutes in) so you have to group up way earlier than you'd think and force team fights. Pretty much what he said. If you're trying to lane 2-1-2 and at any moment 5 people could end up in a lane at once you're never going to be able to gain map control, and losing map control means a warwick has free reign for jungling, two heroes have buff control, and they maintain dragon. You're asking to die a death by a thousand cuts, if not having your limbs hacked off altogether via repeated successful ganks. | ||
radmax86
United States437 Posts
| ||
rredtooth
5459 Posts
want to last hit? janna/taric says no. try to engage or use your ults? janna will fuck you over. try to sidepush? you can't run from kass. fighting at a tower? heals + sivir > you + tower. almost killed a hero? super janna rescue squad disagrees. channel an ult? knockups+silence+stun say no. janna breaks SR as much as udyr broke TT. i might actually go back to TT because of this shit. | ||
| ||