are you excited yet?
...seriously though, I'd give it a shot, the little fucker's fun to play even though I think he's pretty mediocre

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Mogwai
United States13274 Posts
April 16 2010 19:13 GMT
#2921
are you excited yet? ...seriously though, I'd give it a shot, the little fucker's fun to play even though I think he's pretty mediocre ![]() | ||
Southlight
United States11767 Posts
April 16 2010 19:16 GMT
#2922
I dunno, if you can consistently land skillshots he's actually really tough to kill (because of E giving him crazy movement speed) while outputting an endless stream of high damage (esp. with level advantage) at quite long range. And if it comes down to it, he can raze creeps too (E -> W). I saw 1v2 Kennen twice yesterday and he smashed us in the face both times, so that might be the trick to making him work better. For posterity's sake, the second Kennen (the one you played with us against)'s build was like, Rylai Leviathan Mejai Sorc Malady GRB. Not sure what order he went. And the damage output on that was pretty devastating. | ||
Baikinman
United States74 Posts
April 16 2010 19:21 GMT
#2923
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Mogwai
United States13274 Posts
April 16 2010 19:29 GMT
#2924
From my limited Kennen experience, I think ruby crystal opening is strong... I was going into Haunting Guise though... maybe ruby -> levi, boots, mejai, sorc, null, GRB, Malady? btw, in the game I was in, it was null rod, not rylai's, I distinctly remembered it when I posted the build like, 2 pages ago when I was talking about how I thought Kennen still sucks even if we got rocked by one, LOL. | ||
Baikinman
United States74 Posts
April 16 2010 19:30 GMT
#2925
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Mogwai
United States13274 Posts
April 16 2010 19:33 GMT
#2926
On April 17 2010 04:21 Baikinman wrote: The problem with most heros who takes 1v2 lane, they can hold the tower but wont be able to kill unless the enemy tower dives thinking they can kill you. Nasus im sure can hold the tower but i dont see him killing anyone unless a teammate helps gank although having jungle malphite ganking a 2v2 or 1v1 lane will give him a better chance of killing. The only hero i know that can kill not waiting for the enemy to tower dive is blitzcrank (yes its cuz i play him) but i've seen other blitzcrank solo vs 2 and did just as good but not any other hero can hold and kill a 1v2 lane. I can see Nidalee pulling off a good 1v2 at level 6 once she gets her cheap cougar form + javelin + heal+ speed boost from grass but i think its very situational b/c if they have any stuns or snares it will b hard to chase. Nidalee is a better hero than blitzcrank end game i think so it'll help the team more having a high level nidalee than a high level blitzcrank. Practice 1v2 Mogwai with Nidalee then we can try 1 on each lane having 2 jungle one day! hahaha, think of the posibilities of the double junglers! I'll bet some combination of Shen, Warwick and Udyr with double smite could completely ravage both jungles really fast and kill dragon at like level 3. | ||
Southlight
United States11767 Posts
April 16 2010 21:47 GMT
#2927
/yes that was offtopic | ||
Agent Orange
United Kingdom8 Posts
April 16 2010 22:50 GMT
#2928
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mrgerry
United States1508 Posts
April 16 2010 23:42 GMT
#2929
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ZERG_RUSSIAN
10417 Posts
April 16 2010 23:44 GMT
#2930
On April 16 2010 23:49 Mogwai wrote: Show nested quote + On April 16 2010 21:37 suffeli wrote: Hmmh... Flat HP or HP / lvl seals seem tempting also. The reason I use dodge is that I can't find anything else worthwhile to get. HP/lvl are really good. As I said a page or two ago, I've started running these on champions that I don't get dodge masteries with. They're half the price of flat HP and catch up by level 5, so the choice between those two is really easy to me. Show nested quote + On April 16 2010 17:30 ZERG_RUSSIAN wrote: IMO Kennen is pretty high up in the new tier lists, his ult is really game-changing even if his other skills aren't. He just adds a lot to a teamfight in terms of AoE DPS and stuns. I have to strongly disagree. Kennen just suffers from being completely outclassed at everything he does. In teamfights, his ult is unreliable and you're basically just crossing your fingers after e -> w that you stun a relevant opponent. Not to mention that if they stun/ff and kill you during your e, you're completely worthless. We ran into a pretty good Kennen last night who was running Leviathan(20 stacks) + Mejai's (16 stacks) + void staff + sorc boots + gunisoo's + malady (such a weird build...), but even with his complete build, I didn't feel like he was taking the game over in any way shape or form, he was just another dude in team fights. I dunno, I just can't think of a time where I'd rather have Kennen than someone beefier with a reliable group disable or someone with more reliable and focused AoE damage output that they can do from a safer distance. It's not so much the group disable part of his ult that makes a difference, even though the stuns are nice, but if you have a good AP build with rylai's, the ult is basically fiddle's ult with no channel time and a group slow/stun at the end. He can't carry a team by himself, but the effect in teamfights is so huge that usually it ends up with us acing them with 3-4 guys still alive. | ||
nataziel
Australia1455 Posts
April 17 2010 00:45 GMT
#2931
www.lolbase.net Basically you upload your game logs to there and it shows all the stats you see at the end of your game, here's an example. I urge you all to use it so we can build a kind of database like HoN has so you can check up on players etc. since riot doesn't offer the functionality like they should http://www.lolbase.net/matches/view/US14044111 | ||
oberon
United States1320 Posts
April 17 2010 03:41 GMT
#2932
Masteries: 9/0/21, standard caster. Summoner spells: Flash and whatever. Ghost is preferable. Teleport works ok with your masteries, but isn't as great on this build, since it's not lane-oriented. Exhaust/ignite put more stress on your masteries, but are also ok. Runes: Whatever you usually run on casters. If you don't have a caster rune page, I recommend red: mpen, yellow: mp/5, blue: cdr, qunit: flat HP Skill order: E Q W W * R * * * * R * * E E R E E -- * means either Q or W depending on how the game is going. If opponents are running a lot of cleanse, go with more drain. If they're using merc treads, go with Q (counter-intuitive, but you need them to stand still for SOME period of time). If your team needs someone to tank or solo draon, go with W. Items: Open sapphire crystal if you're not confident, amp tome if you are. Mejai's/boots are your first priorities, then glacial shroud, then zhonya's. Strategy: Open by using E to harass (bounce it off a creep near an enemy), but conserve your mana. Your goal is to hit L6 ASAP while having as much mana as possible available. Use Q only defensively, and W on big creeps when you've taken some damage. Try to attract enemy harass (your W makes you harass-proof) while avoiding enemy burst (you're a squishy gank-target). At L6, find someone to gank, in your lane or otherwise. Storm from in bushes, flash onto them, throw a bird at them, then fear them, then drain. At this point, you're probably out of mana, so go shopping. You want to continue to gank from levels 6 to 11 -- try not to die, and get your mejai stacks up. Note that L3 drain makes golem really fast/easy, and level 5 makes soloing dragon relatively tolerable -- keep these in mind. Once you hit L11, your crowstorm should hit hard enough to flat-out win teamfights. Try to delay your entrance as long as possible -- the opposition will have less burst/CC saved for you, and you'll be able to storm a number of them to death at once. The last two bullet points are zhonya's and L16 (L3 crowstorm). If you've stacked out your mejai, this will get your AP well over 300, which will put crowstorm's damage in the "stupid" range. Your drain and bouncy-bird won't be half bad either. One other point: crowstorm has a fair recharge time, but it's awesome. Throughout the game, if your ult is up, you should be looking to use it. Every second you don't use it reduces the number of times you'll be able to get it off, and it's a game-changing ult. No teamfights on the horizon? Go gank a single enemy with it. It's usually worth it. I know it's tempting to save it for that perfect situation, but don't. As I said, Fiddle can be played other ways (obviously as a laner, but I also have a support/tank fiddle build that breaks 3KHP with the right runes), but I think this is the easiest. | ||
ArC_man
United States2798 Posts
April 17 2010 05:45 GMT
#2933
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bellweather
United States404 Posts
April 17 2010 05:59 GMT
#2934
On April 17 2010 14:45 ArC_man wrote: I feel so unappreciated playing Alister in pubs =( The sad truth of playing tanks in pubs. | ||
rredtooth
5459 Posts
April 17 2010 09:38 GMT
#2935
On April 15 2010 08:55 Brees wrote: sorta late but where does your dmg come from? is the majority of it from madreds? do you build straight to bloodrazor or do you get the basic madreds, get mallet, then go bloodrazor? and where do you specifically put your 9-21-0 in?you'll enjoy the benefits of cleanse. I personally run a 9-21-0 on tristana. look up my profile on inept if you want to see the domination that ensues ![]() sorry i checked your profile but it seemed to be re-spec'd for nasus. | ||
Iplaythings
Denmark9110 Posts
April 17 2010 09:49 GMT
#2936
On April 17 2010 14:45 ArC_man wrote: I feel so unappreciated playing Alister in pubs =( Pubbing with tanks that can do good damage themselves are alot more satisfying (like Rammus, Malphite) | ||
rredtooth
5459 Posts
April 17 2010 09:57 GMT
#2937
On April 17 2010 18:49 Iplaythings wrote: actually rammus is one of the best solo que heroes IMO. he's just damn unkillable in late late game and does ridiculous amounts of damage too.Show nested quote + On April 17 2010 14:45 ArC_man wrote: I feel so unappreciated playing Alister in pubs =( Pubbing with tanks that can do good damage themselves are alot more satisfying (like Rammus, Malphite) | ||
oberon
United States1320 Posts
April 17 2010 13:12 GMT
#2938
Cho'Gath's Monocle +200 sight range Unique passive: you can see into brush Sticks and Stones Unique passive: you take 50% less damage from abilities, and 50% more from attacks Criminal Background Unique passive: you take 50% less damage from attacks, and 50% more from abilities Sivir's Lust +20 attack damage +15% attack speed +50 attack range Broken Clock Unique active: all your cooldowns are reduced by 30% of their total time. All enemies' cooldowns are reduced by 15% of their total time. This ability has a 60 second cooldown. Coffee Break Consumable All enemies are stunned for 10 seconds. | ||
Kaniol
Poland5551 Posts
April 17 2010 18:18 GMT
#2939
![]() Dunno about prices, these would be hard to offer because it would mean that (except for sivirs lust) you pay directly for the item and there are no components. I'd say Cho's monocle 2k (it allows to see through bushes but not walls right?), sticks and stones & criminal background like 1k (just existance of such items would force ppl to make balanced teams of auto attackers/skill users), sivir's lust hmmm 1337, broken clock 1,5k, coffe break 5k Just my guess, feel free to diagree cause i didn't think about this too much ![]() | ||
oberon
United States1320 Posts
April 17 2010 18:55 GMT
#2940
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