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Torchlight II - Page 86

Forum Index > General Games
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TeamLiquid Steam Group for Torchlight 2
Simberto
Profile Blog Joined July 2010
Germany11856 Posts
Last Edited: 2012-10-07 10:30:29
October 07 2012 09:36 GMT
#1701
That sounds good, i am always annoyed when mobs randomly despawn at the edge of the screen and then don't get hit by anything at all, until i get closer and they suddenly respawn at the exact same spot.

Edit: After testing it, i am not that convinced anymore. The game is much easier this way (at least on my embermage), and enemies sometimes tend to just stand around at the edge of my screen doing nothing. I can often blow up half the level across some cliff with the fire explosion. Also, my pet refuses to pick up any loot because it always runs off somewhere to the next group of enemies. I still don't know, the enemies randomly disappearing at the edge of the screen was annoying, too.

Is there maybe a toned down version of this that just extends the visibility of enemies by a slight bit, basically just enough that they don't appear if they are at the upper right/left screen, but not enough that i can see them if they are far below/above me?
myopia
Profile Blog Joined June 2009
United States2928 Posts
October 07 2012 13:55 GMT
#1702
Anyone know how many times -armor on hit can stack?
it's my first day
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 07 2012 15:10 GMT
#1703
On October 07 2012 16:02 volcryn wrote:
Show nested quote +
On October 07 2012 11:17 Blitzkrieg0 wrote:
On October 07 2012 11:12 Simberto wrote:
Is there a mod for a bigger stash out already? I like keeping a large collection of uniques, but i am too lazy to mule a lot.


The mod tools haven't been released yet.



While the mod tools are not officially out, it is still possible to mod the game - and there are quite a few out there. The short version is that someone figured out how to easily extract the game info and create .PAK files. all you have to do is download and extract the files to your mods folder

http://forums.runicgames.com/viewtopic.php?f=48&t=40418

This one changes your stash so you can place any item on any tab, "expanding" your inventory for items.


Not sure this is worth the hassle of all the glitchy item movement.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Pwere
Profile Joined April 2010
Canada1557 Posts
October 07 2012 17:24 GMT
#1704
On October 07 2012 22:55 myopia wrote:
Anyone know how many times -armor on hit can stack?
There is no limit, AFAIK. Their armor just keeps going down until there's nothing left. But -armor doesn't last forever.

I believe most mobs also have a % reduction to some form of damage that cannot be negated by -armor.
volcryn
Profile Joined November 2010
United States149 Posts
October 07 2012 19:10 GMT
#1705
On October 08 2012 00:10 Blitzkrieg0 wrote:
Show nested quote +
On October 07 2012 16:02 volcryn wrote:
On October 07 2012 11:17 Blitzkrieg0 wrote:
On October 07 2012 11:12 Simberto wrote:
Is there a mod for a bigger stash out already? I like keeping a large collection of uniques, but i am too lazy to mule a lot.


The mod tools haven't been released yet.



While the mod tools are not officially out, it is still possible to mod the game - and there are quite a few out there. The short version is that someone figured out how to easily extract the game info and create .PAK files. all you have to do is download and extract the files to your mods folder

http://forums.runicgames.com/viewtopic.php?f=48&t=40418

This one changes your stash so you can place any item on any tab, "expanding" your inventory for items.


Not sure this is worth the hassle of all the glitchy item movement.


Well its an option. I swapped away from Electric mage using the respec potion mod, because prismatic bolt is really unfun with its homing feature, but it was the only skill that built charge.
wooozy
Profile Blog Joined February 2009
3813 Posts
October 07 2012 19:24 GMT
#1706
On October 07 2012 16:02 volcryn wrote:
Show nested quote +
On October 07 2012 11:17 Blitzkrieg0 wrote:
On October 07 2012 11:12 Simberto wrote:
Is there a mod for a bigger stash out already? I like keeping a large collection of uniques, but i am too lazy to mule a lot.


The mod tools haven't been released yet.



While the mod tools are not officially out, it is still possible to mod the game - and there are quite a few out there. The short version is that someone figured out how to easily extract the game info and create .PAK files. all you have to do is download and extract the files to your mods folder

http://forums.runicgames.com/viewtopic.php?f=48&t=40418

This one changes your stash so you can place any item on any tab, "expanding" your inventory for items.


http://forums.runicgames.com/viewtopic.php?f=48&t=41070

for all of you wanting to respec and/or redistribute stat points, here you go.


man, so i have to drink 5 potions for each level? don't think i wanna sit there and drink 500 potions
volcryn
Profile Joined November 2010
United States149 Posts
October 07 2012 19:34 GMT
#1707
how many spell cast clicks have you made?

the guy gave you an option, which is better than you had before
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 07 2012 19:47 GMT
#1708
Any advice for a solo outlander?

I'm level 31 dual pistols and I die a lot, if the game supported better micro then maybe quite a bit less, but still I feel like a complete glass cannon. I have only about 150 physical armor, while my pet has 300, I don't know if that is normal.
Is physical armor way more important than elemental armors? I also feel like investing skill points in dodge is a complete waste. I'm also completely broke all the time, are you supposed to just get mf gear and grind from time to time or what's the point?
https://steamcommunity.com/id/*tlusernamehere*/
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
October 07 2012 20:01 GMT
#1709
On October 08 2012 04:47 HwangjaeTerran wrote:
Any advice for a solo outlander?

I'm level 31 dual pistols and I die a lot, if the game supported better micro then maybe quite a bit less, but still I feel like a complete glass cannon. I have only about 150 physical armor, while my pet has 300, I don't know if that is normal.
Is physical armor way more important than elemental armors? I also feel like investing skill points in dodge is a complete waste. I'm also completely broke all the time, are you supposed to just get mf gear and grind from time to time or what's the point?


What difficulty are you on and how far into the game are you?
First of all, backflips are your friends, backflip is probably the most important skill for solo outlanders in higher difficulties because it lets you extract yourself from situations extremely quickly as long as you're not dying in 1 hit. Another issue is that are you using the basic attackmore often than not instead of the high range abilities like shadowshot that lets you "scout ahead" (think guided arrows in d2) and allowing enemies to run into you before shooting them with basic attacks.
When in doubt, just believe in yourself and press buttons
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 07 2012 20:24 GMT
#1710
I think I play on the second hardest, veteran or something.
I haven't really gotten too many skills and my focus is low. Guess I gotta start doing those backflips then.
I'm in the second act, bringing genocide to the bird creatures.

Ya I thought I'd do fine with just akimbo, rapid fire and 1 level of tangling shot to pin difficult monsters down.
Huge mobs are the only difficult thing really, everything else I can kite and take down fast.
https://steamcommunity.com/id/*tlusernamehere*/
myopia
Profile Blog Joined June 2009
United States2928 Posts
October 07 2012 20:40 GMT
#1711
my engi has found 6 berserker-only uniques, and nothing for other classes.

just gambled on two amulets, got two more zerk uniques.

what is this
it's my first day
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 07 2012 20:59 GMT
#1712
On October 08 2012 05:24 HwangjaeTerran wrote:
I think I play on the second hardest, veteran or something.
I haven't really gotten too many skills and my focus is low. Guess I gotta start doing those backflips then.
I'm in the second act, bringing genocide to the bird creatures.

Ya I thought I'd do fine with just akimbo, rapid fire and 1 level of tangling shot to pin difficult monsters down.
Huge mobs are the only difficult thing really, everything else I can kite and take down fast.


Should pick up a shield for starters. Dual Wielding is useless at low levels.
I'll always be your shadow and veil your eyes from states of ain soph aur.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 07 2012 21:04 GMT
#1713
eh, it's not that bad, is there a way to force my guy to move and like not autotarget stuff that may or may not be in the general direction of where I'm clicking? Like the exact opposite of holding down shift?
And another thing is the draw distance, need to fix that.
https://steamcommunity.com/id/*tlusernamehere*/
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
October 07 2012 21:45 GMT
#1714
On October 08 2012 06:04 HwangjaeTerran wrote:
eh, it's not that bad, is there a way to force my guy to move and like not autotarget stuff that may or may not be in the general direction of where I'm clicking? Like the exact opposite of holding down shift?
And another thing is the draw distance, need to fix that.


Yes there is. I don't remember wich is the default key but it is the 'Move' button. Go to the key binding options and choose a key that you think is confortable. I have it binded to 'D' key (without any modifier like 'shift' or 'control'). Now I mostly move by pressing D and attack by left-clicking on a enemy. Very useful indeed when your screen is full of enemies and you need to reposition you character.
aka Wardo
volcryn
Profile Joined November 2010
United States149 Posts
October 08 2012 00:00 GMT
#1715
Default move key is the grave key (tilde) right next to the "1" key
Odoakar
Profile Joined May 2010
Croatia1837 Posts
October 08 2012 14:12 GMT
#1716
My dual wielding berserker is a real killing machine, but I keep dying so easily, not sure what the problem is. Is my dodge mabye to small, or elemental armors, or whatever, but I can die before I even get to hit that Shadow burst or chug a potion. Currently on NG+.

But once I hit that haste, dervish and rage it's just absolute destruction, reminds me of my frenzybarb from D2.
Simberto
Profile Blog Joined July 2010
Germany11856 Posts
October 08 2012 15:03 GMT
#1717
Not related to your problem, but you should really put a point into Rampage if you want to become even more berserky.
garbanzo
Profile Joined October 2009
United States4046 Posts
October 08 2012 15:05 GMT
#1718
On October 08 2012 09:00 volcryn wrote:
Default move key is the grave key (tilde) right next to the "1" key

Oh man, thank you for this! The targeting in this game really drives me crazy sometimes. Playing a glass cannon is really hard when movement seems so unresponsive at times.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Simberto
Profile Blog Joined July 2010
Germany11856 Posts
October 08 2012 15:14 GMT
#1719
I was so happy when i got Frost Phase, that instantly removed all those problem because if i want to get away from stuff, i just port instead of walking. Is faster, and always works, instead of randomly hitting some dude with your wand for 15 damage when you REALLY want to get away from the giant troll that charges you.
Odoakar
Profile Joined May 2010
Croatia1837 Posts
October 08 2012 15:28 GMT
#1720
On October 09 2012 00:03 Simberto wrote:
Not related to your problem, but you should really put a point into Rampage if you want to become even more berserky.


I was thinking about it, but 4% seems too low. Any experience in how often it procs?
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