Respec is now available throughout the game, and will allow you to respec any of the last three points spent for gold.
Sorting button for player inventories.
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{CC}StealthBlue
United States41117 Posts
Respec is now available throughout the game, and will allow you to respec any of the last three points spent for gold. Sorting button for player inventories. | ||
PassiveAce
United States18076 Posts
Or am i misreading it? | ||
Killmouse
Austria5700 Posts
On June 25 2012 04:39 PassiveAce wrote: does that mean that a complete respec from the bottom up is impossible without mods? Or am i misreading it? not a complete respec, u will be able to respec your latest 3 skill points | ||
Aixler
Netherlands946 Posts
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nam nam
Sweden4672 Posts
On June 25 2012 05:30 Aixler wrote: but if you respec your latest 3 points, then respec again etc etc, that might do the trick ^^ Only if you have planned to have only 3 skill points in total... ever. | ||
PassiveAce
United States18076 Posts
On June 25 2012 05:43 nam nam wrote: Show nested quote + On June 25 2012 05:30 Aixler wrote: but if you respec your latest 3 points, then respec again etc etc, that might do the trick ^^ Only if you have planned to have only 3 skill points in total... ever. sounds like a challenge to me ^^ | ||
Psychobabas
2531 Posts
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Sufficiency
Canada23833 Posts
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Blitzkrieg0
United States13132 Posts
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chaos021
United States258 Posts
On June 25 2012 09:33 Blitzkrieg0 wrote: It was a closed beta. They didn't give away very many keys I don't think...Least I didn't get one ![]() It wasn't really closed. You just needed to have an active runic games forum account at the time, and then you were gifted a beta invite via email. If you didn't have an account, you never had a chance =/ | ||
Blitzkrieg0
United States13132 Posts
On June 25 2012 09:54 chaos021 wrote: Show nested quote + On June 25 2012 09:33 Blitzkrieg0 wrote: It was a closed beta. They didn't give away very many keys I don't think...Least I didn't get one ![]() It wasn't really closed. You just needed to have an active runic games forum account at the time, and then you were gifted a beta invite via email. If you didn't have an account, you never had a chance =/ and if you made an account after this was common knowledge you still didn't get one ^_^ | ||
Killmouse
Austria5700 Posts
just a little bit of drama if ppl are interested | ||
Netsky
Australia1155 Posts
On July 18 2012 09:25 Killmouse wrote: http://www.pcgamer.com/2012/07/17/torchlight-game-assets-plagiarized-by-chinese-developer-runic-responds/ just a little bit of drama if ppl are interested Wow...such a blatant rip-off. Runic is such a tiny company I don't know if they have the funds to go properly pursue EGLS though ![]() And the defensive comment from EGLS doesn't really make much sense either. It's obvious that AHO ripped off the graphics and models from Torchlight. EGLS then goes on to basically say that Torchlight stole a game play idea from Fate: “In Fate, players are allowed to raise their own pets, cats or dogs, and equip them with 3 items. These pets can help players’ in-game characters fight, pick up and transport items. What is more awesome is you won’t lose them even if they run out of HP when they just wander around for a while and come back to fight for you later. If you feed them with fish, they can transform into various powerful monsters. In Torchlight, all the above elements are completely borrowed without any difference: cats and dogs, 3 available items, help in fight and pick up/transport items, feed them fish to transform them… Does everything sounds familiar? Then, does it mean that we can conclude that Torchlight blatantly ripped off Fate?” Someone doesn't understand what they did. | ||
{CC}StealthBlue
United States41117 Posts
So, anyway. Immediately after the Beta we spent a good bit of time doing the last big changes that we were comfortable doing. We didn't know how long these would take when presales launched, because, well, we hadn't done the Beta yet. Most of these changes were in response to feedback we received during the Beta and our own observations. The biggest of these had to do with our skill system. We've talked about the skill changes in previous posts, but to recap, the gist is that there isn't a 'tree' per se. Skills are made available for investment by level (just as they were in the tree), but their unlock level is no longer determined by vertical positioning in the tree, which gives us more flexibility to place them where we want them. In addition, you receive specific bonuses to each skill (apart from standard investment bonuses) at every 5 point mark, or tier, which are hopefully a good enticement to continue investing in a skill. I'll take the Engineer's Machinegun bot as a quick example (subject to change, of course). At 5 points, his shots begin ricocheting. At 10, they pierce, and at 15 they are tripled. So, a level 15 machinegun bot skill has triple, piercing, ricocheting shots. Way cooler than level 1. Of course, damage, and other properties are improved with every point of investment, but there's a bigger jump every 5. I should stress that we didn't REMOVE cool stuff from skills and ball it all up to make the tiers neater. We have tried to make sure that the skills are designed to be cool as is, and just get a notable 'extra' at the tiers. The other primary change was to move all passives into their own section so that we could unlock them a lot earlier. In addition to the skill system changes, we had lots of other alterations we wanted to make after the beta. That is, after all, what the beta is for - to find things you want to fix or change, before it is too late. So we did that. I don't want to list ALL the changes here, because frankly, I don't remember them all off the top of my head - but some of the bigger ticket items were to do with respecs and how we handle them, how we join games from friend lists, detection of low-ping players, and a bunch of other stuff. We made skills queueable, added Function key binding for skills, added inventory sorting, and so on. Justin spent a lot of time working on additional connectivity improvements and workarounds for funky routers. We also decided we wanted to put more work into our uniques to make them much more special, and so on and so forth. We had some other items that weren't really finalized yet pre-beta that we wanted to get wrapped up too (item recipes for item combination had some changes to how they function, for instance. We wanted more flexibility in how we could have items cast skills to aid in the creation of niftier uniques). These changes all took time, of course, and we didn't get back to polishing the rest of the game until we were largely through with them. There are one or two of these items that are fairly simple that remain to be done (we want to add a checkbox to new game creation in the lobby so you can force a 'reroll', which will reseed your entire game and repopulate it. Handy). We also want to finish setting up our relay server (a relay server bounces messages between players that are having trouble connecting to one another), and we want to handle some specific game-fracture cases where two clients in a larger pool lose connection to one another, but not everyone else (the game has to automatically split them out into their own isolated games). We finished our primary goals and moved back into polish. There are two main parts to this - skills, and Acts. Skill polish involves making all the tier bonuses interesting, and finishing up the skills that we didn't show in the Beta, and just generally making sure that everything feels good and is reasonably balanced. A pass has already been done to give everything tier bonuses, but some of them are not as nice as we would like, so we are punching them up. Act polish is the most time consuming. Marsh and I are now focused on polishing Act 2 and Act 3 simultaneously. Source | ||
nihlon
Sweden5581 Posts
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{CC}StealthBlue
United States41117 Posts
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empty.bottle
685 Posts
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Slardar
Canada7593 Posts
Destroyer was clunky and incredibly lame in #1.... felt like he waddled back and forth a bit, but overall he was too slow. Stampede gave me hope but the charge distance is too short to make any significant difference. Rerolled Vanquisher on very hard.... PERFECTTTTTTTTTTTTTTTTTTTTTTT! It seems totally doable on Very Hard, even if I hit a roadblock I can buy the "Summon level 1-10 dungeons" and farm those until I'm strong enough by the looks of it. ( I hope that's how it works) | ||
Tobberoth
Sweden6375 Posts
On July 23 2012 23:40 Slardar wrote: Just bought Torchlight 1 for sale at $4... really liking it. I see no reason why I won't be buying #2! Destroyer was clunky and incredibly lame in #1.... felt like he waddled back and forth a bit, but overall he was too slow. Stampede gave me hope but the charge distance is too short to make any significant difference. Rerolled Vanquisher on very hard.... PERFECTTTTTTTTTTTTTTTTTTTTTTT! It seems totally doable on Very Hard, even if I hit a roadblock I can buy the "Summon level 1-10 dungeons" and farm those until I'm strong enough by the looks of it. ( I hope that's how it works) This is why pirating is good. You just wasted 4 dollars, since Torchlight 1 is included when you prepurchase Torchlight 2 on steam. Best option would be to pirate TL1, find that you like it enough to buy TL2, buy TL2 and BOOM, you have both games legally. | ||
Slardar
Canada7593 Posts
On July 24 2012 00:00 Tobberoth wrote: Show nested quote + On July 23 2012 23:40 Slardar wrote: Just bought Torchlight 1 for sale at $4... really liking it. I see no reason why I won't be buying #2! Destroyer was clunky and incredibly lame in #1.... felt like he waddled back and forth a bit, but overall he was too slow. Stampede gave me hope but the charge distance is too short to make any significant difference. Rerolled Vanquisher on very hard.... PERFECTTTTTTTTTTTTTTTTTTTTTTT! It seems totally doable on Very Hard, even if I hit a roadblock I can buy the "Summon level 1-10 dungeons" and farm those until I'm strong enough by the looks of it. ( I hope that's how it works) This is why pirating is good. You just wasted 4 dollars, since Torchlight 1 is included when you prepurchase Torchlight 2 on steam. Best option would be to pirate TL1, find that you like it enough to buy TL2, buy TL2 and BOOM, you have both games legally. After being disappointed with Diablo 3(what a God awful game, I'll leave it at that) I was still hungry for the Slasher. I didn't want to commit $20 to buy Torchlight #2 + 1 in the event I didn't like #1. $4 is nothing, not worth my time pirating it. Although having played Fate, Torchlight #1 is VERY similar, not bad so far. I'm only level 13 on Destroyer, and 5 on Vanquisher. | ||
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