lv20 pole
phys atk 177
piecing phys atk 26
mag atk 153
piercing mag atk 22
str 10
anyone want it?
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Dead9
United States4725 Posts
lv20 pole phys atk 177 piecing phys atk 26 mag atk 153 piercing mag atk 22 str 10 anyone want it? | ||
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Kinky
United States4126 Posts
On September 26 2009 09:12 inertinept wrote: also, where do you turn cube fragments into actual cubes The NPC with a horse next to him. I forgot his name but he's between Kargon and Daphne. As for skills, you can use them even if they aren't hotkeyed to A-H or F1-F6. You just have to input the command manually instead. | ||
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lovelyrose
Canada160 Posts
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Dead9
United States4725 Posts
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Kinky
United States4126 Posts
+ Show Spoiler + RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE | ||
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gameguard
Korea (South)2132 Posts
On September 26 2009 08:00 Kinky wrote: So I finally finished Albert's cube-collecting quest. He basically teaches you one skill from every other subtree but the Fighters' choices seems pretty useless to me :/ what are the skills for figher? Im sure there is some useful skill that lets u continue combos where you wouldnt normally be able to. | ||
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SayaSP
Laos5494 Posts
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Kinky
United States4126 Posts
On September 26 2009 11:01 gameguard wrote: Show nested quote + On September 26 2009 08:00 Kinky wrote: So I finally finished Albert's cube-collecting quest. He basically teaches you one skill from every other subtree but the Fighters' choices seems pretty useless to me :/ what are the skills for figher? Im sure there is some useful skill that lets u continue combos where you wouldnt normally be able to. Suplex Thunder, Apply Poison, and Crushing Fist which are 40/50/60 sp respectively. I haven't seen any korean grapplers use any of these except for Suplex Thunder, which is still rare. | ||
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Dead9
United States4725 Posts
I remember seeing a weapons master with it and I was like "wat" | ||
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Kinky
United States4126 Posts
Every job gets 4 skills (one from each tree) minus 1 technically because their own tree has it already. | ||
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udgnim
United States8024 Posts
I have movement bindings as WASD. Jump as SPACEBAR. Attack as RIGHT ARROW KEY. Backstep as LEFT SHIFT. Then, I put the rest of the skills on NUM PAD 0 - 9 & NUM PAD +. Haven't gotten around to binding the special skills buttons since I haven't found a need to manually input moves, but it'll probably be NUM PAD / and * when I decide there's a need for it. | ||
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Southlight
United States11768 Posts
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Dead9
United States4725 Posts
You can manually set backstep/other stuff? I've been playing with a-h skills, f1-f6 buff/longcdskills | ||
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Southlight
United States11768 Posts
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Dead9
United States4725 Posts
Edit: WOAH you can scroll up and down on the keyboard settings Edit2: HOLY CRAP SOLUTION TO MY CAN'T-JUMP-DOWNWARD PROBLEMS | ||
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Southlight
United States11768 Posts
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Dead9
United States4725 Posts
Now I have QWERT <-skills with long cd ASDFGH <-skills V <- backstep Why didn't everything start like that? The F-keys are kinda awkward to reach to | ||
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pachi
Melbourne5338 Posts
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gameguard
Korea (South)2132 Posts
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crate
United States2474 Posts
I wish you could bind numpad . to something though :\ I have wasd movement, num0 attack, num 1-7 and 9/* as skills, num 8 as jump, + as main skill button, - as alternate skills, 1-6 as my items. Right now f1/f2 are also skills but I don't actually use those, I just put skills there to check their cooldown.... I might change my last two skills to the arrow keys if/when I start using them. | ||
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