• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:41
CET 15:41
KST 23:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview7RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1657 users

Shinhan Proleague R2 Maps - Page 2

Forum Index > Featured Threads
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
September 03 2007 14:31 GMT
#21
I can imagine some Zergs proxying sunkens offensively. That teamplay map looks interesting.
IntoTheRainBOw fan~
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
September 03 2007 14:36 GMT
#22
I don't like the maps. They don't seem to be ultra-polished like Longinus or Peaks. Python + all these maps just feel really "lacking"(but Python is actually a somewhat good map, though ).
Mango @ U.S.East!
Empyrean
Profile Blog Joined September 2004
17018 Posts
September 03 2007 14:40 GMT
#23
I don't like these maps because they're getting gimmickier and gimmikier.

Although I do like Catrina and the first team play map.

And anyone notice how Catrina (Katrina)'s center looks like a hurricane?
Moderator
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2007-09-03 15:13:16
September 03 2007 14:48 GMT
#24
My feeble impressions and predictions:

Baekmagoji-- Finally a map where zerg can cheese without destroying his economy to 5 pool! How much you wanna bet we see sunk rush strats at least attempted on this map? Neat-o! I can't quite see the utility of the neutral buildings in the middle, but maybe they're there for a good reason.

Ungoro Crater-- I'll reserve final judgement, but this looks like a map I won't enjoy. Wide ramps on the nats... Big wide open center with highground in the center that doesn't look like its good for anything but cliffing with tanks... or maybe proxying in an obvious place. I don't get the bridges. The chokes in the center aren't quite balanced... 12 and 3 can fight eachother in a big wide open area, while all other locations have at least one choke to pass through in the middle to reach their opponent. I kinda like the corner gas expos, looks like there's plenty of room to build, and they wouldn't be bad places to hide proxies.

Blue Storm-- I like the look of this map, but I'm not sure how it'll play. Unlike hitchiker, the center corridor is formed by ramps, which should grant ample opportunity for some really sexy flanks. I can easily see tvts on this map consisting of massive tank walls to the north and south of the center corridor, with many interesting micro strategies to break the tank stand-off. There's more than a few places close to the mains that look like they'd take time to scout, even if you suspect proxy. I think this'll make this map ideal for proxy strats. Should be fun to watch the minimap while obsing games on this map. I see a lot of swirly pathing patterns.

Catrina-- It's aesthetically pleasing with it's nice ninja-star, hurricane pattern. This is a map, like Blue Storm, that'll be interesting to watch the minimap on. Pathing looks twisty-turning. I'm not sure I like the center gas expos which have 3 ramps each. VERY high risk. But I guess progamers can handle it. Doesn't look like a map that I can handle, though.

Seongangil-- Looks like the center design is wide enough for tanks to cliff from. Dual gas mains... air superiority and tank drops will probably be popular. Should make for some tense air games.

Hwangsanbul-- Another map that makes sunk rush a plausible strat. Weee! At first look I thought this was an island map, but it's actually covering the ramps with disruptionweb. Don't see many 5 player maps. Will add an interesting component to 2v2s if progamers see the the free main as the key to victory. And there's 2 nats and two ramps to each main. That combined with fairly long rush distances... looks like a 2v2 map that's trying to promote macro? Could produce some 2v2 games we're not used to seeing... maybe even some 400/400 vs 400/400 battles. Not likely, but a boy can dream.

As for returning maps: I love python, and though I can't play on Monty Hall, I like watching what the progamers do on it. Looking forward to seeing what changes they implemented.

Overall thoughts: Too much jungle tileset! Not a big deal, but if they want casual channel surfers to instantly recognize their maps as they flip through the channels, you'd think they'd try to vary the tilesets more each season.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
September 03 2007 15:11 GMT
#25
OMG i love the maps!
mix it up!
jambonkingcool
Profile Blog Joined August 2007
Canada186 Posts
September 03 2007 15:46 GMT
#26
Can we download these maps yet?
Famehunter
Profile Joined August 2007
Canada586 Posts
September 03 2007 15:47 GMT
#27
Some of those maps are REALLY cool.
Cant wait to see em played by pro gamers.
Velox Versutus vigilans
Pressure
Profile Blog Joined October 2006
7326 Posts
September 03 2007 15:58 GMT
#28
rip katrina victims
Asakura
Profile Blog Joined May 2006
Germany471 Posts
September 03 2007 15:58 GMT
#29
On September 03 2007 23:40 Empyrean wrote:
[...] And anyone notice how Catrina (Katrina)'s center looks like a hurricane?

Oh yeah, that must be a coincidence, you know... ;;
http://en.wikipedia.org/wiki/Hurricane_Katrina
Man is disturbed not by things, but by the views he takes of them. (Epictetus)
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
September 03 2007 17:25 GMT
#30
I haven't been this confused about a new map since Arkanoid.
Hopefully it'll make for some interesting and fair games.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 03 2007 17:26 GMT
#31
Un'goro crater.. great. That was the last thing I wanted to be reminded of.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2007-09-03 18:02:24
September 03 2007 18:00 GMT
#32
ok I like these maps so much more than last season

i like blue storm the most
scyfir
Profile Joined February 2007
United States40 Posts
September 03 2007 18:04 GMT
#33
Interesting maps cant wait to see what kind of strategys the pros will use becuase the maps are confusing me.
Meta
Profile Blog Joined June 2003
United States6225 Posts
September 03 2007 18:07 GMT
#34
On September 03 2007 21:32 GTR-2-Go wrote:
Un'goro Crater is an area in WoW t.t


yeah and the maker did a suprisingly good job replicating it as a sc map lol
good vibes only
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
September 03 2007 18:14 GMT
#35
I haven't been this confused about a new map since Arkanoid.


Neither have I. That first map... surely the sunken colonies can't attack the player, if they did, then the 1/2'o' clock position would be completely blocked in by the sunk.even if this isn't the case, why's the 7 position's sunk not right in front of the choke like the 2 position's... And why do neutral buildings, AND minerals on the choke, block off the one route... And why does the right side of the middle higher ground look so strange: Grass green cliffs on a desert plateau. It doesn't make sense at all.

The second map... neutral pylon? Is that perhaps to prevent a wall?

Blue storm looks awesome. It should be very interesting. Hopefully it's balanced.

Katrina looks very interesting... no choke. I think this is pretty much a first. The main choke looks to be about the size of the geometry natural choke. Wouldn't zerglings be overpowering early game in zvp? Also, what the hell are the neutral buildings doing in the mains? I love the middle expansions!

First teamplay map looks wonderful, I'm just not sure if tanks can be dropped on the ledge. Tanks behind the ledge should still hit the mineral line though. The neutral buildings (behind the natural mineral lines) are also interesting. If they do get destroyed, it would definitely have an impact, but would anyone spend the time destroying those buildings early game when they'd make an impact? Probably not.

And the five player map. Once again the sunks confuse me. Also, the double choke... hopefully the disruption web actually work on it. The map's design with the double expo makes me think of Halls of Valhalla slightly. Only the double expo though. Still, should be interesting having a five player 2v2 map.

That said, I don't think the maps are really gimmicky, except for the sunken-colony-maps perhaps. That still leaves us with four relatively ungimmicky maps. I'm just worried about the balancing on these maps. Just from looking at them it's impossible to say whether they will be balanced or unbalanced. What I can say though is that these maps are very different, and balancing is not an easy job on maps that don't follow the set formula.

I can't wait to see them played, but I'd really hate to have these maps withdrawn like DMZ last season, or become single MU maps like Geometry. Katrina runs a big risk of becoming a ZvZ only map, which would give me nightmares for years (or at least put me to sleep).

As a side note, only the first 2v2 map has an island expansion.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
September 03 2007 18:18 GMT
#36
Baekmagoji: I always wondered why mapmakers never placed Creep so that only Zerg would be capable of fast expanding. Looks like they've taken it one step further and made it so that Zerg will also get some faster defensive capabilities. This may be a gimmick but if it gives Zerg a fighting chance on maps where they ordinarily wouldn't have one, I'm willing to give that a shot. Imagine if they had this sort of thing on Paradoxxx, for example.

Un'goro Crater: Funny how they made it look so similar to the Un'goro Crater in WoW, balance seems to almost be a secondary concern for this map. Am I imagining things, or are there neutral Pylons on the map? Neutral Sunkens I could understand because Creep is universal and all Zerg players can take advantage, but Pylon power fields are player-specific, so I'm not sure why those are there. Furthermore, what are those red things surrounding the Pylons? They look almost like flying Critters but they're not Kakarus.

WoW's Un'goro Crater, for comparison:
+ Show Spoiler +
[image loading]
Moderator
Aepplet
Profile Joined December 2003
Sweden2908 Posts
September 03 2007 18:26 GMT
#37
is there any official word on this? like presentation from the map makers or explanations about the sunkens/pylon etc?
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
September 03 2007 18:29 GMT
#38
Oops, I axed the link. http://www.fighterforum.com/news/news_read.asp?cat=ISS&idx=20602 has notes in Korean, maybe someone can translate the useful stuff.
Administrator
azndsh
Profile Blog Joined August 2006
United States4447 Posts
September 03 2007 18:40 GMT
#39
Baekmagoji - way too much stuff going on at once

Ungoro Crater - looks like there's potential there

Blue Storm - also promising

Catrina - gonna get messy with the expo locations

Seongangil - hmm, rush by ground or tech air? I have a feeling all the strategies will devolve rather quickly into just one, like on DMZ

Hwangsanbul - this probably does a much better job of delaying the action until midgame

Monty Hall - changes seem to be pretty positive
Tadzio
Profile Blog Joined October 2006
3340 Posts
September 03 2007 18:43 GMT
#40
On September 04 2007 03:18 Excalibur_Z wrote:
but Pylon power fields are player-specific, so I'm not sure why those are there.


I imagine they're purely decorative. I played WoW for a few months and the crater has crystal-nodes throughout that players can collect. If I remember correctly there are also large crystal/bolder things around the edges that serve some purpose that I never figured out. The pylons are probably meant to represent that.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
13:00
Seeding Matches
SHIN vs herO
Clem vs herO
SHIN vs Clem
Clem vs ShoWTimE
WardiTV1299
ComeBackTV 910
TaKeTV 414
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 67
MindelVK 40
Railgan 11
DivinesiaTV 10
StarCraft: Brood War
Britney 48714
Calm 3775
Bisu 1561
Horang2 1103
Jaedong 979
Stork 718
Hyuk 570
firebathero 258
EffOrt 235
actioN 224
[ Show more ]
Last 161
Zeus 146
Hyun 135
Sharp 131
Killer 83
Sea.KH 54
Pusan 46
Aegong 46
ToSsGirL 42
scan(afreeca) 37
Oya187 32
Movie 26
sas.Sziky 25
Mong 20
zelot 17
Terrorterran 14
ajuk12(nOOB) 11
Noble 7
Icarus 6
Dota 2
singsing4559
Gorgc3046
qojqva2332
Dendi903
XcaliburYe253
syndereN220
Counter-Strike
allub144
oskar101
Super Smash Bros
Westballz17
Heroes of the Storm
Khaldor347
Other Games
FrodaN2656
B2W.Neo1426
DeMusliM421
Fuzer 281
XaKoH 146
KnowMe99
Mew2King29
Organizations
StarCraft: Brood War
lovetv 9
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 11
• HeavenSC 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3274
Other Games
• Scarra1071
Upcoming Events
IPSL
5h 19m
Sziky vs JDConan
BSL 21
5h 19m
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
18h 19m
Wardi Open
21h 19m
Monday Night Weeklies
1d 2h
Sparkling Tuna Cup
1d 19h
Replay Cast
3 days
The PondCast
3 days
CranKy Ducklings
5 days
SC Evo League
5 days
[ Show More ]
BSL 21
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.