• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:10
CEST 13:10
KST 20:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call5[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026!
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4094 users

Shinhan Proleague R2 Maps - Page 3

Forum Index > Featured Threads
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
zer0das
Profile Blog Joined May 2007
United States8519 Posts
September 03 2007 18:58 GMT
#41
The 2v2 maps look interesting... the 1v1 ones make me wonder what the heck they were thinking for the most part. I wish they would axe Monty Hall too.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
September 03 2007 19:01 GMT
#42
YES, more teamplay maps!!!!!111!!!!!11ONEONEUNOUNO. Rushz0rz we must devise more stupid and strange 2v2 strats!!
estebannam
Profile Blog Joined May 2007
United States187 Posts
Last Edited: 2007-09-03 19:04:40
September 03 2007 19:02 GMT
#43
uhhhhhhhhh the 1st andlast map that shows sunkens do they go away or u have to kill them to go expo?
SlayerS_'BoxeR' Forever
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
September 03 2007 19:06 GMT
#44
pretty sure you'd have to kill them, I'd be really surprised if you didn't.
born-to-porn
Profile Joined January 2004
Denmark400 Posts
September 03 2007 19:06 GMT
#45
Is this a joke? I've never seen so many ugly, confusing and overdone maps wrapped into one mappool. Seriously, did they just decide to make the weirdest maps they could possibly get away with?
Nobody beats the Beater
Excalibur_Z
Profile Joined October 2002
United States12249 Posts
September 03 2007 19:10 GMT
#46
On September 04 2007 03:43 Tadzio00 wrote:
Show nested quote +
On September 04 2007 03:18 Excalibur_Z wrote:
but Pylon power fields are player-specific, so I'm not sure why those are there.


I imagine they're purely decorative. I played WoW for a few months and the crater has crystal-nodes throughout that players can collect. If I remember correctly there are also large crystal/bolder things around the edges that serve some purpose that I never figured out. The pylons are probably meant to represent that.


Ohhhhh yeah, the Red/Green/Yellow/Blue Crystal Power Pylons! I remember those now. hahahaha. That's a nice subtle touch.
Moderator
Last Romantic
Profile Blog Joined June 2006
United States20666 Posts
September 03 2007 19:15 GMT
#47
Baekmagoji Insane resources in main, not an impossible 3rd gas acquisition early on.. I'm not sure how this will play, actually. Zerg with five gasses would be really freaky Oo

I expect some problems for Protoss, what with the narrow-ish corridors along the side and the big plateau in the center. I expect a tornado push to be hard to stop. However, it seems very suitable for cheese. Really looking forward to rA on this map.

Ungoro Crater Seems to be going for the standard four player map with fairly easy to acquire nat style. Which is fine. The narrow ramp and close third base might make it somewhat different than, say, Python. I'm worrying that Terran might have advantage TvP because of ability to build in center and relative inviability of carriers in open combat [though base harass seems easy enough]

I guess it's open, so flanks wouldn't be too hard to set up even with turrets. Zerg gets his third gas easily, but his fourth is difficult. Not THAT hard though. I can see a lot of ZvT being lurkfirst to try and secure four gasses. Overall, I expect fairly standard games here.

Blue Storm Nats cliffable? hm. Center path looks interesting. Looks hard for Z to get third gas. Predicting some low econ stunts - bases seem really open and spread out. I hesitate to compare it to hitchhiker due to the min only's placement and the differences between the center canyons.

silver's hydralisks look strong here.. /random.

Katrina Storm of Zerg that never stops blowing! I'd laugh if YellOw won OSL through this map. Oh wait, not possible. -.-;;

I see rushes being really quite viable against P and T because of the giant ramp. Zerg usually doesn't care as much about ramp size. Nice change-up of the center dynamic though, with the ramps in and out and the multis there. No idea what Zerg will want to do with lair tech though - so little space behind the min lines to screw with workers. Eh. The nat, maybe.

Lurkers can't be used as easily to secure third gas, though. Unfortunate. I think this map shows good promise. Looking forward to interesting builds on it.

Seongangil Vampire remix? OK, that's fine. Nice to see a change from center-based teamplay map, though. The placement of the mains should make for interesting strategies.

Hwangsanbul Looks like they're revisiting the dual-ramp dweb style of DMZ. Hope this one works out better [longer rush distances.. it should. hopefully.] Besides that, looks like a fairly standard map.



ㅋㄲㅈㅁ
Last Romantic
Profile Blog Joined June 2006
United States20666 Posts
September 03 2007 19:17 GMT
#48
oh yeah, bringing back Monty? the hell. I wanted a neo Fantasy and a slightly updatd Python. T_T
ㅋㄲㅈㅁ
flothefreak
Profile Joined March 2006
Germany77 Posts
September 03 2007 19:17 GMT
#49
those maps have SO hard positional and racial imbalances, how can they become promaps?
besides, on baekmagijo or what it is called, workers will go crazy trying to mine minerals they cannot reach.

it is ridiculous that map admins of leagues call BWMN maps "imba" and then going on picking these
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
September 03 2007 19:18 GMT
#50
These look like fun maps, albeit somewhat confusing. Un'goro and Blue Storm are the 2 strongest imo. Why so much jungle tileset though? I'd love to see more space platform and desert. Hell, even some badlands...
LoL NA: MothLite == Steam: p0nd
oshibori_probe
Profile Blog Joined July 2006
United States2937 Posts
September 03 2007 19:22 GMT
#51
Are these maps for the OSL and MSL too?, or are they just proleague?
Fuck KeSPA.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
September 03 2007 19:41 GMT
#52
Ungoro crater looks pretty standard, like Tau Cross kinda.

Katrina is a cool idea, it will probably play alot like Peaks of Baekdu.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 03 2007 19:44 GMT
#53
On September 04 2007 04:22 oshibori_probe wrote:
Are these maps for the OSL and MSL too?, or are they just proleague?


There's always some map overlap between the leagues. Except 1-2 of these maps to show up in this upcoming OSL and MSL.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
panschk[FP]
Profile Joined May 2005
Germany148 Posts
September 03 2007 19:49 GMT
#54
Well I won't judge race imbalances yet, we'll see. I`m pretty sure that pretty much all of them are really hard to play because of all those pathing issues. So it's good progamers get paid to play, because really, you'd have to pay me to play maps like these.
Rebelgecko
Profile Joined April 2007
United States1 Post
September 03 2007 19:51 GMT
#55
The center of Baekmagoji looks like a horse!
CustomXSpunjah
Profile Blog Joined June 2007
United States1093 Posts
September 03 2007 20:12 GMT
#56
Un'goro Crater looks fun to play, and Catrina looks like it'll give out the best games
beware, the rise of the Protoss is upon us!
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
September 03 2007 20:17 GMT
#57
I'm still worried that Catrina will be zergling rush heaven. If that doesn't happen it should be awesome.
Moderator
oshibori_probe
Profile Blog Joined July 2006
United States2937 Posts
September 03 2007 20:19 GMT
#58
On September 04 2007 04:51 Rebelgecko wrote:
The center of Baekmagoji looks like a horse!


and have you noticed that the center of azalea looks like a swatstika
Fuck KeSPA.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
September 03 2007 20:21 GMT
#59
In Asia there are swatstikas everywhere. It's like a star or a jing/jang symbol.
Polemarch
Profile Joined August 2005
Canada1564 Posts
Last Edited: 2007-09-03 20:38:04
September 03 2007 20:36 GMT
#60
Baekmagoji. This looks awesome. I have no idea how it'll play out, but there are so many possibilities. I think the mains are designed so that the mining slows down a bit once you mine out the closest patches. (I assume terran can't easily lift to correct this). The mapmakers seemed to have been aware of zerg's tendency to have fewer but better distributed drones than T/P; so gave the mini-nat-expansion just for that. The other expansions look harder to take, so I think we'll see some nice one-base play. I expect to see tons of pimp moves showing up on this map.

Ungoro Crater. This looks like a fairly standard macro map. I think it'll be pretty good for zvt. pvt might be hard - the center hill looks like a terran fortress. I think we'll see a lot of arbiters.

Blue Storm. I expect pvt games will be epic on this map. It's going to be hard for both sides to advance down the sides through center. zvt will probably hard, due to difficulty in getting a third gas, so I think we'll see a lot of pvts too.

Katrina. It looks like protoss will get the short end of the pvt stick on this one, due to difficulty in getting flanks and lots of high ground obstacles. I think counters and carriers will be the name of the game here. zvt should be interesting. Zergs will probably take another main and get 4 gas relatively easily, and terrans will take the middle bases as their thirds. Drops will play a huge role for both sides.

Seongangil. This looks good. The race for air superiority while trying to hold off drops. I expect to see micro-intensive low-econ games.

Hwangsanbul. I like the 5 player star concept -- it adds just a little bit of uncertainty to the starting positions so that one scouting overlord isn't enough to determine races/positions. It looks like on one of the ramps there's a mineral block -- but on the other one... there's something else? Maybe a hydra or chrysalis positioned so that it can't be attacked by melee units coming up the ramp, but can be attacked from above -- kind of like a gate that can only be opened from the inside early game?!? If so, that concept is mind-blowingly awesome and I can't wait to see how it turns out, but I expect to see larger scale games. The 10 mineral patches in the mains hint to this too.
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
#101
IntoTheiNu 179
WardiTV164
Rex12
Liquipedia
Afreeca Starleague
10:00
Ro24 Group D
hero vs ggaemo
Larva vs Mong
Afreeca ASL 8469
StarCastTV_EN231
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko336
Rex 12
StarCraft: Brood War
Jaedong 6578
Bisu 5249
EffOrt 2405
BeSt 1149
Horang2 750
Pusan 453
Hyuk 445
Hyun 347
Soma 258
ZerO 224
[ Show more ]
Stork 170
Zeus 163
Light 137
Last 81
Rush 80
ToSsGirL 69
Killer 62
Aegong 60
Mind 51
Sharp 37
sSak 32
Free 31
Sacsri 30
Bale 26
soO 24
Shine 23
Noble 22
Sexy 18
yabsab 12
ajuk12(nOOB) 12
Terrorterran 10
SilentControl 7
Sea.KH 5
Counter-Strike
byalli891
edward58
Other Games
singsing1872
crisheroes273
B2W.Neo214
Happy0
Organizations
StarCraft: Brood War
UltimateBattle 222
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH362
• StrangeGG 57
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The Patches Monday
5h 5m
Afreeca Starleague
22h 50m
Soulkey vs PianO
JyJ vs sSak
GSL
23h 50m
PiGosaur Cup
1d 12h
Afreeca Starleague
1d 22h
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Escore
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Korean StarCraft League
4 days
GSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.