• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:48
CEST 18:48
KST 01:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence7Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1245 users

Shinhan Proleague R2 Maps - Page 3

Forum Index > Featured Threads
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
zer0das
Profile Blog Joined May 2007
United States8519 Posts
September 03 2007 18:58 GMT
#41
The 2v2 maps look interesting... the 1v1 ones make me wonder what the heck they were thinking for the most part. I wish they would axe Monty Hall too.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
September 03 2007 19:01 GMT
#42
YES, more teamplay maps!!!!!111!!!!!11ONEONEUNOUNO. Rushz0rz we must devise more stupid and strange 2v2 strats!!
estebannam
Profile Blog Joined May 2007
United States187 Posts
Last Edited: 2007-09-03 19:04:40
September 03 2007 19:02 GMT
#43
uhhhhhhhhh the 1st andlast map that shows sunkens do they go away or u have to kill them to go expo?
SlayerS_'BoxeR' Forever
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
September 03 2007 19:06 GMT
#44
pretty sure you'd have to kill them, I'd be really surprised if you didn't.
born-to-porn
Profile Joined January 2004
Denmark400 Posts
September 03 2007 19:06 GMT
#45
Is this a joke? I've never seen so many ugly, confusing and overdone maps wrapped into one mappool. Seriously, did they just decide to make the weirdest maps they could possibly get away with?
Nobody beats the Beater
Excalibur_Z
Profile Joined October 2002
United States12237 Posts
September 03 2007 19:10 GMT
#46
On September 04 2007 03:43 Tadzio00 wrote:
Show nested quote +
On September 04 2007 03:18 Excalibur_Z wrote:
but Pylon power fields are player-specific, so I'm not sure why those are there.


I imagine they're purely decorative. I played WoW for a few months and the crater has crystal-nodes throughout that players can collect. If I remember correctly there are also large crystal/bolder things around the edges that serve some purpose that I never figured out. The pylons are probably meant to represent that.


Ohhhhh yeah, the Red/Green/Yellow/Blue Crystal Power Pylons! I remember those now. hahahaha. That's a nice subtle touch.
Moderator
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
September 03 2007 19:15 GMT
#47
Baekmagoji Insane resources in main, not an impossible 3rd gas acquisition early on.. I'm not sure how this will play, actually. Zerg with five gasses would be really freaky Oo

I expect some problems for Protoss, what with the narrow-ish corridors along the side and the big plateau in the center. I expect a tornado push to be hard to stop. However, it seems very suitable for cheese. Really looking forward to rA on this map.

Ungoro Crater Seems to be going for the standard four player map with fairly easy to acquire nat style. Which is fine. The narrow ramp and close third base might make it somewhat different than, say, Python. I'm worrying that Terran might have advantage TvP because of ability to build in center and relative inviability of carriers in open combat [though base harass seems easy enough]

I guess it's open, so flanks wouldn't be too hard to set up even with turrets. Zerg gets his third gas easily, but his fourth is difficult. Not THAT hard though. I can see a lot of ZvT being lurkfirst to try and secure four gasses. Overall, I expect fairly standard games here.

Blue Storm Nats cliffable? hm. Center path looks interesting. Looks hard for Z to get third gas. Predicting some low econ stunts - bases seem really open and spread out. I hesitate to compare it to hitchhiker due to the min only's placement and the differences between the center canyons.

silver's hydralisks look strong here.. /random.

Katrina Storm of Zerg that never stops blowing! I'd laugh if YellOw won OSL through this map. Oh wait, not possible. -.-;;

I see rushes being really quite viable against P and T because of the giant ramp. Zerg usually doesn't care as much about ramp size. Nice change-up of the center dynamic though, with the ramps in and out and the multis there. No idea what Zerg will want to do with lair tech though - so little space behind the min lines to screw with workers. Eh. The nat, maybe.

Lurkers can't be used as easily to secure third gas, though. Unfortunate. I think this map shows good promise. Looking forward to interesting builds on it.

Seongangil Vampire remix? OK, that's fine. Nice to see a change from center-based teamplay map, though. The placement of the mains should make for interesting strategies.

Hwangsanbul Looks like they're revisiting the dual-ramp dweb style of DMZ. Hope this one works out better [longer rush distances.. it should. hopefully.] Besides that, looks like a fairly standard map.



ㅋㄲㅈㅁ
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
September 03 2007 19:17 GMT
#48
oh yeah, bringing back Monty? the hell. I wanted a neo Fantasy and a slightly updatd Python. T_T
ㅋㄲㅈㅁ
flothefreak
Profile Joined March 2006
Germany77 Posts
September 03 2007 19:17 GMT
#49
those maps have SO hard positional and racial imbalances, how can they become promaps?
besides, on baekmagijo or what it is called, workers will go crazy trying to mine minerals they cannot reach.

it is ridiculous that map admins of leagues call BWMN maps "imba" and then going on picking these
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
September 03 2007 19:18 GMT
#50
These look like fun maps, albeit somewhat confusing. Un'goro and Blue Storm are the 2 strongest imo. Why so much jungle tileset though? I'd love to see more space platform and desert. Hell, even some badlands...
LoL NA: MothLite == Steam: p0nd
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
September 03 2007 19:22 GMT
#51
Are these maps for the OSL and MSL too?, or are they just proleague?
Fuck KeSPA.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
September 03 2007 19:41 GMT
#52
Ungoro crater looks pretty standard, like Tau Cross kinda.

Katrina is a cool idea, it will probably play alot like Peaks of Baekdu.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 03 2007 19:44 GMT
#53
On September 04 2007 04:22 oshibori_probe wrote:
Are these maps for the OSL and MSL too?, or are they just proleague?


There's always some map overlap between the leagues. Except 1-2 of these maps to show up in this upcoming OSL and MSL.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
panschk[FP]
Profile Joined May 2005
Germany148 Posts
September 03 2007 19:49 GMT
#54
Well I won't judge race imbalances yet, we'll see. I`m pretty sure that pretty much all of them are really hard to play because of all those pathing issues. So it's good progamers get paid to play, because really, you'd have to pay me to play maps like these.
Rebelgecko
Profile Joined April 2007
United States1 Post
September 03 2007 19:51 GMT
#55
The center of Baekmagoji looks like a horse!
CustomXSpunjah
Profile Blog Joined June 2007
United States1093 Posts
September 03 2007 20:12 GMT
#56
Un'goro Crater looks fun to play, and Catrina looks like it'll give out the best games
beware, the rise of the Protoss is upon us!
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
September 03 2007 20:17 GMT
#57
I'm still worried that Catrina will be zergling rush heaven. If that doesn't happen it should be awesome.
Moderator
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
September 03 2007 20:19 GMT
#58
On September 04 2007 04:51 Rebelgecko wrote:
The center of Baekmagoji looks like a horse!


and have you noticed that the center of azalea looks like a swatstika
Fuck KeSPA.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
September 03 2007 20:21 GMT
#59
In Asia there are swatstikas everywhere. It's like a star or a jing/jang symbol.
Polemarch
Profile Joined August 2005
Canada1564 Posts
Last Edited: 2007-09-03 20:38:04
September 03 2007 20:36 GMT
#60
Baekmagoji. This looks awesome. I have no idea how it'll play out, but there are so many possibilities. I think the mains are designed so that the mining slows down a bit once you mine out the closest patches. (I assume terran can't easily lift to correct this). The mapmakers seemed to have been aware of zerg's tendency to have fewer but better distributed drones than T/P; so gave the mini-nat-expansion just for that. The other expansions look harder to take, so I think we'll see some nice one-base play. I expect to see tons of pimp moves showing up on this map.

Ungoro Crater. This looks like a fairly standard macro map. I think it'll be pretty good for zvt. pvt might be hard - the center hill looks like a terran fortress. I think we'll see a lot of arbiters.

Blue Storm. I expect pvt games will be epic on this map. It's going to be hard for both sides to advance down the sides through center. zvt will probably hard, due to difficulty in getting a third gas, so I think we'll see a lot of pvts too.

Katrina. It looks like protoss will get the short end of the pvt stick on this one, due to difficulty in getting flanks and lots of high ground obstacles. I think counters and carriers will be the name of the game here. zvt should be interesting. Zergs will probably take another main and get 4 gas relatively easily, and terrans will take the middle bases as their thirds. Drops will play a huge role for both sides.

Seongangil. This looks good. The race for air superiority while trying to hold off drops. I expect to see micro-intensive low-econ games.

Hwangsanbul. I like the 5 player star concept -- it adds just a little bit of uncertainty to the starting positions so that one scouting overlord isn't enough to determine races/positions. It looks like on one of the ramps there's a mineral block -- but on the other one... there's something else? Maybe a hydra or chrysalis positioned so that it can't be attacked by melee units coming up the ramp, but can be attacked from above -- kind of like a gate that can only be opened from the inside early game?!? If so, that concept is mind-blowingly awesome and I can't wait to see how it turns out, but I expect to see larger scale games. The 10 mineral patches in the mains hint to this too.
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #225
iHatsuTV 38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 338
Creator 179
ProTech95
UpATreeSC 68
StarCraft: Brood War
Calm 6151
Bisu 3242
Flash 2448
Rain 2244
GuemChi 1886
PianO 1061
Shuttle 883
EffOrt 823
Zeus 726
Mini 608
[ Show more ]
BeSt 437
ZerO 195
Soulkey 191
hero 154
ggaemo 148
Snow 120
Mind 117
Rush 74
Backho 71
Dewaltoss 71
Hyun 69
Movie 37
JYJ35
sorry 30
soO 29
Aegong 29
ajuk12(nOOB) 13
HiyA 13
Sacsri 12
IntoTheRainbow 9
Terrorterran 7
Hm[arnc] 7
SilentControl 5
Noble 3
Dota 2
Gorgc7046
singsing3651
qojqva3408
Dendi1438
Fuzer 268
XcaliburYe148
Counter-Strike
oskar278
Stewie2K167
Other Games
ceh9522
FrodaN471
Hui .436
Beastyqt347
Lowko336
crisheroes230
QueenE102
FunKaTv 62
Trikslyr60
NeuroSwarm35
ZerO(Twitch)13
fpsfer 2
MindelVK1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 21
• FirePhoenix5
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4986
• WagamamaTV468
League of Legends
• Nemesis4729
• TFBlade730
Other Games
• Shiphtur243
Upcoming Events
OSC
6h 13m
PiGosaur Monday
7h 13m
LiuLi Cup
18h 13m
OSC
1d 2h
RSL Revival
1d 17h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 20h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
[ Show More ]
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
Online Event
4 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.