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Shinhan Proleague R2 Maps - Page 3
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zer0das
United States8519 Posts
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crazie-penguin
United States1253 Posts
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estebannam
United States187 Posts
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crazie-penguin
United States1253 Posts
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born-to-porn
Denmark400 Posts
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Excalibur_Z
United States12224 Posts
On September 04 2007 03:43 Tadzio00 wrote: I imagine they're purely decorative. I played WoW for a few months and the crater has crystal-nodes throughout that players can collect. If I remember correctly there are also large crystal/bolder things around the edges that serve some purpose that I never figured out. The pylons are probably meant to represent that. Ohhhhh yeah, the Red/Green/Yellow/Blue Crystal Power Pylons! I remember those now. hahahaha. That's a nice subtle touch. | ||
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Last Romantic
United States20661 Posts
I expect some problems for Protoss, what with the narrow-ish corridors along the side and the big plateau in the center. I expect a tornado push to be hard to stop. However, it seems very suitable for cheese. Really looking forward to rA on this map. Ungoro Crater Seems to be going for the standard four player map with fairly easy to acquire nat style. Which is fine. The narrow ramp and close third base might make it somewhat different than, say, Python. I'm worrying that Terran might have advantage TvP because of ability to build in center and relative inviability of carriers in open combat [though base harass seems easy enough] I guess it's open, so flanks wouldn't be too hard to set up even with turrets. Zerg gets his third gas easily, but his fourth is difficult. Not THAT hard though. I can see a lot of ZvT being lurkfirst to try and secure four gasses. Overall, I expect fairly standard games here. Blue Storm Nats cliffable? hm. Center path looks interesting. Looks hard for Z to get third gas. Predicting some low econ stunts - bases seem really open and spread out. I hesitate to compare it to hitchhiker due to the min only's placement and the differences between the center canyons. silver's hydralisks look strong here.. /random. Katrina Storm of Zerg that never stops blowing! I'd laugh if YellOw won OSL through this map. Oh wait, not possible. -.-;; I see rushes being really quite viable against P and T because of the giant ramp. Zerg usually doesn't care as much about ramp size. Nice change-up of the center dynamic though, with the ramps in and out and the multis there. No idea what Zerg will want to do with lair tech though - so little space behind the min lines to screw with workers. Eh. The nat, maybe. Lurkers can't be used as easily to secure third gas, though. Unfortunate. I think this map shows good promise. Looking forward to interesting builds on it. Seongangil Vampire remix? OK, that's fine. Nice to see a change from center-based teamplay map, though. The placement of the mains should make for interesting strategies. Hwangsanbul Looks like they're revisiting the dual-ramp dweb style of DMZ. Hope this one works out better [longer rush distances.. it should. hopefully.] Besides that, looks like a fairly standard map. | ||
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Last Romantic
United States20661 Posts
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flothefreak
Germany77 Posts
besides, on baekmagijo or what it is called, workers will go crazy trying to mine minerals they cannot reach. it is ridiculous that map admins of leagues call BWMN maps "imba" and then going on picking these | ||
Infundibulum
United States2552 Posts
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oshibori_probe
United States2932 Posts
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LxRogue
United States1415 Posts
Katrina is a cool idea, it will probably play alot like Peaks of Baekdu. | ||
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NeoIllusions
United States37500 Posts
On September 04 2007 04:22 oshibori_probe wrote: Are these maps for the OSL and MSL too?, or are they just proleague? There's always some map overlap between the leagues. Except 1-2 of these maps to show up in this upcoming OSL and MSL. | ||
panschk[FP]
Germany148 Posts
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Rebelgecko
United States1 Post
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CustomXSpunjah
United States1093 Posts
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Daigomi
South Africa4316 Posts
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oshibori_probe
United States2932 Posts
On September 04 2007 04:51 Rebelgecko wrote: The center of Baekmagoji looks like a horse! and have you noticed that the center of azalea looks like a swatstika | ||
BlackStar
Netherlands3029 Posts
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Polemarch
Canada1564 Posts
Ungoro Crater. This looks like a fairly standard macro map. I think it'll be pretty good for zvt. pvt might be hard - the center hill looks like a terran fortress. I think we'll see a lot of arbiters. Blue Storm. I expect pvt games will be epic on this map. It's going to be hard for both sides to advance down the sides through center. zvt will probably hard, due to difficulty in getting a third gas, so I think we'll see a lot of pvts too. Katrina. It looks like protoss will get the short end of the pvt stick on this one, due to difficulty in getting flanks and lots of high ground obstacles. I think counters and carriers will be the name of the game here. zvt should be interesting. Zergs will probably take another main and get 4 gas relatively easily, and terrans will take the middle bases as their thirds. Drops will play a huge role for both sides. Seongangil. This looks good. The race for air superiority while trying to hold off drops. I expect to see micro-intensive low-econ games. Hwangsanbul. I like the 5 player star concept -- it adds just a little bit of uncertainty to the starting positions so that one scouting overlord isn't enough to determine races/positions. It looks like on one of the ramps there's a mineral block -- but on the other one... there's something else? Maybe a hydra or chrysalis positioned so that it can't be attacked by melee units coming up the ramp, but can be attacked from above -- kind of like a gate that can only be opened from the inside early game?!? If so, that concept is mind-blowingly awesome and I can't wait to see how it turns out, but I expect to see larger scale games. The 10 mineral patches in the mains hint to this too. | ||
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