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Shinhan Proleague R2 Maps - Page 4

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Chef
Profile Blog Joined August 2005
10810 Posts
September 03 2007 20:37 GMT
#61
Is this a joke? I've never seen so many ugly, confusing and overdone maps wrapped into one mappool. Seriously, did they just decide to make the weirdest maps they could possibly get away with?

Everyone says this every fucking year. Then it turns out all the maps are fucking amazing
LEGEND!! LEGEND!!
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 03 2007 20:54 GMT
#62
No natural for the first map except for the first 3 mineral thing (real one is heck of hard to defend and far away) But creep is awesome!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2007-09-03 20:55:40
September 03 2007 20:55 GMT
#63
not last season. monty, nemesis and geometry suck
Chef
Profile Blog Joined August 2005
10810 Posts
September 03 2007 21:03 GMT
#64
Nemesis had a lot of GGs, Monty Hall had a lot of GGs, though it was a long time before Zerg figured out how they needed to play it, and Geometry was only boring because like every single game was a TvT.
LEGEND!! LEGEND!!
Black Pearl
Profile Joined September 2007
United States21 Posts
September 03 2007 21:10 GMT
#65
Baekmagoji - nice
Seongangil - funny
do not believe in every word you read here
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
September 03 2007 21:14 GMT
#66
Monty hall looks the same, 2vs 2 maps are sorta weird
ThoRk
Profile Joined May 2007
Argentina78 Posts
September 03 2007 21:24 GMT
#67
I like creeps adds some extra rushing versatility to the z, more all in strategies : D
Fast ultra pwns.
GTR
Profile Blog Joined September 2004
51564 Posts
Last Edited: 2007-09-03 21:50:14
September 03 2007 21:36 GMT
#68
Ben, you forgot to mention

Python - 2 and 8 main's minerals are majorly fixed to rebalancing.

[image loading]
Commentator
Q(-_-Q)
Profile Joined August 2007
United States348 Posts
September 03 2007 21:50 GMT
#69
Blue Storm looks like an epic map

the star one too was cool


other than those, the others were so-so
SC2 = Alpha = End Balance Speculations?
Pressure
Profile Blog Joined October 2006
7326 Posts
September 03 2007 22:06 GMT
#70
yay 2's minerals are fixed
didnt know 8 was :/
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
Last Edited: 2007-09-03 22:22:24
September 03 2007 22:19 GMT
#71
OP, your the first one to dowload this picture
+ Show Spoiler +
[image loading]



link to download
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 03 2007 22:21 GMT
#72
OMG YES PYTHON MINERALS FIXED

man 8 was the worst for me

python is officially my favorite map ever now. (though if only the 6 base was a little bigger...)
What fun is it being cool if you can’t wear a sombrero?
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
September 03 2007 22:30 GMT
#73
Catrina looks like a fun map and I'm glad they fixed Python, which is fairly balanced now. But they should really just take out Monty Hall, even with the changes, it'll remain an unbalanced map.
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
September 03 2007 22:50 GMT
#74
is there a translation of the map names?

like monghwan was "fantasy" ?
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
Last Edited: 2007-09-03 23:14:29
September 03 2007 23:11 GMT
#75
What effects are those changes supposed to have on Monty Hall's balancing?

What I can see is that:
Firstly, cheeses will be much harder to pull off (at least in-base-gateway-builds) as there is only one place to scout for them now.

Secondly, and obviously, the gasses will now be equally safe for both sides.

So the biggest (and only) real effect I can see is that zerg will be able to mine out all three sides from one hatchery, and probably defend as well from one hatchery (albeit on two/three sides). I don't know if this is enough to balance the map in my eyes, but it seems to be a subtle nudge to help zerg. Other than that I can't really see the effect of these changes.

If the changes do manage to balance the map I'd be overjoyed. Monty Hall is a really nice map, and it's produced really nice games, just not many where zerg won. It's a map that manages to promote macro based play and cheese simultaneously, yet a power build can also win. Anything goes on Monty Hall, and it allows the players to be very creative.
Moderator
sushiman
Profile Joined September 2003
Sweden2691 Posts
September 03 2007 23:47 GMT
#76
Ungoro and Blue Storm seems like maps that'll produce some good games. Baekmagoji looks ugly like hell, Catrina seems decent, perhaps in favor of terran with its tight spaces and cliffs. 2v2 maps looks so-so, like they always do.
1000 at least.
Sudyn
Profile Joined May 2007
United States744 Posts
September 04 2007 00:39 GMT
#77
Katrina seems interesting with the whole backyard nat that's actually hard to defend mid-game on.
Gaetele banned?
Fobbish
Profile Blog Joined May 2004
Korea (South)1071 Posts
September 04 2007 00:52 GMT
#78
1vs1

▶ BaekMaGoJi
The map name is derived from the one of the fiercet battle faught in Northern ChulWon highland(BaekMaGoJi) in Korean War. The battle field is famous for back and forth battle, which changed ocuppied forces 24th times in 9 days periold. The name White Horse Highland (literal trans.) is given because of the fierce numerous shell drops ripped the mountain back into turn white, which resembled white horse.

concept & characteristic:
Map introduces new economic style to cut the time spend on expanding and introduce new build orders and timings. The games are expected to play out in the middle horse shaped highlands, players fighting for the center resource, which fits with the theme of the map.


▶Ungoro crater

As tl people expected, this map is derived from WOW.
Ungoro crater is place where intermediate player go through in WOW. Map is created to resemble one in WOW.


concept & characteristic:
expect zerg to shine. open center. easy to take gases on extremities

▶Blue Storm
Two blue high land are represented as storm to show battle style..

concept & characteristic:
wide highground. several levels. straight up scout but only for small unit, as game progress, need to use high ground. game can be ended through using rush route.

▶Catrina

kind of funny one
The central pressure 904hPa, the central wind velocity 135kt (70m/s), loss and damage $ 122 bil., casulties 1339, name derived from a hurricane that caused more damage than any other hurricane.

concept & characteristic:
strategy oriented, 3cm drop can be deadly, connected central resources, numerous rush routes


▷team play

▶Seongangil
concept & characteristic:
transportation play. early tech play, two gas at main, one being 2000.


▶Hwangsanbul

concept & characteristic:
discruption web prevents early melee units getting into base.



▶Monty Hall (Second Edition)

for zerg balance

① 9 minerals to 8
② The three block minerals is reduced from 64 to 48

▶Python

no balancing, fixed some bugs and regional fix.

① 2시,8시 Mineral position fix
② fixed 12 expansions buidling placement being disadvantageous than other one
③ fixed 1 position worker gathering from behind ? dont get this one
④ fixed 3시ㆍ9시 expansion and gas being attacked by siege tank over the wall
⑤ fixed siege tank able to fire upon 5 gas from 6 highland
⑥ trimmed mineral only expansion wall to weaken the t vs p using wall play.



and for the monty hall picture, yeah he was suggesting. its not official or anything.
강함은 타고나는 것이 아니라 만들어 지는 것이다! - 외인구단
No_eL
Profile Joined July 2007
Chile1438 Posts
September 04 2007 00:53 GMT
#79
and when the maps will be available to download?? im very anxious.
Beat after beat i will become stronger.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
September 04 2007 01:31 GMT
#80
Whoa, didn't notice until FoBBish pointed it out, the middle on Baekmagoji is shaped like a horsie. :O
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