For the first desert map, I'd have to agree with Lastromantic, being zerg as well :D, it'd be a bitch to secure that natural.
BWM MOTM Maps 4.07 - Page 2
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crazie-penguin
United States1253 Posts
For the first desert map, I'd have to agree with Lastromantic, being zerg as well :D, it'd be a bitch to secure that natural. | ||
niceplayer
United States238 Posts
2. Terrible. No offense but I've said this before: You don't understand permanent spell effects. DMZ's ambiguous placements are the best, they don't aid offense or defense directly. The users have a choice there. 3. Nice aesthetics, but looks to be boring to play. Put some ramps on Jericho's main and make it possible to get/take the lowground expo, possibly take away a few dwebs closest to the terran generator. 4. Why aren't the ramps mirrored top vs. bottom for Spaceship? Increase the rush distance slightly. Otherwise it's a cool map. | ||
Detonate
Iceland578 Posts
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Vin{MBL}
5185 Posts
everyone rushes XD | ||
Moaf
Austria17 Posts
about the first map: i would remove the large backdoor ramp and remove the center min only expos | ||
Nightmarjoo
United States3359 Posts
DMZ is just massed dwebs to be massing dwebs, there's nothing subtle there at all. I think a ramp on Jericho would be a bad idea, he did that at one time and then changed it back. From watching the reps on the map it looks like it's fine without one. | ||
Nightmarjoo
United States3359 Posts
The small staircases will allow all units except ultralisks up and down them. Staircases which go from bottom left to top right act weird, dragoons will act like they can't go up them, but if you put a goon at the bottom and put another goon behind it the goon in front will go up it like it's supposed to; that's why I made sure to use bottom right to top left staircases in most cases; the mains and the backdoor expos have the same unbuggy staircase, but the pit behind the backdoor has two staircases, one is the buggy one the other is fine. In that location it won't play much any part in any issue, but in the important places I made sure to use the ones that weren't buggy. idk why the buggy one is buggy, doesn't make sense, it is the same size but goons act dumb around them (and probably tanks too). | ||
Alumni
Canada5 Posts
but yeah... i don't know why that desert map is top in votes... it's not really balanced, just looks pretty :-\ | ||
Nightmarjoo
United States3359 Posts
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Nightmarjoo
United States3359 Posts
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Equinox_kr
United States7395 Posts
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CharlieMurphy
United States22895 Posts
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Nightmarjoo
United States3359 Posts
Charlie, why's that? Feedback is always nice | ||
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