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The Sad Zealot Fan Club - Page 44

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pezit
Profile Joined October 2010
Sweden302 Posts
October 11 2011 16:32 GMT
#861
You know that when even Whitera shows frustration something is wrong. I do hope blizzard works more on the design to fix the balance rather than to just buff some number, because there's a lot of terrible design choices in the protoss race.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
October 11 2011 16:56 GMT
#862
On October 12 2011 01:32 pezit wrote:
You know that when even Whitera shows frustration something is wrong. I do hope blizzard works more on the design to fix the balance rather than to just buff some number, because there's a lot of terrible design choices in the protoss race.


Like what?

I get that Protoss aren't doing very well right now, but in all the misery of this sad, sad thread, I haven't seen any compelling argument that Protoss' design is broken. I see more compelling evidence in the [url=thread by PredY[/url] than in all of the posts in this thread. Sure, Protoss are doing badly at a professional level, but I have a different reason why: when Zergs were having a difficult time holding off 2 raxes and other such rushes while fast-expanding, the natural instinct was to whine and complain that Terran was imbalanced. But, as time progressed, Zergies explored their race, their options, and the tightest of timings, and found that it was logistically possible to hold the rush and have a hatch up incredibly early. By exploring the problem instead of just whining about it, the top-level Zergs found solutions, and by doing so, became innovative inspirations for their race.

I believe, and I have, since StarCraft II was in beta, always believed that a race struggles to put up tournament results because the other races have been innovating faster and more efficiently. Perhaps that's all it takes for Protoss to get back on their feet. I think this thread should be changed from the "Sad-Zealot" to the "Determined-Zealot" or, dare I say... the "Zealous Zealot"
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
laharl23
Profile Joined February 2011
United States582 Posts
October 11 2011 17:04 GMT
#863
On October 12 2011 01:56 mbr2321 wrote:
Show nested quote +
On October 12 2011 01:32 pezit wrote:
You know that when even Whitera shows frustration something is wrong. I do hope blizzard works more on the design to fix the balance rather than to just buff some number, because there's a lot of terrible design choices in the protoss race.


Like what?

I get that Protoss aren't doing very well right now, but in all the misery of this sad, sad thread, I haven't seen any compelling argument that Protoss' design is broken. I see more compelling evidence in the than in all of the posts in this thread. Sure, Protoss are doing badly at a professional level, but I have a different reason why: when Zergs were having a difficult time holding off 2 raxes and other such rushes while fast-expanding, the natural instinct was to whine and complain that Terran was imbalanced. But, as time progressed, Zergies explored their race, their options, and the tightest of timings, and found that it was logistically possible to hold the rush and have a hatch up incredibly early. By exploring the problem instead of just whining about it, the top-level Zergs found solutions, and by doing so, became innovative inspirations for their race.

I believe, and I have, since StarCraft II was in beta, always believed that a race struggles to put up tournament results because the other races have been innovating faster and more efficiently. Perhaps that's all it takes for Protoss to get back on their feet. I think this thread should be changed from the "Sad-Zealot" to the "Determined-Zealot" or, dare I say... the "Zealous Zealot"


When zergs were struggling the game was super new and there was obvious things they could do better. Not to mention zergs were helped by a punch of patches and protoss was nerfed more and more.

Its been months and the game is much more developed and protosses are running out of things they can do. Its a different time period in the game so that argument doesn't work.
-y0shi-
Profile Joined July 2011
Germany994 Posts
October 11 2011 17:06 GMT
#864
^-

Has been discussed to death, what exactly do you want to explore against emps?
IVN
Profile Joined October 2010
534 Posts
October 11 2011 17:36 GMT
#865
Funny how he mentions 2 rax and Zerg, and forgets that the last patch nerfed rax build time by 5 sec, thus making 2 rax weaker. Yeah, awesome "innovation" by zerg players...

I just want the same "innovation" for protoss, especially regarding 111, ghost spell range (-2), and -20 sec to warp gate research, so that zergs finally cant be greedy 100% of the time, and still hold off early game pressure.
Delarchon
Profile Joined April 2010
Finland132 Posts
October 11 2011 17:43 GMT
#866
There simply aint enough resources in these maps to beat zerg as toss.
Maybe they should cut the the carrier build time a bit or smth. Beats me. Sign me up.
What kind of sorcery is this?
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
October 11 2011 17:46 GMT
#867
On October 12 2011 01:56 mbr2321 wrote:
Show nested quote +
On October 12 2011 01:32 pezit wrote:
You know that when even Whitera shows frustration something is wrong. I do hope blizzard works more on the design to fix the balance rather than to just buff some number, because there's a lot of terrible design choices in the protoss race.


Like what?

I get that Protoss aren't doing very well right now, but in all the misery of this sad, sad thread, I haven't seen any compelling argument that Protoss' design is broken. I see more compelling evidence in the than in all of the posts in this thread. Sure, Protoss are doing badly at a professional level, but I have a different reason why: when Zergs were having a difficult time holding off 2 raxes and other such rushes while fast-expanding, the natural instinct was to whine and complain that Terran was imbalanced. But, as time progressed, Zergies explored their race, their options, and the tightest of timings, and found that it was logistically possible to hold the rush and have a hatch up incredibly early. By exploring the problem instead of just whining about it, the top-level Zergs found solutions, and by doing so, became innovative inspirations for their race.

I believe, and I have, since StarCraft II was in beta, always believed that a race struggles to put up tournament results because the other races have been innovating faster and more efficiently. Perhaps that's all it takes for Protoss to get back on their feet. I think this thread should be changed from the "Sad-Zealot" to the "Determined-Zealot" or, dare I say... the "Zealous Zealot"


Don't troll the Zealot fanclub Terran.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 11 2011 17:48 GMT
#868
I don't know if I'm on here already, but sign me up too. Not for me (I'm doing fine apart from getting demoted to Platinum), but for that poor, sad oGsMC. He isn't a sad Zealot. He's a sad High Templar, and he's lost his Amulet along with his confidence.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2011-10-11 19:28:47
October 11 2011 19:27 GMT
#869
Yeah, it's sad MC like that. He is still a pretty Gosu character though, if his panel at IPL 3 was anything to go by.

As for Protoss, I think we are largely fine (I do want our WG time back, though). I do think, however, that this new unit in HOTS should be, if Blizzard have their head screwed on right, a mid-game splash damage dealing unit. IMO, this is the key issue with Protoss (that, and the Stalker). Our AOE is so far up our tech tree that it comes too late, or if we do rush to it, we cut corners fatally. If this unit does come into our arsenal, then I think we can nerf the Colossus. This can mean a nerf to the Viking (and get rid of the Corruptor) and then we might be able to see some consistent AirToss. It's retarded how a cheap and easily massable unit with range 9, built to counter the Colossus, then virtually also counters all Protoss air. I don't know how Blizzard came up with that design decision. ><

Ghosts are a problem though - I don't know why they have EMP. That said, I think the situation with that needs to mature before anything is done. We may yet come up with ways to counter this.

Stay strong, brothers.
KT best KT ~ 2014
Kevan
Profile Joined April 2011
Sweden2303 Posts
Last Edited: 2011-10-11 19:58:57
October 11 2011 19:53 GMT
#870
On October 12 2011 04:27 aZealot wrote:
Yeah, it's sad MC like that. He is still a pretty Gosu character though, if his panel at IPL 3 was anything to go by.

As for Protoss, I think we are largely fine (I do want our WG time back, though). I do think, however, that this new unit in HOTS should be, if Blizzard have their head screwed on right, a mid-game splash damage dealing unit. IMO, this is the key issue with Protoss (that, and the Stalker). Our AOE is so far up our tech tree that it comes too late, or if we do rush to it, we cut corners fatally. If this unit does come into our arsenal, then I think we can nerf the Colossus. This can mean a nerf to the Viking (and get rid of the Corruptor) and then we might be able to see some consistent AirToss. It's retarded how a cheap and easily massable unit with range 9, built to counter the Colossus, then virtually also counters all Protoss air. I don't know how Blizzard came up with that design decision. ><

Ghosts are a problem though - I don't know why they have EMP. That said, I think the situation with that needs to mature before anything is done. We may yet come up with ways to counter this.

Stay strong, brothers.


Could work but I think a real pure harass unit would be better. It would make it so you don´t have to play defensively(or do a timing attack) until you get your AoE unit out. It would reward players who are good at using it and it would be a guaranteed way to do atleast some damage/put on some pressure if you´re good.

Warp prisms are kinda good against zerg but still not guaranteed damage even if you play perfectly.
SC2, rip in pepperinos
-_-
Profile Blog Joined November 2003
United States7081 Posts
October 11 2011 20:07 GMT
#871
On October 12 2011 01:56 mbr2321 wrote:
Show nested quote +
On October 12 2011 01:32 pezit wrote:
You know that when even Whitera shows frustration something is wrong. I do hope blizzard works more on the design to fix the balance rather than to just buff some number, because there's a lot of terrible design choices in the protoss race.


Like what?

I get that Protoss aren't doing very well right now, but in all the misery of this sad, sad thread, I haven't seen any compelling argument that Protoss' design is broken. I see more compelling evidence in the than in all of the posts in this thread. Sure, Protoss are doing badly at a professional level, but I have a different reason why: when Zergs were having a difficult time holding off 2 raxes and other such rushes while fast-expanding, the natural instinct was to whine and complain that Terran was imbalanced. But, as time progressed, Zergies explored their race, their options, and the tightest of timings, and found that it was logistically possible to hold the rush and have a hatch up incredibly early. By exploring the problem instead of just whining about it, the top-level Zergs found solutions, and by doing so, became innovative inspirations for their race.

I believe, and I have, since StarCraft II was in beta, always believed that a race struggles to put up tournament results because the other races have been innovating faster and more efficiently. Perhaps that's all it takes for Protoss to get back on their feet. I think this thread should be changed from the "Sad-Zealot" to the "Determined-Zealot" or, dare I say... the "Zealous Zealot"


Good points. That said, isn't it very easy for a Terran to be objective about balance?
j3i
Profile Joined February 2011
United States357 Posts
October 11 2011 20:10 GMT
#872
On October 12 2011 04:53 Kevan wrote:
Show nested quote +
On October 12 2011 04:27 aZealot wrote:
Yeah, it's sad MC like that. He is still a pretty Gosu character though, if his panel at IPL 3 was anything to go by.

As for Protoss, I think we are largely fine (I do want our WG time back, though). I do think, however, that this new unit in HOTS should be, if Blizzard have their head screwed on right, a mid-game splash damage dealing unit. IMO, this is the key issue with Protoss (that, and the Stalker). Our AOE is so far up our tech tree that it comes too late, or if we do rush to it, we cut corners fatally. If this unit does come into our arsenal, then I think we can nerf the Colossus. This can mean a nerf to the Viking (and get rid of the Corruptor) and then we might be able to see some consistent AirToss. It's retarded how a cheap and easily massable unit with range 9, built to counter the Colossus, then virtually also counters all Protoss air. I don't know how Blizzard came up with that design decision. ><

Ghosts are a problem though - I don't know why they have EMP. That said, I think the situation with that needs to mature before anything is done. We may yet come up with ways to counter this.

Stay strong, brothers.


Could work but I think a real pure harass unit would be better. It would make it so you don´t have to play defensively(or do a timing attack) until you get your AoE unit out. It would reward players who are good at using it and it would be a guaranteed way to do atleast some damage/put on some pressure if you´re good.

Warp prisms are kinda good against zerg but still not guaranteed damage even if you play perfectly.


I agree about warp prisms.. I think it should still be used but if zergs start adapting to protoss drops, it might start becoming a huge waste of resources.
I am an idiot who knows only about gaming, so there is nothing private to talk about to begin with. - Bisu
Apollo_Shards
Profile Joined February 2011
1210 Posts
October 11 2011 20:40 GMT
#873
On October 12 2011 02:04 laharl23 wrote:
Show nested quote +
On October 12 2011 01:56 mbr2321 wrote:
On October 12 2011 01:32 pezit wrote:
You know that when even Whitera shows frustration something is wrong. I do hope blizzard works more on the design to fix the balance rather than to just buff some number, because there's a lot of terrible design choices in the protoss race.


Like what?

I get that Protoss aren't doing very well right now, but in all the misery of this sad, sad thread, I haven't seen any compelling argument that Protoss' design is broken. I see more compelling evidence in the than in all of the posts in this thread. Sure, Protoss are doing badly at a professional level, but I have a different reason why: when Zergs were having a difficult time holding off 2 raxes and other such rushes while fast-expanding, the natural instinct was to whine and complain that Terran was imbalanced. But, as time progressed, Zergies explored their race, their options, and the tightest of timings, and found that it was logistically possible to hold the rush and have a hatch up incredibly early. By exploring the problem instead of just whining about it, the top-level Zergs found solutions, and by doing so, became innovative inspirations for their race.

I believe, and I have, since StarCraft II was in beta, always believed that a race struggles to put up tournament results because the other races have been innovating faster and more efficiently. Perhaps that's all it takes for Protoss to get back on their feet. I think this thread should be changed from the "Sad-Zealot" to the "Determined-Zealot" or, dare I say... the "Zealous Zealot"


When zergs were struggling the game was super new and there was obvious things they could do better. Not to mention zergs were helped by a punch of patches and protoss was nerfed more and more.

Its been months and the game is much more developed and protosses are running out of things they can do. Its a different time period in the game so that argument doesn't work.


Dont forget that we are putting our trust into the design team that allowed terrans to make marines before supply. This combined with short maps, with a quick bunker and barracks build = 2 rax OP. Anytime I see a terran defend emp they always say "its easy to avoid and that would make archons and immortals OP". Both are just stupid and wrong. Im a zerg player, but Im sick as FUCK as watching terrans 70% of the time in tournaments. Also ZvP is my favorite matchup.
Jaedong, sOs, avilo, MaSa, Oprah
Vapaach
Profile Joined February 2011
Finland994 Posts
October 11 2011 20:52 GMT
#874
Anyone know where you can get some recent tournament winner stats so we could determine how bad the situation REALLY is?
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
stunny
Profile Joined June 2011
Bulgaria27 Posts
October 11 2011 21:13 GMT
#875


blizzard just wiped out the protoss from any tournaments.

quitters never win
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
October 11 2011 21:23 GMT
#876
On October 12 2011 06:13 stunny wrote:


blizzard just wiped out the protoss from any tournaments.




Yeah, its not like someone who was considered "bad" just got second place at a major event with protoss
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
October 11 2011 21:35 GMT
#877
On October 12 2011 06:23 Hypemeup wrote:
Show nested quote +
On October 12 2011 06:13 stunny wrote:


blizzard just wiped out the protoss from any tournaments.




Yeah, its not like someone who was considered "bad" just got second place at a major event with protoss

Lucky is zerg ^^
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2011-10-11 21:45:06
October 11 2011 21:44 GMT
#878
On October 12 2011 06:35 ZeroCartin wrote:
Show nested quote +
On October 12 2011 06:23 Hypemeup wrote:
On October 12 2011 06:13 stunny wrote:


blizzard just wiped out the protoss from any tournaments.




Yeah, its not like someone who was considered "bad" just got second place at a major event with protoss

Lucky is zerg ^^


Lucky is not finnish either.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
October 11 2011 21:54 GMT
#879
On October 12 2011 04:53 Kevan wrote:
Show nested quote +
On October 12 2011 04:27 aZealot wrote:
Yeah, it's sad MC like that. He is still a pretty Gosu character though, if his panel at IPL 3 was anything to go by.

As for Protoss, I think we are largely fine (I do want our WG time back, though). I do think, however, that this new unit in HOTS should be, if Blizzard have their head screwed on right, a mid-game splash damage dealing unit. IMO, this is the key issue with Protoss (that, and the Stalker). Our AOE is so far up our tech tree that it comes too late, or if we do rush to it, we cut corners fatally. If this unit does come into our arsenal, then I think we can nerf the Colossus. This can mean a nerf to the Viking (and get rid of the Corruptor) and then we might be able to see some consistent AirToss. It's retarded how a cheap and easily massable unit with range 9, built to counter the Colossus, then virtually also counters all Protoss air. I don't know how Blizzard came up with that design decision. ><

Ghosts are a problem though - I don't know why they have EMP. That said, I think the situation with that needs to mature before anything is done. We may yet come up with ways to counter this.

Stay strong, brothers.


Could work but I think a real pure harass unit would be better. It would make it so you don´t have to play defensively(or do a timing attack) until you get your AoE unit out. It would reward players who are good at using it and it would be a guaranteed way to do atleast some damage/put on some pressure if you´re good.

Warp prisms are kinda good against zerg but still not guaranteed damage even if you play perfectly.


I'm a little wary of pure harass units, as I think the best harass comes from a race's core army units (see Zerg and Terran). Pure harass units like the Reaper and Hellion tend to get nerfed over time, IMO, and lend little value outside those areas. Hence, why I'd like to see a mid-game splash damage dealing unit in the Protoss arsenal. That said, this is not the thread for extended Protoss balance and design discussion - so I'll leave it at that.
KT best KT ~ 2014
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 11 2011 22:00 GMT
#880
On October 12 2011 06:54 aZealot wrote:
Show nested quote +
On October 12 2011 04:53 Kevan wrote:
On October 12 2011 04:27 aZealot wrote:
Yeah, it's sad MC like that. He is still a pretty Gosu character though, if his panel at IPL 3 was anything to go by.

As for Protoss, I think we are largely fine (I do want our WG time back, though). I do think, however, that this new unit in HOTS should be, if Blizzard have their head screwed on right, a mid-game splash damage dealing unit. IMO, this is the key issue with Protoss (that, and the Stalker). Our AOE is so far up our tech tree that it comes too late, or if we do rush to it, we cut corners fatally. If this unit does come into our arsenal, then I think we can nerf the Colossus. This can mean a nerf to the Viking (and get rid of the Corruptor) and then we might be able to see some consistent AirToss. It's retarded how a cheap and easily massable unit with range 9, built to counter the Colossus, then virtually also counters all Protoss air. I don't know how Blizzard came up with that design decision. ><

Ghosts are a problem though - I don't know why they have EMP. That said, I think the situation with that needs to mature before anything is done. We may yet come up with ways to counter this.

Stay strong, brothers.


Could work but I think a real pure harass unit would be better. It would make it so you don´t have to play defensively(or do a timing attack) until you get your AoE unit out. It would reward players who are good at using it and it would be a guaranteed way to do atleast some damage/put on some pressure if you´re good.

Warp prisms are kinda good against zerg but still not guaranteed damage even if you play perfectly.


I'm a little wary of pure harass units, as I think the best harass comes from a race's core army units (see Zerg and Terran). Pure harass units like the Reaper and Hellion tend to get nerfed over time, IMO, and lend little value outside those areas. Hence, why I'd like to see a mid-game splash damage dealing unit in the Protoss arsenal. That said, this is not the thread for extended Protoss balance and design discussion - so I'll leave it at that.


Daaaayum, sounds like you're calling for a Reaver. PLEASE, Blizzard. PLEASE.
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