The Sad Zealot Fan Club - Page 44
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pezit
Sweden302 Posts
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Tortious_Tortoise
United States944 Posts
On October 12 2011 01:32 pezit wrote: You know that when even Whitera shows frustration something is wrong. I do hope blizzard works more on the design to fix the balance rather than to just buff some number, because there's a lot of terrible design choices in the protoss race. Like what? I get that Protoss aren't doing very well right now, but in all the misery of this sad, sad thread, I haven't seen any compelling argument that Protoss' design is broken. I see more compelling evidence in the [url=thread by PredY[/url] than in all of the posts in this thread. Sure, Protoss are doing badly at a professional level, but I have a different reason why: when Zergs were having a difficult time holding off 2 raxes and other such rushes while fast-expanding, the natural instinct was to whine and complain that Terran was imbalanced. But, as time progressed, Zergies explored their race, their options, and the tightest of timings, and found that it was logistically possible to hold the rush and have a hatch up incredibly early. By exploring the problem instead of just whining about it, the top-level Zergs found solutions, and by doing so, became innovative inspirations for their race. I believe, and I have, since StarCraft II was in beta, always believed that a race struggles to put up tournament results because the other races have been innovating faster and more efficiently. Perhaps that's all it takes for Protoss to get back on their feet. I think this thread should be changed from the "Sad-Zealot" to the "Determined-Zealot" or, dare I say... the "Zealous Zealot" | ||
laharl23
United States582 Posts
On October 12 2011 01:56 mbr2321 wrote: Like what? I get that Protoss aren't doing very well right now, but in all the misery of this sad, sad thread, I haven't seen any compelling argument that Protoss' design is broken. I see more compelling evidence in the than in all of the posts in this thread. Sure, Protoss are doing badly at a professional level, but I have a different reason why: when Zergs were having a difficult time holding off 2 raxes and other such rushes while fast-expanding, the natural instinct was to whine and complain that Terran was imbalanced. But, as time progressed, Zergies explored their race, their options, and the tightest of timings, and found that it was logistically possible to hold the rush and have a hatch up incredibly early. By exploring the problem instead of just whining about it, the top-level Zergs found solutions, and by doing so, became innovative inspirations for their race. I believe, and I have, since StarCraft II was in beta, always believed that a race struggles to put up tournament results because the other races have been innovating faster and more efficiently. Perhaps that's all it takes for Protoss to get back on their feet. I think this thread should be changed from the "Sad-Zealot" to the "Determined-Zealot" or, dare I say... the "Zealous Zealot" When zergs were struggling the game was super new and there was obvious things they could do better. Not to mention zergs were helped by a punch of patches and protoss was nerfed more and more. Its been months and the game is much more developed and protosses are running out of things they can do. Its a different time period in the game so that argument doesn't work. | ||
-y0shi-
Germany994 Posts
Has been discussed to death, what exactly do you want to explore against emps? | ||
IVN
534 Posts
I just want the same "innovation" for protoss, especially regarding 111, ghost spell range (-2), and -20 sec to warp gate research, so that zergs finally cant be greedy 100% of the time, and still hold off early game pressure. | ||
Delarchon
Finland132 Posts
Maybe they should cut the the carrier build time a bit or smth. Beats me. Sign me up. | ||
Sabu113
United States11035 Posts
On October 12 2011 01:56 mbr2321 wrote: Like what? I get that Protoss aren't doing very well right now, but in all the misery of this sad, sad thread, I haven't seen any compelling argument that Protoss' design is broken. I see more compelling evidence in the than in all of the posts in this thread. Sure, Protoss are doing badly at a professional level, but I have a different reason why: when Zergs were having a difficult time holding off 2 raxes and other such rushes while fast-expanding, the natural instinct was to whine and complain that Terran was imbalanced. But, as time progressed, Zergies explored their race, their options, and the tightest of timings, and found that it was logistically possible to hold the rush and have a hatch up incredibly early. By exploring the problem instead of just whining about it, the top-level Zergs found solutions, and by doing so, became innovative inspirations for their race. I believe, and I have, since StarCraft II was in beta, always believed that a race struggles to put up tournament results because the other races have been innovating faster and more efficiently. Perhaps that's all it takes for Protoss to get back on their feet. I think this thread should be changed from the "Sad-Zealot" to the "Determined-Zealot" or, dare I say... the "Zealous Zealot" Don't troll the Zealot fanclub Terran. | ||
SeaSwift
Scotland4486 Posts
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aZealot
New Zealand5447 Posts
![]() As for Protoss, I think we are largely fine (I do want our WG time back, though). I do think, however, that this new unit in HOTS should be, if Blizzard have their head screwed on right, a mid-game splash damage dealing unit. IMO, this is the key issue with Protoss (that, and the Stalker). Our AOE is so far up our tech tree that it comes too late, or if we do rush to it, we cut corners fatally. If this unit does come into our arsenal, then I think we can nerf the Colossus. This can mean a nerf to the Viking (and get rid of the Corruptor) and then we might be able to see some consistent AirToss. It's retarded how a cheap and easily massable unit with range 9, built to counter the Colossus, then virtually also counters all Protoss air. I don't know how Blizzard came up with that design decision. >< Ghosts are a problem though - I don't know why they have EMP. That said, I think the situation with that needs to mature before anything is done. We may yet come up with ways to counter this. Stay strong, brothers. | ||
Kevan
Sweden2303 Posts
On October 12 2011 04:27 aZealot wrote: Yeah, it's sad MC like that. He is still a pretty Gosu character though, if his panel at IPL 3 was anything to go by. ![]() As for Protoss, I think we are largely fine (I do want our WG time back, though). I do think, however, that this new unit in HOTS should be, if Blizzard have their head screwed on right, a mid-game splash damage dealing unit. IMO, this is the key issue with Protoss (that, and the Stalker). Our AOE is so far up our tech tree that it comes too late, or if we do rush to it, we cut corners fatally. If this unit does come into our arsenal, then I think we can nerf the Colossus. This can mean a nerf to the Viking (and get rid of the Corruptor) and then we might be able to see some consistent AirToss. It's retarded how a cheap and easily massable unit with range 9, built to counter the Colossus, then virtually also counters all Protoss air. I don't know how Blizzard came up with that design decision. >< Ghosts are a problem though - I don't know why they have EMP. That said, I think the situation with that needs to mature before anything is done. We may yet come up with ways to counter this. Stay strong, brothers. Could work but I think a real pure harass unit would be better. It would make it so you don´t have to play defensively(or do a timing attack) until you get your AoE unit out. It would reward players who are good at using it and it would be a guaranteed way to do atleast some damage/put on some pressure if you´re good. Warp prisms are kinda good against zerg but still not guaranteed damage even if you play perfectly. | ||
-_-
United States7081 Posts
On October 12 2011 01:56 mbr2321 wrote: Like what? I get that Protoss aren't doing very well right now, but in all the misery of this sad, sad thread, I haven't seen any compelling argument that Protoss' design is broken. I see more compelling evidence in the than in all of the posts in this thread. Sure, Protoss are doing badly at a professional level, but I have a different reason why: when Zergs were having a difficult time holding off 2 raxes and other such rushes while fast-expanding, the natural instinct was to whine and complain that Terran was imbalanced. But, as time progressed, Zergies explored their race, their options, and the tightest of timings, and found that it was logistically possible to hold the rush and have a hatch up incredibly early. By exploring the problem instead of just whining about it, the top-level Zergs found solutions, and by doing so, became innovative inspirations for their race. I believe, and I have, since StarCraft II was in beta, always believed that a race struggles to put up tournament results because the other races have been innovating faster and more efficiently. Perhaps that's all it takes for Protoss to get back on their feet. I think this thread should be changed from the "Sad-Zealot" to the "Determined-Zealot" or, dare I say... the "Zealous Zealot" Good points. That said, isn't it very easy for a Terran to be objective about balance? | ||
j3i
United States357 Posts
On October 12 2011 04:53 Kevan wrote: Could work but I think a real pure harass unit would be better. It would make it so you don´t have to play defensively(or do a timing attack) until you get your AoE unit out. It would reward players who are good at using it and it would be a guaranteed way to do atleast some damage/put on some pressure if you´re good. Warp prisms are kinda good against zerg but still not guaranteed damage even if you play perfectly. I agree about warp prisms.. I think it should still be used but if zergs start adapting to protoss drops, it might start becoming a huge waste of resources. | ||
Apollo_Shards
1210 Posts
On October 12 2011 02:04 laharl23 wrote: When zergs were struggling the game was super new and there was obvious things they could do better. Not to mention zergs were helped by a punch of patches and protoss was nerfed more and more. Its been months and the game is much more developed and protosses are running out of things they can do. Its a different time period in the game so that argument doesn't work. Dont forget that we are putting our trust into the design team that allowed terrans to make marines before supply. This combined with short maps, with a quick bunker and barracks build = 2 rax OP. Anytime I see a terran defend emp they always say "its easy to avoid and that would make archons and immortals OP". Both are just stupid and wrong. Im a zerg player, but Im sick as FUCK as watching terrans 70% of the time in tournaments. Also ZvP is my favorite matchup. | ||
Vapaach
Finland994 Posts
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stunny
Bulgaria27 Posts
blizzard just wiped out the protoss from any tournaments. | ||
Hypemeup
Sweden2783 Posts
On October 12 2011 06:13 stunny wrote: blizzard just wiped out the protoss from any tournaments. Yeah, its not like someone who was considered "bad" just got second place at a major event with protoss ![]() | ||
ZeroCartin
Costa Rica2390 Posts
On October 12 2011 06:23 Hypemeup wrote: Yeah, its not like someone who was considered "bad" just got second place at a major event with protoss ![]() Lucky is zerg ^^ | ||
Hypemeup
Sweden2783 Posts
Lucky is not finnish either. | ||
aZealot
New Zealand5447 Posts
On October 12 2011 04:53 Kevan wrote: Could work but I think a real pure harass unit would be better. It would make it so you don´t have to play defensively(or do a timing attack) until you get your AoE unit out. It would reward players who are good at using it and it would be a guaranteed way to do atleast some damage/put on some pressure if you´re good. Warp prisms are kinda good against zerg but still not guaranteed damage even if you play perfectly. I'm a little wary of pure harass units, as I think the best harass comes from a race's core army units (see Zerg and Terran). Pure harass units like the Reaper and Hellion tend to get nerfed over time, IMO, and lend little value outside those areas. Hence, why I'd like to see a mid-game splash damage dealing unit in the Protoss arsenal. That said, this is not the thread for extended Protoss balance and design discussion - so I'll leave it at that. | ||
SeaSwift
Scotland4486 Posts
On October 12 2011 06:54 aZealot wrote: I'm a little wary of pure harass units, as I think the best harass comes from a race's core army units (see Zerg and Terran). Pure harass units like the Reaper and Hellion tend to get nerfed over time, IMO, and lend little value outside those areas. Hence, why I'd like to see a mid-game splash damage dealing unit in the Protoss arsenal. That said, this is not the thread for extended Protoss balance and design discussion - so I'll leave it at that. Daaaayum, sounds like you're calling for a Reaver. PLEASE, Blizzard. PLEASE. | ||
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