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almost no chance of any Protoss in the round of 16 for Code S and there is a very good chance that none make it through the up and downs... it's very possible that Huk may be the only one representing Aiur in November for Code S -_-
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CuSToM
United States1478 Posts
![]() almost no chance of any Protoss in the round of 16 for Code S and there is a very good chance that none make it through the up and downs... it's very possible that Huk may be the only one representing Aiur in November for Code S -_- | ||
monx
Canada1400 Posts
Please David, please bring back the amulet. | ||
Apollo_Shards
1210 Posts
On September 28 2011 06:13 SeaSwift wrote: Show nested quote + On September 28 2011 03:00 StatikKhaos wrote: this is unnecessary, Protoss just got a buff, just because you can't adapt doesnt mean you should be sad! Right... because that +1 range to Immortals and the extra Warp Prism shields have completely solved Terran 1-1-1, Ghosts, Infestors and Zerg's insane macro. Sad Zealot still sad. :'( Balance complaints wont solve the protoss decline. Blizzard will do what it wants. Maybe they are telling Protoss to do Immortal drops? But seriously we need a Nestea for protoss. MC was a great player but he didn't innovate quite as much as his Zerg counterpart. | ||
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Whitewing
United States7483 Posts
On September 28 2011 08:06 Apollo_Shards wrote: Show nested quote + On September 28 2011 06:13 SeaSwift wrote: On September 28 2011 03:00 StatikKhaos wrote: this is unnecessary, Protoss just got a buff, just because you can't adapt doesnt mean you should be sad! Right... because that +1 range to Immortals and the extra Warp Prism shields have completely solved Terran 1-1-1, Ghosts, Infestors and Zerg's insane macro. Sad Zealot still sad. :'( Balance complaints wont solve the protoss decline. Blizzard will do what it wants. Maybe they are telling Protoss to do Immortal drops? But seriously we need a Nestea for protoss. MC was a great player but he didn't innovate quite as much as his Zerg counterpart. If they want us to do immortal drops, maybe it should be possible to drop more than 2 in a warp prism, unless they only want us to pick off one or two supply depots before we have to leave. It's not like 2 immortals will pick off an important tech structure quickly enough, unless they're just ignored. | ||
Apollo_Shards
1210 Posts
On September 28 2011 08:11 Whitewing wrote: Show nested quote + On September 28 2011 08:06 Apollo_Shards wrote: On September 28 2011 06:13 SeaSwift wrote: On September 28 2011 03:00 StatikKhaos wrote: this is unnecessary, Protoss just got a buff, just because you can't adapt doesnt mean you should be sad! Right... because that +1 range to Immortals and the extra Warp Prism shields have completely solved Terran 1-1-1, Ghosts, Infestors and Zerg's insane macro. Sad Zealot still sad. :'( Balance complaints wont solve the protoss decline. Blizzard will do what it wants. Maybe they are telling Protoss to do Immortal drops? But seriously we need a Nestea for protoss. MC was a great player but he didn't innovate quite as much as his Zerg counterpart. If they want us to do immortal drops, maybe it should be possible to drop more than 2 in a warp prism, unless they only want us to pick off one or two supply depots before we have to leave. It's not like 2 immortals will pick off an important tech structure quickly enough, unless they're just ignored. I wasnt too serious with that suggestion. The only time Ive seen it used was by Whitera on ladder. | ||
NexCa
Germany954 Posts
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Devilgoat
Korea (South)41 Posts
![]() We were all cheering for HongUn and Genius let me tell you.. | ||
cyanide66
137 Posts
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Deleted User 108965
1096 Posts
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Cyber_Cheese
Australia3615 Posts
On September 28 2011 08:11 Whitewing wrote: Show nested quote + On September 28 2011 08:06 Apollo_Shards wrote: On September 28 2011 06:13 SeaSwift wrote: On September 28 2011 03:00 StatikKhaos wrote: this is unnecessary, Protoss just got a buff, just because you can't adapt doesnt mean you should be sad! Right... because that +1 range to Immortals and the extra Warp Prism shields have completely solved Terran 1-1-1, Ghosts, Infestors and Zerg's insane macro. Sad Zealot still sad. :'( Balance complaints wont solve the protoss decline. Blizzard will do what it wants. Maybe they are telling Protoss to do Immortal drops? But seriously we need a Nestea for protoss. MC was a great player but he didn't innovate quite as much as his Zerg counterpart. If they want us to do immortal drops, maybe it should be possible to drop more than 2 in a warp prism, unless they only want us to pick off one or two supply depots before we have to leave. It's not like 2 immortals will pick off an important tech structure quickly enough, unless they're just ignored. 4 immortal drop vs Z tech building came to mind, and then I remembered that you could have been building collussi :/ | ||
Deleted User 183001
2939 Posts
On September 28 2011 08:06 Apollo_Shards wrote: Show nested quote + On September 28 2011 06:13 SeaSwift wrote: On September 28 2011 03:00 StatikKhaos wrote: this is unnecessary, Protoss just got a buff, just because you can't adapt doesnt mean you should be sad! Right... because that +1 range to Immortals and the extra Warp Prism shields have completely solved Terran 1-1-1, Ghosts, Infestors and Zerg's insane macro. Sad Zealot still sad. :'( Balance complaints wont solve the protoss decline. Blizzard will do what it wants. Maybe they are telling Protoss to do Immortal drops? But seriously we need a Nestea for protoss. MC was a great player but he didn't innovate quite as much as his Zerg counterpart. The reason why MC fell to Code B was that he tried to innovate. The problem is that there's few things Protoss can do that is effective, while there it is the complete opposite with Terran, and Zerg even has more options than Toss that kick ass. The thing is that Protoss isn't designed well, especially compared to Terran that was designed way too well, as even admitted by DB. Immortal drops? Can Immortals kill 20 workers in a microsecond like hellions, mutas, and stimrines can? I don't think so. You don't think pros haven't tried that and seen it is not efficient nor effective? Of course they have. Protoss is by far the most innovative and explored, because Protoss has always had to adapt to the slightest discovery like Terran actually using Ghosts, or Zergs actually learning what Infestors are. When Zerg has trouble, they get HUGE buffs from Blizzard. When Protoss has trouble? They have to be as creative and bold as Nikola Tesla and get shit done like real men. | ||
PatouPower
Canada1119 Posts
I'm struggling between the 2 background tho... I want the zealot alone in the dark, but the happy marine is just too good... hmm... | ||
zbedlam
Australia549 Posts
Bad zealot. | ||
NotSorry
United States6722 Posts
On September 28 2011 12:42 zbedlam wrote: Why is the zealot sad. Zealots are supposed to be immortal killing machines that live and die for battle. Why does it care that it does not have friends or it hasn't been winning the majority of battles? Its going to come right back and do it all again. Bad zealot. Zealots were proud to die when they had the option to be a Dragoon, now that it's a stalker they are learning the value of long lives. | ||
Rkie
United States1278 Posts
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zbedlam
Australia549 Posts
On September 28 2011 12:47 NotSorry wrote: Show nested quote + On September 28 2011 12:42 zbedlam wrote: Why is the zealot sad. Zealots are supposed to be immortal killing machines that live and die for battle. Why does it care that it does not have friends or it hasn't been winning the majority of battles? Its going to come right back and do it all again. Bad zealot. Zealots were proud to die when they had the option to be a Dragoon, now that it's a stalker they are learning the value of long lives. Yeah I would probably be sad as well being doomed to eternal cannon fodder. Count me in. | ||
Fanatic-Templar
Canada5819 Posts
On September 28 2011 01:20 MCDayC wrote: It was looking so much more cheerful in Code A! And then Code S happened. What the fuck, 1 Protoss (probably 0) in Ro16!?!?!? Well, you've got to consider that the Terran skill level in Code A has to be lower than in Code S simply by virtue of the top twenty(ish) Terrans being in Code S, and therefore not participating in the tournament. On September 28 2011 08:06 Apollo_Shards wrote: But seriously we need a Nestea for protoss. MC was a great player but he didn't innovate quite as much as his Zerg counterpart. What we need is a FruitDealer for Protoss. A man who makes Protoss look possible. | ||
Zer atai
United States691 Posts
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Olinim
4044 Posts
On September 28 2011 08:06 Apollo_Shards wrote: Show nested quote + On September 28 2011 06:13 SeaSwift wrote: On September 28 2011 03:00 StatikKhaos wrote: this is unnecessary, Protoss just got a buff, just because you can't adapt doesnt mean you should be sad! Right... because that +1 range to Immortals and the extra Warp Prism shields have completely solved Terran 1-1-1, Ghosts, Infestors and Zerg's insane macro. Sad Zealot still sad. :'( Balance complaints wont solve the protoss decline. Blizzard will do what it wants. Maybe they are telling Protoss to do Immortal drops? But seriously we need a Nestea for protoss. MC was a great player but he didn't innovate quite as much as his Zerg counterpart. What? What matchup did Nestea innovate? As far as I know he's just played a solid style. MC is a much more innovative player than Nestea, having pioneered the Protoss play with new strategies and playstyles for like a year...What an absolutely absurd assertion. | ||
aZealot
New Zealand5447 Posts
On September 28 2011 12:47 NotSorry wrote: Show nested quote + On September 28 2011 12:42 zbedlam wrote: Why is the zealot sad. Zealots are supposed to be immortal killing machines that live and die for battle. Why does it care that it does not have friends or it hasn't been winning the majority of battles? Its going to come right back and do it all again. Bad zealot. Zealots were proud to die when they had the option to be a Dragoon, now that it's a stalker they are learning the value of long lives. That's not a valid comparison based on my understanding of SC2 lore. Zealots now return as Immortals while Dark Templar return as Stalkers. Immortals are cool, IMO, although a little uni-dimensional and situational, but I think a Zealot would not mind returning as an Immortal, at all. Never fear, brothers, always darkest before the dawn! | ||
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