• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:00
CEST 15:00
KST 22:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!7Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)70Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? BW General Discussion screpdb: new Starcraft reporting tool HORROR STARCRAFT MOVIE
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2901 users

The IdrA Fan Club - Page 298

Forum Index > Fan Clubs
Post a Reply
Prev 1 296 297 298 299 300 2897 Next
Personal attacks in this thread will draw a temp ban.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
March 28 2011 22:32 GMT
#5941
On March 29 2011 07:07 Tschis wrote:
Show nested quote +
On March 29 2011 06:53 Jotoco wrote:
On March 29 2011 05:59 Tschis wrote:
On March 29 2011 05:41 pak150 wrote:
On March 29 2011 05:08 Kralle333 wrote:
On March 28 2011 23:12 freetgy wrote:
On March 28 2011 22:09 DoubleReed wrote:
I mean in game 1 he made like 20 corruptors or something and STILL wasn't able to kill the void rays and colossus. The deathball just seemed unstoppable. I don't even think it was maxed.


20 Corrupters are not enough, Corrupters get countered by Voidrays so much since they do way more damage, what Idra should have done is to focus the colossus and remax with hydras.
Mutalisk/Hydra most likely would have fared way alot better than Corrupter/roach/Hydra

Hydras destroy Voidrays so cost effectively that it gets ugly.
in the end he just waited to long and didn't put his economic advantage into a tactical advantage as Game 2 proved.


I dont understand why people dont use mutas. Cheaper in gas, isnt countered by voidrays, isn't countered by stalkers directly and can hit colossus.


Doesn't guardian shield substantially lower muta damage?


I think there were too many stalkers there, mutas would melt pretty quickly, and with guardian shield their damage would be really low (though they damage multiple targets)

I don't know how he could have stoped that death ball...

//tx


In my experience (lowly plat/gold leagues) Mutas absolutely demolish VR/Colo. Use Mutas + Pure speedlings with upgrades. I prefer going armor ups, since most units that hit air do several low damage hits.

Of course it may not translate to Idra's pro level, but I think it is better than corruptors. Specially since it is easier to snipe any VR/Colo that walks too far from the stalkers.


Except that the colossus would melt half of the lings before they could hit anything, and the Stalkers with VR would melt the Mutas before they could kill the colossus.

//tx



You know you could actually make an effort in the reply instead of just spitting this, right?

With the amount of minerals you have you can make a shit ton of speedlings, and mutas can kill VR/Colo relatively fast. Not only that, but you won't throw yourself headlong into the protoss ball. You try to snipe as many stray units as you can before engaging, and try to flank so your lings aren't so bunched together.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-03-28 22:40:14
March 28 2011 22:39 GMT
#5942
On March 29 2011 07:32 Jotoco wrote:
Show nested quote +
On March 29 2011 07:07 Tschis wrote:
On March 29 2011 06:53 Jotoco wrote:
On March 29 2011 05:59 Tschis wrote:
On March 29 2011 05:41 pak150 wrote:
On March 29 2011 05:08 Kralle333 wrote:
On March 28 2011 23:12 freetgy wrote:
On March 28 2011 22:09 DoubleReed wrote:
I mean in game 1 he made like 20 corruptors or something and STILL wasn't able to kill the void rays and colossus. The deathball just seemed unstoppable. I don't even think it was maxed.


20 Corrupters are not enough, Corrupters get countered by Voidrays so much since they do way more damage, what Idra should have done is to focus the colossus and remax with hydras.
Mutalisk/Hydra most likely would have fared way alot better than Corrupter/roach/Hydra

Hydras destroy Voidrays so cost effectively that it gets ugly.
in the end he just waited to long and didn't put his economic advantage into a tactical advantage as Game 2 proved.


I dont understand why people dont use mutas. Cheaper in gas, isnt countered by voidrays, isn't countered by stalkers directly and can hit colossus.


Doesn't guardian shield substantially lower muta damage?


I think there were too many stalkers there, mutas would melt pretty quickly, and with guardian shield their damage would be really low (though they damage multiple targets)

I don't know how he could have stoped that death ball...

//tx


In my experience (lowly plat/gold leagues) Mutas absolutely demolish VR/Colo. Use Mutas + Pure speedlings with upgrades. I prefer going armor ups, since most units that hit air do several low damage hits.

Of course it may not translate to Idra's pro level, but I think it is better than corruptors. Specially since it is easier to snipe any VR/Colo that walks too far from the stalkers.


Except that the colossus would melt half of the lings before they could hit anything, and the Stalkers with VR would melt the Mutas before they could kill the colossus.

//tx



You know you could actually make an effort in the reply instead of just spitting this, right?

With the amount of minerals you have you can make a shit ton of speedlings, and mutas can kill VR/Colo relatively fast. Not only that, but you won't throw yourself headlong into the protoss ball. You try to snipe as many stray units as you can before engaging, and try to flank so your lings aren't so bunched together.


Unless these are fully-upped lings they simply aren't going to do much damage before being roasted. You have to kill the colossus before doing something like that. I don't care if you flank. Though I think the lings would be better to for counterattacking and possibly basetrading.

Just because you have a ton of minerals does not mean that lings are the way to go.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
March 28 2011 22:39 GMT
#5943
I think one of the major problems is with thinking about defeating the deathballs in terms of countering their unit composition with your blob vs their blob. Against most protoss deathballs zerg will lose in a straight up fight no matter the composition.

Notice how in set 2 Idra focused on the weak mobility of the Protoss deathball by alternating between multiple spots. The problem in the first set was because he couldn't penetrate the defenses to then spread out the protoss army. He made a few attempts, but they were quickly deflected.
Undefeated TL Tecmo Super Bowl League Champion
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
March 28 2011 22:41 GMT
#5944
On March 29 2011 07:39 EscPlan9 wrote:
I think one of the major problems is with thinking about defeating the deathballs in terms of countering their unit composition with your blob vs their blob. Against most protoss deathballs zerg will lose in a straight up fight no matter the composition.

Notice how in set 2 Idra focused on the weak mobility of the Protoss deathball by alternating between multiple spots. The problem in the first set was because he couldn't penetrate the defenses to then spread out the protoss army. He made a few attempts, but they were quickly deflected.


But he never fought the deathball in game 2. He killed and punished Cruncher before he ever got going.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
March 29 2011 00:08 GMT
#5945
I know how to beat the deathball in Game 1. 20 Neural Parasite 200/200 energy infestors. Hydras and Corruptors.
Neural Parasite the deathball. You now have a 400/400 Deathball for about 11 seconds.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
March 29 2011 01:45 GMT
#5946
On March 29 2011 07:41 DoubleReed wrote:
Show nested quote +
On March 29 2011 07:39 EscPlan9 wrote:
I think one of the major problems is with thinking about defeating the deathballs in terms of countering their unit composition with your blob vs their blob. Against most protoss deathballs zerg will lose in a straight up fight no matter the composition.

Notice how in set 2 Idra focused on the weak mobility of the Protoss deathball by alternating between multiple spots. The problem in the first set was because he couldn't penetrate the defenses to then spread out the protoss army. He made a few attempts, but they were quickly deflected.


But he never fought the deathball in game 2. He killed and punished Cruncher before he ever got going.


True, Idra brought the pressure much earlier. I think that would helped for sure in the 1st game.
Undefeated TL Tecmo Super Bowl League Champion
Mailing
Profile Joined March 2011
United States3087 Posts
March 29 2011 01:51 GMT
#5947
What IdrA did in game 2 was all-in to a good protoss. If Cruncher held it off (or scouted it sooner) then idra was pretty damn screwed.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
ratMortar
Profile Joined December 2010
Canada282 Posts
Last Edited: 2011-03-29 01:59:38
March 29 2011 01:59 GMT
#5948
On March 29 2011 10:51 Mailing wrote:
What IdrA did in game 2 was all-in to a good protoss. If Cruncher held it off (or scouted it sooner) then idra was pretty damn screwed.



How was that an all-in? IdrA was running off more bases than his opponent, was teching with roaches while the hydra drops were happening and if Cruncher had been able to fend off the drops properly he would have stopped and played standard.

The definition of all-in would be that there is no next step; from where I was watching, IdrA was never in a situation like that.
ExquisiteRed
Profile Joined February 2011
396 Posts
March 29 2011 02:02 GMT
#5949
Yeah pretty sure IdrA had twice the supply ten minutes into the game. Definitely not an all in. Game 3 though, not sure what he was doing, he scouted the rush coming twice but kept making drones both times until it was two late. I think if he had played it safe he would have won pretty easily.
SecondSandwich
Profile Joined July 2008
United States319 Posts
March 29 2011 03:04 GMT
#5950
On March 29 2011 05:26 Clontarf wrote:

I'll be a fan as long as he keeps having the occasional game like game 2 in TSL. I'll remember that series because of that game not the end result.


Agreed. Well said. That was an excellent game :-)
"Whatever [flash] says is the best, is the best" -Artosis i!i!i!i!i!Find Match!i!i!i!i!!i
xaneda
Profile Joined March 2011
United Kingdom56 Posts
March 29 2011 04:21 GMT
#5951
On March 29 2011 07:07 Tschis wrote:
Show nested quote +
On March 29 2011 06:53 Jotoco wrote:
On March 29 2011 05:59 Tschis wrote:
On March 29 2011 05:41 pak150 wrote:
On March 29 2011 05:08 Kralle333 wrote:
On March 28 2011 23:12 freetgy wrote:
On March 28 2011 22:09 DoubleReed wrote:
I mean in game 1 he made like 20 corruptors or something and STILL wasn't able to kill the void rays and colossus. The deathball just seemed unstoppable. I don't even think it was maxed.


20 Corrupters are not enough, Corrupters get countered by Voidrays so much since they do way more damage, what Idra should have done is to focus the colossus and remax with hydras.
Mutalisk/Hydra most likely would have fared way alot better than Corrupter/roach/Hydra

Hydras destroy Voidrays so cost effectively that it gets ugly.
in the end he just waited to long and didn't put his economic advantage into a tactical advantage as Game 2 proved.


I dont understand why people dont use mutas. Cheaper in gas, isnt countered by voidrays, isn't countered by stalkers directly and can hit colossus.


Doesn't guardian shield substantially lower muta damage?


I think there were too many stalkers there, mutas would melt pretty quickly, and with guardian shield their damage would be really low (though they damage multiple targets)

I don't know how he could have stoped that death ball...

//tx


In my experience (lowly plat/gold leagues) Mutas absolutely demolish VR/Colo. Use Mutas + Pure speedlings with upgrades. I prefer going armor ups, since most units that hit air do several low damage hits.

Of course it may not translate to Idra's pro level, but I think it is better than corruptors. Specially since it is easier to snipe any VR/Colo that walks too far from the stalkers.


Except that the colossus would melt half of the lings before they could hit anything, and the Stalkers with VR would melt the Mutas before they could kill the colossus.

//tx

This is so stupid. People like you are the reason the SC2 strat forums have gone to the dogs and progamers stopped posting there. By your logic marauder/hellion all in is uncounterable because hellions kill all the lings and marauders kill spines and roaches. muta IS a good answer to VR/collosus. Protoss antiair is bad in this game which is why banshees and mutas are so good against them. this is coming from 3.7k master Z not that it matters.. this is really basic game knowledge lol.
ThorZaIN | Tyler | Ret
tangwhat
Profile Joined May 2010
New Zealand446 Posts
Last Edited: 2011-03-29 04:32:19
March 29 2011 04:30 GMT
#5952
On March 29 2011 10:59 ratMortar wrote:
Show nested quote +
On March 29 2011 10:51 Mailing wrote:
What IdrA did in game 2 was all-in to a good protoss. If Cruncher held it off (or scouted it sooner) then idra was pretty damn screwed.



How was that an all-in? IdrA was running off more bases than his opponent, was teching with roaches while the hydra drops were happening and if Cruncher had been able to fend off the drops properly he would have stopped and played standard.

The definition of all-in would be that there is no next step; from where I was watching, IdrA was never in a situation like that.


Dimaga commented that he thinks it's all-innish(and Dimaga would be the expert on zerg all-ins) and I've heard a top zerg(can't remember who sorry) say that with that strategy he has to win there or that's it. So by definition it is an all-in in the same way a 6gate off 2 base is an all-in, if it fails you're going to lose.

Also just read the CrunCher post-game interview and lol. That guy seems kinda delusional, he's Silver 2.0
Joementum
Profile Blog Joined October 2010
787 Posts
Last Edited: 2011-03-29 06:06:32
March 29 2011 06:06 GMT
#5953
Zerg needs an EMP type unit. Anyone agree? That would make the game more based around skill IMO. Toss has High Templars. Terran has Ghosts. Zerg has nothing . Get rid of Neural and give us a spell that drains energy!
A marine walks into a bar and asks, "Wheres the counter?"
Mycl
Profile Joined November 2010
Australia1370 Posts
March 29 2011 06:16 GMT
#5954
On March 29 2011 15:06 Joementum wrote:
Zerg needs an EMP type unit. Anyone agree? That would make the game more based around skill IMO. Toss has High Templars. Terran has Ghosts. Zerg has nothing . Get rid of Neural and give us a spell that drains energy!


Yea I never understood why 2/3 of the races have a pretty game changing ability while 1 does not.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
March 29 2011 06:20 GMT
#5955
On March 29 2011 13:21 xaneda wrote:
Show nested quote +
On March 29 2011 07:07 Tschis wrote:
On March 29 2011 06:53 Jotoco wrote:
On March 29 2011 05:59 Tschis wrote:
On March 29 2011 05:41 pak150 wrote:
On March 29 2011 05:08 Kralle333 wrote:
On March 28 2011 23:12 freetgy wrote:
On March 28 2011 22:09 DoubleReed wrote:
I mean in game 1 he made like 20 corruptors or something and STILL wasn't able to kill the void rays and colossus. The deathball just seemed unstoppable. I don't even think it was maxed.


20 Corrupters are not enough, Corrupters get countered by Voidrays so much since they do way more damage, what Idra should have done is to focus the colossus and remax with hydras.
Mutalisk/Hydra most likely would have fared way alot better than Corrupter/roach/Hydra

Hydras destroy Voidrays so cost effectively that it gets ugly.
in the end he just waited to long and didn't put his economic advantage into a tactical advantage as Game 2 proved.


I dont understand why people dont use mutas. Cheaper in gas, isnt countered by voidrays, isn't countered by stalkers directly and can hit colossus.


Doesn't guardian shield substantially lower muta damage?


I think there were too many stalkers there, mutas would melt pretty quickly, and with guardian shield their damage would be really low (though they damage multiple targets)

I don't know how he could have stoped that death ball...

//tx


In my experience (lowly plat/gold leagues) Mutas absolutely demolish VR/Colo. Use Mutas + Pure speedlings with upgrades. I prefer going armor ups, since most units that hit air do several low damage hits.

Of course it may not translate to Idra's pro level, but I think it is better than corruptors. Specially since it is easier to snipe any VR/Colo that walks too far from the stalkers.


Except that the colossus would melt half of the lings before they could hit anything, and the Stalkers with VR would melt the Mutas before they could kill the colossus.

//tx

This is so stupid. People like you are the reason the SC2 strat forums have gone to the dogs and progamers stopped posting there. By your logic marauder/hellion all in is uncounterable because hellions kill all the lings and marauders kill spines and roaches. muta IS a good answer to VR/collosus. Protoss antiair is bad in this game which is why banshees and mutas are so good against them. this is coming from 3.7k master Z not that it matters.. this is really basic game knowledge lol.




Thanks, Xaneda.

I'm having very good success with this build. If opponent opts for mass Phoenix I transition to Hydras. If he goes MASS phoenix and some Colossus, I go Corruptors. If he completely transitions out of the Colo/VR and gives up Air control, I continue to mass Mutas. They are Surprisingly cost effective against stakers.

Only HT's completely counter then. But that's a whole different history.
ratMortar
Profile Joined December 2010
Canada282 Posts
March 29 2011 06:20 GMT
#5956
On March 29 2011 13:30 tangwhat wrote:
Show nested quote +
On March 29 2011 10:59 ratMortar wrote:
On March 29 2011 10:51 Mailing wrote:
What IdrA did in game 2 was all-in to a good protoss. If Cruncher held it off (or scouted it sooner) then idra was pretty damn screwed.



How was that an all-in? IdrA was running off more bases than his opponent, was teching with roaches while the hydra drops were happening and if Cruncher had been able to fend off the drops properly he would have stopped and played standard.

The definition of all-in would be that there is no next step; from where I was watching, IdrA was never in a situation like that.


Dimaga commented that he thinks it's all-innish(and Dimaga would be the expert on zerg all-ins) and I've heard a top zerg(can't remember who sorry) say that with that strategy he has to win there or that's it. So by definition it is an all-in in the same way a 6gate off 2 base is an all-in, if it fails you're going to lose.

Also just read the CrunCher post-game interview and lol. That guy seems kinda delusional, he's Silver 2.0


Yeah, but I'd need more than just "Dimaga said it was". IdrA was running off 4 base and teching (spire and unit upgrades). He had roaches, hydras, corrupters.

There are cases where what he did can be considered all-in, particularly when the zerg is behind, but when you're doubling your opponent's food count and have more bases, those drops could have failed miserably and IdrA could still have won Emphasis on could because Cruncher would have been stuck on 3 base and end up all-inning himself as he did in game 1.

zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
Last Edited: 2011-03-29 06:25:49
March 29 2011 06:25 GMT
#5957
Not sure if it has been posted or not in the 300 pages prior but...

[image loading]
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
aznagent
Profile Joined May 2010
Hong Kong166 Posts
March 29 2011 07:20 GMT
#5958
Anyone watching Incontrol's stream today

Idra, regarding burrow

"Our special ability is
HIDING"
Quote:
Junichi
Profile Joined January 2011
Germany1056 Posts
Last Edited: 2011-03-29 07:48:56
March 29 2011 07:25 GMT
#5959
Did he play against IdrA or was IdrA in skype with him or what?

Edit: Oh ok, he is in skype or sth...

Edit2: IdrA is now playing against Axslav on Incontrols stream.

Edit3: and IdrA pulls the Cruncher on Axslav ^^ ": )"
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
shabinka
Profile Joined October 2008
United States469 Posts
March 29 2011 07:53 GMT
#5960
This just in: IdrA hates Xel'Naga.
Prev 1 296 297 298 299 300 2897 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
12:05
Summer Cup Group B
WardiTV594
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech79
SHIN 40
StarCraft: Brood War
Calm 7007
Bisu 2359
Shuttle 1889
Jaedong 1165
Hyuk 419
Soma 418
firebathero 377
Mini 297
Light 279
Soulkey 243
[ Show more ]
Stork 234
Larva 224
actioN 179
ggaemo 152
hero 143
Snow 139
Dewaltoss 118
Rush 118
Hyun 117
Mong 103
Pusan 85
ZerO 82
Sharp 66
Killer 48
Free 39
ToSsGirL 38
soO 37
Bale 31
sorry 30
JYJ 27
HiyA 24
JulyZerg 20
Movie 16
910 16
Sacsri 15
Hm[arnc] 15
IntoTheRainbow 12
Noble 11
Sexy 11
zelot 10
Barracks 10
Icarus 5
ajuk12(nOOB) 5
GoRush 5
Terrorterran 4
Dota 2
Dendi1197
qojqva499
XcaliburYe271
syndereN108
League of Legends
KnowMe30
Counter-Strike
fl0m2536
x6flipin856
byalli593
Other Games
FrodaN3495
singsing2973
B2W.Neo738
Lowko495
hiko441
uThermal432
crisheroes257
OGKoka 227
DeMusliM203
Harstem148
Liquid`LucifroN126
CosmosSc2 37
Trikslyr25
Livibee18
ZerO(Twitch)16
Liquid`VortiX15
ArmadaUGS12
Organizations
Other Games
gamesdonequick1150
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade889
Upcoming Events
PiGosaur Cup
11h
The PondCast
21h
Kung Fu Cup
22h
OSC
1d 11h
CrankTV Team League
1d 22h
Replay Cast
2 days
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs ByuN
Serral vs SHIN
[ Show More ]
Online Event
4 days
Replay Cast
4 days
RSL Revival
4 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.