Here is the link to the VOD https://www.twitch.tv/videos/440396892
Last weeks all commanders is here
Commander/Tier
3 Alarak
- Alarak is not the best this week, you can go for Wrath Walkers, or Ascendants but either way you will have a problem with the attack waves or the Shards.
- Structure Overcharge is not the best when it targets units that you can't hit.
- Once you have your army try to presplit so that you can your ally can attack.
- If you go Ascendant be sure to keep them back, either comp you choose should have Alarak in the front keeping units back.
2 H & H
- Okay commander for this week but AOE can be the death of you.
- I like a lot of Reapers for this week as they do lots of building damage.
- Ravens will help a lot.
- Try to keep your Galleons back so that they don't die as they pull a lot of agro.
- Call in the Fleet and Space Station Reallocation are great for clearing Shards and attack waves respectively.
- You can start to get some Horner units later in the mission if you want.
2 Fenix
- Good commander this week, Carriers have the most sustainability so go for them.
- your expo is very important so be sure to take that Shard first.
- For the first Shard you can get away with just the hero Immortal and Fenix but you have to attack with your partner.
- You should be able to get around 5 to 7 Stargates for production depending on your macro.
- Upgrades as always and try to have a Conservator and Zealots to reduce damage and tank.
- Arbiter Suit for Stasis and to move your forces around.
- The Dragoon suit is still good but because of Polarity you will most likely lose it without ally support if you try to solo an attack wave.
2 Artanis
- Good commander for this week, great support and you can clear all but the last Shard with 1 use of Solar Bombardment.
- For the first Shard you will need to use the Spear of Adun to get more DPS as just Dragoons are not enough to clear all the units.
- Think about Shield Overcharge for attacking into anything.
- Once you have your economy up you should be able to slowly start to finish off the mutation.
2 Zagara
- Good commander this week, you want Zergling Evasion to make your units last longer.
- Be sure to move command around the entire attack wave then a-move to ensure that the units that you can kill are able to be targeted and your partner can get into range as well.
- Roach Drop for attack waves and encampments.
- Banes are good and you should make a few but Zerglings will survive longer.
- You should also make Scourge for the defense units and attack waves if needed.
2 Stukov
- Good commander this week.
- Although he has super cheap and disposable unit DPS Isa big issue this week for Stukov.
- You will find that it is needed to use call downs to clear attack waves and to clear a Shard, its normal for this.
- The best way to attack is to use Bunker offensively but there is great risk/reward using that strategy.
- Upgrades as always and once you have cleared a side start to at least move your Bunkers forward.
1 Swann
- Great commander for this week, with Tanks Goliaths Science Vessels and Hercules you can have a very mobile attack force and great DPS.
- The first call down should clear the attack wave and then start to clear into the first Shard.
- Laser Drill mastery is great here so be sure to use that.
- Tanks in a Hercules as always.
- If its a ground comp you should be fine.
- The Laser Drill is great for clearing the early air units and dealing extra DPS against the Shards.
1 Karax
- Really good commander for this week.
- You have to start off with static defense then move into Carriers as it takes too long to get your first Carriers out.
- Spear of Adun is great for Sniping the Rifts as if you clear the Rifts less unit will spawn.
- The first 2 Shards should be dealt with using just static defense.
- Once you get your expo up you should make 3 to5 Stargates depending on your gas count at the time, that way the next Chrono will get you 3 to 5 Carriers.
- Try to work on the Spear of Adun upgrades as well.
1 Raynor
- Really good commander this week, Bio is great here.
- Make sure that you go for some early Barracks for Bio when the Call downs aren't active.
- Hyperion is great for attacking anything that you want, Banshees are great for ground attack waves.
- You want to try and pre-split with your army and make room for your ally to get the most DPS against anything that you are trying to attack.
1 Vorazun
- Really good commander for this week, be careful about early air units, you might need to make some Stalkers.
- Corsairs are the best units for anti-air but they take a while to get the tech you need.
- You can snipe the Shards during a TS just make sure that you know who can kill the Shard.
- Blackhole is the best for attack waves as they usually clump up.
- Once you get to Corsairs, unless you made a lot of Stalkers, think about getting rid of your Stalkers or at least getting them off your main control group as they take priority over the DTs.
1 Dehaka
- Great commander this week, Terran will be the hardest for you of the enemy comps.
- You want to go for Creeper Hosts as they do good damage and you have disposable units.
- Try to keep Dehaka in the front and devour the right unit to keep him alive and deal good damage.
- Creeper Hosts should be watched as you don't want to lose any of them.
- upgrades as always and your call downs should take care of a lot.
1 Tychus
- Great commander for this week.
- Go for Rattle Snake as you will need the heals.
- I also like Sirius and Sam and Vega.
- Odin for the Shards as always.
- Once you get your expo make sure that you have all you Medivac and start to work on upgrades for Rattle Snake Tychus and Sirius.
1 Nova
- Really great commander for this week,
- Ravens Tanks Marines Goliaths Libs all the favorites work well this week.
- If you go up against a super high AOE or DPS enemy comp think about starting off all attack with the Griffin Air Strike.
- Try to always have a Defensive Drone ready for every attack.
- Sabotage Drone and Griffin Air Strike still work well together.
1 Kerri
- Really great commander for this week.
- Ultras are your best bet this week as they last the longest.
- Omega Worms are super important so be sure to make at least 3 of them.
- Kerrigan's Immobilization wave is super important as well.
- Broods can do well against a ground comp this week, but there will always be air units.
- So think about Kerrigan for clearing air or adding a few Hydras or Mutas.
- You can always add extra Drones and static defense if you need to (or want to).
1 Abathur
- Really great commander for this week,
- I like normal Evos and Mutas with Roach support.
- Roach's have super high armor with all their upgrades so if you want an army that can last think about Roaches.
- You can always go for Swarm Hosts and camp them just outside the area you want to attack.
- Vipers can also do a great job as well but in the end Abathur shouldn't have an issues once he gets his Evos out.
1 Zeratul
- Mass Cannons for the win this week, again I know.
- For the early game you are just trying to clear the small encampment and the first attack wave and the expo shard with your first 2 call downs.
- Once you have the first Shard cleared you want to get your expo and have the second Fragment for Zeratul so you can start to warp in Cannons.
- When dealing with attack waves you want to start off with a Monolith or 2 in the enemy path. then once the Monoliths start to attack try to surround the attack wave with Cannons, this will help your ally as your Cannons should tank the damage.
- The Avatar of Essence is great for the Shards as most unit will not be a problem and then you can focus the Shard.
1 Stetman
- Mass Infesters for the win this week.
- If you can get any extra gas this should be super easy.
- When attack waves come send Roaches in their direction, once attack waves are dealt with move on to the next Shard.
- You can almost solo the entire mission so don't leave your ally in the dark and without help just cause you want to finish a Shard, attack waves are more important.
Tiers
Tier 1 Expendable units or high health units that can survive until you have your ally around to finish. Great DPS as well.
Tier 2 Lower DPS but can help and survive attacking Shards and dealing with attack waves.
Tier 3 Not recommended.