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The PiG Daily - Thinking critically about SC - Page 9

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Granas1988
Profile Joined August 2016
14 Posts
Last Edited: 2016-09-02 12:37:45
September 02 2016 12:35 GMT
#161
Just won my first game with your last episode. Allthough I wonder if it does the same effect if you just delay his third instead of make him his second base on third AND delay third. Hit his third EXACTLY at 5:30. Loved it .)

god... now i have to shower... i feel like my protoss gets dirty..
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 03 2016 04:00 GMT
#162
On September 02 2016 21:35 Granas1988 wrote:
Just won my first game with your last episode. Allthough I wonder if it does the same effect if you just delay his third instead of make him his second base on third AND delay third. Hit his third EXACTLY at 5:30. Loved it .)

god... now i have to shower... i feel like my protoss gets dirty..


Haha that's awesome.

Yeah in the VoD Dear actually blocks the 3rd base using the exact same method - so that works fine. Both methods are great
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
DERASTAT
Profile Joined May 2014
Germany99 Posts
Last Edited: 2016-09-11 13:20:13
September 11 2016 12:28 GMT
#163
Hey Pig wonna make a daily about the ssl final, its the first korean top level ZvZ series, and it seems like canceling speed and dont build a baneling nest and go for a gasless like wall is they go-to-build. And it looked way more stable than the 3 hatch lingbane into low eco low upgrade style, for a roach loving player
Kajiu, Troll der Zerstörung
ernesto2000
Profile Joined September 2016
2 Posts
Last Edited: 2016-09-16 13:20:21
September 16 2016 13:18 GMT
#164
--- Nuked ---
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 20 2016 04:31 GMT
#165
The PiG Daily #53 - Angry Boys! - BM ICYFAR



Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2016-09-20 04:32:24
September 20 2016 04:31 GMT
#166
The PiG Daily #54 - Snute’s Ravager-ling-bane ZvP and how to fight it!



Show Notes:

+ Show Spoiler +

Snute’s Ravager-ling-bane ZvP and how to fight it!

Games from Kespa Cup Qualifiers: https://www.twitch.tv/wardiii/v/89637308 10hr 8 minutes

Economy:
Guru’s full-swarm style:

Same sort of economy management in that lower gas-count and way higher mineral mining for near unlimited zergling production
Swaps out the hydras for the more accessible and more flexible ravagers

Creep
Creep makes such a big difference with this army that needs to close around the enemy to be effective. The more you control the map the more advantage you get by spreading your creep

Engagements:

Micro:

3 hotkeys
All units separate

Ways of engaging:
WIth heavy ling you can get a full surround, force a donut and use bile on their army
If low lings, send ravagers/banes in to force a FF wall and then break it.

Why is it so good?

Hyper-mobile
Finds weaknesses even when it can’t win a front on fight
Find sick surrounds very suddenly
Punishing
If they miss a FF or don’t split quickly banes can just blow up the whole core of their army suddenly
Defensively very strong
Super hard to push onto creep against this army when you can’t rely on forcefields being very effective
Most importantly of all can solve the “problem” of cracking a midgame Protoss in multiple ways
You can engage in multiple ways as said above
You can benefit from covering the map in creep and playing it a little bit slower
You can explode into counter-attacks and suddenly handicap the Protoss economy
You can easily set up huge flanks and surrounds with this army


How to fight this?

https://www.twitch.tv/wardiii/v/89637308 10:14 - fast archons
Archons and storm are the core answer to the ling-bane, being incredibly cost-efficient.
Good spreads of army, or fantastic forcefields and storms if you’re staying somewhat clumped up
You need to secure a 4th at a good time, I’d say by 9:30 in-game. Though every game the timings are a little different
Stalkers might not be the worst unit since they don’t mind tanking some bane hits, but they’re so expensive you struggle to get enough archons or HT to balance it out. They also suck vs lings on their own
Adepts still cost some gas, and usually rely on grouping up to be effective as even with attack speed they deal less damage than a zealot, usually relying on range and limited surface area to be effective - doesn’t work vs bile breaking FF and banes splashing clumped adepts
Zealots are super cheap so allow the biggest number of those important archons/HT - but since they charge in and automatically clump up on the banelings, only a few mixed in your main army is useful.
However if you can use the zealots where the zerg army ISN’T they can suddenly be a very effective mineral dump
Warp prism chargelot harass is highly effective to buy time and find efficient trades for those chargelots
You can also drop more cannons to fortify your bases with excess minerals


[8:55:28 AM] PtitDrogo: One thing you need to mention
[8:55:37 AM] PtitDrogo: If z grades banes for probes and canons
[8:55:46 AM] PtitDrogo: You actually still keep the same gas income
[8:55:52 AM] PtitDrogo: Just less minerals
[8:56:01 AM] PtitDrogo: Which rly doesnt matter too much
[8:56:17 AM] PtitDrogo: Mass archons and A move on 36 probes ftw



Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 20 2016 04:33 GMT
#167
On September 11 2016 21:28 DERASTAT wrote:
Hey Pig wonna make a daily about the ssl final, its the first korean top level ZvZ series, and it seems like canceling speed and dont build a baneling nest and go for a gasless like wall is they go-to-build. And it looked way more stable than the 3 hatch lingbane into low eco low upgrade style, for a roach loving player


I actually haven't caught up on watching that yet since it was on late at night whilst I was in Mexico and I flew to a LAN this past weekend also. Watching the VoDs this week, will see what stuff there is to talk about, that certainly sounds very interesting. We've rarely seen ZvZ in Korea for a long time now
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 21 2016 05:17 GMT
#168
The PiG Daily #55 - Protoss Base Layout - Beginner Basics



Show Notes

+ Show Spoiler +
Pylon placement

PvP and PvT

Pylons in fast-warp-in range. At least one per nexus, preferably more.

Triangle around each mineral line
Covers it from all the regular harass
Pylon placement vs liberators

PvT Potential 2nd pylon to block reapers

PvP If you open adepts - your 3rd pylon often goes at the front of the natural

Building placement
Downside of having it all clumped up behind your mineral line vs liberators/drops out of reach


PvZ
TRIANGLE Not as important in PvZ because it’s rare a roach or hydra will get in your main base. Most important is the front wall
Just 1 pylon covering the main mineral line from ling drop

Regular Wall-offs
Protecting your pylons
Every wall is different
Pylons at 3rd bases

Robos have to rally out - so preferably have them outside your walloff if you build lots of immortals


Protoss

Protoss is a race of getting away with very few fighting units early and relying on the pylon overcharge as the anchor of all your early defence
EVERY pylon has a purpose
Triangle of pylons around your main mineral line for full overcharge coverage
Wall-offs vs zerg - not vs Terran (superior ranged army)
Have to memorise how your natural works on new maps. Otherwise you can end up with some pretty crappy walls!
At least one pylon at each nexus that is in fast-warp-in range

PvT - Thanks Drogo!

If you open mothership core you won’t have many units early on so you need to put your first pylon blocking the reaper entry point. If it’s a wide cliff you can wall off with gateways (zest on dusk, prion and orbital - always with his first or 2nd pylon).
Pylon at 3rd nexus immediately - mothership core floats over ready to defend, then once warpgate is finished we bring it back to main and nonstop warpins at the 3rd.
Extra pylon in the main around this time for full coverage.
Careful placement of pylons to deny liberators
Line it up directly with the patch next to the gap to cover the mineral line from the exposed liberator edge.
Important on dusk towers cos so little space behind mineral lines
Watch out for high-ground liberator spots - you’ll need your mothership there to spot those areas

PvP
Downside of walloff?
Try to have FULL coverage vs adepts
Try to cover it so they can’t just dart in, snipe probes and walk away unscathed. Try to make sure they’ll have to take as much damage as possible
If you open adepts - your 3rd pylon often goes at the front of the natural
Otherwise their stalkers can deny your natural for a long time - even though it’s a small commitment and they might just be expoing themselves.


PvZ

Pylons to block ling drops
Double pylon with gap for 2 adepts next to nexus

Walling natural is always very different on every map these days

Proxies!
Off the regular scouting path
Away the META checking areas

Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Granas1988
Profile Joined August 2016
14 Posts
Last Edited: 2016-09-21 08:21:58
September 21 2016 08:14 GMT
#169
Hey @PiGStarcraft,
I want to discuss about something with you that is outside of the last VoD but a part of PvZ.
Has was playing a in my opinion real intersting style. (Mass Oracle into carrier). It actually beats mass hydra. Is "OKAY" vs mass queens if done correctly and only has probs vs Infestor which you should be able to scout.

So here is my Idea. Oracles actually have a lot of similairy to Mutalisk. What if Protoss would play this style very similar to Zergs Muta-Ling Style (Mostly for harassment. Stop at a specific number and have a transition to Chargezealots. (and HT because of Infestor/Alternative Collosi?))

I just want to start some discussion with some brainstorming.
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 22 2016 04:24 GMT
#170
The PiG Daily #56 - Snute's Mass Drone Anti-Phoenix play




On September 21 2016 17:14 Granas1988 wrote:
Hey @PiGStarcraft,
I want to discuss about something with you that is outside of the last VoD but a part of PvZ.
Has was playing a in my opinion real intersting style. (Mass Oracle into carrier). It actually beats mass hydra. Is "OKAY" vs mass queens if done correctly and only has probs vs Infestor which you should be able to scout.

So here is my Idea. Oracles actually have a lot of similairy to Mutalisk. What if Protoss would play this style very similar to Zergs Muta-Ling Style (Mostly for harassment. Stop at a specific number and have a transition to Chargezealots. (and HT because of Infestor/Alternative Collosi?))

I just want to start some discussion with some brainstorming.


Yeah it's possible. The correct response from zerg is ALWAYS infestors though so HT and chargelots actually aren't very good against it because fungal destroys chargelots and can lock down HT before they get in range to feedback. Definitely blink-disruptor, immortal-archon, or something else might work out ok though. I do love the carrier transition Has was doing, was pretty sick, but transitioning into a ground army is definitely also possible. Some games Has would go storm then tempests as his transition, that was pretty sick too
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Granas1988
Profile Joined August 2016
14 Posts
September 22 2016 05:36 GMT
#171
Okay. I think Blink-Disruptor "sounds" to me like it makes more sense. Because Archon-Immortal and Carrier can killed by Ling Infestor to easy afaik.
So how many Stargates would you suggest? 2 like KnowMe? or 1 or 3? also what do you think is the number to stop oracles?
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 22 2016 08:01 GMT
#172
On September 22 2016 14:36 Granas1988 wrote:
Okay. I think Blink-Disruptor "sounds" to me like it makes more sense. Because Archon-Immortal and Carrier can killed by Ling Infestor to easy afaik.
So how many Stargates would you suggest? 2 like KnowMe? or 1 or 3? also what do you think is the number to stop oracles?


I'd just do it exactly like Has does except instead of fleet beacon begin your ground transition.

Carrier's are pretty epic vs infestors if you spread them out before you engage though, Has should have won the game on Frost vs Snute if he just spread those carriers out before engaging! The DPS is INSANE if the interceptors aren't all clumped and fungalled on one spot
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Granas1988
Profile Joined August 2016
14 Posts
September 22 2016 08:28 GMT
#173
My biggest Problem with Carrier is the building Time. The time 3-4 Carrier need to build is just too insane (even with chrono) which lead you to open for attacks because a lot of supply is misisng
RealityIsKing
Profile Joined August 2016
613 Posts
September 22 2016 13:13 GMT
#174
On September 22 2016 17:28 Granas1988 wrote:
My biggest Problem with Carrier is the building Time. The time 3-4 Carrier need to build is just too insane (even with chrono) which lead you to open for attacks because a lot of supply is misisng


You can try to build carriers if your opponent is preparing for a more an anti-ground force pushing you.

Granas1988
Profile Joined August 2016
14 Posts
September 22 2016 21:57 GMT
#175
Hey PiG:
I tryed the Oracle into Stalker + Disruptor Tech. Here my first feedback:
Disruptor as AoE Tech take too long. I defended with mostly blink stalker. But need more testing. Have the feeling I need some tech between Oracle + Blink Stalker to defend
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 24 2016 07:09 GMT
#176
The PiG Daily #57 - Kelazhur's Kitchen-Sink TvP



Show Notes:

+ Show Spoiler +
Apotheosis Uthermal vs neeb IEM Shanghai Finals

Example of cloakshee vs expand into robo

Scv immediately leaves base
16 rax
16 gas
17 2nd gas
20 2nd depot
1:50 factory(basically as soon as have money)
Straight into tech lab
Immediate proxied starport (other location)
25 depot
30/3:10 CC at natural
Wait for cloak to hit with banshees
4:00-4:30 rax gets home and hops on tech lab
2xrax and then another 2xrax when you can afford them
3tech labs 2 reactors
Hit 2-base bio-mine-lib timing



Barracks
2 reapers then fly home

Factory
Tech lab
1-2 Cyclones
(optional mag field accelerator)
Swaps off tech lab and builds 1-2 addons for rax before building its own reactor

Starport vs stargate
Tech lab
2 banshees + cloak
Fly home
Land in new corner of the map and build reactor if you have to - desperately need medivacs
4xmedivacs then libs

Starport vs Robo
liberators
Fly home
Land in new corner of the map and build reactor if you have to - desperately need medivacs
4xmedivacs then libs

Kelazhur vs cyan Galactic Game 1

Example of mag field and liberator vs 1-base into robo. 3-base transition
Also shows defending pylon rush counterattack


Mag field
Libs
3rd CC transition
Triple tankivac to follow up (good on galactics chokes/ledges)
Starport comes all the way home

Kelazhur vs Cyan game 4 Apotheosis

Vs proxy SG
Has to go engi bay to respond
Starport then mag field again
Starport at home though
Still cloakshees

5 cyclones!


Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 24 2016 07:10 GMT
#177
On September 23 2016 06:57 Granas1988 wrote:
Hey PiG:
I tryed the Oracle into Stalker + Disruptor Tech. Here my first feedback:
Disruptor as AoE Tech take too long. I defended with mostly blink stalker. But need more testing. Have the feeling I need some tech between Oracle + Blink Stalker to defend


I don't really know the details of that style too much, but generally it's super hard for them to actually push you with enough anti-air in time because your oracle count is so insane. Probably pretty map dependant on which maps queens can get across and denying creep might help a lot to delay. Masses of cannons and overcharge can defend a lot of armies too. If you watch the way Has does it he gets 4-bases and heappss of cannons so it's very hard for zerg to push into him.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2016-09-26 03:54:17
September 26 2016 03:53 GMT
#178
The PiG Daily #58 - Controlling Multi-prong Aggression



Show Notes

+ Show Spoiler +

Conceptual episode

Explaining some stuff for beginners
Also some much more advanced stuff

Points

Galactic Process vs Irushpeople 11:23
Start at 9:30

Have a plan before you go in
Hit main with drop, banshee into 3rd and just hold position both of them and FULL focus on frontal micro
Strong use of queing up
Also can que to drop
Can que hold position
Meanwhile opponent has no time to mentally prepare himself. He has only a few seconds to correctly assess the situation and figure out where to prioritise
Often they will realise too late and make several blunders - even at high levels.

Sending in the less important prongs first
Distracts
Pulls attention away
Allows your most powerful prong to have the most value

Not actually actively controlling all 3
Timing things out to hit at the same time
Hold position micro
A-move and forget about them

Focusing on the most important part
Choose to focus on your main army over microing a drop
10:20 - Once main army is mostly dead I have nothing left to micro - I check my drop and banshee are doing their job.
With say a roach-hydra army there really isn’t much to micro so I would look away from this army as soon as my concave is set up

When to just forget about units
When they are below the line where it’s worth your APM
There’s no exact measure. If your opponent isn’t responding then focus-firing even just 2 marines on workers can kill a whole mineral line
But 90% of the time it’s not worth microing those 2 marines and best just to a-move them


Last thing - unit tester show them you can que up individual unit drops in different locations. Rare but something I occasionally do with widow mine drops and look back to burrow them all at once later

Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
corydoras
Profile Joined November 2013
161 Posts
September 26 2016 05:53 GMT
#179
I wish somebody had told me a year or two ago about queuing up 'hold position'...

Great episode!
Adun toridas!
Granas1988
Profile Joined August 2016
14 Posts
September 26 2016 07:02 GMT
#180
@Pig

For new daily: I asked a question in twitter you can also ask for aggression what do you suggest for the other races to split and how many units to split.
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