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The PiG Daily - Thinking critically about SC - Page 8

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PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2016-08-18 07:35:28
August 16 2016 05:51 GMT
#141
The PiG Daily #44 - True's Unique ZvT



Show Notes
+ Show Spoiler +
Mobility

Replay vs HeroMarine Galactic Process

Overview of the build
Default build is great vs 2-1-1 and the other standard aggressive Terran pressures
Optimised to defend with JUST mineral units - queens and lings whilst getting tech/upgrades off JUST 1-gas.
Allows fast 4th/5th bases for larva
Ovie speed every game so very solid and safe as well


Threat of all-in option makes it hard for Terran to focus on his pressure.
Ling-bane drops allow the potential to do damage/make uncomfortable
Potential to damage a greedier opening
Lots of queen-drop, ling-bane drop/all-in options to kill a greedy player

HUGE focus on creep-spread whilst pressures/drops/counters keep the Terran back.

Unlimited counter-attack and pressure angles

Embraces the APM and focus war of ZvT
Rather than focusing inwardly - True focuses on making it very hard for the Terran to control the flow of the game and meet his goals
Counters, threatening and drops to PULL the attention of the Terran away from stopping creep and maneuvering drops.
Stop Terran’s perfect aggression and drops by FORCING their APM elsewhere
Can force even an incredibly player like Polt to look a little flimsy. Indeed most of True’s opponents looked weak against his decisive play. But especially in ZvT he took a matchup where all zergs are just focusing on the perfect defensive game and made his own style of aggressive play work

Would this work vs a stronger player? This is the big question. If a player of Maru or TY’s level were to face this, how would he fare?
Would he simply block all of the distractions, start to hunt down counters and have the multi-tasking to keep meeting his goals in the midst of the chaos? (good macro, deny creep, micro pressure/attacks well)
Or is True’s style capable of working even vs a better opponent? Do you need to be as good as the Terran mechanically?
Impossible to judge - but fascinating to think upon - and I certainly hope we get to see him matched with a very strong Korean Terran at Blizzcon!



Safe vs all-ins - Gettysburg vs hellbat + liberator push (heromarine
Can even punish a 2-1-1 - gettysburg vs POLT
Can punish in really wonky ways - queen drop counter-attack SEJONG vs Polt

HUGE focus on creep-spread whilst pressures/drops/counters keep the Terran back.

Embraces the APM and focus war of ZvT
Rather than focusing inwardly - True focuses on making it very hard for the Terran to control the flow of the game and meet his goals
Counters, threatening and drops to PULL the attention of the Terran away from stopping creep and maneuvering drops.
Stop Terran’s perfect aggression and drops by FORCING their APM elsewhere
Can force even an incredibly player like Polt to look a little flimsy. Indeed most of True’s opponents looked weak against his decisive play. But especially in ZvT he took a matchup where all zergs are just focusing on the perfect defensive game and made his own style of aggressive play work

Would this work vs a stronger player? This is the big question. If a player of Maru or TY’s level were to face this, how would he fare?
Would he simply block all of the distractions, start to hunt down counters and have the multi-tasking to keep meeting his goals in the midst of the chaos? (good macro, deny creep, micro pressure/attacks well)
Or is True’s style capable of working even vs a better opponent? Do you need to be as good as the Terran mechanically?
Impossible to judge - but fascinating to think upon - and I certainly hope we get to see him matched with a very strong Korean Terran at Blizzcon!




Replays
https://owncloud.dreamhack.se/s/UghGBKJodnJHTHM
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 16 2016 06:02 GMT
#142
Ohh, watching TRUEs run in dreamhack on youtube right now. Will be great to hear pig dissect the style as well.
LRM)INF3cted
Profile Joined October 2012
Bulgaria242 Posts
August 16 2016 06:59 GMT
#143
Hey Day9
Play whit honor , die whit glory.
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
August 18 2016 05:39 GMT
#144
PiG Daily #45 - ICYFAR Confusion - You must take your 3rd base before your natural.

Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
AlphaPancake
Profile Joined November 2014
19 Posts
August 18 2016 20:49 GMT
#145
I just wanted to say how much I appreciate the effort you put into these dailies. I find them super informative, helpful, and entertaining! The "Fundamentals of Starcraft" video alone has greatly enhanced my play and made the game so much easier!
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
August 19 2016 02:46 GMT
#146
The PiG Daily #46 - True's 14 Hatch-block ZvP



Show Notes:
+ Show Spoiler +
True’s ZvP

Sejong vs Harstem - hatch block denied

Sejong vs welmu - hatch block denied

Cancel ling speed into ovie speed
6 queen
Mass lingbane - drops + flank crushes blink sentry timing
Counter drops wreck econ at same time

Frozen Temple vs Welmu Hatch block success

14 Hatch first into 15 hatch block vs gate-gas-nexus
Gas + pool behind it
14 lings to stop the 2-gate pressure
3rd hatch, 2nd gas and roach warren
Big roach/ravager ling all-in
Vs DTS though
Luckily adepts throw themselves away
Manages to snipe 3rd nexus with counterattack and keep 3rd alive
Good handling by True, poor handling by Welmu to not have DTs there etc


14 hatch! Denying the chance to block the hatchery + gets you the money for the hatch block just before the nexus goes down


Key points:
Decent sized ling pressure to kill pylons/deny or delay 3rd
Big roach-ravager-ling or lingbane timings to kill 3rd base
HARD SPOT? Always opts for the counterattack and not even enough defence (WEMLMU FROST)
Cancels on ling speed - metagaming - assuming the protoss players will respect the threat and not go for an attack until the later 4:40+ timing.

Hatch Block from P perspective
Forces Protoss to change their build -
P builds are super tightly refined to be safe vs everything. If you throw them off they might miss-calculate trying to get back on track and expose themselves (losing 3rd base)
The 8 adept timing hits late - so welmu doesn’t spot the lack of drones on the 3rd, instead he only sees the army already halfway across the map and accidentally shades into it.
Makes it hard for Protoss to scout what they’re up against (Welmu not seeing roach-ling counter and losing his 3rd)
Hard to recognise where True should be at a certain point and has to play more fluidly



Replays
https://owncloud.dreamhack.se/s/UghGBKJodnJHTHM


On August 19 2016 05:49 AlphaPancake wrote:
I just wanted to say how much I appreciate the effort you put into these dailies. I find them super informative, helpful, and entertaining! The "Fundamentals of Starcraft" video alone has greatly enhanced my play and made the game so much easier!


Thanks mate! I'm still enjoying it so it should be going for a long time!

Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Granas1988
Profile Joined August 2016
14 Posts
August 21 2016 22:05 GMT
#147
Hey Pig,
a friend of mine (Diamond) want to improve his mechanics (especally macro, day9 Golden Circle). What tool do you suggest to improve mechanics? 2. What do you suggest to learn how to keep a calm head in case of cheeses/aggression
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
August 22 2016 06:36 GMT
#148
The PiG Daily #47 - Learning From Replays - Beginner Basics



+ Show Spoiler +
The most important thing to progress - is to identify the earliest mistakes in games - these have the biggest impact as they slow down your buildup. Messing up harass and missing out on a few worker kills is HUGE if your opponent only has 20 workers. But later when there’s 60-70 workers, a few scvs is a drop in the ocean.

Always look for those points where things go wrong early on. That’s why we always tend to ignore the big engages start off examining our own macro instead and look at later on fights last.


Macro

Why Macro is important
Have more stuff faster than your opponent
Spending money
Constant worker production (Terran or Protoss)
Up to 3-bases
The 4xspeed production check
Zerg - units tab - watch for larva build-ups. Whenever the larva sits up there for a bit, that’s mis-macro
Terran - Watch the production tab keeping in mind how many units should be built AT THAT point of the game
Protoss
check chronoboost
Something even pros are sloppy with remembering to move around in LoTV. 15% might not be massive, but worth keeping an eye on.
As a beginner - like Terran check you’re constantly producing out of your facilities
As you progress to plat and above you start to play very much based on the situation in game as Protoss and do more “POWERING”
Powering is where you skip unit production temporarily to get more tech, upgrades and production structures to EXPLODE into more stuff later on.
Don’t do this at low level because you won’t have the game knowledge to know when it’s safe to skip unit production like this!




Benchmarking and checking your gameplan

Choose the most important parts of your game to check on
The game can go lots of different ways but a decent one is to just say 66 drones/3-base saturation at 6:30 in a passive game. Maybe 7:00 for Protoss and 60 scvs/7:00 for Terran.

ENGAGES
When you finally get to wanting to examine these more and more
Look for where the fights went wrong early on
Bad positioning
Chance to leverage advantage earlier on
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2016-09-03 14:15:22
August 23 2016 09:21 GMT
#149
The PiG Daily #48 - Major's Technical TvT Harassment



Replays
https://owncloud.dreamhack.se/s/UghGBKJodnJHTHM

+ Show Spoiler +
Major Sejong - Lots of attack and air angles to come in from - great banshee map

Gas-fir12st
17 2nd gas
Factory → Reaper ASAP
Factory
2nd gas
2:30 - 25 natural CC
Tech lab on fact
Starport
Medivac + tank
Swap into banshees
Factory adds another tech lab then more tanks
5:00/56 supply - 3rd CC on location
While pressuring with marine tankivac
5:30/65 supply - 3rd + 4th gases
2nd + 3rd barracks
2xebays
More barracks steadily up to 8


Barracks
Reaper
Marine
Reactor

Factory
Tech lab
Tank
Swaps off
Tech lab

Starport
Medivac
Swap onto tech lab
Banshee + cloak
2nd banshee
4 total banshees (stop if raven or not getting damage)
Swap onto reactor and begin medivac production

Heromarine

RFE
1 marine into reactor

Frost and Frozen Temple - nice cliffs to use

Frozen - banshee bait to cyclone

Both

4 viking + raven(optional) + 2 tankydank pressure
Chance for massive damage
Makes them super uncomfortable
Free non-committal damage and scouting

Galactic

Helion reaper pressure
WIDE OPEN natural


Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Granas1988
Profile Joined August 2016
14 Posts
August 23 2016 21:59 GMT
#150
Question for new Balance Test Map Episode: Do you think the Identity of the races will change even more? (more away from there earlier identity?)

I feel like the identiy I had with my Protoss Units fit more with the new mech units.
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2016-08-24 13:35:40
August 23 2016 22:47 GMT
#151
On August 22 2016 07:05 Granas1988 wrote:
Hey Pig,
a friend of mine (Diamond) want to improve his mechanics (especally macro, day9 Golden Circle). What tool do you suggest to improve mechanics? 2. What do you suggest to learn how to keep a calm head in case of cheeses/aggression

1. - Just understanding all the proper techniques and making sure you use them properly as per:
- I never used any specific practice tool for mechanics other than practicing builds in empty custom games and working on macro, or hopping into unit tester in Arcade to practice micro and unit interactions

2. - Generally just focus on analysing and understanding your response and writing down a list of the exact order of how to respond next time. Over time this develops into rules you can apply even to somewhat unfamiliar cheeses and hopefully you keep a cool head during them. It's a given that sometimes you will derp and freak out a bit vs cheese or strange aggression - but with experience and calm problem solving you get better at it!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
DERASTAT
Profile Joined May 2014
Germany99 Posts
August 24 2016 11:24 GMT
#152
(Master league officilly but no Master mmr atm^^)
Ok for me, ZvT i usally go for Trues mass queen fast upgrade style, in the specific replay I fighted off creep, I am pretty used to hold the first push from the 2-1-1 but then the Drop finds his damage with his follow upmedivacs or the Drops unloads somewhere i dont see, in this specific Game i build like 10 more Drones then i should agaisnt the second push, but beeing scared of the 2-1-1 when i held the first wave is a maijor problem for me, even if i dont take to much damage the thread really makes me uncomfterbil in ZvT: http://ggtracker.com/matches/6777342
Kajiu, Troll der Zerstörung
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
August 27 2016 07:01 GMT
#153
Balance Test Mech ZvT - ICYFAR - PiG Daily #49 (Part 1)



I'm in Dubai at the moment casting WESG so will be posting the 3 parts of this ICYFAR (epic FFA and high level mech TvP) as well as a mini daily tutorial on a TvP Cheese for Daily #50
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
August 27 2016 08:28 GMT
#154
On August 24 2016 20:24 DERASTAT wrote:
(Master league officilly but no Master mmr atm^^)
Ok for me, ZvT i usally go for Trues mass queen fast upgrade style, in the specific replay I fighted off creep, I am pretty used to hold the first push from the 2-1-1 but then the Drop finds his damage with his follow upmedivacs or the Drops unloads somewhere i dont see, in this specific Game i build like 10 more Drones then i should agaisnt the second push, but beeing scared of the 2-1-1 when i held the first wave is a maijor problem for me, even if i dont take to much damage the thread really makes me uncomfterbil in ZvT: http://ggtracker.com/matches/6777342


I don't have time to watch your replay, however it sounds like you just didn't have your units in the right position and your overlords spread around your bases properly if you're taking damage from following drops. Good creep spread, good ovie coverage and scouting with your lings to find the first attack will always allow you to prepare.

To be super safe you can stop at just 40 drones (no drones on 3rd base), make 40 lings and go and find the drop immediately and don't even let it unload. The moment you hit 40 lings you start droning hard behind it even if the fighting hasn't started yet. This allows you to dictate the pace of the game and take the tempo away from the Terran. Slightly less efficient but much easier to execute and not make mistakes. Even pros will do this sometimes so it's very valid.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
sa1Ko
Profile Joined July 2015
Argentina99 Posts
August 30 2016 23:50 GMT
#155
great show Pig !
AssyrianKing
Profile Blog Joined August 2011
Australia2114 Posts
August 31 2016 02:02 GMT
#156
Hey guys, I was just wondering, where does the Australian/SEA scene actively talk/chat. sc2sea is pretty dead
John 15:13
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
August 31 2016 08:29 GMT
#157
Oops forgot to post the last few parts and my mini-ep here on TL, here goes a whole lot at once:








On August 31 2016 11:02 AssyrianKing wrote:
Hey guys, I was just wondering, where does the Australian/SEA scene actively talk/chat. sc2sea is pretty dead


sc2sea, SC2Online and generally just within clans and as a part of the greater scene. Most people prefer to socialise with the broader scene rather than just locally these days. Certain Twitch-chats will be more popular with aussies - Deth for instance is a good one.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
August 31 2016 08:53 GMT
#158
Oops forgot to post the last few parts and my mini-ep here on TL, here goes a whole lot at once:

https://www.youtube.com/watch?v=5tFIhkqts_s

https://www.youtube.com/watch?v=vvGzpdaGNgs

https://www.youtube.com/watch?v=8PgLcXnq2nc


On August 31 2016 11:02 AssyrianKing wrote:
Hey guys, I was just wondering, where does the Australian/SEA scene actively talk/chat. sc2sea is pretty dead


sc2sea, SC2Online and generally just within clans and as a part of the greater scene. Most people prefer to socialise with the broader scene rather than just locally these days. Certain Twitch-chats will be more popular with aussies - Deth for instance is a good one.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 02 2016 05:54 GMT
#159
The PiG Daily #51 - Open Cut MULEing - A new way to build Terran Economy



+ Show Spoiler +
2 main paths of thought - we’ll look at which situations each one is best

The standard approach:

Always drop mules on the closer patches so they mine faster
The closer patches have more minerals - so this way you don’t deplete your low patches and reduce the number of minerals your scvs can mine from
Always drop mules on NEWEST bases also so you don’t concentrate on just some close patches
This approach is basic, easy to follow and doesn’t involve many decisions.
--
However at Valencia Demuslim was telling me his thoughts on an alternate approach, so big thanks to him for bringing this one to my attention:

Alternate approach:
Only drop mules on the close patches in the main base
Goal is to make the close/high patches run out at the same time as the far/low patches
Then you can pick up your base and move it on to your 4th super early and maintain that steady rate of mining
Avoid the big dips in mining that Terran normally run into as their bases run out and they struggle to afford a 4th
However it costs a gap in your income to move it over there, and you lose your gases

How to do it:
2 mules on each patch + double up on them early on so 1500 -450 (2xmules) = 1050 vs the 900 far patches. Because your SCVs mine faster and double up on them earlier though it ends up being almost identical when the patches run out

Cost analysis, is it worth it?
Every map is different. On average it takes about a minute to reposition that CC to the 4th base. You lose a full base of mining (mules don’t count they can drop elsewhere) as well as delay a mule or two from that orbital =
One minute of mining = roughly 650 minerals and 220 gas
You also have to rebuild the geysers = 150 minerals.
So it’s a hiccup of 800 minerals and 220gas in order to keep your rate of mining solid at 3-full mineral lines.
Definitely worth it for Terran players that like to go very high on scvs, 65-70 etc.
Not as important for a Terran on just 50-60 scvs as they will have plenty of patches across 3-bases + gas even with the main half mined out
Sometimes worth moving the main to the 3rd like this if an attack doesn’t outright win the game can be fantastic.
Planning for this by dropping mules in this pattern with a 2-base all-in is a great way to play it.
Think Taeja vs Zest


Apotheosis - Normal mineral pattern

Mule does 25 minerals per trip

Mule on close patch: 9 trips - runs out just before returning 10th trip. Total = 225 minerals. Sometimes runs out just before mines 10th trip.
Mule on far patch: - 9 trips - runs out before MINING the 10th trip. Total = 225 minerals.

1895 - 2795

Dasan - reasonably normal mineral pattern for close patches - super far away far patches

Close Patch - runs out just before returning 10th trip.
Far Patch - still 225 minerals, runs out just after returning 9th trip

Occasionally the mule on far patches would barely not make the last return trip. But usually it would mine the same amount as the close patches over its duration.

Frozen Temple

Super standard - 1 far patch only hit 8 trips! Bot spawn 2nd from the top/right and the equivalent on the top spawn

1238 - 1463

Galactic - weird main and natural - no reason to do this it just confuses people and makes it hard for them to be consistent

Main bases “FAR CLOSE PATCH - barely makes the return in time but does make it
Regular far patches - 1 doesn’t make the return trip
1745 - 2195

Pulling mules off

Gold minerals??
Doesn’t mine any faster than blue so generally you should just let your scvs mine them out


Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2016-09-02 05:55:51
September 02 2016 05:55 GMT
#160
The PiG Daily #52 - Dear's PvZ 1-Immortal Rush



Show Notes:

+ Show Spoiler +


BUILD ORDER
Pylon scout
Lowground Gate-gas-nexus-core standard opening
Vs hatch first
19 nexus
20 core
21 2nd gas
22 pylon
Probe blocks 3rd base (tried to go for it before queens)
@core - Adept + WG immediately
Cyber core block to delay 3rd even more - combined with adept to force 3rd to be delayed a long time
Limiting the larva and disrupting zerg build

2:45 (30 supply) - Robo
2:55 - stalker (deny scouting of robo)
Steadily adding more gates (total 6)
35 probes - stop probing 2-gases, full main + 13 probes on natural
4 sentries then mass adept zealot warpins
You can mix in stalkers as you have the gas - good for adding dps vs roaches

Notes:
5:30 hit the enemy natural, 80 supply.
Force fights immediately
Get in between rallies
Don’t fear creep
FF ramp if possible
Snipe RW if exposed


Lots of players missing the strong 2-base all-ins from hots and WoL
Lots of BSGP players especially keen for 2-base builds as they struggle to hold 3rds
Zerg players at lower levels being super greedy

Very different to the older styles of all-ins where you just sit back, efficiently build up and then hit one attack. To execute this super cleanly actually takes quite a bit of practice and finesse. I would say you can try it at all levels, but is probably most effective for diamond+.

Show one where he fucked up a few times quite badly
GOOD GAME - FIRST CRUSH PUSHED -
Should have shaded ahead to scout! Need 1 adept in your army here at least
Lastly hop into the one where the adepts go crazy whilst answering questions

Build Frozen Temple
VoD:


Micro:
Prism lifting
Prism positioning - careful vs heavy queens
Prism way back if ravagers - otherwise die to bile

Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
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