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On August 24 2018 08:49 FueledUpAndReadyToGo wrote: Did it learn this axe-lane fuckery by random or did they steer it that way
If you can let the AI iterated 1000s of iterations per day, it'll start to optimize what works. It depends on what they feed the AI with.
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At this rate, pro teams are going to have AI as their scrim partners in 1 or 2 years time.
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On August 24 2018 08:49 FueledUpAndReadyToGo wrote: Did it learn this axe-lane fuckery by random or did they steer it that way Not random. Risk/reward balancing. Killing creeps is good. Killing towers is good. Dying is bad.
A lot of trial and error (thousands of games) determines that Axe can kill creeps really easily without dying. And of course it's fairly easy to analyze how much damage the enemy heroes can do and how much their heroes can take for a computer.
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"Wouldn't you prefer a nice game of chess?".
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Even if it's in a limited pool, I want to see the AI draft at TI9.
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On August 24 2018 08:52 babysimba wrote: At this rate, pro teams are going to have AI as their scrim partners in 1 or 2 years time.
For high level practice, you will always need humans. AI will optimize for what the AI does best. That isn't necessarily what humans do. But it's a good practice place domain for things like team fight coordination.
How issue is how much computing power they have to throw at this. Most of the really big AI projects have super computers attached to them.
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1 thing humans could learn from openai is all these salve spam lol
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AI having the sniper instead of the humans like yesterday is quite a difference. Playing against sniper can be tough because his range is so extraordinary so I imagine it fucks up the general fight logic for an AI.
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That is just until they learn to improvise., rather than having patterns to exploit.
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On August 24 2018 09:01 Dracolich70 wrote: That is just until they learn to improvise., rather than having patterns to exploit. "Improvising" is far beyond their framework.
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im not watching this one because same lineups is kinda boring but from skimming it seems like it might go the same ways as the previous one: AI pressures a bunch early and midgame but good players withstand it while farming and later on the AI just bugs itself out of the game
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Papua New Guinea504 Posts
On August 24 2018 00:05 MetalMercury wrote:Show nested quote +On August 23 2018 22:40 Kelefei2016 wrote: Secret vs Storm
If secret can hold reso, the game juz favour Secret. Reso is a beast, the rest are juz nothing. You're delusional. Told you, see, bye Storm
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Random thought: what set does that Axe weapon come from? Looks wicked.
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On August 24 2018 09:02 WolfintheSheep wrote:Show nested quote +On August 24 2018 09:01 Dracolich70 wrote: That is just until they learn to improvise., rather than having patterns to exploit. "Improvising" is far beyond their framework.
This guy understands curve fitting.
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On August 24 2018 09:02 WolfintheSheep wrote:Show nested quote +On August 24 2018 09:01 Dracolich70 wrote: That is just until they learn to improvise., rather than having patterns to exploit. "Improvising" is far beyond their framework. That is just a matter of time.
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feel as if openai really does not know how to deal with a 4 protect one, that's probably why pub players are getting murdered by this.
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Quack quack motherfucker - our future AI overlords
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On August 24 2018 09:04 Dracolich70 wrote:Show nested quote +On August 24 2018 09:02 WolfintheSheep wrote:On August 24 2018 09:01 Dracolich70 wrote: That is just until they learn to improvise., rather than having patterns to exploit. "Improvising" is far beyond their framework. That is just a matter of time. I mean, sure, in the same vein that eventually AI will lose the "Artificial" part.
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On August 24 2018 09:07 WolfintheSheep wrote:Show nested quote +On August 24 2018 09:04 Dracolich70 wrote:On August 24 2018 09:02 WolfintheSheep wrote:On August 24 2018 09:01 Dracolich70 wrote: That is just until they learn to improvise., rather than having patterns to exploit. "Improvising" is far beyond their framework. That is just a matter of time. I mean, sure, in the same vein that eventually AI will lose the "Artificial" part. Whatever you wish to call it.
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gladOS styling on these FFFF2 players
On August 24 2018 09:04 Dracolich70 wrote:Show nested quote +On August 24 2018 09:02 WolfintheSheep wrote:On August 24 2018 09:01 Dracolich70 wrote: That is just until they learn to improvise., rather than having patterns to exploit. "Improvising" is far beyond their framework. That is just a matter of time.
there's no guarantee that "general" AI will be developed, but if it is, it's quite likely to come about soon given the financial incentive
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