[MDL] 2018 Changsha Major - Playoffs Day 2 - Page 5
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HaXxorIzed
Australia8434 Posts
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turpentine
1624 Posts
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OmniEulogy
Canada6592 Posts
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Snakesneaks
Italy2652 Posts
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Nocticate
Vatican City State2902 Posts
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550
418 Posts
it lasted A WHOLE WEEK omegalul | ||
turpentine
1624 Posts
On May 19 2018 00:00 Snakesneaks wrote: why maybe often dies with no reason ? suspect positioning | ||
emperorchampion
Canada9496 Posts
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Faruko
Chile34171 Posts
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Nocticate
Vatican City State2902 Posts
On May 19 2018 00:39 Faruko wrote: reminder that this team won a major and beat liquid ezpz on a different patch though. they looked incredibly dominant on that patch, less so on this one. | ||
Faruko
Chile34171 Posts
On May 16 2018 22:43 Faruko wrote: i mean LGD won a major and now they are playing bo1 for elimination seems to me that the new way of patching the game is changing the game fast, who knows, maybe alliance wins ti7 lol | ||
Nocticate
Vatican City State2902 Posts
apologies for not keeping up with ur post history dawg | ||
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CosmicSpiral
United States15275 Posts
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Nocticate
Vatican City State2902 Posts
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Faruko
Chile34171 Posts
On May 19 2018 00:55 Nocticate wrote: apologies for not keeping up with ur post history dawg i mean to agree with you dude like this new patch thing is actually hurting the game, i'm all baout fast patches but not big ones, the whole new bounty and no gold on towers denies is super big and should be saved for a different patch tier heroes balance and small changes are great for these tho. | ||
ForTehDarkseid
8139 Posts
LGD are fine, by the looks of it. If anything currently LGD is like 3 years ago a highliner of a Chinese meta and this is a good place to be as a LGD fan. OG on the other hand probably wouldn't have got annihilated 0-2 by Newbee on the previous patch... | ||
Nocticate
Vatican City State2902 Posts
On May 19 2018 01:09 Faruko wrote: i mean to agree with you dude like this new patch thing is actually hurting the game, i'm all baout fast patches but not big ones, the whole new bounty and no gold on towers denies is super big and should be saved for a different patch tier heroes balance and small changes are great for these tho. sorry that was unnecessarily sassy on my part. I definitely agree with you. frequent patches should be used to correct under/overperforming heroes or even items, not to significantly rework game mechanics. i think it would be different if frequent patches were making the game actually more enjoyable to watch, but I've found that pro games have bounced from incredibly sloppy in the last patch to being completely decided by the draft or the first fuckup in the midgame in this patch. it's also kinda devaluing the DPC qualification process in my mind. teams that figure out a particular meta or have a style that suits a particular patch can win a tournament and then if the new patch doesn't suit them, they'll look like T2 teams that should go through the regional qualifiers. i don't think that the combination of the DPC system and the frequent patches is a good thing. | ||
Reson
530 Posts
@Nocticate I think Icefrog wanted to make drastic changes before the 2 week cycle experiment was announced. My first impression was similar that the two week patch cycle would be too frequent and may produce many knee jerk changes. After seeing a lot of the patches though, I think Icefrog wasnt happy with the game and how certain fundamental changes to the mechanics were made and he wanted to remedy that before TI. He was going to make big fundamental changes regardless. He needed to use the two week cycle to rapidly test and to implement drastic changes/reversal gradually. Without the patch cycle change, at most he had 2 number patches that he could tinker with. Maybe there was some validity to the rumours about IF being unhappy with some of the changes in recent years) Imo the game is going to be great if it becomes 6.81ish (pre comeback gold) in terms of gold/exp mechanics + the 7.00 map changes, QoL, Talent tree. Talents really help balance the value of Exp vs Gold. Before talents, almost all power spikes came from big item purchases which was why as the top teams got better at macro and controlling sources of gold, games felt decided after 10-20 minutes. Comeback gold (6.82+) was just a cheap and quickfix way of trying to give the losing team a source of gold. | ||
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