On December 10 2015 07:46 stuchiu wrote:
Could be worse, you could have been a C9 fan pre disband.
Could be worse, you could have been a C9 fan pre disband.
That's true
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Zeelah
Ireland172 Posts
On December 10 2015 07:46 stuchiu wrote: Show nested quote + On December 10 2015 07:44 Zeelah wrote: I hate those moments as a spectator,where you know their going to overextend,you know it won't work but all you can do is watch Q_Q Could be worse, you could have been a C9 fan pre disband. That's true | ||
plasmidghost
Belgium16168 Posts
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Acritter
Syria7637 Posts
On December 10 2015 07:49 SKC wrote: Show nested quote + On December 10 2015 07:49 Acritter wrote: On December 10 2015 07:47 SKC wrote: On December 10 2015 07:46 Acritter wrote: On December 10 2015 07:43 SKC wrote: On December 10 2015 07:41 DucK- wrote: On December 10 2015 07:38 SKC wrote: On December 10 2015 07:38 DucK- wrote: On December 10 2015 07:36 SKC wrote: yeah VP is just outplaying them. This should have been VGs game Not really. Although Vici were getting lots of kills, ta and gyro were still up there in net worth. Because VP was outplaying them. As in vg's good start did nothing much to hinder vp's core heroes from being farmed. Ta and gyro were pretty much farming creeps only before VP started going for fights. Anyway classic virtus throw. VG keeps fucking up half the game and then VP fucks up a single fight and you say they threw. VG should have snowballed this game from the start. VG weren't fucking up hard at all, barring that single poor fight where they threw the wards down in a stupid location. VP were putting amazing pressure on, repeatedly bursting down heroes and forcing fights at all the right times. They just got cocky and pushed high ground about 10-15 minutes too early. If you do that, you ought to lose pretty much 100% of the time. There was that fight, there was the Rosh fight that they should have won easily but lost 3 extra heroes chasing, there was Super getting picked off without popping BKB... Oh, yeah, you mean the small errors that pop up in every game. Are any of those mechanical/tactical errors as bad as the massive strategic error of going to push high ground fifteen minutes too early? Yes. Because in most games its making little key mistakes every fight, and losing fights you should win, that actually lose you the game. I'm sorry, but you're just plain wrong. I mean, outright, no questions asked, completely and utterly incorrect about how you understand the game. The errors in question aren't even close to being on the same level. Any team that pushes high ground 15 minutes too early will lose the game almost all of the time. If you ever push too early, you are making a horrible mistake that you not only deserve to lose for, but most likely will. VP should have known it was too early, too. They were playing as a team with excellent pickoff and solid potential going into the lategame against a team with amazing teamfight that drops off sharply. They should have known that going for T3 pushes without Mek or Aegis was going to be suicidal. They got overconfident because they were getting to play their style of game out on the open map and followed up by making a critical strategic error. That is a throw. Popping BKB late? Clumsy, but not a throw. Dropping heroes because you try too hard to chase a TA? Foolish, but not a throw (mostly because Rosh was already dead). Putting down wards in an awful location and dumping too many resources to try and save your 4 position? Inexplicable, but not a throw. Being even or ahead and deliberately making a play that, if it goes wrong, will lose you all that you've worked for over the past twenty minutes as well as a lane of rax? That's a throw. | ||
DucK-
Singapore11447 Posts
On December 10 2015 07:44 Dracolich70 wrote: Show nested quote + They use this approach, as they can utilize powerful heroes, and what synergize with them, but that doesn't mean they are dependant on these patterns you describe.On December 10 2015 07:00 DucK- wrote: On December 10 2015 06:49 Dracolich70 wrote: On December 10 2015 05:23 DucK- wrote: They draft according to what they are comfortable with in this patch, but even in similar drafts they play it totally differently, and they will also swap heroes to other players. On December 10 2015 05:10 Dracolich70 wrote: Not sure why some think OG are dependant on patch. They are probably the team to be least dependant on patch. If you look at their drafting style, you can see how similar they are to Alliance 2013. There is a fixed pattern. For example: 1) If they are FP, they ban any heroes except Doom/SF/Wisp. They may 2nd ban Doom only if opponent doesn't first ban SF or Wisp. This way, it guarantees them always either of this 3 heroes, while they can control whether or not Doom is given away. 2) They often leave their mid and carry to 4th/5th pick. Their first 3 picks are generally flexible supports. This opens them to adapt and punish via Huskar/Meepo/PL/AM. For a team so reliant on drafting with a rigid pattern, a patch can shake everything up easily. Fact of the matter is they have a plethora of strategies, and it doesn't depend on heroes picked, thus patch is totally irrelevant. They are comfortable in playing a farm game, early to mid push, split push, counter push, 4 prot 1, 5 man. They have great team fight communication, and understand itemization and the timings. A big part of their arsenal is how teams fear their Meepo/Huskar 4th/5th picks, which means they often get free 2nd phase bans. It also allows them to draft around this. A new patch may make Meepo/Huskar irrelevant, and their drafting approach may no longer be effective. For example, they may have to secure cores earlier, which gives their opponents time to prepare. So yes they do play a wide variety of strategies unlike Alliance 2013, but the major component of their success so far has been more due to their drafting edge. If Meepo and Huskar is removed as a threat, thus not banned/picked, it still leaves other heroes like Dazzle, Undying, Sladar, SF, Razor, Tusk, Wyvern, Tiny, IO, BM, Gyro, NP etc all heroes they have built around. Their style of play is not really designed around heroes, but they show they are versatile, and just use current heroes to achieve objectives. They have played in a variety of ways to achieve objectives. They have a vast pool, and a vast set of strategies, thus the least likely team to be affected by patch nerfs, or even game changing mechanics than any. You're merely stating heroes that they can play. They don't build around many of those heroes like brew beast razor, but utilize them as a response pick to complement the draft. They build around io, sf, tusk, undying, dazzle and ww. These heroes form the backbone of their drafts. Sf to powerfarm and be the main carry, undying to win lanes, ww/dazzle to sustain their 5man and make it hard to kill their cores, io for io combos, and early tusk pick for draft flexibility (option for moon or Cr1t to play). This is why they are 'limited' in their drafts, even though they seem to play a lot of heroes. They need those key ingredients. | ||
DucK-
Singapore11447 Posts
[Edit] Heh | ||
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CosmicSpiral
United States15275 Posts
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Verniy
Canada3360 Posts
or is this wisp+gyro aggro lane? | ||
DucK-
Singapore11447 Posts
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Daralii
United States16991 Posts
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CosmicSpiral
United States15275 Posts
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DucK-
Singapore11447 Posts
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plasmidghost
Belgium16168 Posts
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Acritter
Syria7637 Posts
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stuchiu
Fiddler's Green42661 Posts
On December 10 2015 08:10 CosmicSpiral wrote: CHAOS KNIGHT PLZ And Fng whispered No. | ||
plasmidghost
Belgium16168 Posts
On December 10 2015 08:10 Daralii wrote: Chat keeps spamming that the patch notes are out, and I know they're lying, but I check anyway. Pit Lord released go check | ||
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CosmicSpiral
United States15275 Posts
On December 10 2015 08:12 stuchiu wrote: And Fng whispered No. If they picked a better lane support than Io, I would've wanted Silencer instead. :[ | ||
Dracolich70
Denmark3820 Posts
On December 10 2015 08:02 DucK- wrote: I have mentioned the vast variety of strats they have used. All with different timings. I have responded to your mentioning for certain heroes losing strength, thus not viable for ban slots against them. Thing is that even in this current patch, they are feared for a vast variety of hero picks. Even if they all got nerfed, they still have a plethora of strategies which other heroes would be able to fill and synergize with one another. Since they have a vast number of strats, timings and itemization, thus showing flexability they have not cornered themselves with picks. They can pick the same heroes, place them on other players, and they can totally alter how they play it.Show nested quote + On December 10 2015 07:44 Dracolich70 wrote: On December 10 2015 07:00 DucK- wrote: They use this approach, as they can utilize powerful heroes, and what synergize with them, but that doesn't mean they are dependant on these patterns you describe.On December 10 2015 06:49 Dracolich70 wrote: On December 10 2015 05:23 DucK- wrote: They draft according to what they are comfortable with in this patch, but even in similar drafts they play it totally differently, and they will also swap heroes to other players. On December 10 2015 05:10 Dracolich70 wrote: Not sure why some think OG are dependant on patch. They are probably the team to be least dependant on patch. If you look at their drafting style, you can see how similar they are to Alliance 2013. There is a fixed pattern. For example: 1) If they are FP, they ban any heroes except Doom/SF/Wisp. They may 2nd ban Doom only if opponent doesn't first ban SF or Wisp. This way, it guarantees them always either of this 3 heroes, while they can control whether or not Doom is given away. 2) They often leave their mid and carry to 4th/5th pick. Their first 3 picks are generally flexible supports. This opens them to adapt and punish via Huskar/Meepo/PL/AM. For a team so reliant on drafting with a rigid pattern, a patch can shake everything up easily. Fact of the matter is they have a plethora of strategies, and it doesn't depend on heroes picked, thus patch is totally irrelevant. They are comfortable in playing a farm game, early to mid push, split push, counter push, 4 prot 1, 5 man. They have great team fight communication, and understand itemization and the timings. A big part of their arsenal is how teams fear their Meepo/Huskar 4th/5th picks, which means they often get free 2nd phase bans. It also allows them to draft around this. A new patch may make Meepo/Huskar irrelevant, and their drafting approach may no longer be effective. For example, they may have to secure cores earlier, which gives their opponents time to prepare. So yes they do play a wide variety of strategies unlike Alliance 2013, but the major component of their success so far has been more due to their drafting edge. If Meepo and Huskar is removed as a threat, thus not banned/picked, it still leaves other heroes like Dazzle, Undying, Sladar, SF, Razor, Tusk, Wyvern, Tiny, IO, BM, Gyro, NP etc all heroes they have built around. Their style of play is not really designed around heroes, but they show they are versatile, and just use current heroes to achieve objectives. They have played in a variety of ways to achieve objectives. They have a vast pool, and a vast set of strategies, thus the least likely team to be affected by patch nerfs, or even game changing mechanics than any. You're merely stating heroes that they can play. They don't build around many of those heroes like brew beast, but utilize them as a response pick to complement the draft. They build around io, sf, tusk, undying, dazzle and ww. These heroes form the backbone of their drafts. Sf to powerfarm and be the main carry, undying to win lanes, ww/dazzle to sustain their 5man and make it hard to kill their cores, io for io combos, and early tusk pick for draft flexibility (option for moon or Cr1t to play). This is why they are 'limited' in their drafts, even though they seem to play a lot of heroes. Not sure how you come to the conclusion they are limited in their drafts, when they have split pushed with a number of heroes; NP, BM, AM, Jakiro and IO/Tiny. They have chosen team fight heroes like Undying, Slardar, Bane, Tusk, Doom, Shaker and Brew. Early core heroes like Gyro. Farmers like SF, PL, AM, and Alchemist. You admit they have a vast number of strategies. Moon has a big hero pool. So has N0tail, Miracle and Cr1t-. They have a lot of heroes they still haven't used, as there is little reason to, or were nerfed, or there are better options right now. A lot of other teams, have been forced into using heroes their players haven't played a lot, unlike OG. Few teams know how to pick/ban against them. Why would this change due to a few nerfs on "their" heroes? They are nothing like [A] that lost much due to jungle nerfs and split push mechanics got much weaker. | ||
Latham
9560 Posts
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wooozy
3813 Posts
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Asha
United Kingdom38255 Posts
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