[TI4] Grand Finals - Page 108
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Please do not derail the thread with discussions or accusations of racism. Throwaway caster bashing posts will also be actioned. No accusations of matchfixing. | ||
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lolfail9001
Russian Federation40190 Posts
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Namunelbo
501 Posts
Or is it an interview to demoralize the rival? | ||
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opterown
Australia54784 Posts
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superstartran
United States4013 Posts
On July 22 2014 04:54 Plansix wrote: And the TI whine begins. You wanted less rat dota, here it is. 20 minute games every time because its greed vs Fuck your towers every time. Time to stop picking NP every game. No one is playing greedy, just one team is executing better and rotating better on their supports. | ||
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smr
Germany4808 Posts
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ramon
Germany4842 Posts
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lxanderl
United States629 Posts
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lolfail9001
Russian Federation40190 Posts
On July 22 2014 04:57 infiniteJest wrote: after 3 games only one tier 3+ rax has been taken and that was game one So, only 1 game had truly fantasy gg timing. In other ones it was realised much faster. | ||
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vincom2
Singapore1775 Posts
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Frazzlehoon
United States3455 Posts
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Talron
Germany7651 Posts
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WindWolf
Sweden11767 Posts
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Gevna
France2332 Posts
On July 22 2014 04:55 lolfail9001 wrote: It's non stop action and teamfighting while the actual outcome is obvious 8 minutes in. Or even earlier. Sorry, brah, but there is no fun in knowing the outcome beforehand :D. At least [A] vs Navi game 5 was good because [A] were sort of getting rekt and only really came back because of roshan and major screw up by Navi in that rat moment. Please in this game the outcome started to be more and more obvious when Loda got his radiance. The only difference is that instead of 8 min, that was like 20mins, but 20 mins of, nothing, into 40 mins of nothing but a slow death animation. The problem here isn't the pushing strat or whatever, it's just a stomp, nothing else. | ||
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Chessz
United States644 Posts
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Rococo
United States331 Posts
On July 22 2014 04:54 Nymzee wrote: TI finals are stomps because the teams are so close - you saw the stats kpoptosis brings up, sylar's gpm was the highest of TI going into the final, hao's gpm was 2nd. VGs first blood rate vs other teams was highest, newbee's was 2nd. when you have these teams being so close, 1 mistake or 1 big team fight mistake is completely gg. It's a matter of their play style and drafting really. Teams being close can just as easily mean long back and forth games. | ||
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HaXxorIzed
Australia8434 Posts
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Purdy8TV
Uruguay226 Posts
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parazice
Thailand5517 Posts
-50 point for you ..... | ||
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TheYango
United States47024 Posts
On July 22 2014 04:55 Aerisky wrote: I kind of get what you mean, but if there were a large skill gap between the two teams, then I would imagine one big mistake would lead to an even larger snowballing effect, right? XP. I guess it's because both of them are really good and know what to do with their advantage. Its not about the teams being close, its about the teams being good. You ultimately only get back and forth games when both teams are making mistakes frequently enough that a winning team will throw their advantage before they can seal the deal. | ||
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TanKLoveR
Venezuela838 Posts
On July 22 2014 04:55 lolfail9001 wrote: It's non stop action and teamfighting while the actual outcome is obvious 8 minutes in. Or even earlier. Sorry, brah, but there is no fun in knowing the outcome beforehand :D. At least [A] vs Navi game 5 was good because [A] were sort of getting rekt and only really came back because of roshan and major screw up by Navi in that rat moment. Oh please if this was Navi destroying VG or whatever people would be spamming "OPPA DENDI OPPA" like retards because of that Puck. And you honestly think the only good games are the ones where the team that's winning throws and the other team makes a come back? <.< VG is just not playing very well and Newbee has superior team fight period. I like both styles, this early push, early ganks style and the hated "rat doto", can't say I'm dissatisfied with how games are going. | ||
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