[TI3] Playoffs Day 5 - Page 518
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sumsaR
Sweden1812 Posts
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Ryder.
1117 Posts
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dartoo
India2889 Posts
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Nilrem
United States3684 Posts
On August 12 2013 14:40 sumsaR wrote: The 'Fountain Hook' was an unintended consequence of mechanics, but Valve/icefrog liked it and kept it. It won't be "fixed", because it's now a part of the game. Like many things before it. Neutral creep stacking? That was an unintended bug from the start that was kept because it was a mechanic that was liked. Many of the 'features' that you nowadays see as a part of dota started as an unintended bug, just like fountain hooks. It won't go away, just like stacking didn't. Do not forget mechanics even in Starcraft like muta stacking. I feel that it is actually a good thing to keep these sort of 'bugs' so long as they do not come of as completely broken. | ||
maru~
2345 Posts
Oh wow. | ||
Muaziz
United States21 Posts
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Jisall
United States2054 Posts
Holy crap. That shit is close | ||
Mataza
Germany5364 Posts
On August 12 2013 14:41 Ryder. wrote: Can anyone tell me why Shadow Demon was hardly picked/banned this TI3? I remember seeing him everywhere recently but barely saw a peep of him all of TI3... He isn't high impact enough. SD is strong for a support, but he is not chen strong, or rubick strong, or naga siren strong, or nyx assassin strong. edit: Or visage strong, or wisp strong. Really, he is situational for his unique strengths, not for his general power as a hero. | ||
Tunga
United States765 Posts
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opterown
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Australia54784 Posts
On August 12 2013 14:40 sumsaR wrote: The 'Fountain Hook' was an unintended consequence of mechanics, but Valve/icefrog liked it and kept it. It won't be "fixed", because it's now a part of the game. Like many things before it. Neutral creep stacking? That was an unintended bug from the start that was kept because it was a mechanic that was liked. Many of the 'features' that you nowadays see as a part of dota started as an unintended bug, just like fountain hooks. It won't go away, just like stacking didn't. the hook itself won't be fixed, but the visual problem is very much a bug. there's a reason why valve stopped navi from using it further, as well as only showcasing one of those hooks as a highlight. if it was such a play i'm sure they would have top10'd more fountain hooks than just one random one on mu. | ||
Vod.kaholic
United States1052 Posts
On August 12 2013 14:48 Mataza wrote: He isn't high impact enough. SD is strong for a support, but he is not chen strong, or rubick strong, or naga siren strong, or nyx assassin strong. I feel like he was stronger when PL was more popular and making your own PL army with disruption was a big deal. | ||
DDie
Brazil2369 Posts
What the hell? | ||
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rabidch
United States20289 Posts
On August 12 2013 14:41 Ryder. wrote: Can anyone tell me why Shadow Demon was hardly picked/banned this TI3? I remember seeing him everywhere recently but barely saw a peep of him all of TI3... the 6.78 nerf hurt his ganking ability a lot, so most teams preferred bane | ||
Audemed
United States893 Posts
On August 12 2013 14:48 Tunga wrote: Aside from all the controversial heroes, I'm just glad to see Alliance look beatable. They won all their games with their standard draft though, but at least they look like they can bleed. Not just beatable...NaVi had game 3 essentially won until S4 opened the door for the double rax. If he didn't get that triple coil, at least one lane would have still been up, possibly/probably both. Not to mention his 2nd TP cancel on puppey and dendi. He WON them that game. | ||
jigga
Canada1141 Posts
Volvo conspiracy to let Alliance win. | ||
Teton
France1656 Posts
0.01-0.09s left | ||
DDie
Brazil2369 Posts
Also i just realized that s4 had no idea dendi was there, if puppey had went bottom.. | ||
drew-chan
Malaysia1517 Posts
On August 12 2013 14:59 DDie wrote: Also i just realized that s4 had no idea dendi was there, if puppey had went bottom.. Dendi did not have a tp scroll when they lost top and bot rax. Enigma got canceled and alchem didn't use his instantly. Mistakes on Na'vi | ||
Mithhaike
Singapore2759 Posts
On August 12 2013 14:41 Ryder. wrote: Can anyone tell me why Shadow Demon was hardly picked/banned this TI3? I remember seeing him everywhere recently but barely saw a peep of him all of TI3... Shadow Demon is too slow imo. Disruption to set up kills are considered too slow for the game pace, as the 3?4?sec for them to come out of disruption his allies can arrive for counter initiation. You may get that one guy, but you lose whoever else setting up the gank most of the time imo. Though it's still a extremely effective counter to Batrider initiation. Disruption will stop his lasso combo nearly every single time if your prepared. | ||
Sabu113
United States11048 Posts
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