• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:18
CEST 02:18
KST 09:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
[ASL22] Ro24 Group C Toronto invitational lan 22 august [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5088 users

The Dota 2 1-to-5 system, an introduction to farm priority

Forum Index > Dota 2 Strategy
Post a Reply
jdc214
Profile Joined May 2010
United States122 Posts
May 01 2019 09:49 GMT
#1


With the popularity of Dota AutoChess, there are people who are trying out the game for the first time. We've noticed this through increased traffic to some old, outdated, strategy threads. We don't want to present new users with bad/outdated information so we've made an updated guide to the 1-5 system.

What is the 1-5 system?

As the meta keeps changing with each and every patch there are very few constants in Dota 2. One of them is the 1-5 System that has become the standard in the Dota world. But what does it actually all encompass? Often the term is just thrown around without much elaboration and if you are wondering about the principles and guidelines to it, you have come to the right place.

Dota 2 has at its core 2 limited resources: Gold and Experience. The 1-5 System simply assigns priorities to each player/hero on the team to distribute the aforementioned resources. Subsequently the 1 position receives the lion’s share of it, while the position 5 has to contend himself with the leftover scraps.

Below we take a closer look at the positions and what they typically entail. Note that this guide was written to be general and the goal is not to fully explain every position and the item choices required for that position. It's an "introduction" after all.

Position 1

This position is the “hard carry” of your team. Often found in the safelane (but not exclusively) they are your typical win-condition and require a lot of items and levels to be effective at their job. While the trend has moved towards cores that can be active even in the early to mid game, the full power of these heroes is often only unlocked once they either hit a specific level-timing or get close to 3 “endgame”-items that allow them to wreck the opposition. How a team drafts their position 1 hero is also a very telling sign of the overall game plan as the differences between individual choices can be huge. While technically filling the same role by virtue of being the win-condition on their team, a draft around Spectre differs significantly from a draft focused on a Lone Druid as position 1.

Common Heroes


Lifestealer

Spectre

Troll Warlord

Phantom Lancer


Phantom Assassin

Terrorblade

Alchemist

Medusa

Morphling

In terms of item choices most position 1 heroes tend towards a balance of early farm accelerating items like a Battlefury or a Hand of Midas into heavy-hitting damage items with just enough defensive items to ensure their survival in fights. Item choices as position 1 can easily make or break a game depending on the situation so do not take the following list of common items as gospel.

Common Items


BFury

BKB

Butterfly

Daedalus

Manta

MKB

Radiance

Skadi


Position 2

The second in priority was previously the playmaker-role in the lineup, though now the role has become more nuanced. Although in recent years the divide between positions 1 and 2 has started to blur by quite a bit, classically your midlaner will usually be the position 2 and set the tempo of your team’s play. Perhaps the most well-known stereotype of the playmaker-style that was prevalent until recent years is the Queen of Pain that wins her lane and proceeds to snowball and crush the opposition. With the rise of more farm-heavy mids in the meta, the position 2 role has changed quite significantly.

Back then you often saw a Midlaner rotate out of the lane and start ganking around the map as soon as he hit his first power spike by reaching level 6 much earlier than the sidelanes would allow you to. Now the play is more nuanced and influenced by overall draft and gameplan. As farming increased in importance the ganking and “space-creating” aspects of the position 2 got more and more relegated to active position 3s or 4s.

It has become far more important for your position 2 to keep up in farm in order to have a dual threat towards the opposition instead of just a single scaling core position 1 that then proceeds to get focused and shut down. That being said we have still seen position 2 take on a “sacrificial core” role in professional games, displayed most prominently by Team Liquid’s (Wiki)Matumbaman and OG’s (Wiki)Notail.

The hero and item pools of positions 1 and 2 have started to see a significant amount of overlap. It is now just as common to see a position 1 hero in the midlane as it is to see them in the safelane. This has led to top tier teams having position 1 and 2 players that are as comfortable in the midlane as they are the side-lanes. While both players could fill both roles, teams often have a clear preference for which player takes the position 1 role (Team Liquid’s (Wiki)Miracle- being the prime example).

Common Heroes


Invoker

Morph

Alch

PA

Medusa

MK

Kunkka

OD

DP

Viper


The focus items for the position 2 heroes are usually items enabling you to seize map control and harry the opponents gameplan. Builds vary wildly depending on which hero is chosen for the position and also depending on which lane you find yourself in. However the choices all have in common that they enable your hero to be active around the map at a very early stage while also not losing out on the farming aspect.

Common Items


Blink

BKB

Bottle

Drums

Scythe


Position 3

The third in the farm and experience priority position 3 players fill in a variety of different functions in a draft. In most cases they have crucial ultimates for teamfights and often serve as the initiator or “aura carrier” of the team, picking up items like (Wiki)Guardian Greaves, (Wiki)Pipe of Insight, or (Wiki)Crimson Guard. Usually making their home in the offlane, position 3 heroes are much more limited in farm and experience than positions 1 to 2 but they are commonly less reliant on those. Generally speaking once they hit level 6 and get a single key item (in most cases the (Wiki)Blink Dagger) they can become active around the map, leading the charge as they find pickoffs or initiate fights.

Depending on the choice of hero in some cases a position 3 will also be required to transition into a third source of damage in the later portions of the game and owed to that well-scaling position 3 heroes have been on the rise.

Common Heroes


Tide

Pango

Furion

DS

Enigma

Doom

Leshrac


As already mentioned in most drafts they are the designated “aura carrier” and pick up the majority of the “teamfight”-items for their side, often after their choice of mobility or initiation items like a Blink Dagger. If the game transitions into a long haul slugfest it is also very common to see position 3 players start prioritising more offensive items such as pure damage or a (Wiki)Bloodthorn for example.

Common Items


Greaves

Blink

Euls

Pipe

Scythe

Force

Vlads


Position 4

As we move further down the list we arrive at the first of the support duo behind each team, the position 4. Gifted with more freedom to farm than his position 5 counterpart much of the early game and it’s rotations rest on this player. Winning the lanes or salvaging losses are the key tasks for the “playmaking support” and as such it is not uncommon to see new and different heroes arrive in this position during the meta as it has become ever more varied. Oftentimes the position 4 hero has a strong emphasis on lane dominance or gank/roam potential enabling him to throw his weight around early. The emergence of ever more greedier picks for the position 4 has made late game scaling into a part of the position 4 identity as well with flashy pros like (Wiki)Yapzor leading the charge.

Common Heroes


Nyx

Earth Spirit

Tusk

Venge

ES

Enigma

Furion

Rhasta


For item choices a position 4 is obviously quite limited by the relatively low priority assigned to him, nevertheless a couple of key item pickups can enable his team to open up lethal timings and the current meta has seen ever more farm distributed to you. Generally speaking a position 4 will have 2-3 high cost items at the end of the game, very much so dependent on his hero. As varied as the choices are they usually fall into the two categories of enabling/empowering his hero or survival.

Common Items

Common Items


Blink

Euls

Force

Aghs

Lotus

Vessel

Aether Lens

Solar Crest


Position 5

Last but certainly not least we have the position 5 support. Starved for farm and burdened by the duty to set the lion’s share of his gold aside for (Wiki)Wards and (Wiki)Detection it can be quite the struggle to farm up anything. Although we are very far from the days when position 5 supports only had brown boots and some Bracers at the end of the game, it is still uncommon to have more than 1-2 more expensive items when the throne falls. Owed to their role in the draft as the more defensive minded support, picks are often heroes who only need a minimum amount of levels and farm to work with, while still being effective in securing a lane for their position 1 or 2 player.

Common Heroes


Oracle

Warlock

KotL

WD

CM

Abaddon

WW


The characteristic of the position 5 also transfers to the item choices and are heavily focused on survival either of yourself or of your teammates. Besides slowly building up to such an item (like a (Wiki)Force Staff for example) the majority of a position 5’s gold will end up being invested into the vision war between teams. That not only includes Observer Wards for map control, but also Sentries and (Wiki)Dust for detection as well as (Wiki)Smoke of Deceit for aggressive maneuvers.

Common Items


Glimmer Cape

Euls

Lotus

Force

Aeon Disk

Gem



Writers: JDC214 & ShiaoPi
Editors: OmniEulogy & Julmust
Graphics: v1


Steam: IceNine - Check out my twitch https://www.twitch.tv/iceninedota/
uwahwah89
Profile Joined May 2015
Indonesia158 Posts
Last Edited: 2019-05-04 06:55:28
May 04 2019 06:55 GMT
#2
Out of context here, but i have a dream where in the future dota reach perfect balance. Every heroes have their counterpart ex: omniknight-abaddon. Every single heroes spells have their weakened imitation as an item. Every single heroes capable being played as pos 1-5, thus creating countless possibilities. That was the ideal in my vision.

But in the meantime to seek the balance, icefrog dropping wacky big one patch based on its mood. Refreshing yet frustrating.
Go go liquid wiki
Yurie
Profile Blog Joined August 2010
12152 Posts
May 04 2019 07:23 GMT
#3
Think the blink dagger 3 pos isn't really that true any more. Seems more common on the 4 due to the importance of the auras. Also highlighted by the example heroes where most of them doesn't prioritize the item at all.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 07 2019 19:08 GMT
#4
Where's Axe?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
TheodoreBonilla
Profile Joined March 2022
1 Post
March 31 2022 08:51 GMT
#5
--- Nuked ---
Jessicasoper
Profile Joined May 2022
1 Post
May 21 2022 03:18 GMT
#6
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Next event in 9h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE148
ProTech133
StarCraft: Brood War
Artosis 925
MaD[AoV]22
Dota 2
XaKoH 787
NeuroSwarm240
League of Legends
Doublelift3833
JimRising 530
Counter-Strike
minikerr53
Super Smash Bros
hungrybox751
Mew2King110
Other Games
summit1g4282
ToD298
C9.Mang0238
Organizations
Other Games
gamesdonequick1220
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH495
• Hupsaiya 77
• musti20045 33
• RyuSc2 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1084
Upcoming Events
Sparkling Tuna Cup
9h 42m
PiG Sty Festival
11h 42m
Solar vs Reynor
Serral vs TBD
OSC
15h 42m
Afreeca Starleague
1d 9h
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 15h
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.