|
Lalalaland34490 Posts
Lifestealer In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his escape. He shared his cell with a gibbering creature known as N'aix, a thief cursed by the Vile Council with longevity, so that its life-sentence for theft and cozening might be as punishing as possible. Over the years, its chains had corroded, along with its sanity; N'aix retained no memory of its former life and no longer dreamt of escape. Seeing a perfect vessel for his plans, the wizard wove a spell of Infestation and cast his life-force into N'aix's body, intending to compel N'aix to sacrifice itself in a frenzy of violence while the mage returned to his body and crept away unnoticed. Instead, the wizard found his mind caught in a vortex of madness so powerful that it swept away his plans and shattered his will. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke from its nightmare of madness and obeyed the disembodied voice that filled its skull, which had only the one thought: To escape. In that moment Lifestealer was born. The creature cast its mind into dungeon guards and soldiers, compelling them to open locks and cut down their companions, opening an unobstructed path to freedom while feeding on their lives. Lifestealer still wears the broken shackles as a warning that none may hold him, but on the inside remains a prisoner. Two minds inhabit the single form—a nameless creature of malevolent cunning, and the Master whose voice he pretends to obey.
For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Lifestealer
|
One of the better choke point junglers since he excels at 1v1 creeping. There's a tree you can cut down in the dire jungle's central medium camp that makes it so that you attack one creep at a time and the others just run around in a circle until their turn to die.
|
I honestly feel this guy gets kited WAYYY to easily, especially when their is a Viper which makes him practically useless.
|
Ur fine vs viper if u get a blink buddy to infest and blink on him. He can't kite u if u open wounds him and start at melee range.
But yes viper isn't a hero you want to face most of the time.
|
On June 10 2014 03:32 Sn0_Man wrote: Ur fine vs viper if u get a blink buddy to infest and blink on him. He can't kite u if u open wounds him and start at melee range.
But yes viper isn't a hero you want to face most of the time.
But aren't most heroes with blink also countered by Viper?? Riki, Phant, and AM rely on attack speed and QoP isn't melee. Riki would seem the best due to invis but GoT and your fucked.
|
On June 10 2014 04:07 Mecha King Ghidorah wrote:Show nested quote +On June 10 2014 03:32 Sn0_Man wrote: Ur fine vs viper if u get a blink buddy to infest and blink on him. He can't kite u if u open wounds him and start at melee range.
But yes viper isn't a hero you want to face most of the time. But aren't most heroes with blink also countered by Viper?? Riki, Phant, and AM rely on attack speed and QoP isn't melee. Riki would seem the best due to invis but GoT and your fucked.
If you get initiated as a viper by someone with a blink, you can't do a lot about it. However, Viper stops you from blinking to safety, yes.
|
On June 10 2014 04:07 Mecha King Ghidorah wrote:Show nested quote +On June 10 2014 03:32 Sn0_Man wrote: Ur fine vs viper if u get a blink buddy to infest and blink on him. He can't kite u if u open wounds him and start at melee range.
But yes viper isn't a hero you want to face most of the time. But aren't most heroes with blink also countered by Viper?? Riki, Phant, and AM rely on attack speed and QoP isn't melee. Riki would seem the best due to invis but GoT and your fucked.
It doesn't have to be a hero that specifically has blink as a native skill. There are plenty of heroes that always buy blink dagger (e.g. puck, magnus) and also heroes that have other mobility skills (e.g. storm spirit w/ ball lightning).
|
Storm Spirit, Puck, Sand King, Centaur, Axe, Tide, Batrider, Phoenix, Mirana, Clockwerk, Phoenix, Spirit Breaker, Nyx, Lina, Tinker, Magnus, Tusk, Slardar, Timbersaw, and probably more would all apply to a certain extent. It doesn't need to be an innate full disjointing blink. Really anything that closes a gap well would work to some degree.
Generally the ones you're looking at are the ones like Storm, Puck, Centaur, or Clock that can zip in and create good burst + immobilize the target to give you time to finish them off.
|
Something as simple as running around inside an invis bounty hunter works provided ur opponents suck at placing detection.
Doing it inside riki sounds 10x funnier and 10x less viable.
|
I don't like to build either drums or armlet on this hero. Drums because I dislike the item, and armlet because I hate toggling. I tend to rush a shadow blade, which is easily the best item in pubs. After which I get a basher or orchid. I may get halberd, or ac skadi etc depending on the game. Not saying its the ideal build though. Basically I build him just to pick off heroes.
If there's a naix carrier like storm or puck, I would still build shadowblade simply because of how broken it is in pubs.
|
Naix can't really support the mana for consistent shadowblade ganking though, and with his extremely limited flash-farm potential it can be hard to dedicate time to hero-hunting with lothars if they group up. Lothars is unfortunately not a strong teamfight item either so it's very punishable in that manner.
I'm personally a big SnY believer as not only is the MS incredibly relevant on naix all game long, but the IAS and STR are both very attractive. Plus it's buildup is unbelievable, you can farm quite well with it and it's a very cheap "big" item for early fighting. Early game maim procs are often as good as bash procs too.
|
On June 10 2014 04:56 Sn0_Man wrote: Naix can't really support the mana for consistent shadowblade ganking though, and with his extremely limited flash-farm potential it can be hard to dedicate time to hero-hunting with lothars if they group up. Lothars is unfortunately not a strong teamfight item either so it's very punishable in that manner.
I'm personally a big SnY believer as not only is the MS incredibly relevant on naix all game long, but the IAS and STR are both very attractive. Plus it's buildup is unbelievable, you can farm quite well with it and it's a very cheap "big" item for early fighting. Early game maim procs are often as good as bash procs too.
Yep that's true. Mana pool is basically why drums is often gotten on naix, even if they went midas. I usually just ferry clarities over, and more often than not my second item is an orchid.
|
United States47024 Posts
Shadow Blade is also stronger in pubs due to the fact that you're not always reliably going to have a Blink user in pubs to ride in on/gank with (either because your team didn't pick one, or the player in question didn't buy one/isn't using it well).
Naix has a really hard time engaging fights normally, so you either need to have a hero that can help you do that with Infest, or you need to buy an item for it. Getting a hero to help you is generally better, but the reality of pubs is that you simply don't always get to do that, so the item has to suffice.
On June 10 2014 04:49 DucK- wrote: If there's a naix carrier like storm or puck, I would still build shadowblade simply because of how broken it is in pubs. It's also just generally hard to manage ganks in such a way that it's smooth for both heroes' tempos if you're not constantly communicating with one another (basically an impossibility unless you're stacking with them). Lothar's lets you better manage your solo tempo, which is generally just better in pubs.
I personally wouldn't be so dismissive of Drums and Armlet, but Lothar's is quite strong on this hero in pubs.
On June 10 2014 04:56 Sn0_Man wrote: Lothars is unfortunately not a strong teamfight item either so it's very punishable in that manner. It actually is a teamfight item in that if you don't have a Blink hero to carry you in, you more or less need Lothar's or Blink as an engaging item (and yes, Blink Naix used to be a thing--though that's really not necessary given the wider pool of practical Blink users and the fact that Lothar's isn't a bad item anymore).
|
Anyone tried to build MoM on this guy? On paper it seems really good but i haven't tested it myself yet. Insane chase + killing power early and faster jungle. With rage up you can blow up heroes really fast but i guess the downside is that with rage+open wounds you already kill 1 hero really fast and then MoM just leaves you more vulnerable after it. Im just trying to to think some alternatives to the usual phase,drums,armlet,sny
|
SoCal8910 Posts
On June 12 2014 19:54 Daray wrote: Anyone tried to build MoM on this guy? On paper it seems really good but i haven't tested it myself yet. Insane chase + killing power early and faster jungle. With rage up you can blow up heroes really fast but i guess the downside is that with rage+open wounds you already kill 1 hero really fast and then MoM just leaves you more vulnerable after it. Im just trying to to think some alternatives to the usual phase,drums,armlet,sny
usually with heroes that go for a mask of madness, there is a certain skill with an upside to the +%dmg. a common example would be spirit breaker and his greater bash bonus dmg based on movement speed, as well as his his ultimate dealing a greater bash.
while it wouldn't be downright horrendous to build MoM on lifestealer, the increased dmg taken makes an already highly focused target to be focused harder (especially with crumby base armor). on the bright side, magic nukes would not take the increased dmg since you have rage.
|
Is there any reliable way to build him rather than race car(phase-drum/S&Y/yasha) or armlet car(phase-armlet)? I.e treads as boots and other follow-ups? Excluding midas.
|
SoCal8910 Posts
On June 12 2014 22:14 Laserist wrote: Is there any reliable way to build him rather than race car(phase-drum/S&Y/yasha) or armlet car(phase-armlet)? I.e treads as boots and other follow-ups? Excluding midas.
is treads + maelstrom/mjolnir still viable?
|
I thought the same, probably works but if someone has any extended experiment on that or other build to see with downsides and upsides, it'd be awesome.
|
On June 12 2014 22:17 BluemoonSC wrote: is treads + maelstrom/mjolnir still viable?
What do you mean? Why is mjollnir a bad choice for naix nowadays?
|
On June 12 2014 23:07 Brexas wrote:Show nested quote +On June 12 2014 22:17 BluemoonSC wrote: is treads + maelstrom/mjolnir still viable? What do you mean? Why is mjollnir a bad choice for naix nowadays? Mjollnir is okay after your armlet / S&Y, but you typically want to get a basher and then mjollnir if you are going that route. (depending if you prefer armlet or not these days). Depends on the situation - but yeah its still super good. For the most part, the item after S&Y / armlet you get is extremely situational, but more often then not you want to grab basher / abyssal next.
I really dislike treads, however.
On June 12 2014 19:54 Daray wrote: Anyone tried to build MoM on this guy? On paper it seems really good but i haven't tested it myself yet. Insane chase + killing power early and faster jungle. With rage up you can blow up heroes really fast but i guess the downside is that with rage+open wounds you already kill 1 hero really fast and then MoM just leaves you more vulnerable after it. Im just trying to to think some alternatives to the usual phase,drums,armlet,sny
Phase + drums are a much safer build than MoM.
MoM is great if you are just pubstomping and the other team is awful though.
Shadowblade is fine in 3k level pubs, but I wouldn't recommend it otherwise.
Note: I pretty much never get Armlet anymore on this hero.
|
|
|
|