On June 03 2016 00:40 Comeh wrote:
It gives one hit every 5 seconds, which equates to like 20 AS, and LS already has a lot of AS from rage and armlet, but the whole implication is that of course you'll be going S&Y. Movement speed is the most valuable statistic on this hero, especially considering how kiteable he is.
It gives one hit every 5 seconds, which equates to like 20 AS, and LS already has a lot of AS from rage and armlet, but the whole implication is that of course you'll be going S&Y. Movement speed is the most valuable statistic on this hero, especially considering how kiteable he is.
looking at it as one hit every 5 seconds is a common trap many people fall into when evaluating the item. how often do you actually get to hit one hero for 5 seconds uninterrupted?
the correct way to look at it is - how many hits can you usually get on a target before they get a chance to use any kiting skills or whatever?
armlet+echo comes online around 13-15 min, which is usually when one of the initiators on your team get blink or something. how many hits can you normally get in during a infest-crush? infest-call? etc etc.
if you could get in 4 hits on that slark normally in the stun duration, and echo sabre lets you get in one more hit, it is equivalent to giving you a 25% increase in damage when trying to burst people. if you could only have got in 3 hits, it is equivalent to 33% more damage.
building the follow up damage to maintain this burst is important - deso which amplifies feast, and daedalus which also can crit on feast. With these two sources of damage as follow up you ensure that your burst is always sufficient that ghosts/forces/etc will not be able to help people due to just how utterly fast they die.
once your damage threshold exceeds a certain level kiting isnt an issue as they basically die before they can do anything, and start most fights one hero down. blink/force are situational if you don't have infest targets but that is usually not the case.