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Ability Draft Tier List - Page 2

Forum Index > Dota 2 Strategy
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Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 25 2014 19:24 GMT
#21
As long as you folks keep letting me third or fourth-pick Enchant for an easy early-game, I'm happy.
My strategy is to fork people.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
May 25 2014 19:24 GMT
#22
Fury Swipes isn't on the range pick up list? it's so good on a ranged hero.
I am Godzilla You are Japan
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-05-25 19:27:08
May 25 2014 19:26 GMT
#23
On May 26 2014 04:24 SigmaoctanusIV wrote:
Fury Swipes isn't on the range pick up list? it's so good on a ranged hero.

He did list it as an S, but after the buff it could certainly also be listed on the intro. It's still not a ranged specific pick up, it's pretty good for melee as well.

Enchant totem for ranged is pretty good as well.
TheYango
Profile Joined September 2008
United States47024 Posts
May 25 2014 19:28 GMT
#24
I'm not really sure what you mean by dragon form being bugged. I don't think it is 'bugged' in that I am sure it works by adding the effect and giving the extra range to all heros

Technically its a bug because Elder Dragon Form is a transformation skill, meaning it's supposed to change your base stats to those of the Dragon unit, rather than just adding to yours by whatever amount DK gets.

One question is how does Elder Dragon Form modify movespeed for heroes that don't have 290 base MS? Does it add 25 MS or does it set their MS to 315?
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-05-25 19:33:12
May 25 2014 19:29 GMT
#25
On May 26 2014 04:28 TheYango wrote:
Show nested quote +
I'm not really sure what you mean by dragon form being bugged. I don't think it is 'bugged' in that I am sure it works by adding the effect and giving the extra range to all heros

Technically its a bug because Elder Dragon Form is a transformation skill, meaning it's supposed to change your base stats to those of the Dragon unit, rather than just adding to yours by whatever amount DK gets.

One question is how does Elder Dragon Form modify movespeed for heroes that don't have 290 base MS? Does it add 25 MS or does it set their MS to 315?

I believe it adds the movespeed like it adds the range. But I'm not 100% sure.

The most important part of the bug is that your attacks don't actually work as a ranged unit for some melee heroes, but work for others.

A fun side effect from Dota 2 is that Pulse Nova and similar skills work while invisible in Ability Draft, since in Dota 2 they are coded specifically to Lesh and not simply based on Immolation.
LSB
Profile Blog Joined April 2010
United States5171 Posts
May 25 2014 19:39 GMT
#26
On May 26 2014 04:18 SKC wrote:
Elder Dragon Form is bugged in a lot of melee heroes because they don't have a ranged projectile speed iirc, so their attacks don't move and stick to a place in the map. It's a gamble if you pick it for a melee, and not that gamebreaking for most of them anyway. Same thing with Glaives from Luna.

Liquid Fire is ranged in melee like other orbs, I'm not sure what you mean. It's a no mana cost ranged skill and amazing for heroes that don't have mana to support two skills.

Fake ranged characters work like melee, so Vlads lifesteal, Basher and OoV are better, etc.

Liquid Fire lets you attack as a ranged hero? Still, it isn't as good as a proper orb since you can only use it every 4 seconds
I'll demote take aim to a A as melee, I was too scared to test it out with orbs.

Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-05-25 19:48:10
May 25 2014 19:43 GMT
#27
On May 26 2014 04:39 LSB wrote:
Show nested quote +
On May 26 2014 04:18 SKC wrote:
Elder Dragon Form is bugged in a lot of melee heroes because they don't have a ranged projectile speed iirc, so their attacks don't move and stick to a place in the map. It's a gamble if you pick it for a melee, and not that gamebreaking for most of them anyway. Same thing with Glaives from Luna.

Liquid Fire is ranged in melee like other orbs, I'm not sure what you mean. It's a no mana cost ranged skill and amazing for heroes that don't have mana to support two skills.

Fake ranged characters work like melee, so Vlads lifesteal, Basher and OoV are better, etc.

Liquid Fire lets you attack as a ranged hero? Still, it isn't as good as a proper orb since you can only use it every 4 seconds
I'll demote take aim to a A as melee, I was too scared to test it out with orbs.


It's better than some orbs like Glaives of Wisdom and Arcane Orb very often. The bonus are much better and it doesn't cost mana. For harassment you don't need to attack all the time and if you have something like Glaives you will spend too much mana if you use it too freely anyway. I may even take it over Poison Attack if I'm not a carry and in a shitty int body like Mortred, 20 mana is brutal. It's pretty damn good if you try it. It adds 150 damage on level 4 every 5 seconds in an Aoe.
LSB
Profile Blog Joined April 2010
United States5171 Posts
May 25 2014 19:55 GMT
#28
On May 26 2014 04:43 SKC wrote:
Show nested quote +
On May 26 2014 04:39 LSB wrote:
On May 26 2014 04:18 SKC wrote:
Elder Dragon Form is bugged in a lot of melee heroes because they don't have a ranged projectile speed iirc, so their attacks don't move and stick to a place in the map. It's a gamble if you pick it for a melee, and not that gamebreaking for most of them anyway. Same thing with Glaives from Luna.

Liquid Fire is ranged in melee like other orbs, I'm not sure what you mean. It's a no mana cost ranged skill and amazing for heroes that don't have mana to support two skills.

Fake ranged characters work like melee, so Vlads lifesteal, Basher and OoV are better, etc.

Liquid Fire lets you attack as a ranged hero? Still, it isn't as good as a proper orb since you can only use it every 4 seconds
I'll demote take aim to a A as melee, I was too scared to test it out with orbs.


It's better than some orbs like Glaives of Wisdom and Arcane Orb very often. The bonus are much better and it doesn't cost mana. For harassment you don't need to attack all the time and if you have something like Glaives you will spend too much mana if you use it too freely anyway. I may even take it over Poison Attack if I'm not a carry and in a shitty int body like Mortred, 20 mana is brutal. It's pretty damn good if you try it. It adds 150 damage on level 4 every 5 seconds in an Aoe.

I'd much rather have poison attack. Liquid fire doesn't solve fact that as a melee hero you can be kited and have to be very close to the enemy to attack them. You might need to buy more stat giving items, but drums should work pretty well.

I'll at least rate it at B, it's still a solid skill but I don't see myself prioritizing it that early, I'll see if I can pick it up in some Ability draft games and test it out since I haven't used it myself and it's more based on my friends experiences with it
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Fumanchu
Profile Blog Joined February 2008
Canada669 Posts
May 25 2014 19:57 GMT
#29
On May 26 2014 04:43 SKC wrote:
Show nested quote +
On May 26 2014 04:39 LSB wrote:
On May 26 2014 04:18 SKC wrote:
Elder Dragon Form is bugged in a lot of melee heroes because they don't have a ranged projectile speed iirc, so their attacks don't move and stick to a place in the map. It's a gamble if you pick it for a melee, and not that gamebreaking for most of them anyway. Same thing with Glaives from Luna.

Liquid Fire is ranged in melee like other orbs, I'm not sure what you mean. It's a no mana cost ranged skill and amazing for heroes that don't have mana to support two skills.

Fake ranged characters work like melee, so Vlads lifesteal, Basher and OoV are better, etc.

Liquid Fire lets you attack as a ranged hero? Still, it isn't as good as a proper orb since you can only use it every 4 seconds
I'll demote take aim to a A as melee, I was too scared to test it out with orbs.


It's better than some orbs like Glaives of Wisdom and Arcane Orb very often. The bonus are much better and it doesn't cost mana. For harassment you don't need to attack all the time and if you have something like Glaives you will spend too much mana if you use it too freely anyway. I may even take it over Poison Attack if I'm not a carry and in a shitty int body like Mortred, 20 mana is brutal. It's pretty damn good if you try it. It adds 150 damage on level 4 every 5 seconds in an Aoe.


Poison Attack is vastly superior, it's not even close. The only upside of taking liquid fire over poison attack is that you can target buildings.
Easy doesnt fit into grownup life.
SKC
Profile Joined October 2010
Brazil18828 Posts
May 25 2014 20:03 GMT
#30
On May 26 2014 04:55 LSB wrote:
Show nested quote +
On May 26 2014 04:43 SKC wrote:
On May 26 2014 04:39 LSB wrote:
On May 26 2014 04:18 SKC wrote:
Elder Dragon Form is bugged in a lot of melee heroes because they don't have a ranged projectile speed iirc, so their attacks don't move and stick to a place in the map. It's a gamble if you pick it for a melee, and not that gamebreaking for most of them anyway. Same thing with Glaives from Luna.

Liquid Fire is ranged in melee like other orbs, I'm not sure what you mean. It's a no mana cost ranged skill and amazing for heroes that don't have mana to support two skills.

Fake ranged characters work like melee, so Vlads lifesteal, Basher and OoV are better, etc.

Liquid Fire lets you attack as a ranged hero? Still, it isn't as good as a proper orb since you can only use it every 4 seconds
I'll demote take aim to a A as melee, I was too scared to test it out with orbs.


It's better than some orbs like Glaives of Wisdom and Arcane Orb very often. The bonus are much better and it doesn't cost mana. For harassment you don't need to attack all the time and if you have something like Glaives you will spend too much mana if you use it too freely anyway. I may even take it over Poison Attack if I'm not a carry and in a shitty int body like Mortred, 20 mana is brutal. It's pretty damn good if you try it. It adds 150 damage on level 4 every 5 seconds in an Aoe.

I'd much rather have poison attack. Liquid fire doesn't solve fact that as a melee hero you can be kited and have to be very close to the enemy to attack them. You might need to buy more stat giving items, but drums should work pretty well.

I'll at least rate it at B, it's still a solid skill but I don't see myself prioritizing it that early, I'll see if I can pick it up in some Ability draft games and test it out since I haven't used it myself and it's more based on my friends experiences with it

Being kited is an issue for carries, not supportive characters. If you carry is being kited it's often an issue with the whole draft. Depends a lot on the pool. Poison Attack is the better skill the vast majority of the time, but there are still situations I would pick Liquid Fire over it, like I said if you have something like a Bloodseeker with Liquid Fire + Magic Missile + an ult that spends a reasonable amount of mana. But this is mostly theorycrafting, in an actual game you choice will more often be something like Liquid Fire vs Brain Sap or Ice Path.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-05-25 20:05:52
May 25 2014 20:05 GMT
#31
On May 26 2014 05:03 SKC wrote:
Show nested quote +
On May 26 2014 04:55 LSB wrote:
On May 26 2014 04:43 SKC wrote:
On May 26 2014 04:39 LSB wrote:
On May 26 2014 04:18 SKC wrote:
Elder Dragon Form is bugged in a lot of melee heroes because they don't have a ranged projectile speed iirc, so their attacks don't move and stick to a place in the map. It's a gamble if you pick it for a melee, and not that gamebreaking for most of them anyway. Same thing with Glaives from Luna.

Liquid Fire is ranged in melee like other orbs, I'm not sure what you mean. It's a no mana cost ranged skill and amazing for heroes that don't have mana to support two skills.

Fake ranged characters work like melee, so Vlads lifesteal, Basher and OoV are better, etc.

Liquid Fire lets you attack as a ranged hero? Still, it isn't as good as a proper orb since you can only use it every 4 seconds
I'll demote take aim to a A as melee, I was too scared to test it out with orbs.


It's better than some orbs like Glaives of Wisdom and Arcane Orb very often. The bonus are much better and it doesn't cost mana. For harassment you don't need to attack all the time and if you have something like Glaives you will spend too much mana if you use it too freely anyway. I may even take it over Poison Attack if I'm not a carry and in a shitty int body like Mortred, 20 mana is brutal. It's pretty damn good if you try it. It adds 150 damage on level 4 every 5 seconds in an Aoe.

I'd much rather have poison attack. Liquid fire doesn't solve fact that as a melee hero you can be kited and have to be very close to the enemy to attack them. You might need to buy more stat giving items, but drums should work pretty well.

I'll at least rate it at B, it's still a solid skill but I don't see myself prioritizing it that early, I'll see if I can pick it up in some Ability draft games and test it out since I haven't used it myself and it's more based on my friends experiences with it

Being kited is an issue for carries, not supportive characters. If you carry is being kited it's often an issue with the whole draft. Depends a lot on the pool. Poison Attack is the better skill the vast majority of the time, but there are still situations I would pick Liquid Fire over it, like I said if you have something like a Bloodseeker with Liquid Fire + Magic Missile + an ult that spends a reasonable amount of mana. But this is mostly theorycrafting, in an actual game you choice will more often be something like Liquid Fire vs Brain Sap or Ice Path.

On May 26 2014 04:57 Fumanchu wrote:
Show nested quote +
On May 26 2014 04:43 SKC wrote:
On May 26 2014 04:39 LSB wrote:
On May 26 2014 04:18 SKC wrote:
Elder Dragon Form is bugged in a lot of melee heroes because they don't have a ranged projectile speed iirc, so their attacks don't move and stick to a place in the map. It's a gamble if you pick it for a melee, and not that gamebreaking for most of them anyway. Same thing with Glaives from Luna.

Liquid Fire is ranged in melee like other orbs, I'm not sure what you mean. It's a no mana cost ranged skill and amazing for heroes that don't have mana to support two skills.

Fake ranged characters work like melee, so Vlads lifesteal, Basher and OoV are better, etc.

Liquid Fire lets you attack as a ranged hero? Still, it isn't as good as a proper orb since you can only use it every 4 seconds
I'll demote take aim to a A as melee, I was too scared to test it out with orbs.


It's better than some orbs like Glaives of Wisdom and Arcane Orb very often. The bonus are much better and it doesn't cost mana. For harassment you don't need to attack all the time and if you have something like Glaives you will spend too much mana if you use it too freely anyway. I may even take it over Poison Attack if I'm not a carry and in a shitty int body like Mortred, 20 mana is brutal. It's pretty damn good if you try it. It adds 150 damage on level 4 every 5 seconds in an Aoe.


Poison Attack is vastly superior, it's not even close. The only upside of taking liquid fire over poison attack is that you can target buildings.

With some bodies you have no mana to use any other skill if you pick Poison Attack and you are not farming. Of course it's a much better orb, but Ability Draft is very situational. Grow is much better than Fury Swipes but I've picked Fury Swipes over it.
Fumanchu
Profile Blog Joined February 2008
Canada669 Posts
May 25 2014 20:27 GMT
#32
Grow vs Fury swipes is actually debatable depending on the situation. I really don't want to come off as a condescending ass here, but there are no situations in which you should take LF over PA unless you are dominantly a pushing hero. The mana cost isn't a huge drawback even on low int gain heroes, unless you are quite new to the game.

Even though the impact of both spells drop off the later the game goes on, PA still retains value through its 40% slow.
Easy doesnt fit into grownup life.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-05-25 20:45:05
May 25 2014 20:32 GMT
#33
On May 26 2014 05:27 Fumanchu wrote:
Grow vs Fury swipes is actually debatable depending on the situation. I really don't want to come off as a condescending ass here, but there are no situations in which you should take LF over PA unless you are dominantly a pushing hero. The mana cost isn't a huge drawback even on low int gain heroes, unless you are quite new to the game.

Even though the impact of both spells drop off the later the game goes on, PA still retains value through its 40% slow.

On a lot of heroes you want to be able to use you ability twice early game. Like leveling stats on Leoric or Sven. Poison Attack means you can't do that. Liquid Fire is free. I don't think I've ever had to choose between them, I'm just saying a lot of people underestimate the LF in the lanem and in this mode winning lanes win games. Glaives vs Liquid Fire would be a much fairer match up, but I still think there are situations where Liquid Fire would be better than Poison Attack.

Either way comparing orbs isn't even that useful in actual games. 99% of the time the choice is between an orb and another type of skill.
TheYango
Profile Joined September 2008
United States47024 Posts
May 25 2014 20:44 GMT
#34
We've talked about this before, but honestly I think the biggest downside of Liquid Fire is that you have to level it for it to be good, whereas Poison Attack and Glaives give their predominant benefit at the first rank.
Moderator
LSB
Profile Blog Joined April 2010
United States5171 Posts
May 25 2014 21:03 GMT
#35
On May 26 2014 05:32 SKC wrote:
Show nested quote +
On May 26 2014 05:27 Fumanchu wrote:
Grow vs Fury swipes is actually debatable depending on the situation. I really don't want to come off as a condescending ass here, but there are no situations in which you should take LF over PA unless you are dominantly a pushing hero. The mana cost isn't a huge drawback even on low int gain heroes, unless you are quite new to the game.

Even though the impact of both spells drop off the later the game goes on, PA still retains value through its 40% slow.

On a lot of heroes you want to be able to use you ability twice early game. Like leveling stats on Leoric or Sven. Poison Attack means you can't do that. Liquid Fire is free. I don't think I've ever had to choose between them, I'm just saying a lot of people underestimate the LF in the lanem and in this mode winning lanes win games. Glaives vs Liquid Fire would be a much fairer match up, but I still think there are situations where Liquid Fire would be better than Poison Attack.

Either way comparing orbs isn't even that useful in actual games. 99% of the time the choice is between an orb and another type of skill.

That's the point of a tier list, if you have a choice between Poison attack and Liquid fire, a tier list is supposed to guide you.

In addition Liquid fire doesn't give you the solo kill potential that Poison Attack/Frost Arrows does. I can see your argument if we are deciding between burning spears and poison attack, but orbs are just way better than Liquid fire
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
rabidch
Profile Joined January 2010
United States20289 Posts
May 26 2014 08:43 GMT
#36
you forgot sticky + rot, which makes rot not F (its more like D, situational anyway)
LiquidDota StaffOnly a true king can play the King.
goody153
Profile Blog Joined April 2013
44176 Posts
May 26 2014 10:39 GMT
#37
On May 26 2014 17:43 rabidch wrote:
you forgot sticky + rot, which makes rot not F (its more like D, situational anyway)

sticky + quell spray works as well
this is a quote
rabidch
Profile Joined January 2010
United States20289 Posts
May 26 2014 11:16 GMT
#38
On May 26 2014 19:39 goody153 wrote:
Show nested quote +
On May 26 2014 17:43 rabidch wrote:
you forgot sticky + rot, which makes rot not F (its more like D, situational anyway)

sticky + quell spray works as well

works, but its not really worth mentioning versus rot. rot ticks every 0.2 seconds, which makes every stack do 50/75/100/125 damage per second, which is utterly ridiculous.
LiquidDota StaffOnly a true king can play the King.
goody153
Profile Blog Joined April 2013
44176 Posts
Last Edited: 2014-05-26 11:58:01
May 26 2014 11:57 GMT
#39
On May 26 2014 20:16 rabidch wrote:
Show nested quote +
On May 26 2014 19:39 goody153 wrote:
On May 26 2014 17:43 rabidch wrote:
you forgot sticky + rot, which makes rot not F (its more like D, situational anyway)

sticky + quell spray works as well

works, but its not really worth mentioning versus rot. rot ticks every 0.2 seconds, which makes every stack do 50/75/100/125 damage per second, which is utterly ridiculous.

but you die with rot and it depends on your hero if the hero has huge HP and strength gain while using quill spray reduces your chances of dying and you can kite better than rot ..

i think DS ion shell would work better

this is a quote
GGitsJack
Profile Blog Joined June 2010
New Zealand426 Posts
Last Edited: 2014-05-26 12:16:51
May 26 2014 12:12 GMT
#40
I know voodoo restoration works with overload / arcane aura. Anyone know if it works with aftershock or fiery soul?
"A reason becomes an excuse if you don't do anything about it."
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