|
I don't want to include too much because it might create a perception that if you have a good body you should be a 'carry'. And if you have a bad body you should be a 'support'. You should always grab S-teir abilities no matter your body, I played a game where I was CM and grabbed chemical rage, it didn't stop me from 1v5ing.
Personally I like Pugna, I like int gain because it allows me to grab three spammy spells and use them early without much items. Certainty I will have to build HP afterwards.
But it may be important to note heroes that do get double ags upgrades, or have interactions with spells (void). Does tiny still get the double ags upgrade or was that purely cosmetic?
I also added that "Chemical Rage is the best standalone skill in the game".
It is great early game as it gives you regen and helps you farm (especially after the whole maelstorm change), you can easily support multiple nukes on any body. And lategame it is a ridiculously scary skill.
|
United States47024 Posts
Batrider: C - Garbage base damage It's not really base damage that's the model's problem, and I'd arguably put it lower than a C. His model has below-average MS, low attack range, and--probably most crippling--has low innate vision range to compensate the hero normally having Firefly to give him flying vision. Having 1200 vision range when everyone else has 1800 can screw you over a lot of times, especially since unlike Night Stalker, the tradeoff for it isn't inherently part of the model.
It's saving grace is having pretty good base stats/stat gains, but a lot of the other inherent properties of the model are pretty damning.
Treant Protector: S - Draft an orb, win game (120dmg searing arrows) - Good stat gain Also worth noting that transformation skills override your BAT, so getting something like Chemical Rage or Shapeshift negates his 1.9 BAT.
|
Spirit breaker deserves a mention on that list as a mini-tree with more base HP and armor. A-tier if a bit slow without his aura.
|
United States47024 Posts
Yeah, SB's base stats are amazing. The low BAT is annoying, but as I mentioned with Tree, you can get around this with a transformation skill.
|
Showing up in lane with a stout shield, 750 hp and 6 armor is just so unjust.
E: do you get random gold in AD? I forget. I mean, you random a hero sorta
|
On May 29 2014 03:31 Sn0_Man wrote:Showing up in lane with a stout shield, 750 hp and 6 armor is just so unjust. E: do you get random gold in AD? I forget. I mean, you random a hero sorta  Unfortunately you don't
On May 29 2014 03:16 TheYango wrote: Also worth noting that transformation skills override your BAT, so getting something like Chemical Rage or Shapeshift negates his 1.9 BAT. Added note to Shapeshift
|
Silencer deserves an S+++. Other heroes are more limited to what they can do, like Tree or SB are great if you get orbs, PL can be ridiculous lategame or with spells like God's Strenght, but they are still melee and need items for mana intensive builds. Silencer is just ridiculous.
OD is also a great overall body that wasn't mentioned. Razor is really bad. Clinkz stats aren't terrible with good range and great agi gain, it's just his str that is atrocious.
Getting a transformation skill to fix you BAT is good but not really reliable. The odds of being able to do that aren't exactly stellar.
On body specific powers, the most important ones are Silencer getting int, Void walking on Chrono and NS getting vision with Aghs. You can get 4 heat seeking missiles with Aghs as well as the upgraded ult, but it's not a skill you end up picking most of the time anyway. Aghs is tied to Grow, not Tiny, that's why any hero gets the cleave. Visage is pretty bad because of the lower magic reduction.
|
United States47024 Posts
Night Stalker also has better-than-average vision even without Agha, since 1200 day + 1800 night vision is better than 1800 day 800 night. BH also has 1800/1000 vision and given his high base armor, 315 base MS, and decent stat gains can also be a decent base model. Sniper has 1800/1000 vision but this isn't a deal-breaker for his model really. Slark has full 1800/1800 vision but this doesn't really outweigh his extremely poor stat growths.
|
My friend got Impetus and Take aim once, but the extra attack range did not seem to have an effect on the damage. Is it not easily noticable or does it not work? I could probably pull up the replay if anyone wants it to check.
|
On May 29 2014 05:12 crunchbite wrote: My friend got Impetus and Take aim once, but the extra attack range did not seem to have an effect on the damage. Is it not easily noticable or does it not work? I could probably pull up the replay if anyone wants it to check. There is no reason why it wouldn't work. It checks the position on both heroes, even just moving back and forth or blinking change the damage. You were probally just overestimating how much damage it should do.
Are you talking about a melee hero?
|
The damage is calculated by how far away the enemy is thats all.
Note that Impetus has a set cast range when manual casting so if you have MORE range than that (aka with take aim), you may wish to use autocast.
|
Yeah, if you are not actually attacking at 1k range, it wont do more damage, but that should look fairly obvious ingame. The combo is also pretty meaningless for melee, since you attack at around the same range you get from just manually casting the orb, they don't add up.
|
Anchor Smash seems like it could be B ranking in 6.81 if you're already a melee model. A 4s CD 60% dmg reduction that deals 225 damage is pretty decent. The fact that you can pair the ability with an armor reduction ability for reasonably high damage or use it to clear ancient stacks really early seems valuable.
|
I feel like Overpower+(Nethertoxin/Flak Cannon) for ranged deserve some mention in the 'Other combos' section. I've won several games on the back of them with just phase boots and random other crap on a mix of ranged heroes from Gyro to Furion. They're not even that mana-intensive either.
|
Does mana shield still proc fiery soul? That one was always insane. Permanent super attack/move speed for no mana cost.
|
On May 29 2014 16:59 QUEENT wrote: I feel like Overpower+(Nethertoxin/Flak Cannon) for ranged deserve some mention in the 'Other combos' section. I've won several games on the back of them with just phase boots and random other crap on a mix of ranged heroes from Gyro to Furion. They're not even that mana-intensive either.
Now that overpower isn't a UAM it should just be incredibly strong in almost any pool for ranged heroes, possibly even some melee kits. Searing Arrows, Glaives of Wisdom, Impetus, Arcane Orb, Burning Spear, Chilling Touch, or Mana Break would be all pretty good with overpower.
|
On May 29 2014 23:28 Logo wrote:Show nested quote +On May 29 2014 16:59 QUEENT wrote: I feel like Overpower+(Nethertoxin/Flak Cannon) for ranged deserve some mention in the 'Other combos' section. I've won several games on the back of them with just phase boots and random other crap on a mix of ranged heroes from Gyro to Furion. They're not even that mana-intensive either.
Now that overpower isn't a UAM it should just be incredibly strong in almost any pool for ranged heroes, possibly even some melee kits. Searing Arrows, Glaives of Wisdom, Impetus, Arcane Orb, Burning Spear, Chilling Touch, or Mana Break would be all pretty good with overpower. You are thinking of Fury Swipes. Overpower is worse, but still pretty good.
|
On May 29 2014 23:54 SKC wrote:Show nested quote +On May 29 2014 23:28 Logo wrote:On May 29 2014 16:59 QUEENT wrote: I feel like Overpower+(Nethertoxin/Flak Cannon) for ranged deserve some mention in the 'Other combos' section. I've won several games on the back of them with just phase boots and random other crap on a mix of ranged heroes from Gyro to Furion. They're not even that mana-intensive either.
Now that overpower isn't a UAM it should just be incredibly strong in almost any pool for ranged heroes, possibly even some melee kits. Searing Arrows, Glaives of Wisdom, Impetus, Arcane Orb, Burning Spear, Chilling Touch, or Mana Break would be all pretty good with overpower. You are thinking of Fury Swipes. Overpower is worse, but still pretty good.
Er.. yeah, I always associate Overpower with Fury Swipe's changes for some reason. But still the point stands that Overpower should be good with any orb that's a flat or stacking damage boost like the ones I mentioned.
|
On May 29 2014 05:32 Logo wrote: Anchor Smash seems like it could be B ranking in 6.81 if you're already a melee model. A 4s CD 60% dmg reduction that deals 225 damage is pretty decent. The fact that you can pair the ability with an armor reduction ability for reasonably high damage or use it to clear ancient stacks really early seems valuable.
Forgot about the whole ancient stacks thing, I'll upgrade it to a B
On May 29 2014 19:39 Gowerly wrote: Does mana shield still proc fiery soul? That one was always insane. Permanent super attack/move speed for no mana cost. No. Toggle abilities don't work with fiery soul. You can still get it with a low cooldown ability.
On May 29 2014 16:59 QUEENT wrote: I feel like Overpower+(Nethertoxin/Flak Cannon) for ranged deserve some mention in the 'Other combos' section. I've won several games on the back of them with just phase boots and random other crap on a mix of ranged heroes from Gyro to Furion. They're not even that mana-intensive either.
Overpower is very good for a ranged hero. I'll make a note of it
|
Overpower + flak counts each additional target as an attack, doesn't it? So it's gone instantly.
I agree overpower is strong on ranged heroes in general, but I'm pretty sure that specific combo is a fail.
|
|
|
|