Random Ability Draft
Trade the organized chaos of Dota 2 for a taste of pure bedlam! Unlocked at level 5, in this mode each player is randomly assigned a hero, and each hero's abilities are placed into a pool. Players then take turns choosing which abilities their hero will bring into battle. Behold the majesty of a Pouncing Pudge,
Work in Progress
Table of Contents
I. Introduction
II. General Overview
III. Broken Abilities and Combos
IV. Ability Tier List
I. Introduction
Ability draft is a game mode that really tests your knowledge of the in game abilities and their interactions. Games are really 'stompy' and seem to be over in the early game, however this usually is because one team has a far superior draft. The draft is the most important part of ability draft. Having the correct abilities can make up for a lack of general dota playing ability.
II. General Overview
Know your hero. Certain heros have horrible stat gains and shouldn't be played as carries simply due to their innate scaling. In addition some heros have very small strength gains so make sure you buy HP boosting items. If you need a bloodstone to be effective you might want to reconsider your planned build.
However even if you have a good body, it doesn't mean you should tunnel vision yourself into being a carry. Likewise you should always grab S-Tier abilities no matter your body
Special Notes
Visage has 10% magic resistance (instead of 25% which is normal)
Silencer's int steal ability is innate (Each time he is in the vicinity of an enemy kill he steals 2 int)
Void will always be able to move in a chrono
Nightstalker's Ags ult upgrade is innate (And really good). So pick an ulti that has a good ags upgrade and you get double the abilities from an Ags.
Don't lose the game before it begins - If an enemy picks one of the two parts of a broken combo (see below), it is your responsibility to take the other part, even if it hinders your own draft.
Buy wards and courier - Everyone scales in ability draft so no one buys wards and courier (Oddly enough people are very good about buying detection). Wards are really cheap for what they offer and buy them, no matter what position you think you are.
Consider picking your ulti last - Most ultis in the game are pretty powerful. Even if you pick last you probably will get a good one
Keep in mind your build order - Unfortunately you can't max all of your skills by level seven. Try getting at least one skill that works great with a single point in it, or works great as a late game skill
Don't go four passives - Spells have a mana cost for a reason.
III. Broken Abilities and Combos
These abilities and combos are very good and are 'broken' in the sense that they can cause an 'unfair advantage' for one team. I will classify these abilities as S tier
Abilities
Chemical Rage - Best Standalone skill in the game. Early game it is amazing regen allowing yourself to avoid the fountain. Late game you get 1.0 BAT and even better regen making yourself a killing machine.
Shukuchi - Initiation, escape, manuverability, just amazing
Teleportation - global map presence and save on TP scrolls
Permanent Invisibility - Spells don't break invisability. Grab some stuns/slows/nukes and murder people
Burrowstrike - Blink + Stun
Berserker's Blood - Think old huskar, but on a hero with acceptable stat gains
Blink (Antimage) - Best blink in the game. Other blinks are also good
Melee-Specific Abilities
These abilities are really strong for melee heros.
Focus Fire - Combine this with a basher and you get almost perma stun
Frost Arrow/Poison Arrow/Burning Spears - Having a ranged autocast allows a melee unit to attack ranged with no projectile. Searing Arrows and Glaives of Wisdom are very good too
Take Aim - Grab an orb of venom
Ranged-Specific Abilities
Grow - Great Damage Steriod
Walrus Punch - Great Damage and kindof works as a stun
Tidebringer - The problem with glass cannon kunkka is that he is easy to kill. Range helps fix that
Take Aim/Elder Dragon form - Gives you 1000 range
Fury Swipes
Enchant Totem
Combos
These abilities when paired together can singlehandily win you the game. Prepared to be flamed if you don't deny these combos from the enemy, or deny them from your own teammates.
Ability draft is a game played to win, so there is no taboo for picking these combos
Rearm+Tomestone - You are no longer playing dota, you are playing left for dead. Either skill is really strong on their own too, lots of things combo with Rearm
Sticky Napalm Combos + Show Spoiler +
Best with
Rocket Barrage
Dark Pact
Ion Shell
Rhasta Shackles
Rot
Good but not broken
Torrent
Burning Spears
Avalanche
Rocket Barrage
Dark Pact
Ion Shell
Rhasta Shackles
Rot
Good but not broken
Torrent
Burning Spears
Avalanche
Tidebringer + Enchant Totem/Jinada/Drunken brawler - Rarely ever put together since all the abilities are very popular
Aftershock Combos+ Show Spoiler +
Arc Lightning
Quill Spray
Viscous Nasal Goo
Sticky Napalm
Ball Lightning
Rearm
Arcane Orb
Quill Spray
Viscous Nasal Goo
Sticky Napalm
Ball Lightning
Rearm
Arcane Orb
Split Shot + Juxtapose + Phantom Edge + (Ranged Hero) - Each shot that comes out can create an illusion. Pick Juxtapose first
Other Combos
These combos are good. But not game losing if you don't deny it
Fiery Soul/Overload + Low cooldown Spell - Max attack speed or overload every hit? Yes please
Summon Familiar + Howl/Precision Aura - Lol 'backdoor regen'
Essence Aura/Overload + Toggle Ability - Both proc on toggles
Split Shot + Fury Swipes -> The non-main attacks increases the counter (but does not deal extra damage)
Overpower + damage steroid -> Burst Physical Damage is good, especially on a ranged hero
Useless Skills
Some skills are very bad if you don't get the other.
Phatom Edge without Juxtapose
Eclipse without Lucent Beam
Markmanship - + Show Spoiler +
Marksmanship is a very solid ability. 80 Agility is insane. However due ot the fact that the attack range is a 400 AOE, a lot of heros cannot use the ability. Unless you have a ranged orb/take aim (not liquid fire), marksmanship is only good on (Drow Ranger, Clinkz, Medusa, Mirana, Viper, Sniper, Razor (475 range), Venomancer (450 range), Weaver (425 Range). )
Moon Glaives if you are melee (Okay, it does work if two people are within your attack range)
Sanity's Eclipse if you have low int
Nether Strike without Greater Bash (You just do a little damage)
Also keep in mind Exorcisim lvl 1 without Witchcraft is pretty underwhelming
IV. Ability Tier List
These are all general guidelines.
Rating Scale
S-Tier- Instalock asap extremely good abilities that are pretty broken. (General guideline, melee abilities on ranged heros, and ranged abilities on melee heros)
A-Tier- Abilities that are worth instalocking regardless of your draft. This includes all reliable stuns, hexs
B-Tier- Very solid abilities, however consider synergies first rather than tier positions. This includes most other stuns and good nukes.
C-Tier- Acceptable abilities. As always consider synergies
F-Tier- Consider taking this last. Or even stats over this ability.
Ulties are rated on a different scale from normal abilities. Since most ultis are pretty good, a lot of them are rated B because you probably should be picking a good ability instead.
Generally you want to prioritize good teamfight ultis. Avoid useless ultis or ultis you will not be able to support the mana cost for.
+ Show Spoiler +
May not be comprehensive
Abbadon
Mist Coil - C
Aphotic Shield - B
Curse of Avernus - B (great on ranged)
Borrowed Time - B
Admiral Kunkka
Tidebringer - S (Ranged) A (Melee)
Torrent - B
X Marks The Spot -B
Ghost Ship - B
Alchemist
Acid Spray - C
Unstable Concoction - B
Goblin's Greed - C (If you want to carry, grab a carry passive)
Chemical Rage - S
Ancient Apparition
Cold Feet - C
Ice Vortex - C
Chilling Touch - B
Ice Blast - A
Antimage
Mana Break - A on ranged hero, B on Melee
Blink - S
Spell Shield - C/F (Depending on the magic damage of the opposing lineup)
Mana Void - F
Axe
Berserker's Call - B
Battle Hunger - C
Counter Helix - B (Allows you to jungle)
Culling Blade - B
Batrider
Sticky Napalm - Situational
Flamebreak - C
Firefly - B
Flaming Lasso - B
Bane
Enfeeble - C
Brain Sap - B (Great for Kill Securing)
Nightmare - B
Fiend's Grip - A
Bounty Hunter
Shuriken Toss - C
Jinada - A
Shadow Walk - A
Track - B
Bristleback
Viscous Nasal Goo - C (Generally you need something to combo with this)
Quill Spray - C (Generally you need something to combo with this)
Bristleback - B
Warpath - Situational
Broodmother
Spawn Spiderlings - C
Spin Web - A
Incapitating bite - A (Works great on ranged)
Insatiable Hunger - S (Free satanic, works great on ranged)
Bloodseeker
Bloodrage - A
Bloodbath - B
Thrist - A (Very good, especially against invis)
Rupture - B/F (Might be good if your opponents don't carry tps)
Brewmaster
Thunder Clap - B
Drunken Haze - C
Drunken Brawler - A
Primal Split - A
Centuar Warrunner
Hoof Stomp - A
Double Edge - B (Even better if you have a good stun since it doesn't require mana)
Return - B
Stampede - B
Chaos Knight
Chaos Bolt - A
Reality Rift - B
Critical Strike - B
Phantasm - C (Try to get reality rift)
Clinkz
Strafe - B
Searing Arrows - A
Wind Walk - A
Death Pact - B
Clockwork
Battery Assault - B
Power Cogs - C
Rocket Flare - C
Hookshot - B
Crystal Maiden
Crystal Nova - B
Frostbite - A
Arcane Aura - B
Freezing Field- B (Make sure you have mana)
Dazzel
Poison Touch - B
Shallow Grave - B
Shadow Wave - B
Weave - B
Dark Seer
Vacuum - Situational
Ion Shell - B
Surge - B
Wall of Replica -B
Death Prophet
Crypt Swarm - B
Silence - B
Witchcraft - A (The problem with death prophet is you need witchcraft to make the other skills good)
Exorcism - B
Dragon Knight
Breath Fire - B
Dragon Tail - A (Even better with Ulti)
Dragon Blood - B
Elder Dragon Form - S (really good on ranged)
Drow Ranger
Frost Arrows - S (Melee) A (Ranged)
Silence - A
Trueshot Aura - C (A if you have familiars)
Markmanship - See note above. A (Drow Ranger, Clinkz, Medusa, Mirana, Viper, Sniper, Ranged Orb + Agi hero). B (Razor, Venomancer, Weaver). F (Everyone else)
Earthshaker
Fissure - A
Enchant Totem - S(ranged) A
Aftershock - S/B (If you can combo it, it is very good)
Echo Slam -B
Elder Titain
Echo Stomp - F (Without Astral Spirit or a good setup)
Astral Spirit - C
Natural Order - A
Earth Splitter - B
Enchantress
Untouchable - A
Enchant - B (Allows you to jungle)
Nature's Attendants - C (good if you have a low HP pool)
Impetus - A/B
Faceless void
Time Walk - A (not as good as a proper blink though)
Backtrack - B
Timelock - A (ranged) B (melee)
Chronosphere - B. F if the void is on the enemy team
Gyrocopter
Rocket Barrage - B
Homing Missile - C
Flack Cannon - B
Call Down - B
Huskar
Inner Vitality - B
Burning Spear - S (Melee) A (ranged)
Berserker's Blood - S
Life break - B
Jakiro
Dual Breath - C
Ice Path - B
Liquid Fire - B
Macropyre - B
Juggernaut
Blade Fury - A (Magic immunity)
Healing Ward - C
Blade Dance - B
Omnislash - B
Magnus
Shockwave - B
Empower - B
Skewer - B
Reverse Polarity - A
Leshrac
Split Earth - B
Diabolic Edict - B
Lightning Storm - C
Pulse Nova - B
Lich
Frost Blast - B
Ice Armor - C
Sacrifice - A
Chain Frost - B
Lifestealer
Rage - A
Feast - C
Open Wounts - B
Infest - B
Lion
Earth Spike - A
Hex - A
Mana Drain - C
Finger of Death - B
Luna
Lucent Beam - B
Moon Glaives - B (Ranged) F (Melee)
Lunar Blessing - F
Eclipse - B
Lycan
Summon Wolves- B (Allows you to jungle)
Howl - C (A if you have familiars)
Feral Impulse - B
Shapeshift - B (A if you are Spirit Breaker and Treant protector, as it changes your BAT)
Medusa
Mystic Snake - C
Split Shot - C (Much better with fury swipes as it increases the counter) F (Melee)
Spell Shield - B (Make sure you have the mana)
Stone Gaze - A
Naga Siren
Mirror Image - B
Ensane - A
Rip Tide - C (Better with Mirror Image)
Song of the Siren - A
Nature's Prophet
Sprout - B
Teleportation - S
Force of Nature - B (Allows you to jungle)
Wrath of Nature B
Mirana
Starstorm - B
Sacred Arrow- B
Leap - B
Moonlight Shadow - B
Nightstalker
Void - B
Crippling Fear - B
Hunter in the Night - A
Darkness - F (Unless you have hunter in the night). To be fair reduced vision is really good
Necrophos
Eath Pulse - C
Heartstopper Aura - F
Sadist - C
Reaper's Scythe - B
Omniknight
Purification - B
Repel - A (Better than magic immunity)
Degen Aura - C
Guardian Angel - B
Outworld Devourer
Arcane Orb - B (needs Essence Aura or Bloodstone)
Astral Imprisonment - B
Essence Aura - A
Sanity's Eclipse - B/F. Please do not get if you don't have good int scaling
Legion Commander
Overwhelming Odds - B
Press the attack - B
Moment of Courage - B (allows you to jungle)
Duel - S (if you have the strength gain to support it)
Lina
Dragon Slave - B
Light Strike Array - B (Better with setup)
Fiery Soul - Situational
Laguna Blade - B
Phantom Assassin
Stifling Dagger - C (Better with coup de grace)
Phantom Strike - B (Limited Blink)
Blur - A
Coup de Grace - A
Phantom Lancer
Spirit Lance - B
Doppelwalk - B
Juxtapose - B
Phantom Edge - B
Pudge
Hook - B
Rot - F
Flesh Heap - C/F there is probably a better skill out there
Dismember - B
Pugna
Nether Blast - B
Decrepify - B
Nether Ward - B
Life Drain - B
Queen of Pain
Shadow Strike - C
Blink - A
Sream of Pain - C
Sonic Wave - B
Riki
Smoke Screen - B
Blink Strike - B
Backstab - B
Permanent Invisibility - S
Sand King
Burrowstrike - S
Sand Storm - B (Short coodown invis)
Caustic Finale - C
Epicenter - B
Silencer
Curse of the Silent - C
Glaives of Wisdom - A (Melee or Int)
Last Word - B
Global Silence - A
Slardar
Sprint - C (Consider a different skill)
Slithereen Crush - A
Bash - A (Ranged) B (Melee)
Amplify Damage- B
Storm Spirit
Static Remnant - C
Electric Vortex - C
Overload - Situational
Ball Lightning - B
Spirit Breaker
Charge of Darkness - A
Empowering Haste - F
Greater Bash - A (on ranged)
Nether Strike - F (can be interrupted easily)
Tiny
Avalanche - A
Toss - B
Craggy Exterior - B
Grow - S
Razor
Plasma Field - B
Static Link - B (Better if you have a slow)
Unstable Current - C
Eye of the Storm - B
Shadow Shaman
Ether Shock - B
Hex - A
Shackles - B
Mass Serpent Ward - A
Skywrath Mage
Arcane Bolt - B
Concussive Shot - B
Ancient Seal - C
Mystic Flare - B
Slark
Dark Pact - C
Leap - A
Essence Shift - B
Shadow Dance - A
Sniper
Shrapnel - F (At least it gives sight)
Head Shot - B-F depending on if you are ranged and have a good attack speed
Take Aim - S
Assassinate - B
Sven
Storm Bolt - A
Great Cleave - C (Although it may sound like one, it isn't a battlefury)
Warcry - C
God's Strength - S
Tidehunter
Gush - C
Kraken Shell - B
Anchor Smash - B (Can do ancient stacks)
Ravage - A (Refresher is very good)
Timbersaw
Whirling Death - B
Timber Chain - B
Reactive Armor - C
Chakram - B
Tinker
Lazer - B
Heat-Seeking Missile - C
March of the Machines - F
Rearm - S
Treant Protector
Nature's Guise - B/A (Spells/Items do not break invis)
Leech Sead - B
Living Armor - A
Overgrowth - B
Tusk
Ice shards - B
Snowball - B
Frozen Sigil - C
Walrus Punch - S (Ranged) A (Melee)
Ursa
Earthshock - C
Overpower - B
Fury Swipes - S (ranged) A (melee)
Enrage - F
Undying
Decay - B
Soul Rip - C
Tombstone - A
Flesh Golem - B
Viper
Poison Attack - S (melee) A (ranged)
Nether Toxin - B
Corrosive Skin - B
Viper Strike - B
Vengeful Spirit
Magic Missile - A
Wave of Terror - C
Vengeance Aura - B
Nether Swap - B
Venomancer
Venomous Gale - A
Poison Sting - B
Plague Ward - C (Better with poison sting)
Poison Nova - B
Visage
Grave Chill - B
Soul Assumption - B
Gravekeeper's Cloak - B
Summon Familiar - B
Weaver
The Swarm - C
Shukuchi - S
Geminate Attack - A (Works great on melee)
Time Lapse - B
Warlock
Fatal Bonds - C
Shadow Word - B
Upheaval - C
Rain of Chaos - B
Witch Doctor
Paralyzing Cask - A
Voodoo Restoration - B
Maledict - B
Death Ward - B
Windranger
Shackleshot - B (Better with positioning item/skill)
Powershot - B
Windrun - B
Focus Fire - S (Melee, buy a basher) B (Ranged)
Wraith King
Wraithfire Blast - A
Vampiric Aura - C
Critical Strike - B
Reincarnation - A
Zeus
Arc Lighting - C
Lightning bolt - B
Static Field - C/F (Not as good as you think, trust me)
Thundergod's Wrath - B (Refresher ags is really really good)
Abbadon
Mist Coil - C
Aphotic Shield - B
Curse of Avernus - B (great on ranged)
Borrowed Time - B
Admiral Kunkka
Tidebringer - S (Ranged) A (Melee)
Torrent - B
X Marks The Spot -B
Ghost Ship - B
Alchemist
Acid Spray - C
Unstable Concoction - B
Goblin's Greed - C (If you want to carry, grab a carry passive)
Chemical Rage - S
Ancient Apparition
Cold Feet - C
Ice Vortex - C
Chilling Touch - B
Ice Blast - A
Antimage
Mana Break - A on ranged hero, B on Melee
Blink - S
Spell Shield - C/F (Depending on the magic damage of the opposing lineup)
Mana Void - F
Axe
Berserker's Call - B
Battle Hunger - C
Counter Helix - B (Allows you to jungle)
Culling Blade - B
Batrider
Sticky Napalm - Situational
Flamebreak - C
Firefly - B
Flaming Lasso - B
Bane
Enfeeble - C
Brain Sap - B (Great for Kill Securing)
Nightmare - B
Fiend's Grip - A
Bounty Hunter
Shuriken Toss - C
Jinada - A
Shadow Walk - A
Track - B
Bristleback
Viscous Nasal Goo - C (Generally you need something to combo with this)
Quill Spray - C (Generally you need something to combo with this)
Bristleback - B
Warpath - Situational
Broodmother
Spawn Spiderlings - C
Spin Web - A
Incapitating bite - A (Works great on ranged)
Insatiable Hunger - S (Free satanic, works great on ranged)
Bloodseeker
Bloodrage - A
Bloodbath - B
Thrist - A (Very good, especially against invis)
Rupture - B/F (Might be good if your opponents don't carry tps)
Brewmaster
Thunder Clap - B
Drunken Haze - C
Drunken Brawler - A
Primal Split - A
Centuar Warrunner
Hoof Stomp - A
Double Edge - B (Even better if you have a good stun since it doesn't require mana)
Return - B
Stampede - B
Chaos Knight
Chaos Bolt - A
Reality Rift - B
Critical Strike - B
Phantasm - C (Try to get reality rift)
Clinkz
Strafe - B
Searing Arrows - A
Wind Walk - A
Death Pact - B
Clockwork
Battery Assault - B
Power Cogs - C
Rocket Flare - C
Hookshot - B
Crystal Maiden
Crystal Nova - B
Frostbite - A
Arcane Aura - B
Freezing Field- B (Make sure you have mana)
Dazzel
Poison Touch - B
Shallow Grave - B
Shadow Wave - B
Weave - B
Dark Seer
Vacuum - Situational
Ion Shell - B
Surge - B
Wall of Replica -B
Death Prophet
Crypt Swarm - B
Silence - B
Witchcraft - A (The problem with death prophet is you need witchcraft to make the other skills good)
Exorcism - B
Dragon Knight
Breath Fire - B
Dragon Tail - A (Even better with Ulti)
Dragon Blood - B
Elder Dragon Form - S (really good on ranged)
Drow Ranger
Frost Arrows - S (Melee) A (Ranged)
Silence - A
Trueshot Aura - C (A if you have familiars)
Markmanship - See note above. A (Drow Ranger, Clinkz, Medusa, Mirana, Viper, Sniper, Ranged Orb + Agi hero). B (Razor, Venomancer, Weaver). F (Everyone else)
Earthshaker
Fissure - A
Enchant Totem - S(ranged) A
Aftershock - S/B (If you can combo it, it is very good)
Echo Slam -B
Elder Titain
Echo Stomp - F (Without Astral Spirit or a good setup)
Astral Spirit - C
Natural Order - A
Earth Splitter - B
Enchantress
Untouchable - A
Enchant - B (Allows you to jungle)
Nature's Attendants - C (good if you have a low HP pool)
Impetus - A/B
Faceless void
Time Walk - A (not as good as a proper blink though)
Backtrack - B
Timelock - A (ranged) B (melee)
Chronosphere - B. F if the void is on the enemy team
Gyrocopter
Rocket Barrage - B
Homing Missile - C
Flack Cannon - B
Call Down - B
Huskar
Inner Vitality - B
Burning Spear - S (Melee) A (ranged)
Berserker's Blood - S
Life break - B
Jakiro
Dual Breath - C
Ice Path - B
Liquid Fire - B
Macropyre - B
Juggernaut
Blade Fury - A (Magic immunity)
Healing Ward - C
Blade Dance - B
Omnislash - B
Magnus
Shockwave - B
Empower - B
Skewer - B
Reverse Polarity - A
Leshrac
Split Earth - B
Diabolic Edict - B
Lightning Storm - C
Pulse Nova - B
Lich
Frost Blast - B
Ice Armor - C
Sacrifice - A
Chain Frost - B
Lifestealer
Rage - A
Feast - C
Open Wounts - B
Infest - B
Lion
Earth Spike - A
Hex - A
Mana Drain - C
Finger of Death - B
Luna
Lucent Beam - B
Moon Glaives - B (Ranged) F (Melee)
Lunar Blessing - F
Eclipse - B
Lycan
Summon Wolves- B (Allows you to jungle)
Howl - C (A if you have familiars)
Feral Impulse - B
Shapeshift - B (A if you are Spirit Breaker and Treant protector, as it changes your BAT)
Medusa
Mystic Snake - C
Split Shot - C (Much better with fury swipes as it increases the counter) F (Melee)
Spell Shield - B (Make sure you have the mana)
Stone Gaze - A
Naga Siren
Mirror Image - B
Ensane - A
Rip Tide - C (Better with Mirror Image)
Song of the Siren - A
Nature's Prophet
Sprout - B
Teleportation - S
Force of Nature - B (Allows you to jungle)
Wrath of Nature B
Mirana
Starstorm - B
Sacred Arrow- B
Leap - B
Moonlight Shadow - B
Nightstalker
Void - B
Crippling Fear - B
Hunter in the Night - A
Darkness - F (Unless you have hunter in the night). To be fair reduced vision is really good
Necrophos
Eath Pulse - C
Heartstopper Aura - F
Sadist - C
Reaper's Scythe - B
Omniknight
Purification - B
Repel - A (Better than magic immunity)
Degen Aura - C
Guardian Angel - B
Outworld Devourer
Arcane Orb - B (needs Essence Aura or Bloodstone)
Astral Imprisonment - B
Essence Aura - A
Sanity's Eclipse - B/F. Please do not get if you don't have good int scaling
Legion Commander
Overwhelming Odds - B
Press the attack - B
Moment of Courage - B (allows you to jungle)
Duel - S (if you have the strength gain to support it)
Lina
Dragon Slave - B
Light Strike Array - B (Better with setup)
Fiery Soul - Situational
Laguna Blade - B
Phantom Assassin
Stifling Dagger - C (Better with coup de grace)
Phantom Strike - B (Limited Blink)
Blur - A
Coup de Grace - A
Phantom Lancer
Spirit Lance - B
Doppelwalk - B
Juxtapose - B
Phantom Edge - B
Pudge
Hook - B
Rot - F
Flesh Heap - C/F there is probably a better skill out there
Dismember - B
Pugna
Nether Blast - B
Decrepify - B
Nether Ward - B
Life Drain - B
Queen of Pain
Shadow Strike - C
Blink - A
Sream of Pain - C
Sonic Wave - B
Riki
Smoke Screen - B
Blink Strike - B
Backstab - B
Permanent Invisibility - S
Sand King
Burrowstrike - S
Sand Storm - B (Short coodown invis)
Caustic Finale - C
Epicenter - B
Silencer
Curse of the Silent - C
Glaives of Wisdom - A (Melee or Int)
Last Word - B
Global Silence - A
Slardar
Sprint - C (Consider a different skill)
Slithereen Crush - A
Bash - A (Ranged) B (Melee)
Amplify Damage- B
Storm Spirit
Static Remnant - C
Electric Vortex - C
Overload - Situational
Ball Lightning - B
Spirit Breaker
Charge of Darkness - A
Empowering Haste - F
Greater Bash - A (on ranged)
Nether Strike - F (can be interrupted easily)
Tiny
Avalanche - A
Toss - B
Craggy Exterior - B
Grow - S
Razor
Plasma Field - B
Static Link - B (Better if you have a slow)
Unstable Current - C
Eye of the Storm - B
Shadow Shaman
Ether Shock - B
Hex - A
Shackles - B
Mass Serpent Ward - A
Skywrath Mage
Arcane Bolt - B
Concussive Shot - B
Ancient Seal - C
Mystic Flare - B
Slark
Dark Pact - C
Leap - A
Essence Shift - B
Shadow Dance - A
Sniper
Shrapnel - F (At least it gives sight)
Head Shot - B-F depending on if you are ranged and have a good attack speed
Take Aim - S
Assassinate - B
Sven
Storm Bolt - A
Great Cleave - C (Although it may sound like one, it isn't a battlefury)
Warcry - C
God's Strength - S
Tidehunter
Gush - C
Kraken Shell - B
Anchor Smash - B (Can do ancient stacks)
Ravage - A (Refresher is very good)
Timbersaw
Whirling Death - B
Timber Chain - B
Reactive Armor - C
Chakram - B
Tinker
Lazer - B
Heat-Seeking Missile - C
March of the Machines - F
Rearm - S
Treant Protector
Nature's Guise - B/A (Spells/Items do not break invis)
Leech Sead - B
Living Armor - A
Overgrowth - B
Tusk
Ice shards - B
Snowball - B
Frozen Sigil - C
Walrus Punch - S (Ranged) A (Melee)
Ursa
Earthshock - C
Overpower - B
Fury Swipes - S (ranged) A (melee)
Enrage - F
Undying
Decay - B
Soul Rip - C
Tombstone - A
Flesh Golem - B
Viper
Poison Attack - S (melee) A (ranged)
Nether Toxin - B
Corrosive Skin - B
Viper Strike - B
Vengeful Spirit
Magic Missile - A
Wave of Terror - C
Vengeance Aura - B
Nether Swap - B
Venomancer
Venomous Gale - A
Poison Sting - B
Plague Ward - C (Better with poison sting)
Poison Nova - B
Visage
Grave Chill - B
Soul Assumption - B
Gravekeeper's Cloak - B
Summon Familiar - B
Weaver
The Swarm - C
Shukuchi - S
Geminate Attack - A (Works great on melee)
Time Lapse - B
Warlock
Fatal Bonds - C
Shadow Word - B
Upheaval - C
Rain of Chaos - B
Witch Doctor
Paralyzing Cask - A
Voodoo Restoration - B
Maledict - B
Death Ward - B
Windranger
Shackleshot - B (Better with positioning item/skill)
Powershot - B
Windrun - B
Focus Fire - S (Melee, buy a basher) B (Ranged)
Wraith King
Wraithfire Blast - A
Vampiric Aura - C
Critical Strike - B
Reincarnation - A
Zeus
Arc Lighting - C
Lightning bolt - B
Static Field - C/F (Not as good as you think, trust me)
Thundergod's Wrath - B (Refresher ags is really really good)