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On November 23 2014 06:33 Buckyman wrote: What happens when Rubick uses Spell Steal on a target that has never cast a spell? He gets nothing. Used to happen quite often when rubick was played mid and faced a viper.
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Desperate for help here. Would appreciate any tips you know work:
- Recently. Almost 90% of my games end up with two 5-man armies running together across the map. Is there a way to counter this? I feel if I stick with my team, joining the 5-man army, it almost always ends up bad. - There are so many good players suddenly. And they pick heroes that are "easy" to snowball with. Eg. Slark, Ogre, Sky, and PA of course.
---- I'm looking for tips and strategies that are good vs these kind of games. (Yes the assassinate contract thing)
NB: Sometimes I can barely leave my base. While my 4 teammates stand together by our T2, and they barely defend towers. And my carry does not farm.
Desperate need tips
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On November 23 2014 07:22 llIH wrote: Desperate for help here. Would appreciate any tips you know work:
- Recently. Almost 90% of my games end up with two 5-man armies running together across the map. Is there a way to counter this? I feel if I stick with my team, joining the 5-man army, it almost always ends up bad. - There are so many good players suddenly. And they pick heroes that are "easy" to snowball with. Eg. Slark, Ogre, Sky, and PA of course.
---- I'm looking for tips and strategies that are good vs these kind of games. (Yes the assassinate contract thing)
NB: Sometimes I can barely leave my base. While my 4 teammates stand together by our T2, and they barely defend towers. And my carry does not farm.
Desperate need tips
Pick a split pusher. Tinker, Nature's Prophet, Naga, techies or similar. Split push and TP in if there is a fight. Don't be a part of the group of 5.
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master sf. if you can play sf well you will win like every game. he can do everything; split push, manmode in teamfights, solo kill etc
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Do spells like Ravage hit invisible units? Fairly sure they do but want to double check.
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On November 23 2014 18:47 Birdie wrote: Do spells like Ravage hit invisible units? Fairly sure they do but want to double check. Most aoe spells affect invisible units
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Was the bug from way back in dota 1 where ranged rax deaths don't upgrade siege creeps ever fixed in dota 2?
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On November 24 2014 12:10 Nevuk wrote: Was the bug from way back in dota 1 where ranged rax deaths don't upgrade siege creeps ever fixed in dota 2? I think that was converted to "sturdy indefensible" - it's just how it is now. Catapults don't get upgraded. There's no way that's a bug now. Catapults don't upgrade with time or rax.
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On November 24 2014 12:18 FHDH wrote:Show nested quote +On November 24 2014 12:10 Nevuk wrote: Was the bug from way back in dota 1 where ranged rax deaths don't upgrade siege creeps ever fixed in dota 2? I think that was converted to "sturdy indefensible" - it's just how it is now. Catapults don't get upgraded. There's no way that's a bug now. Catapults don't upgrade with time or rax. Please check these things before speaking. They do now, it has been changed for some time now. (they're not called megas, they just get bonus damage)
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Not being an earth shaker player myself, how does ES get farm when in the fourth position? Stacking jungle and killing with Q or W? Tower and assist gold are somewhat unreliable, and if ES isn't a core then he doesn't really get last hits in lane.
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as 4th then you could go soul ring to spam your skills. You could also skip it and go straight arcanes. Mana boots would solve your mana problems and can use your skills for farming, ganking etc. Just being active around the map would eventually get you your dagger
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On November 24 2014 12:50 Birdie wrote: Not being an earth shaker player myself, how does ES get farm when in the fourth position? Stacking jungle and killing with Q or W? Tower and assist gold are somewhat unreliable, and if ES isn't a core then he doesn't really get last hits in lane. dont die. you can get a 20min blink quite easily just by not dying. this applies to any hero, but its especially ez with es because he only needs to do one thing and thats land a good fissure with the occasional echo slam. when youre not fighting, just take any free lane you know your carry wont/cant take, or as you said, just stack and clear with fissure+enchant totem. arcanes -> blink -> force/agh
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On November 24 2014 12:47 LeLoup wrote:Show nested quote +On November 24 2014 12:18 FHDH wrote:On November 24 2014 12:10 Nevuk wrote: Was the bug from way back in dota 1 where ranged rax deaths don't upgrade siege creeps ever fixed in dota 2? I think that was converted to "sturdy indefensible" - it's just how it is now. Catapults don't get upgraded. There's no way that's a bug now. Catapults don't upgrade with time or rax. Please check these things before speaking. They do now, it has been changed for some time now. (they're not called megas, they just get bonus damage) I did? I saw zero indication they get any bonus damage and never have? Sorry I was wrong (and the wiki I checked was wrong) so what is their damage upgrade?
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http://dota2.gamepedia.com/Creeps
That's my reference. Thinking on it, I now am unsure if it applies to one lane, or if it is megas specific. I thought that the last time I played they got the damage upgrade, but I'll have to test when I get the chance. Regardless, there is an upgrade to them, albeit not as dramatic as normal supers.
I'll come back and let you know (unless someone else does first.)
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OK according to that they have one single upgrade from 35-46 damage to 51-62 (+16) but they don't appear to step the way other creeps do.
I just tested it in client and they do upgrade on one lane of rax.
Also: they do call them "mega siege creep" now when all rax are destroyed but there is no difference in HP or damage.
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Okay I thought it was that way.
Thanks for doing the research.
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On November 22 2014 11:33 ahswtini wrote:Show nested quote +On November 22 2014 06:56 SoylentGamer wrote:On November 22 2014 06:52 Sn0_Man wrote: no in HoN it was like any dot was deniable in dota its literally just Veno Gale, QoP Shadow Strike and Doom. thats it. It also works for Viper Strike. i've never seen a viper strike deny Yeah, it's on the Viper Strike tooltip, Press alt and mouse over it and it will say that viper striked heroes can be denied when they are below 25% health.
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Does Leshrac Ulti still beat when he is euled?
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On November 25 2014 18:53 JoeHannes wrote: Does Leshrac Ulti still beat when he is euled?
Yes, the diabolic eddict is also working during eul's. This is working the same way than DP exorcismn.
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Northern Ireland22208 Posts
On November 25 2014 05:07 SoylentGamer wrote:Show nested quote +On November 22 2014 11:33 ahswtini wrote:On November 22 2014 06:56 SoylentGamer wrote:On November 22 2014 06:52 Sn0_Man wrote: no in HoN it was like any dot was deniable in dota its literally just Veno Gale, QoP Shadow Strike and Doom. thats it. It also works for Viper Strike. i've never seen a viper strike deny Yeah, it's on the Viper Strike tooltip, Press alt and mouse over it and it will say that viper striked heroes can be denied when they are below 25% health. Tooltips can be wrong. Go test it yourself in a sandbox game, you can't deny viper striked heroes.
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