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Simple Questions, Simple Answers - Page 962

Forum Index > Dota 2 Strategy
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Fleetfeet
Profile Blog Joined May 2014
Canada2723 Posts
September 22 2014 16:21 GMT
#19221
I'm imagining the beauty of tossing a hero at a huskarr leaping on a max MS bloodcyka. It's perfect.
FHDH
Profile Joined July 2014
United States7023 Posts
September 22 2014 16:41 GMT
#19222
What's the interaction between heroes with crit passives (Jugg, WK, PA, etc.) and crit items?
После драки кулаками не машут (Don't shake your fist when the fight is over)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-22 17:02:04
September 22 2014 16:48 GMT
#19223
The highest multiplier crit rolls first, then if no crit occured the next crit chance rolls.

So for Jugg, a Daedalus would roll first (25% chance) then if it missed, his passive would roll. Since the lower multiplier crit ONLY ROLLS if the first one missed, it has a lower chance overall of proccing (since it only rolls 75% of the time in this case).

For PA, obviously hers rolls first and then any item based one whenever the PA crit misses.

(I guess you could say that they both always roll, but if they both proc only the higher multiplier one occurs. Its functionally the same outside of PRD concerns, which do exist).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
September 22 2014 19:05 GMT
#19224
PRD for multiple crit sources is super buggy and complicated anyway.
Moderator
SoylentGamer
Profile Joined August 2014
United States250 Posts
Last Edited: 2014-09-22 20:22:04
September 22 2014 20:21 GMT
#19225
What is Oracle, how is he played, and how does he work? I've read the wiki and playdota, but he still is very confusing, and i'd like clarification.
CK is the strongest hero in all of Dota 2, lore wise.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
September 22 2014 20:21 GMT
#19226
It generally yields marginally higher overall percentages in dota 2
When in doubt, just believe in yourself and press buttons
cabarkapa
Profile Joined November 2009
United States1011 Posts
Last Edited: 2014-09-23 00:19:44
September 23 2014 00:19 GMT
#19227
I remember there was a little trick back in the day with Witch Doctor to maledict someone who was affected by Eul's. Then I recently realized it didn't work in Dota 2.

Was it changed in Dota 1? or they just didn't make it exactly the same in dota 2? It seemed like a bug with Warcraft 3, so not sure if they actually want to carry it over.
Jaehoon - Master strategist
rebdomine
Profile Blog Joined October 2010
6040 Posts
September 23 2014 06:17 GMT
#19228
On September 23 2014 05:21 SoylentGamer wrote:
What is Oracle, how is he played, and how does he work? I've read the wiki and playdota, but he still is very confusing, and i'd like clarification.


The OP from this reddit thread does a good job explaining his skill synergy: http://www.reddit.com/r/DotA2/comments/23wi72/lets_talk_about_oracle/
"Just because you are correct doesn't mean you are right!"
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
September 24 2014 20:07 GMT
#19229
How do you show public MM so I can use my Dotabuff??
☭☭☭☭☭☭☭☭☭
FHDH
Profile Joined July 2014
United States7023 Posts
September 24 2014 21:04 GMT
#19230
On September 25 2014 05:07 Mecha King Ghidorah wrote:
How do you show public MM so I can use my Dotabuff??

Settings -> Options -> Expose Public Match Data

[image loading]
После драки кулаками не машут (Don't shake your fist when the fight is over)
njt7
Profile Joined August 2012
Sweden769 Posts
September 25 2014 19:05 GMT
#19231
When does agi treads give more dps for a str hero?
"All the casters who flamed me ever for anything."
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
September 25 2014 19:23 GMT
#19232
On September 26 2014 04:05 njt7 wrote:
When does agi treads give more dps for a str hero?

Never.
Or under only a very rare circumstance: When getting 8 more agility increases your attack speed proportionally more than 8 damage would increase your average damage.
It would happen when your damage is at least over 130(100% attackspeed base, 30% IAS from power treads) higher than your agility.
So if your hero has 40 agility and only power treads, you would need to have 170 damage(at that point you get the same dps from str and agi). Only if you have even higher damage(and NO attack speed increase beside power treads) would it be better for dps to switch to agi.

And because you begin with 100% attackspeed, then add other boni and your agility, it mostly happens when you buy a lot of damage items(like divine rapier) with few or no attackspeed items.
Or you play Tiny and skill his ulti, because it both increases his damage a lot and slows his own attackspeed below 100%
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-09-25 19:32:44
September 25 2014 19:31 GMT
#19233
I don't think the situation you described is rare at all; Abyssal is +110 damage and Strength heroes all have more than 20 base damage.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 25 2014 20:07 GMT
#19234
Doesn't matter at that point. The other end of it is that you're trading out a lot of HP as well for that little bit of extra DPS. Pretty much if you're a strength hero your treads are 90% on Strength and then switching to Int for spell casting and agi for regen.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
njt7
Profile Joined August 2012
Sweden769 Posts
September 25 2014 20:56 GMT
#19235
On September 26 2014 04:23 Mataza wrote:
Show nested quote +
On September 26 2014 04:05 njt7 wrote:
When does agi treads give more dps for a str hero?

Never.
Or under only a very rare circumstance: When getting 8 more agility increases your attack speed proportionally more than 8 damage would increase your average damage.
It would happen when your damage is at least over 130(100% attackspeed base, 30% IAS from power treads) higher than your agility.
So if your hero has 40 agility and only power treads, you would need to have 170 damage(at that point you get the same dps from str and agi). Only if you have even higher damage(and NO attack speed increase beside power treads) would it be better for dps to switch to agi.

And because you begin with 100% attackspeed, then add other boni and your agility, it mostly happens when you buy a lot of damage items(like divine rapier) with few or no attackspeed items.
Or you play Tiny and skill his ulti, because it both increases his damage a lot and slows his own attackspeed below 100%


Did I understand you correct if the answer is when you have 131 more dmg then you have agility? Thank you for explaining dota to me when I just asked a very simple question I want to know the breakpoint when agi treads gives more dps to a str hero then str treads does. Sometimes information is superfluous. This time it made your answer harder to understand.
"All the casters who flamed me ever for anything."
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-25 20:58:31
September 25 2014 20:58 GMT
#19236
All u have to do is math when u want 8 attackspeed more than 8 dmg. Its generally when ur at >100 more dmg than attackspeed. Thats it.

Generally i'd take the raw HP + dmg most of the time over the IAS + armor but w/e.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
njt7
Profile Joined August 2012
Sweden769 Posts
September 25 2014 21:03 GMT
#19237
On September 26 2014 05:58 Sn0_Man wrote:
All u have to do is math when u want 8 attackspeed more than 8 dmg. Its generally when ur at >100 more dmg than attackspeed. Thats it.

Generally i'd take the raw HP + dmg most of the time over the IAS + armor but w/e.


Even when you are killing neutrals?


"All the casters who flamed me ever for anything."
Whole
Profile Blog Joined May 2010
United States6046 Posts
September 25 2014 21:14 GMT
#19238
On September 26 2014 06:03 njt7 wrote:
Show nested quote +
On September 26 2014 05:58 Sn0_Man wrote:
All u have to do is math when u want 8 attackspeed more than 8 dmg. Its generally when ur at >100 more dmg than attackspeed. Thats it.

Generally i'd take the raw HP + dmg most of the time over the IAS + armor but w/e.


Even when you are killing neutrals?

I think the difference is so small at that point that it is just better to think about what is going on in the game rather than tread swapping to agility.
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 25 2014 21:28 GMT
#19239
On September 23 2014 15:17 rebdomine wrote:
Show nested quote +
On September 23 2014 05:21 SoylentGamer wrote:
What is Oracle, how is he played, and how does he work? I've read the wiki and playdota, but he still is very confusing, and i'd like clarification.


The OP from this reddit thread does a good job explaining his skill synergy: http://www.reddit.com/r/DotA2/comments/23wi72/lets_talk_about_oracle/


Is the ult damage applied as the damage type it originates from or is it tallied up and then applied as pure damage (or hp removal) at the end of the duration?
Logo
TheYango
Profile Joined September 2008
United States47024 Posts
September 25 2014 21:53 GMT
#19240
On September 26 2014 06:28 Logo wrote:
Show nested quote +
On September 23 2014 15:17 rebdomine wrote:
On September 23 2014 05:21 SoylentGamer wrote:
What is Oracle, how is he played, and how does he work? I've read the wiki and playdota, but he still is very confusing, and i'd like clarification.


The OP from this reddit thread does a good job explaining his skill synergy: http://www.reddit.com/r/DotA2/comments/23wi72/lets_talk_about_oracle/


Is the ult damage applied as the damage type it originates from or is it tallied up and then applied as pure damage (or hp removal) at the end of the duration?

It's a triggered untyped HP decrease.

Reductions are applied on the incoming damage when the damage is first received because False Promise is a triggered heal and not damage prevention. False Promise applies the triggered heal for each damage instance taken, and stores the actual HP loss for each instance. It then reapplies each instance of HP loss individually at the end. If they would be lethal, the target is killed with a real instance of 100 million physical damage (standard for HP removal since HP removal itself isn't lethal and needs a "real" damage instance to kill the unit).
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