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Simple Questions, Simple Answers - Page 963

Forum Index > Dota 2 Strategy
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Quochobao
Profile Joined October 2010
United States350 Posts
September 26 2014 03:45 GMT
#19241
When I use Storm Spirit's vortex, then take one step forward, does the skill pull the enemy to the original position or my new position?

The implication of this being whether I should vortex and leave remnant at my original place or take a step forward THEN leave remnants?

Also, does storm spirit ulti deal damage to units along the way, or only the one at destination?
Best or nothing.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
September 26 2014 03:53 GMT
#19242
yes it will pull into the original casting position
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 26 2014 04:09 GMT
#19243
On September 26 2014 12:45 Quochobao wrote:
When I use Storm Spirit's vortex, then take one step forward, does the skill pull the enemy to the original position or my new position?

The implication of this being whether I should vortex and leave remnant at my original place or take a step forward THEN leave remnants?

Also, does storm spirit ulti deal damage to units along the way, or only the one at destination?

original location
depends how far they are when you pull and what level your pull is
along the whole way
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2014-09-26 11:37:22
September 26 2014 11:32 GMT
#19244
On September 26 2014 05:56 njt7 wrote:
Show nested quote +
On September 26 2014 04:23 Mataza wrote:
On September 26 2014 04:05 njt7 wrote:
When does agi treads give more dps for a str hero?

Never.
Or under only a very rare circumstance: When getting 8 more agility increases your attack speed proportionally more than 8 damage would increase your average damage.
It would happen when your damage is at least over 130(100% attackspeed base, 30% IAS from power treads) higher than your agility.
So if your hero has 40 agility and only power treads, you would need to have 170 damage(at that point you get the same dps from str and agi). Only if you have even higher damage(and NO attack speed increase beside power treads) would it be better for dps to switch to agi.

And because you begin with 100% attackspeed, then add other boni and your agility, it mostly happens when you buy a lot of damage items(like divine rapier) with few or no attackspeed items.
Or you play Tiny and skill his ulti, because it both increases his damage a lot and slows his own attackspeed below 100%


Did I understand you correct if the answer is when you have 131 more dmg then you have agility? Thank you for explaining dota to me when I just asked a very simple question I want to know the breakpoint when agi treads gives more dps to a str hero then str treads does. Sometimes information is superfluous. This time it made your answer harder to understand.

Well the important point is that you must take into account every other attackspeed bonus. It's 130 because power treads give 30 IAS
Plus you lose 8 str points worth of health(roughly 150 health), while agility armor bonus might as well not be there.

But sure, 130 more damage than agi is roughly the point.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
parkin
Profile Blog Joined July 2007
1091 Posts
Last Edited: 2014-09-26 13:30:04
September 26 2014 13:17 GMT
#19245
http://dota2.gamepedia.com/Urn_of_Shadows

Urn of shadows deals 150 pure damage of 8 seconds on enemies.

But how many instances of damage is it divided into? What is the interval between each damage tick?

EDIT:
Seems like its 18.75 damage per tick per second over 8 seconds.

source: http://dev.dota2.com/showthread.php?t=13113
mostly harmless
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-09-26 15:20:02
September 26 2014 15:08 GMT
#19246
On September 26 2014 06:53 TheYango wrote:
Show nested quote +
On September 26 2014 06:28 Logo wrote:
On September 23 2014 15:17 rebdomine wrote:
On September 23 2014 05:21 SoylentGamer wrote:
What is Oracle, how is he played, and how does he work? I've read the wiki and playdota, but he still is very confusing, and i'd like clarification.


The OP from this reddit thread does a good job explaining his skill synergy: http://www.reddit.com/r/DotA2/comments/23wi72/lets_talk_about_oracle/


Is the ult damage applied as the damage type it originates from or is it tallied up and then applied as pure damage (or hp removal) at the end of the duration?

It's a triggered untyped HP decrease.

Reductions are applied on the incoming damage when the damage is first received because False Promise is a triggered heal and not damage prevention. False Promise applies the triggered heal for each damage instance taken, and stores the actual HP loss for each instance. It then reapplies each instance of HP loss individually at the end. If they would be lethal, the target is killed with a real instance of 100 million physical damage (standard for HP removal since HP removal itself isn't lethal and needs a "real" damage instance to kill the unit).


Does that mean you would survive with 1hp if omniknight used his ult as false promises ends? (I know that's not a practical thing, but just curious about the mechanics). Well this one might need to wait for dota2 since dota1 guardian angel just gives 9999 armor if I remember correctly.

I guess the same question would apply to effects that remove units from play (like, and most specifically, Phoenix's ult). Though in that case I guess I'd expect the hero to still be a valid target, just one that's not on the map, but with Phoenix's ult there's some sort of protection from dieing it would seem.
Logo
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-26 15:20:32
September 26 2014 15:20 GMT
#19247
No, omni ult is merely an unreasonable amount of armor (1k or somethign?) and not physical immunity. Which means 100 million phys dmg would be lethal regardless since u dont have 99.9999999% reduction.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 26 2014 15:29 GMT
#19248
On September 27 2014 00:20 Sn0_Man wrote:
No, omni ult is merely an unreasonable amount of armor (1k or somethign?) and not physical immunity. Which means 100 million phys dmg would be lethal regardless since u dont have 99.9999999% reduction.


I think that's only for dota 1 from what I heard? Though in DotA2 it may skip the armor, but still apply 99.999% reduction instead of 100%.
Logo
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 26 2014 15:31 GMT
#19249
Dota 2 actually features a proper "kill" command that axe ult etc uses instead of eleventy billion damage.

I thought that omni ult was like 9k armor in dota 2 as well but the wiki says "phys immunity" so iunno.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-09-26 15:41:12
September 26 2014 15:36 GMT
#19250
On September 27 2014 00:31 Sn0_Man wrote:
Dota 2 actually features a proper "kill" command that axe ult etc uses instead of eleventy billion damage.

I thought that omni ult was like 9k armor in dota 2 as well but the wiki says "phys immunity" so iunno.


Well if it's a proper kill command in either case False Promises would probably use that making the phys immunity vs armor sort of moot in terms of the specific interaction.

After digging more Supernova + False Promises would probably work like the Shadow Poison bug (if that hasn't been fixed) where Phoenix dies, but the egg stays around for the 6seconds.
Logo
TheYango
Profile Joined September 2008
United States47024 Posts
September 27 2014 00:53 GMT
#19251
The only reason it has to use the Physical damage is because HP Removal can't be lethal because of Warcraft 3 engine limitations. All HP Removal in DotA 1 has some sort of triggered "real" damage to do the last lethal instance.

In DotA 2 they all kill properly, so False Promise won't be any different.
Moderator
amMaine
Profile Joined May 2014
130 Posts
September 27 2014 12:55 GMT
#19252
Is morphling really good vs Ember mid 1vs1 ? I played for the first time morph mid because pudge wanted to offlane and dk to safelane, and the ember didn't see land, now the ember was probably shit, but is it in general a favored matchup for morph? It's up to date with all these ember pickers this patch
Die Freude ist ganz meinerseits
Yurie
Profile Blog Joined August 2010
12185 Posts
Last Edited: 2014-09-27 12:58:40
September 27 2014 12:58 GMT
#19253
What was techies tower damage on a tier 1 and on a tier 2 tower before 6.82 using max level land mines in close proximity to the tower? What is it now?
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
September 27 2014 14:29 GMT
#19254
whats the easiest way to land ember's searing chains after using sleight of fist on a solo target? shift queue? or watch for the animation?
LiquidDota Staff@BluemoonGG_
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
September 27 2014 15:27 GMT
#19255
Best way to stop five amnning? Every game is just team fight after teamfight. Should I learn something like Warlock or would Visage or Spectre work well enough.
☭☭☭☭☭☭☭☭☭
Yurie
Profile Blog Joined August 2010
12185 Posts
September 27 2014 16:13 GMT
#19256
On September 28 2014 00:27 Mecha King Ghidorah wrote:
Best way to stop five amnning? Every game is just team fight after teamfight. Should I learn something like Warlock or would Visage or Spectre work well enough.


Techies, mine the towers so they can't push. Play 3 core with 2 farming and three at the tower they want.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
September 27 2014 21:48 GMT
#19257
i'm also curious about sleight of fist's interaction with evasion. does it require an MKB to always hit? or will it always hit its target no matter what.
LiquidDota Staff@BluemoonGG_
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2014-09-28 06:55:08
September 28 2014 06:53 GMT
#19258
What's the site that keeps track of heroe's pick/ban rate by patch? It's not datdota. I forgot what the name is.

(edit: I know datdota can filter hero pick/ban rate but I remember seeing another site that had it)
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
synapse
Profile Blog Joined January 2009
China13814 Posts
September 28 2014 07:26 GMT
#19259
On September 27 2014 23:29 BluemoonSC wrote:
whats the easiest way to land ember's searing chains after using sleight of fist on a solo target? shift queue? or watch for the animation?

Watching the animation depends on your ping. Easier to just go practice the timing for like 5 minutes.
:)
evilfatsh1t
Profile Joined October 2010
Australia8943 Posts
September 28 2014 15:46 GMT
#19260
On September 28 2014 00:27 Mecha King Ghidorah wrote:
Best way to stop five amnning? Every game is just team fight after teamfight. Should I learn something like Warlock or would Visage or Spectre work well enough.

this is largely dependent on how good you are. the most obvious way is to kill someone on their team. they cant 5 man with a dead teammate. but this means you need a hero (preferably mid) that has good solo kill potential. on top of that you have to be good enough to actually find solo kills and not die for it.
if the above doesnt work, you could try split pushing with furion/lycan/am types of heroes, but that requires your team to not get absolutely destroyed every fight.
if the above also doesnt work, then yes just get fat with good teamfight heroes and win games.

or you can go for a hard hard carry and just hope you win the game off the ridiculous bounty comebacks
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