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There is no equivalent of cheese in dota. And if that, rikimaru is much more similar to bad habits. rikimaru is permanently invisible, so basically like dark templar. Also detection in dota is either risky(gem) or costs money constantly(dust and wards), leading to people being hesitant to buy them. You are much more likely to get a wrong feeling of safety and accomplishment playing riki, then from playing sniper.
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Brew is actually quite good against Viper in mid. Spam Drunken Haze.
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On July 12 2014 04:03 Rocket-Bear wrote:Show nested quote +On July 12 2014 00:16 SheaR619 wrote: I think storm is even worst imo since he wont be able to get any rune control with his Q without getting harassed by viper if viper just sit right on top of the creeps. Once he get to 6 he is fine but those 6 level are going to be hell. Generally a strong range rune control hero that doesn't need to go melee range does well against viper. Since viper has poor rune control, speed and anyways to clear creeps.
Harassment isn't going to kill you. Taking some damage is fine. You still have a bottle and can crow / get runes and whatnot. If you die with storm vs a viper you're playing really bad. Getting farm with storm vs viper is pretty easy. And then once you hit 6 it's viper that should be careful.
If viper sit right on top of the creep wave, then storm is going to have trouble farming at all. If viper is good at controlling creep wave, storm will get absolutely zoned out. He will do okay once he get his bottle but he will still struggle to get any form of farm. By the time he get 6, he might be too far behind to do anything and viper has already won mid.
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Why do pros keep getting treads on enigma?
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I have a few questions about what we're seeing at TI.
1) Why are so many western teams prioritizing their Mids getting so much farm right now? There are a lot of games (particularly from western squads) where the teams carry player is just prioritized way lower on farm than their mid. Good examples being Navi, EG, and Liquid. There was one game sticking out in my head where xbot was perhaps behind funnik in net worth; not because he was doing poorly, but because dendi was given so much priority (I think he was playing viper or sniper, can't remember which game I'm thinking of). Qojqva and Arteezey seem to always get farm priority over TC and mason as well.
2) There seem to be a lot more blink daggers coming out of heroes than I've seen previously; why is that? I'm not to used to blink on heroes like Shadow Fiend, Wraith, and NP; maybe it's my inexperience, though.
3) Why the sudden popularity of Razor and Skywrath? Is it a response to something in the metagame, or just a FotM thing?
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1) the age of farming hard carries is over. in some ways, mid is actually the safest lane since you're closest to your tower and generally your roaming supports will be nearby. it's something EE and rtz started doing and they were very successful with it. other teams followed suit. i'm not too sure why exactly it's stronger, that's something im confused about as well.
2) mass blinks is due to the removal of its mana cost in 6.80 or 6.81 (don't remember which). blink on shadow fiend was always decent (you see navi running that since long long ago). wk always would have liked blink dagger due to being so easy to kite, but its mana cost was too prohibitive.
3) the popularity of both of them has something to do with the buffs to void and skywrath in the latest patches. void isn't strong enough to merit first banning (those usually go to doom/brew/bat/lycan) and razor is both good with and good against void. that being said, razor has been a staple pick for several teams for a while now (TC plays it a lot on liquid, several chinese teams run it often). skywrath has also been buffed like crazy recently and teams have just started to figure out how to make him fit into lineups.
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United States47024 Posts
On July 12 2014 14:09 synapse wrote: 1) the age of farming hard carries is over. in some ways, mid is actually the safest lane since you're closest to your tower and generally your roaming supports will be nearby. it's something EE and rtz started doing and they were very successful with it. other teams followed suit. i'm not too sure why exactly it's stronger, that's something im confused about as well.
Traditionally, 3-1-1 laning has forced the mid laner to be the primary tempo-carrying hero. Off-lane heroes as gank/teamfight driving forces tended to be unreliable because of how sparse levels and gold were in the offlane before the changes were made to it in 6.79. You couldn't rely on an offlaner to set up ganks and create space for your team when they were barely leveling as fast as the supports. This ended up favoring offlaners like Furion that could piggyback off the tempo of of a gank/fighting mid laner.
As the off-lane has become more amenable through various changes, it's become possible to put primary tempo-oriented heroes in the offlane, and expect them to be the heroes that develop the pace of the game. Since TI3 we've seen Centaur, Nyx, Puck, Tide, etc. in the offlane--all of these are active midgame gank/fighting heroes that can develop the game for their teammates. This in turn has allowed teams to develop a farming core in the mid lane because there's no longer the expectation that the mid laner has to be the primary driving force for the team's early-midgame development. Since both mid and safe lane can be used for a more farm-oriented position, it becomes more or less interchangeable where heroes go, and the arrangements can be made flexibly for better lane matchups or for a player's hero familiarity.
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On July 12 2014 14:41 TheYango wrote:Show nested quote +On July 12 2014 14:09 synapse wrote: 1) the age of farming hard carries is over. in some ways, mid is actually the safest lane since you're closest to your tower and generally your roaming supports will be nearby. it's something EE and rtz started doing and they were very successful with it. other teams followed suit. i'm not too sure why exactly it's stronger, that's something im confused about as well.
Traditionally, 3-1-1 laning has forced the mid laner to be the primary tempo-carrying hero. Off-lane heroes as gank/teamfight driving forces tended to be unreliable because of how sparse levels and gold were in the offlane before the changes were made to it in 6.79. You couldn't rely on an offlaner to set up ganks and create space for your team when they were barely leveling as fast as the supports. This ended up favoring offlaners like Furion that could piggyback off the tempo of of a gank/fighting mid laner. As the off-lane has become more amenable through various changes, it's become possible to put primary tempo-oriented heroes in the offlane, and expect them to be the heroes that develop the pace of the game. Since TI3 we've seen Centaur, Nyx, Puck, Tide, etc. in the offlane--all of these are active midgame gank/fighting heroes that can develop the game for their teammates. This in turn has allowed teams to develop a farming core in the mid lane because there's no longer the expectation that the mid laner has to be the primary driving force for the team's early-midgame development. Since both mid and safe lane can be used for a more farm-oriented position, it becomes more or less interchangeable where heroes go, and the arrangements can be made flexibly for better lane matchups or for a player's hero familiarity. thank you based yangod
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So will we ever see a mid anti-mage, that's the question
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On July 12 2014 12:18 Wonders wrote: Why do pros keep getting treads on enigma?
I think it's mainly for the +8 strength, but also for a bit of right-click in the first half of the game (when every hero attacking is important).
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On July 12 2014 17:22 NeoRussia wrote: So will we ever see a mid anti-mage, that's the question
Yes. It just needs a weak mid on the opponent side and you wanting to mind game them with an offensive tri instead of a defensive one. Though I still think AM is a better solo safe laner than solo mid.
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I dont see what would be the problem with mid AM considering everything else we see there. It will happen. It would've happened if the hero was more popular.
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On July 12 2014 08:03 Mataza wrote: There is no equivalent of cheese in dota. And if that, rikimaru is much more similar to bad habits. rikimaru is permanently invisible, so basically like dark templar. Also detection in dota is either risky(gem) or costs money constantly(dust and wards), leading to people being hesitant to buy them. You are much more likely to get a wrong feeling of safety and accomplishment playing riki, then from playing sniper. I feel the opposite concerning riki, he forces to always check opponents inventory, check sentries placement with lane creeps when no ennemy is around, deciding if you use diffusal on ennemy or yourself. This constant war around detection is what makes him so fun to play.
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Northern Ireland22212 Posts
Alright a quick one - best boots for Pudge? Or....break down in what situations you would get each boot?
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United States47024 Posts
On July 12 2014 17:22 NeoRussia wrote: So will we ever see a mid anti-mage, that's the question It'd probably be more likely to see him as part of a dual mid.
As a solo it's a bit weird because he doesn't match up well with bottle-crowing (he doesn't use mana aggressively enough to want it, and one of his strengths in lane is lessened by the constant flow of mana from bottle-crowing).
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Do pros share control to micro creeps easier? For example, beastmaster/tinker or visage/tinker - would you share control so you don't have to constantly communicate about where to send the creeps?
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On July 13 2014 00:18 nojok wrote:Show nested quote +On July 12 2014 08:03 Mataza wrote: There is no equivalent of cheese in dota. And if that, rikimaru is much more similar to bad habits. rikimaru is permanently invisible, so basically like dark templar. Also detection in dota is either risky(gem) or costs money constantly(dust and wards), leading to people being hesitant to buy them. You are much more likely to get a wrong feeling of safety and accomplishment playing riki, then from playing sniper. I feel the opposite concerning riki, he forces to always check opponents inventory, check sentries placement with lane creeps when no ennemy is around, deciding if you use diffusal on ennemy or yourself. This constant war around detection is what makes him so fun to play. To me it sounds like even riki can be played either well or poorly, so it's more important that I try to improve than avoid any specific strategies.
wp Valve
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It's really more that it's almost impossible to build a strategy for one player in isolation. Try to start thinking about what makes sense for your whole team; that's where dota's actual strategies are. Dota does have cheese, but it's things like 5-man push lineups and lvl1 rosh, not one player picking riki in a pub.
For individual heroes, pretty much every one can be viable in the right teamcomp. If you're really desperate to be ahead of the curve, you can maybe take a look at some of the analysis people have done on hero pickrates for brackets.
For example: + Show Spoiler + Drow ranger, sniper, riki, huskar, spiritbreaker and bloodseeker were six of the heroes with the biggest drop in pickrate as players got better.
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Why would you upgrade your Ghost Sceptre to an Ethereal Blade? I was getting destroyed by this PA so I grabbed Ghost Sceptre, all good - I can now tank for a bit while I wait out her BKB. Upgrade to Ethereal Blade and now it's fucking useless because BKB blocks it...
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On July 13 2014 17:55 miicah wrote: Why would you upgrade your Ghost Sceptre to an Ethereal Blade? I was getting destroyed by this PA so I grabbed Ghost Sceptre, all good - I can now tank for a bit while I wait out her BKB. Upgrade to Ethereal Blade and now it's fucking useless because BKB blocks it...
u can double click to self target it
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