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Simple Questions, Simple Answers - Page 921

Forum Index > Dota 2 Strategy
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Fivi
Profile Joined February 2011
Sweden11 Posts
July 13 2014 09:06 GMT
#18401
On July 13 2014 17:55 miicah wrote:
Why would you upgrade your Ghost Sceptre to an Ethereal Blade? I was getting destroyed by this PA so I grabbed Ghost Sceptre, all good - I can now tank for a bit while I wait out her BKB. Upgrade to Ethereal Blade and now it's fucking useless because BKB blocks it...


You can still cast eblade on yourself or an ally to get the immunity if you have to.
Injecting is like breathing. You got to do it....else you die. -Destiny
Kreb
Profile Joined September 2010
4834 Posts
July 13 2014 13:53 GMT
#18402
On July 13 2014 17:55 miicah wrote:
Why would you upgrade your Ghost Sceptre to an Ethereal Blade? I was getting destroyed by this PA so I grabbed Ghost Sceptre, all good - I can now tank for a bit while I wait out her BKB. Upgrade to Ethereal Blade and now it's fucking useless because BKB blocks it...

Its seldom upgraded. A few heroes use the eblade offensively (morphling in particular, sometimes its seen on skywrath too) but other than that its rarely used. In really long games it can be a luxury upgrade for defensive purposes to save your carry from being focus, especially if the enemy have strong disables which you cant counter any other way, say a chrono or primal roar or something.
miicah
Profile Joined February 2011
Australia2470 Posts
July 13 2014 18:54 GMT
#18403
On July 13 2014 18:05 ahw wrote:
Show nested quote +
On July 13 2014 17:55 miicah wrote:
Why would you upgrade your Ghost Sceptre to an Ethereal Blade? I was getting destroyed by this PA so I grabbed Ghost Sceptre, all good - I can now tank for a bit while I wait out her BKB. Upgrade to Ethereal Blade and now it's fucking useless because BKB blocks it...


u can double click to self target it


zzzz this game lol

Thank you
@miicah88
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 13 2014 22:50 GMT
#18404
How do damage block and percent damage reductions stack?

I heard that damage block occurs before armor reduction(Sven, Axe) but also that it occurs after %damage reduction(Bristleback).
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheYango
Profile Joined September 2008
United States47024 Posts
July 14 2014 01:31 GMT
#18405
Damage block occurs before any damage reduction/amplification.

http://dev.dota2.com/showthread.php?t=104030
Moderator
PoulsenB
Profile Joined June 2011
Poland7751 Posts
July 14 2014 09:46 GMT
#18406
What is the skill build the pros are using these days on offlane Tidehunter? I think I've seen Universe go somenthing like w-e-w-e-q-r but I'm not sure. I've recently rediscovered the hero and want to play him correctly (or at least as correctly as you an play him in pubs on my very mediocre level).
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Rocket-Bear
Profile Joined July 2014
3070 Posts
July 14 2014 10:18 GMT
#18407
They aim for: With either 4 in Anchor + 2 in Kraken or 3 in anchor + 3 in kraken it's really easy to kill ancient stacks. With 4+2 you will take a tiny bit of dmg and with 3+3 you will literally take 0 dmg. Try it yourself in a lobby if you want to see. Even with 0 items.

Then one in slow if you think you will use it. And don't skip Ravage.

All depends on the game you play.
Favorite players: Gh and Zai
PoulsenB
Profile Joined June 2011
Poland7751 Posts
July 14 2014 10:38 GMT
#18408
On July 14 2014 19:18 Rocket-Bear wrote:
They aim for: With either 4 in Anchor + 2 in Kraken or 3 in anchor + 3 in kraken it's really easy to kill ancient stacks. With 4+2 you will take a tiny bit of dmg and with 3+3 you will literally take 0 dmg. Try it yourself in a lobby if you want to see. Even with 0 items.

Then one in slow if you think you will use it. And don't skip Ravage.

All depends on the game you play.


Thanks a lot, I'll try it out I assume lvl1 skill depends on the lane setup, that is if I expect getting harrased a lot I should take Kraken first, then Anchor and go from there?
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
July 14 2014 13:07 GMT
#18409
What's the best thing to do with excess player cards? Sell them on the market or do a one time big time offering?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Rocket-Bear
Profile Joined July 2014
3070 Posts
July 14 2014 13:30 GMT
#18410
On July 14 2014 19:38 PoulsenB wrote:
Show nested quote +
On July 14 2014 19:18 Rocket-Bear wrote:
They aim for: With either 4 in Anchor + 2 in Kraken or 3 in anchor + 3 in kraken it's really easy to kill ancient stacks. With 4+2 you will take a tiny bit of dmg and with 3+3 you will literally take 0 dmg. Try it yourself in a lobby if you want to see. Even with 0 items.

Then one in slow if you think you will use it. And don't skip Ravage.

All depends on the game you play.


Thanks a lot, I'll try it out I assume lvl1 skill depends on the lane setup, that is if I expect getting harrased a lot I should take Kraken first, then Anchor and go from there?

Yeah depends on the lane. If you can get up close to the creeps, go anchor first. If you use it their farmer will get a lot of -damage and will have so much more trouble lasthitting. Half the damage on some heroes.

But if you can't, then get kraken shell as it's more safer.
Favorite players: Gh and Zai
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
July 14 2014 13:31 GMT
#18411
On July 14 2014 22:07 SilverSkyLark wrote:
What's the best thing to do with excess player cards? Sell them on the market or do a one time big time offering?


Don't think offering them is going to net you a whole lot. I put in an entire page of random duplicate items and got nothing worth mentioning. Pretty sure the ROI on cards is going to be worse. They don't sell for much on the marketplace but at least you can put the money to something you actually want.
LiquidDota Staff
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
July 14 2014 14:05 GMT
#18412
I put up about 50 cards and got 25 compendium points for the week, which is the minimum. The week prior I put up about 4 common duplicate items and got 36 points. I think cards just have a very very low value.
Moderator
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
July 14 2014 14:40 GMT
#18413
offering no longer gives good rewards, and you can't sell cards even at .03
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
July 14 2014 15:25 GMT
#18414
Man the cards are pretty useless unless you got the rare ones like yamateh, zai, yao, and wayto. Well at least those were the ones I had a hard time looking for.

almost posted a qq here
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
llIH
Profile Joined June 2011
Norway2147 Posts
July 14 2014 22:59 GMT
#18415
Can you stack tranquil boots and power treads in a way that you get the move speed from pt and you can have the passive regen from tranquil?
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
July 14 2014 23:17 GMT
#18416
Ummm.... I'm really confused by that.

First of all, there is no reason to ever have 2 pairs of boots. Second, the move speed of even broken tranquils is better than Treads. Lastly, getting attacked will always break the tranquils without fail.

Not really sure what you're trying to accomplish, but whatever you're doing I'm pretty sure it's wrong.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
llIH
Profile Joined June 2011
Norway2147 Posts
July 14 2014 23:25 GMT
#18417
On July 15 2014 08:17 LeLoup wrote:
Ummm.... I'm really confused by that.

First of all, there is no reason to ever have 2 pairs of boots. Second, the move speed of even broken tranquils is better than Treads. Lastly, getting attacked will always break the tranquils without fail.

Not really sure what you're trying to accomplish, but whatever you're doing I'm pretty sure it's wrong.


I didn't know broken speed was faster. Hehe.
How does the hero take priority from the boots? Does it always take the fastest one?
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
July 14 2014 23:26 GMT
#18418
Idk, if that question was asked here previously but.

Last time when we played, i hit Tinker with Meepo's net. As i know, noone with target blinks can jump from them, but Tinker still dagger'd out.
Why?
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
July 15 2014 00:11 GMT
#18419
On July 15 2014 08:26 oo_Wonderful_oo wrote:
Idk, if that question was asked here previously but.

Last time when we played, i hit Tinker with Meepo's net. As i know, noone with target blinks can jump from them, but Tinker still dagger'd out.
Why?

Hmm, maybe related to the rearm bug?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
synapse
Profile Blog Joined January 2009
China13814 Posts
July 15 2014 00:40 GMT
#18420
On July 15 2014 08:25 llIH wrote:
Show nested quote +
On July 15 2014 08:17 LeLoup wrote:
Ummm.... I'm really confused by that.

First of all, there is no reason to ever have 2 pairs of boots. Second, the move speed of even broken tranquils is better than Treads. Lastly, getting attacked will always break the tranquils without fail.

Not really sure what you're trying to accomplish, but whatever you're doing I'm pretty sure it's wrong.


I didn't know broken speed was faster. Hehe.
How does the hero take priority from the boots? Does it always take the fastest one?

yes.
:)
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