|
On July 13 2014 17:55 miicah wrote: Why would you upgrade your Ghost Sceptre to an Ethereal Blade? I was getting destroyed by this PA so I grabbed Ghost Sceptre, all good - I can now tank for a bit while I wait out her BKB. Upgrade to Ethereal Blade and now it's fucking useless because BKB blocks it...
You can still cast eblade on yourself or an ally to get the immunity if you have to.
|
On July 13 2014 17:55 miicah wrote: Why would you upgrade your Ghost Sceptre to an Ethereal Blade? I was getting destroyed by this PA so I grabbed Ghost Sceptre, all good - I can now tank for a bit while I wait out her BKB. Upgrade to Ethereal Blade and now it's fucking useless because BKB blocks it... Its seldom upgraded. A few heroes use the eblade offensively (morphling in particular, sometimes its seen on skywrath too) but other than that its rarely used. In really long games it can be a luxury upgrade for defensive purposes to save your carry from being focus, especially if the enemy have strong disables which you cant counter any other way, say a chrono or primal roar or something.
|
On July 13 2014 18:05 ahw wrote:Show nested quote +On July 13 2014 17:55 miicah wrote: Why would you upgrade your Ghost Sceptre to an Ethereal Blade? I was getting destroyed by this PA so I grabbed Ghost Sceptre, all good - I can now tank for a bit while I wait out her BKB. Upgrade to Ethereal Blade and now it's fucking useless because BKB blocks it... u can double click to self target it
zzzz this game lol
Thank you
|
How do damage block and percent damage reductions stack?
I heard that damage block occurs before armor reduction(Sven, Axe) but also that it occurs after %damage reduction(Bristleback).
|
United States47024 Posts
|
What is the skill build the pros are using these days on offlane Tidehunter? I think I've seen Universe go somenthing like w-e-w-e-q-r but I'm not sure. I've recently rediscovered the hero and want to play him correctly (or at least as correctly as you an play him in pubs on my very mediocre level).
|
They aim for: With either 4 in Anchor + 2 in Kraken or 3 in anchor + 3 in kraken it's really easy to kill ancient stacks. With 4+2 you will take a tiny bit of dmg and with 3+3 you will literally take 0 dmg. Try it yourself in a lobby if you want to see. Even with 0 items.
Then one in slow if you think you will use it. And don't skip Ravage.
All depends on the game you play.
|
On July 14 2014 19:18 Rocket-Bear wrote: They aim for: With either 4 in Anchor + 2 in Kraken or 3 in anchor + 3 in kraken it's really easy to kill ancient stacks. With 4+2 you will take a tiny bit of dmg and with 3+3 you will literally take 0 dmg. Try it yourself in a lobby if you want to see. Even with 0 items.
Then one in slow if you think you will use it. And don't skip Ravage.
All depends on the game you play.
Thanks a lot, I'll try it out I assume lvl1 skill depends on the lane setup, that is if I expect getting harrased a lot I should take Kraken first, then Anchor and go from there?
|
What's the best thing to do with excess player cards? Sell them on the market or do a one time big time offering?
|
On July 14 2014 19:38 PoulsenB wrote:Show nested quote +On July 14 2014 19:18 Rocket-Bear wrote: They aim for: With either 4 in Anchor + 2 in Kraken or 3 in anchor + 3 in kraken it's really easy to kill ancient stacks. With 4+2 you will take a tiny bit of dmg and with 3+3 you will literally take 0 dmg. Try it yourself in a lobby if you want to see. Even with 0 items.
Then one in slow if you think you will use it. And don't skip Ravage.
All depends on the game you play. Thanks a lot, I'll try it out  I assume lvl1 skill depends on the lane setup, that is if I expect getting harrased a lot I should take Kraken first, then Anchor and go from there? Yeah depends on the lane. If you can get up close to the creeps, go anchor first. If you use it their farmer will get a lot of -damage and will have so much more trouble lasthitting. Half the damage on some heroes.
But if you can't, then get kraken shell as it's more safer.
|
On July 14 2014 22:07 SilverSkyLark wrote: What's the best thing to do with excess player cards? Sell them on the market or do a one time big time offering?
Don't think offering them is going to net you a whole lot. I put in an entire page of random duplicate items and got nothing worth mentioning. Pretty sure the ROI on cards is going to be worse. They don't sell for much on the marketplace but at least you can put the money to something you actually want.
|
United States12248 Posts
I put up about 50 cards and got 25 compendium points for the week, which is the minimum. The week prior I put up about 4 common duplicate items and got 36 points. I think cards just have a very very low value.
|
offering no longer gives good rewards, and you can't sell cards even at .03
|
Man the cards are pretty useless unless you got the rare ones like yamateh, zai, yao, and wayto. Well at least those were the ones I had a hard time looking for.
almost posted a qq here
|
Can you stack tranquil boots and power treads in a way that you get the move speed from pt and you can have the passive regen from tranquil?
|
Ummm.... I'm really confused by that.
First of all, there is no reason to ever have 2 pairs of boots. Second, the move speed of even broken tranquils is better than Treads. Lastly, getting attacked will always break the tranquils without fail.
Not really sure what you're trying to accomplish, but whatever you're doing I'm pretty sure it's wrong.
|
On July 15 2014 08:17 LeLoup wrote: Ummm.... I'm really confused by that.
First of all, there is no reason to ever have 2 pairs of boots. Second, the move speed of even broken tranquils is better than Treads. Lastly, getting attacked will always break the tranquils without fail.
Not really sure what you're trying to accomplish, but whatever you're doing I'm pretty sure it's wrong.
I didn't know broken speed was faster. Hehe. How does the hero take priority from the boots? Does it always take the fastest one?
|
The land of freedom23126 Posts
Idk, if that question was asked here previously but.
Last time when we played, i hit Tinker with Meepo's net. As i know, noone with target blinks can jump from them, but Tinker still dagger'd out. Why?
|
Northern Ireland22212 Posts
On July 15 2014 08:26 oo_Wonderful_oo wrote: Idk, if that question was asked here previously but.
Last time when we played, i hit Tinker with Meepo's net. As i know, noone with target blinks can jump from them, but Tinker still dagger'd out. Why? Hmm, maybe related to the rearm bug?
|
On July 15 2014 08:25 llIH wrote:Show nested quote +On July 15 2014 08:17 LeLoup wrote: Ummm.... I'm really confused by that.
First of all, there is no reason to ever have 2 pairs of boots. Second, the move speed of even broken tranquils is better than Treads. Lastly, getting attacked will always break the tranquils without fail.
Not really sure what you're trying to accomplish, but whatever you're doing I'm pretty sure it's wrong. I didn't know broken speed was faster. Hehe. How does the hero take priority from the boots? Does it always take the fastest one? yes.
|
|
|
|
|
|