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Simple Questions, Simple Answers - Page 923

Forum Index > Dota 2 Strategy
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Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 15 2014 23:16 GMT
#18441
On July 16 2014 08:10 ahswtini wrote:
I thought TMM affected your party mmr now, and you could still gg?

18th June 2014 patch
Show nested quote +
Team Matchmaking
Team matchmaking is now merged into ranked matchmaking
To play as a team, prepare a party of five for ranked matchmaking. Then select the option to play using the team identity.
Max team roster size increased from 5 to 7. Any team roster change will reset the team MMR.
You may not create a team or be a member of a team until you reach level 13. (Existing teams with players lower than level 13 are not removed from the roster, but will be prevented from matchmaking.)
Abandonment rules and available game modes are now the same as ordinary ranked matchmaking.
You may not participate in team matchmaking while in the low priority matchmaking pool.
Teams will only be matched against other ranked parties of five, preferably against other parties playing using a team identity, but potentially against ordinary parties not using a team identity.

Doesn't say anything about if you can still gg out. Actually, it doesn't say if party mmr changes either, but I assumed it did, since it's merged with ranked matchmaking

? I've tried it.
GG doesn't work. It still assigns you a "team MMR" so it doesn't affect ur individual party mmr.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
miicah
Profile Joined February 2011
Australia2470 Posts
Last Edited: 2014-07-16 02:28:35
July 16 2014 02:27 GMT
#18442
On July 15 2014 11:14 Excalibur_Z wrote:
I've started just using mine and building up the Silver and Gold level gems.


What do you mean using them? I noticed that there is a little counter on each player, as I think I added two kuroky cards to my compendium. Do you get something different if you collect a whole team twice?

EDIT: I'm guessing if you had a green Na'Vi spectator gem and if you collect all 5 again it turns into a silver gem?
@miicah88
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
July 16 2014 04:02 GMT
#18443
On July 16 2014 11:27 miicah wrote:
Show nested quote +
On July 15 2014 11:14 Excalibur_Z wrote:
I've started just using mine and building up the Silver and Gold level gems.


What do you mean using them? I noticed that there is a little counter on each player, as I think I added two kuroky cards to my compendium. Do you get something different if you collect a whole team twice?

EDIT: I'm guessing if you had a green Na'Vi spectator gem and if you collect all 5 again it turns into a silver gem?


That's correct. It used to be that you could only stamp/use each player card once, and you'd receive an error message if you already had that player. Now they've changed it so that you can stamp players multiple times, and attached different rewards for stamping an entire team's roster once, five times, and ten times.
Moderator
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-16 11:55:22
July 16 2014 11:54 GMT
#18444
I've been playing only heroes with win rates above 49% on dotabuff. Are there any sites though that show win rate by mmr?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Kreb
Profile Joined September 2010
4834 Posts
July 16 2014 13:00 GMT
#18445
On July 16 2014 20:54 obesechicken13 wrote:
I've been playing only heroes with win rates above 49% on dotabuff. Are there any sites though that show win rate by mmr?

I have no idea about the source of this, but theres:
http://dotametrics.files.wordpress.com/2014/03/680winrates.png
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 16 2014 13:09 GMT
#18446
On July 16 2014 22:00 Kreb wrote:
Show nested quote +
On July 16 2014 20:54 obesechicken13 wrote:
I've been playing only heroes with win rates above 49% on dotabuff. Are there any sites though that show win rate by mmr?

I have no idea about the source of this, but theres:
http://dotametrics.files.wordpress.com/2014/03/680winrates.png

Thanks. This is awesome.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Elyvilon
Profile Joined August 2008
United States13143 Posts
July 16 2014 18:48 GMT
#18447
Why don't people get the first level of Presence of the Dark Lord before level 4 Necromastery? I haven't actually done the math, but I feel like once you have that much damage -3 armour to enemies in the vicinity is potentially going to do more than the extra damage, especially if skirmishes are starting to happen. Is it because you want level 4 necromastery before you grab requiem? Am I underestimating the extra damage?
Liquipedia
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2014-07-16 18:54:44
July 16 2014 18:52 GMT
#18448
On July 16 2014 22:00 Kreb wrote:
Show nested quote +
On July 16 2014 20:54 obesechicken13 wrote:
I've been playing only heroes with win rates above 49% on dotabuff. Are there any sites though that show win rate by mmr?

I have no idea about the source of this, but theres:
http://dotametrics.files.wordpress.com/2014/03/680winrates.png

interesting how meepo goes down in winrate as skill goes up

probably indicates tryharding goes up and meepo counterpicks happen more often. meanwhile, lycan confirmed op icefrog pls

seems that overall farm independent supports have high winrates, probably because games average less than 2 supports a game
posting on liquid sites in current year
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 16 2014 19:01 GMT
#18449
meepo is super op at the top 0.1%
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Comeh
Profile Blog Joined July 2008
United States18919 Posts
July 16 2014 19:11 GMT
#18450
On July 17 2014 04:01 Erasme wrote:
meepo is super op at the top 0.1%

One of my friends went from like 5.0k rating to 6.2k rating after playing meepo exclusively.

Pretty silly.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
July 16 2014 19:56 GMT
#18451
the skill difference between players in very high is also very high. valves is very generous with the wording. i would describe my 5k+ pub matches as scrub tier which makes sense cuz i dont have much time to play and is pretty bad.

meepo is strong in pubs but stressful to play, you have to actually micro and pay attention, might aswell go play sc2.
rtz is like the Bieber of dota, true Canadian treasure.
Rocket-Bear
Profile Joined July 2014
3070 Posts
Last Edited: 2014-07-16 21:48:38
July 16 2014 20:41 GMT
#18452
On July 17 2014 03:52 SpiritoftheTunA wrote:
Show nested quote +
On July 16 2014 22:00 Kreb wrote:
On July 16 2014 20:54 obesechicken13 wrote:
I've been playing only heroes with win rates above 49% on dotabuff. Are there any sites though that show win rate by mmr?

I have no idea about the source of this, but theres:
http://dotametrics.files.wordpress.com/2014/03/680winrates.png

interesting how meepo goes down in winrate as skill goes up

probably indicates tryharding goes up and meepo counterpicks happen more often

Don't think it's due to counterpicking at all. It's just that people at higher rating understands the hero better, which also mean they can play versus him better as well. Lower rating people probably aren't careful enough of not going into Meepos blink range when they are alone. Meepo is never alone, only seeing one should still make you scared. Have to play with and versus the hero to understand the potential damage output, and meepo has a lot of burst.

Meepo's difficulty is massively exaggerated. So when lower rated players pick him, and figure him out a bit they will find larger success. The blink-poof combo isn't hard to pull off, so lower rated players will get blown up a lot by meepos.
Favorite players: Gh and Zai
ReligionLOL
Profile Joined August 2011
United States137 Posts
July 16 2014 21:34 GMT
#18453
what heros if any counter silencer in mid game? nyx maybe?
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 16 2014 21:39 GMT
#18454
Define "counter silencer"?

It's more about playstyle. Silencer is weak at defending pushes, is vulnerable to ganks, and thrives when there are large scale engagements with loooooong farming periods in between. Basically punish his long-ass ulti cooldown and complete lack of wave-clear or survivability.

Much like doom, very little interacts favourably with the actual ultimate that you are concerned with, it's more about playing around the hero's general playstyle.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
Last Edited: 2014-07-16 23:17:41
July 16 2014 23:12 GMT
#18455
i think ppl wouldnt draft/play silencer vs a lone druid. ld is pretty strong vs silencer all game long.

clockwerk can hook in and stun the silencer and prevent global for a bit and hopefully your team can follow up during that time. or you can force out a panic global and die and hopefully your team can finish.

or you jump in with blink initiators and hope you are a faster. most of the time you probably will be since the silencer has to be paying much more attention and have fast reflex to press R before you silence/stun him etc.
rtz is like the Bieber of dota, true Canadian treasure.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
July 17 2014 01:06 GMT
#18456
Since when have a bunch of characters had different running animations for when they are hurt badly?!?! I never noticed that....
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
July 17 2014 01:07 GMT
#18457
it's been like that since forever o_o also some characters have different running animations with haste
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 17 2014 01:14 GMT
#18458
On July 17 2014 08:12 HighTimeDotA wrote:
i think ppl wouldnt draft/play silencer vs a lone druid. ld is pretty strong vs silencer all game long.

clockwerk can hook in and stun the silencer and prevent global for a bit and hopefully your team can follow up during that time. or you can force out a panic global and die and hopefully your team can finish.

or you jump in with blink initiators and hope you are a faster. most of the time you probably will be since the silencer has to be paying much more attention and have fast reflex to press R before you silence/stun him etc.

I think WD is a better counter to lone druid since the bouncing stun bounces between the bear and him which happens frequently.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
rebdomine
Profile Blog Joined October 2010
6040 Posts
July 17 2014 01:17 GMT
#18459
On July 17 2014 10:07 icystorage wrote:
it's been like that since forever o_o also some characters have different running animations with haste


Lone Druid's haste animation looks like he's surfing
"Just because you are correct doesn't mean you are right!"
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-17 06:24:34
July 17 2014 06:15 GMT
#18460
Nvm not a meepo thread.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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