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Simple Questions, Simple Answers - Page 346

Forum Index > Dota 2 Strategy
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PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-02-26 22:30:15
February 26 2013 22:30 GMT
#6901
Call me Marge Simpson cuz I love you homie
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-02-26 22:31:30
February 26 2013 22:30 GMT
#6902
On February 27 2013 07:21 Ryder. wrote:
1. Is it worth it to upgrade dagon past level 1, or is it too cost ineffective after this point?

2. How do AOEs interact with invis? Will point target AOEs (like split earth for example) still hurt you? What about stuff like ravage? On a semi related note if you go invis before sniper finishes his snipe animation/before projectile hits you, do you still take damage?

3. Any tips on how to lane vs tiny/centaur? I played a game vs this combo as I think disruptor? (it was some sort of squishy support) with a PL. The tiny would throw centaur in and he would stomp + double edge plus sometimes an avalanche and it would pretty much just kill me in one hit...

Thanks in advance guys, this thread is super helpful


1. Conditional to game, but if you're making dagon you should probably upgrade it.

2. Almost all AoE abilities hit invisible targets. Targeted abilities on the other hand generally don't hit invisible targets. There are exceptions to this though. Split Earth and Ravage both hit invisible targets. There used to be a bug where you could dodge it by going invisible. This isn't intended functionality and I don't know if it is fixed or not.

3. Don't all stand in the same place. He can't stun you all unless you're hugging your allies.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-26 22:33:24
February 26 2013 22:32 GMT
#6903
On February 27 2013 07:30 Blitzkrieg0 wrote:
3. Don't all stand in the same place. He can't stun you all unless you're hugging your allies.

They still kill someone in one combo unhindered against a lane with no hard disables to interrupt them. If they choose to combo Thrall, then PL does literally nothing to stop them from doing so.

That said, if you're the support, it's typically on you to stay out of combo range and use your spells to protect your carry. If you're in range to get comboed against this type of lane, it's typically your own fault.
Moderator
Ryder.
Profile Joined January 2011
1117 Posts
February 26 2013 22:52 GMT
#6904
Yeah I probably did get a little close. Still, Tony's throw range is pretty big, and once centaur is in my face as TheYango said there wasn't much either me or PL could do about it. I suppose I will need to get a better understanding of throw range.

Regarding invis, if I am for example TA and I meld and get split earth, does this break invis? I seem to recall a game where this happened but they might have just had sentries.

Thanks for the responses.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
February 26 2013 22:58 GMT
#6905
On February 27 2013 07:52 Ryder. wrote:
Yeah I probably did get a little close. Still, Tony's throw range is pretty big, and once centaur is in my face as TheYango said there wasn't much either me or PL could do about it. I suppose I will need to get a better understanding of throw range.

Regarding invis, if I am for example TA and I meld and get split earth, does this break invis? I seem to recall a game where this happened but they might have just had sentries.

Thanks for the responses.

Only abilities that move your position reveal you. Leshrac doesn't have any spells that do so.

One thing I used to know but am no longer sure - does moving TA along the vertical axis (impale, burrowstrike etc) reveal her from meld?
Moderator
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
February 27 2013 07:07 GMT
#6906
On February 27 2013 07:58 Firebolt145 wrote:
One thing I used to know but am no longer sure - does moving TA along the vertical axis (impale, burrowstrike etc) reveal her from meld?

Nope

My question. Does Ancient Apparition's Chilling Touch work on Illusions? Furthermore, how do you guys skill AA? I'm leaning towards maxing Cold feet, and going back and forth on Chill and Vortex.
aka ChillyGonzalo / GnozL
Kishin2
Profile Joined May 2011
United States7534 Posts
February 27 2013 07:44 GMT
#6907
On February 27 2013 16:07 Fishgle wrote:
Show nested quote +
On February 27 2013 07:58 Firebolt145 wrote:
One thing I used to know but am no longer sure - does moving TA along the vertical axis (impale, burrowstrike etc) reveal her from meld?

Nope

My question. Does Ancient Apparition's Chilling Touch work on Illusions? Furthermore, how do you guys skill AA? I'm leaning towards maxing Cold feet, and going back and forth on Chill and Vortex.

Nope, doesn't work on illusions.

Personally, I max cold feet with 1 level of every other skill by 7. I max chilling touch second with maybe 1 or 2 levels in stats mixed in. Hmmm, Troll ult with AA might be really good.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-27 10:06:14
February 27 2013 08:56 GMT
#6908
On February 27 2013 16:07 Fishgle wrote:
Show nested quote +
On February 27 2013 07:58 Firebolt145 wrote:
One thing I used to know but am no longer sure - does moving TA along the vertical axis (impale, burrowstrike etc) reveal her from meld?

Nope

My question. Does Ancient Apparition's Chilling Touch work on Illusions? Furthermore, how do you guys skill AA? I'm leaning towards maxing Cold feet, and going back and forth on Chill and Vortex.

It depends on support or solo lane.

Solo: Cold Feet maxed by 7, 2 stats before 6, then Vortex. Take more stats if your team is behind and your backline heroes don't have the room to attack and use up Chilling Touch charges (e.g. they have to just cast their skills and run to not die), otherwise level Chililng Touch.

Sidelane: Cold Feet+Vortex (Vortex is better when there are other heroes' spells to use it), same logic applies with Chilling Touch (strong when teamfights allow your team to use it, weak if your backline heroes can't afford to stand and autoattack).

On February 27 2013 16:44 Kishin2 wrote:
Show nested quote +
On February 27 2013 16:07 Fishgle wrote:
On February 27 2013 07:58 Firebolt145 wrote:
One thing I used to know but am no longer sure - does moving TA along the vertical axis (impale, burrowstrike etc) reveal her from meld?

Nope

My question. Does Ancient Apparition's Chilling Touch work on Illusions? Furthermore, how do you guys skill AA? I'm leaning towards maxing Cold feet, and going back and forth on Chill and Vortex.

Nope, doesn't work on illusions.

Personally, I max cold feet with 1 level of every other skill by 7. I max chilling touch second with maybe 1 or 2 levels in stats mixed in. Hmmm, Troll ult with AA might be really good.

Vortex second is generally better than Chilling Touch. Chilling Touch is a lot of damage on paper, but you have to realize the nature of midgame teamfights often doesn't allow backline heroes to stand and use up all the charges (e.g. someone like CM is just going to cast her spells and run).
Moderator
hooahah
Profile Joined October 2011
3752 Posts
February 27 2013 08:59 GMT
#6909


I feel Lumi did a really good job explaining AA's skills. Personally I don't skill chilling touch because it's too heavy on the mana, it depends on how much roaming you do, imo.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 27 2013 10:14 GMT
#6910
On February 27 2013 07:52 Ryder. wrote:
Yeah I probably did get a little close. Still, Tony's throw range is pretty big, and once centaur is in my face as TheYango said there wasn't much either me or PL could do about it. I suppose I will need to get a better understanding of throw range.

Regarding invis, if I am for example TA and I meld and get split earth, does this break invis? I seem to recall a game where this happened but they might have just had sentries.

Thanks for the responses.


as you have no hard disables, you could try to glimpse the centaur as soon as you see him coming/land, but apart from that your best bet would be to just give up the lane and move elsewhere, or shift lanes around so that someone with a disable can get in there and provide more stopping power against the centaur. just make sure not to group up too much, or the stun and double edge will be quite difficult to hear with.

to your second part, nope only physical movement in any horizontal directions (or choosing to attack) will break invisibility during meld. a stun or receiving will not affect that!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
Last Edited: 2013-02-27 10:16:54
February 27 2013 10:15 GMT
#6911
On February 27 2013 16:07 Fishgle wrote:
Show nested quote +
On February 27 2013 07:58 Firebolt145 wrote:
One thing I used to know but am no longer sure - does moving TA along the vertical axis (impale, burrowstrike etc) reveal her from meld?

Nope

My question. Does Ancient Apparition's Chilling Touch work on Illusions? Furthermore, how do you guys skill AA? I'm leaning towards maxing Cold feet, and going back and forth on Chill and Vortex.


mostly cold feet and vortex, with ult thrown in. chilling touch has got recent buff so it's not completely useless anymore, but lots of times slowing down your teammates attacks is a downside that isnt really optimal. i would rather get skill points over chilling, but i guess it also depends on who your teammates are!

edit: plus, as a support working with a teammate who has a stun, vortex and cold feet can be a great combo, as a teammate's stun can set up the delay timer for cold feet quite nicely
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 27 2013 10:19 GMT
#6912
On February 27 2013 07:03 hooahah wrote:
Show nested quote +
On February 27 2013 06:59 Blitzkrieg0 wrote:
On February 27 2013 06:45 hooahah wrote:
On February 27 2013 00:29 Viruuus wrote:
On February 26 2013 23:16 Rixxe wrote:
What are the upsides to building items with +Damage and + attackspeed, as supposed to strength, agility etc?

Noticed the guide for Natures Prophet, and building as a semi-carry even if Intellect is the 'main' character stat. Can i assume you can do this with any ranged Hero?

Sorry if it seems obvious.


Since stats not only give mana/HP/AS/regen, but also damage if it is the main stat, they are generally way more expensive then buying the pure +damage or +AS items.

Since you mention furion: If you build him on +INT items, he will gain damage and mana. But mana he does not really need from a certain point and the INT items are alot more expensive then pure +damage items. Also he needs attack speed as well, and you don't gain that at all from INT items.
This is also the reason why most hard carries are AGI heroes, since the stat itself provides both damage and attack speed, which synergizes to even more damage.
There are of course exceptions, such as any illusion heros (PL, Naga) where the +damage does not apply to illusions, but +AGI does.
Another exception would be OD who has an ultimate and an orb attack which benefit directly from INT gain.



well, learn something new every day

how would you guys rate Drums on TA? bottle->phase boots->drums. I went bottle->phase->blink but couldn't do anything vs Troll, even though he only had HotD, I just did no damage to him. Or would a yasha be better? slightly more expensive, better for lategame.


Bottle Phase Blink TA jumps around and murders all their supports. If you're going to stand and fight their carries you shouldn't go phase blink.

Yasha is one of the best cheap damage items so that is generally a good choice, but you'll probably need a BKB either before or after that so you don't get chain stuned and killed off.


they were 5 carries - we got an early game lead (8-1), but when witch doctor goes shadow blade and gyro completes his shadow blade 30 minutes in, you just have to man up and fight troll 1vs1

which is a really dumb strategy in retrospect lol


definitely go for blink. drums is a good team ability, but in all likelihood your teammates can provide it. blink allows for initiation on supports that can crumble early game to leveled refraction and meld. early game only get 1 point in your E (increasing range of attack), as a blink allows you to get close, do massive damage to supports with meld, and to get the kill quickly.

in your case with the troll, if you can have a teammate or two set up disables, you should be able to get the troll nicely enough if he isnt super farmed. if theres 5 carries, then at least 1 or 2 must not be getting ideal farm, and could potentially be squishy. don't tunnel-vision one hero!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 27 2013 10:42 GMT
#6913
What is generally considered the best mode to play in low ranked games? AP generally sees a guy autolocking rikimaru and sniper or something similar right at the start, which I don't think makes for good games a lot of the time.
"If you're not angry, you're not paying attention"
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
Last Edited: 2013-02-27 10:48:49
February 27 2013 10:48 GMT
#6914
On February 27 2013 19:42 Arisen wrote:
What is generally considered the best mode to play in low ranked games? AP generally sees a guy autolocking rikimaru and sniper or something similar right at the start, which I don't think makes for good games a lot of the time.

I guess when it's low rank it doesn't matter. Besides whenever i see sniper & riki, i smile and go bounty hunter/nyx for ez wins at low rank games(smurf acc for my friends)
I usually just queue for AP because fastest load time
Mew Mew Pew Pew
hooahah
Profile Joined October 2011
3752 Posts
February 27 2013 14:23 GMT
#6915
I like going Lina vs squishy invis heroes. Play normal for a bit, then buy dust/sentry and when they think they're safe BAM, instant fire phoenix/ray from the sun/lightning bolt combo. They have low enough hp to die and it usually throws them off their game completely.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 27 2013 15:50 GMT
#6916
On February 27 2013 19:42 Arisen wrote:
What is generally considered the best mode to play in low ranked games? AP generally sees a guy autolocking rikimaru and sniper or something similar right at the start, which I don't think makes for good games a lot of the time.


honestly, you'll get those at all levels. you could try All Random, as long as you don't get too reliant ont he extra 250 gold. Also, I'm a fan of Random Draft or Single Draft, where you only get to pick from a smaller selection. limits the chances of everyone on a team being able to go a hard-carry too
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Jollem
Profile Joined January 2013
Sweden4 Posts
February 27 2013 19:14 GMT
#6917
Why are tri lanes runned more frequently than dual lane+active jungler (mainly chen/echantress, maybe enigma)?

Why aren't dual laning mid popular?
yes
TheYango
Profile Joined September 2008
United States47024 Posts
February 27 2013 19:27 GMT
#6918
On February 28 2013 04:14 Jollem wrote:
Why are tri lanes runned more frequently than dual lane+active jungler (mainly chen/echantress, maybe enigma)?

Because that limits your picks. The pool of available second supports is much wider than potential junglers, meaning it's much easier to find a second support to fit the team composition than to try and squeeze in a jungler that doesn't fit your team as well, especially since proper pulling allows the supports to essentially farm the majority of the jungle anyway.

On February 28 2013 04:14 Jollem wrote:
Why aren't dual laning mid popular?

Because of how short the lane-tower distance is, you have to have an exceptionally strong duo or be against a particularly weak mid laner in order for you to really suppress the enemy's development properly. If you aren't able to do that, the support isn't accomplishing enough to make being there worthwhile (especially since it takes the support's presence away from another lane).
Moderator
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 27 2013 21:48 GMT
#6919
On February 28 2013 04:14 Jollem wrote:
Why are tri lanes runned more frequently than dual lane+active jungler (mainly chen/echantress, maybe enigma)?

Why aren't dual laning mid popular?


tri lanes run frequently also because it pretty much guarantees early tower kill or free farm for the hard carry if the other team deicdes to let the lane go.

dual laning isnt as popular because usually you want that solomid hero to get a ton of exp so it's above the other dual-tri laning heroes, and can gank effectively. while dual laning may win the lane, it doesnt allow you to roam as efficiently!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 27 2013 22:22 GMT
#6920
Weren't there quite a few games a while back with supports pulling the easy camp for the radiant mid? (I mean even after the leash time changes)
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