Simple Questions, Simple Answers - Page 325
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Firebolt145
Lalalaland34503 Posts
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Baggage
Hong Kong593 Posts
Playing Invoker you generally want to be mid, but since it's a pub that's to be expected. My only real complaint about the lanes was that you took the safelane over PA, when Invoker is a much stronger laner and suited for the long lane over PA. The next area of improvement is your skill build and item build synergy. Firebolt's guide will go into more details about number of quas, wex, exort points at different stages of the game. However, it is important to note that the item build you went blades of attack, tangoes and gg branch is for a quas-wex invoker, not exort-quas. Honestly, if you had more regen in lane, you and tide should have been stomping tiny/zeus, both of whom are somewhat mediocre laners. You have a huge range advantage over them, and you really needed more regen/stats to sustains yourself as they ran out of mana for lightning bolts and stuff. Also, you don't max quas over wex, because wex is really important to add range for your big AOE teamfight spells like meteor/tornado/emp. If you do go 4/0/4/2, I don't think there is a reason to max quas over wex at all. Aghs stick is kind of a bad choice to get too early into the game, because it really doesn't add much until you are level 17. An earlier force staff is much more valuable so you can position yourself to land all your spells. You should also try to work on improving your map awareness. Watching you play in your camera perspective was quite painful during the laning phase. One of the most important skills as an exort invoker is having the presence of mind in laning to check out engagements in other lanes. Every lane had some form of solid slow/disable, and I'm pretty sure there was one point where void had really low hp for a sunstrike kill and you didn't notice. You also want to make sure you focus on where you are running. At around 28-30 mins, a teamfight happens at your jungle from the rosh pit entrance. You didn't take a glance at what was happening then ran straight into 4 heroes. Also, carry a tp as invoker. Invoker is going to want to lane for an extended period of time, to hit key levels like 10-13 early, but that doesn't mean you sit idly. There are tons of counter-ganking opportunities for invoker carrying a tp, and it really could have helped win your team some more early engagements. Finally, try to stay manner, and realise that wards aren't just for supports to buy. In a pub, supports getting earlier items can be important too, so chip in a bit if your team really needs it. 150 gold is nothing compared to the farm/map control you gain for 6 minutes. | ||
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whereismymind
United Kingdom717 Posts
Firebolt145 I will check it. | ||
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MSGHero
United States147 Posts
From here, points in Q buffs forge spirits, tornado lift time, dblast stun time, ice wall duration, and cold snap. Max Q (with a scepter) will let you short range tornado > sunstrike > meteor > dblast plus follow up. Max W will let you scout with tornado, buff alacrity's atk speed boost, increase dblast disarm duration, and make meatball roll farther. Emp isn't as good later because of higher mana regen and mana boots. Q is more aggressive, W is more supportive, so whichever your game needs. | ||
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AngelusDeLetum
United States98 Posts
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Qbek
Poland12923 Posts
On February 06 2013 05:50 AngelusDeLetum wrote: When the pro's are last hitting, they stutterstep or whatever it is called to ensure they hit at the last second. What are they doing to do this? Spamming the stop command, default S | ||
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AngelusDeLetum
United States98 Posts
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PassiveAce
United States18076 Posts
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AngelusDeLetum
United States98 Posts
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synapse
China13814 Posts
On February 06 2013 05:53 AngelusDeLetum wrote: so they attack and then spam S or alternate between the 2? spam the S key until you want to attack, at which point stop pressing s i think this can only be done to the nearest creep (autoattack on) | ||
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r.Evo
Germany14081 Posts
On February 06 2013 06:42 synapse wrote: spam the S key until you want to attack, at which point stop pressing s i think this can only be done to the nearest creep (autoattack on) This is actually something I had trouble with in the past. Does a-move in DotA 2 really always go for the closest possible target? I had issues where I thought my hero went nuts instead but I'm not sure if it might be aggro related (e.g. some kind of prioritizing besides range) or if I'm just dumb. | ||
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Firebolt145
Lalalaland34503 Posts
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Sn0_Man
Tebellong44238 Posts
![]() I assume it's because the ranged creep is attacking an allied hero (usually me) and so it gains a higher target priority but its quite frustrating as I said. Fortunately it happens like... once every 5 game so I don't really care that much. | ||
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r.Evo
Germany14081 Posts
On February 06 2013 07:41 Firebolt145 wrote: It goes for the nearest unit unless that unit is not attacking you and you're being aggro'd by another creep, then it goes for that other creep. Yeah that makes sense. I want a "real" a-move like in BW. I hate when units try to be clever. =( | ||
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Firebolt145
Lalalaland34503 Posts
On February 06 2013 07:54 Sn0_Man wrote: Its really frustrating in Dota 2 because my hero will often opt to aggro the range creep over the melee creep right next to me. I miss lasthits (when spamming S) all the time to this ![]() I assume it's because the ranged creep is attacking an allied hero (usually me) and so it gains a higher target priority but its quite frustrating as I said. Fortunately it happens like... once every 5 game so I don't really care that much. Yeah, this has happened to me too. Not much you can do about it except pay attention and avoid that from happening. | ||
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Sephyr
Australia665 Posts
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lazyitachi
1043 Posts
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Vaelone
Finland4400 Posts
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TheYango
United States47024 Posts
On February 06 2013 15:00 Vaelone wrote: Is there any legit lvl 1 junglers among the unreleased heroes? Legion Commander is a pretty good jungler. | ||
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Dead9
United States4725 Posts
bristleback can jungle but it's slightly hard i might be forgetting some | ||
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