On February 08 2013 02:06 r.Evo wrote:
You're both wrong. =P
In that scenario the ranged creep catches tower aggro because it's attacking the tower while the melee creeps fight each other.
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On February 08 2013 00:36 Blitzkrieg0 wrote:
Because the ranged creep is closer to the tower. It happens all the time when your support is pulling in the safe lane.
On February 08 2013 00:34 Sephyr wrote:
O_O you're talking about a different situation to what I'm talking about. I never talked about creeps along with towers, you just added that in.
So do you have an explanation as to why when it's 3 melee creeps and 1 range creep that the tower switches to the range creep when there's still 2 melee creeps left and NO other creeps around?
On February 06 2013 19:08 yrt123 wrote:
Wrong. If you pay more attention, the reason for the tower hitting ranged creep is usually because the creeps from the tower side agro'd the melee creeps hitting the tower.
So the melee creeps goes and hit the creeps on the tower's side. But the ranged creep is out of range for agro so it continues to hit tower, hence tower hits it. If creeps continue hitting tower without interference tower will kill all melee creep first(it will also hit the creep nearest to the one it just killed,)
Or if you're one hero by the tower with creeps chasing you, tower will hit melee creeps first since they come in range first.
After that, sometimes ranged creep continues hitting tower instead of the hero, so tower hits back ranged creep(whatever is attacking it has highest agro, you see in pro games someone will hit the tower to take agro from a low health hero)
And of course right clicking hero in tower range agros tower.
I think its the same situation with your hero. If ranged creep is attacking you, it has agro so your hero will try to attack it once you stop spamming 'stop'.
On that note, does the 2 second rule apply for tower agro as well? I have only recently learnt of it.
On February 06 2013 18:49 Sephyr wrote:
I'm not 100% sure either as I just thought because the range creep did more DPS it has a higher aggro bar (something I just took from WoW from when I used to play.)
It's like when 3 melee creeps attack the tower along with 1 range creep, the tower will attack the range creep after killing the first melee creep that hit it. Though that could be because the range creep was the second creep to hit it. I've never actually tried finding out because after playing so much you kind of just innately know how the creeps are gunna act without actually knowing if you know what I mean haha.
e: Grats on your 10,000 post :D
On February 06 2013 15:09 Firebolt145 wrote:
I'm 99% sure that dps doesn't affect the 'aggro meter' of a creep. The aggro from the ranged creep is higher than the melee creep only if the ranged creep attacks you while the melee creep is attacking other creeps.
This being my 10,000th post, I hope I'm not wrong. ^_^
On February 06 2013 09:10 Sephyr wrote:
The Stop command will make you act like a creep at times and like a normal hero at other times. Pretty sure it attacks the nearest creep if all aggro meters for the creeps are the same (including the range, sometimes melee creeps don't have the same aggro bar) but sometimes the aggro from the range creep is higher than the melee creep (due to the range creeps higher DPS) therefore the hero will stutter step and auto attack the range creep. If you notice this happening, just stutter step but A click onto the creep you wanna kill.
The Stop command will make you act like a creep at times and like a normal hero at other times. Pretty sure it attacks the nearest creep if all aggro meters for the creeps are the same (including the range, sometimes melee creeps don't have the same aggro bar) but sometimes the aggro from the range creep is higher than the melee creep (due to the range creeps higher DPS) therefore the hero will stutter step and auto attack the range creep. If you notice this happening, just stutter step but A click onto the creep you wanna kill.
I'm 99% sure that dps doesn't affect the 'aggro meter' of a creep. The aggro from the ranged creep is higher than the melee creep only if the ranged creep attacks you while the melee creep is attacking other creeps.
This being my 10,000th post, I hope I'm not wrong. ^_^
I'm not 100% sure either as I just thought because the range creep did more DPS it has a higher aggro bar (something I just took from WoW from when I used to play.)
It's like when 3 melee creeps attack the tower along with 1 range creep, the tower will attack the range creep after killing the first melee creep that hit it. Though that could be because the range creep was the second creep to hit it. I've never actually tried finding out because after playing so much you kind of just innately know how the creeps are gunna act without actually knowing if you know what I mean haha.
e: Grats on your 10,000 post :D
Wrong. If you pay more attention, the reason for the tower hitting ranged creep is usually because the creeps from the tower side agro'd the melee creeps hitting the tower.
So the melee creeps goes and hit the creeps on the tower's side. But the ranged creep is out of range for agro so it continues to hit tower, hence tower hits it. If creeps continue hitting tower without interference tower will kill all melee creep first(it will also hit the creep nearest to the one it just killed,)
Or if you're one hero by the tower with creeps chasing you, tower will hit melee creeps first since they come in range first.
After that, sometimes ranged creep continues hitting tower instead of the hero, so tower hits back ranged creep(whatever is attacking it has highest agro, you see in pro games someone will hit the tower to take agro from a low health hero)
And of course right clicking hero in tower range agros tower.
I think its the same situation with your hero. If ranged creep is attacking you, it has agro so your hero will try to attack it once you stop spamming 'stop'.
On that note, does the 2 second rule apply for tower agro as well? I have only recently learnt of it.
O_O you're talking about a different situation to what I'm talking about. I never talked about creeps along with towers, you just added that in.
So do you have an explanation as to why when it's 3 melee creeps and 1 range creep that the tower switches to the range creep when there's still 2 melee creeps left and NO other creeps around?
Because the ranged creep is closer to the tower. It happens all the time when your support is pulling in the safe lane.
You're both wrong. =P
In that scenario the ranged creep catches tower aggro because it's attacking the tower while the melee creeps fight each other.
+ Show Spoiler +
![[image loading]](http://i.imgur.com/lgDjG.png)
He says there are no enemy creeps.