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Simple Questions, Simple Answers - Page 328

Forum Index > Dota 2 Strategy
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PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-02-08 06:40:29
February 08 2013 06:39 GMT
#6541

Dirge the Undying
Any lane; often trilane short/long
I prefer: 2 points in soul rip by level 3, max tombstone, then 1 decay at level 8, then max rip. Reasoning: Soul rip at rank 1 and 2 are incredibly cost effective ways to heal / harass
Arcane boots or Tranquil Boots
Soul ring (if no arcane boots), ultimate scepter.

This just hit me.
I know on an intellectual level that 5-s is a much much much better player then I am.

...but my gut still hates this.
(not that i disagree with his characterization of soul rip but just the very late point in decay.)
Call me Marge Simpson cuz I love you homie
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-08 09:56:21
February 08 2013 09:40 GMT
#6542
The guides are good for when they were written, but they're heavily outdated. The utter lack of Drums even on core Drums heroes like CK suggests that at least some major portions of the guide predate 6.67.

The guides were already quite out of date when he posted it in 6.72, and we've had several major versions since then.

On February 08 2013 15:36 Firebolt145 wrote:
Apparently it has battlefury as a suggested item on Bounty Hunter.

5-s what have you done T_T

Track didn't give team bonus gold till 6.68 (and even then, it was a flat +50 gold per hero on all ranks, rather than a scaling amount per rank), and Drums weren't in the game until 6.67. If the guides are as old as I think they are, BFury BH was actually the way to play him back then.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
February 08 2013 13:38 GMT
#6543
Yeah I'm aware. I've PM'd him, he said he should be able to work on it this weekend.
Moderator
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
February 08 2013 18:24 GMT
#6544
Why is radiance considered such a standard item for weaver?
Sup.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 08 2013 18:30 GMT
#6545
On February 09 2013 03:24 dudeman001 wrote:
Why is radiance considered such a standard item for weaver?

Weaver is expert at surviving in fights and staying close to the enemy. It significantly amplifies his damage output as well as speeding up his farm
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
St.Velten
Profile Joined March 2011
Germany222 Posts
February 08 2013 18:31 GMT
#6546
Shukuchi Lvl 4 has a 6 seconds cd and 4 sec duration. If gives you very good mobility and good positioning. If the enemy has no true sight you can poke/burn them to death while they have only 2 sec when they can attack you. During all that radiance burns them even more. That is the idea. But if you go radiance first you have close to no surviabilty/hp which makes this build vulnerable if you dont get it before 20 mins.
Entertaining
Profile Joined September 2007
Canada793 Posts
February 08 2013 20:25 GMT
#6547
On February 08 2013 15:39 PassiveAce wrote:
Show nested quote +

Dirge the Undying
Any lane; often trilane short/long
I prefer: 2 points in soul rip by level 3, max tombstone, then 1 decay at level 8, then max rip. Reasoning: Soul rip at rank 1 and 2 are incredibly cost effective ways to heal / harass
Arcane boots or Tranquil Boots
Soul ring (if no arcane boots), ultimate scepter.

This just hit me.
I know on an intellectual level that 5-s is a much much much better player then I am.

...but my gut still hates this.
(not that i disagree with his characterization of soul rip but just the very late point in decay.)


There is literally noway its possible to think not getting decay at 1 is correct. If you hit a hero twice with it they lose 8 strength. Most heroes dont even have 20 strength to start, thats almost half their fking half bar. Insanity.

Not to mention if you're vsing a trilane, the chance of hitting 2+ with decay, you become basically UNDYING. Yes soulripe is good but odds are you wont have the full 10 creeps/heroes around to get the full effect of a level 2 rip anyway. Even if you do its not worth NOT having decay, or a higher level tombstone.
TheYango
Profile Joined September 2008
United States47024 Posts
February 08 2013 20:35 GMT
#6548
On February 09 2013 05:25 Entertaining wrote:
Not to mention if you're vsing a trilane, the chance of hitting 2+ with decay, you become basically UNDYING. Yes soulripe is good but odds are you wont have the full 10 creeps/heroes around to get the full effect of a level 2 rip anyway. Even if you do its not worth NOT having decay, or a higher level tombstone.

As a solo or as/against a duo lane, its possible to not have enough targets for Soul Rip. But in a 3v3 lane, you have 6 heroes + 8 creeps per wave--getting 10 is fairly reasonable.
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
February 09 2013 05:12 GMT
#6549
How does storm spirit ult interact with rupture and mana leak?
:)
TheYango
Profile Joined September 2008
United States47024 Posts
February 09 2013 05:23 GMT
#6550
On February 09 2013 14:12 synapse wrote:
How does storm spirit ult interact with rupture and mana leak?

He doesn't take damage/mana loss during flight (since Storm is invulnerable during his ult), but he retains the debuff even after he lands.
Moderator
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2013-02-09 05:28:50
February 09 2013 05:28 GMT
#6551
he actually loses mana due to mana leak while in flight
When in doubt, just believe in yourself and press buttons
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2013-02-09 05:57:12
February 09 2013 05:48 GMT
#6552
theyango clearly hasnt watched the finals of team liquid community pasture league where we had a storm against europe kotl
lol ive forgotten how the interaction is in dota 1 maybe its a bug haha is he not supposed to lose mana while ulting?
thug life.                                                       MVP/ex-
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-09 06:08:23
February 09 2013 06:00 GMT
#6553
On February 09 2013 14:28 Kupon3ss wrote:
he actually loses mana due to mana leak while in flight

That's odd, I just tested it. I was sure Rupture didn't damage you, but I wasn't sure about Mana Leak, which is why I went and tested it.

I flew the same distance with or without Mana Leak on me, and ended with the same amount of mana regardless.

EDIT: Yeah I just confirmed again. Start ult from the same spot just outside of fountain, and ult for max distance in a fixed direction. You fly the same distance regardless of whether or not Mana Leak is on you.

EDIT 2: Apparently in DotA 1 you DO lose mana from Mana Leak during Storm ulti, but you don't in DotA 2.

On February 09 2013 14:48 FinestHour wrote:
theyango clearly hasnt watched the finals of team liquid community pasture league where we had a storm against europe kotl
lol ive forgotten how the interaction is in dota 1 maybe its a bug haha is he not supposed to lose mana while ulting?

He IS supposed to in DotA 1, but DOESN'T currently DotA 2.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
February 09 2013 06:17 GMT
#6554
I demand admins revoke caonima's title, disqualify them and give it to wBiPtt. Usage of such a bug is obvious grounds for this.
Moderator
FinestHour
Profile Joined August 2010
United States18466 Posts
February 09 2013 06:21 GMT
#6555
did beastmaster axes kill another courier somewhere
thug life.                                                       MVP/ex-
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
February 09 2013 23:42 GMT
#6556
Is there a way to select all units of a certain type (and only them) 1) on the screen and 2) within your control group in dota2. In warcraft 3, control would do what I mentioned.
hooahah
Profile Joined October 2011
3752 Posts
February 09 2013 23:54 GMT
#6557
what pros/cons does SF have over other hard carries? as in, what reason do I have to pick SF over Sniper/Drow/Viper/other mid hard carries with no escape mechanism
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2013-02-10 00:36:48
February 10 2013 00:36 GMT
#6558
Amazing flash farm, can come back very quickly in the midgame if he doesn't have that great of an early game provided the rest of the team can make space for him. Very strong early game once he hits level 5 or 7 with good raze usage, can gank quite well.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
February 10 2013 00:39 GMT
#6559
On February 10 2013 08:54 hooahah wrote:
what pros/cons does SF have over other hard carries? as in, what reason do I have to pick SF over Sniper/Drow/Viper/other mid hard carries with no escape mechanism

SF has higher inherent damage because of his nukes. Sniper and Drow rely on autoattack damage and so require more items to get rolling. SF is weaker in lane but snowballs harder with an advantage because of how strong he is in the level 7-11 range if he gets ahead.

Viper isn't a hard carry.
Moderator
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
February 10 2013 01:17 GMT
#6560
On February 10 2013 08:42 igotmyown wrote:
Is there a way to select all units of a certain type (and only them) 1) on the screen and 2) within your control group in dota2. In warcraft 3, control would do what I mentioned.

This is a big deal with broodmother, since you might have a big push of spiderites and spiderlings, but the spiderites have 175 hp and don't have the passive toxin so they will just feed vs aoe. You can tab through your spiderites and spiderlings, but it will not separate them from your control group.
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